





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 17 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 29 (base 24) |
| Dexterity | 16 (base 12) |
| Constitution | 19 (base 19) |
| Magic | 31 (base 31) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 389/389 |
| Hate | 100/100 |
| Vim | 93/94 |
| Healing Factor | 0.68917232575555 |
| Regeneration | 2.7566893030222 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 47 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 47 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 18 |
| Mental Save | 9 |
Defense: Resistances
| Acid | +100%(100%) |
| Cold | + 15%(100%) |
| Blight | +100%(100%) |
| Mind | + 6%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Silence Resistance | 10% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | Eilinevena the steel longsword (22-31 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind / +15% cold Silence immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
| Main armor | marauder's cured leather armour of Eyal (8 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Fatigue: +7% Changes stats: +5 Str / +4 Dex Physical save: +6 (+3 eff.) Life regen: +3.00 Maximum life: +33.00 Healing mod.: +11% A suit of armour made of leather. |
| In main hand | Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Inventory
healing infusion of the wizard (heal 104; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Velorin the rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +4% physical / +6% cold / +6% blight Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
troll-hide cured leather armour of Toknor (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Critical mult.: +10.00% Life regen: +4.40 Maximum life: +30.00 Healing mod.: +12% A suit of armour made of leather. |
Achievements
Log
Black ooze misses Worm that walks (servant of Shaen).
Worm that walks (servant of Shaen) casts Virulent Strike.
Ruin hits Worm that walks (servant of Shaen) for 1 healing, 1 healing, 1 healing, 1 healing (0 total damage) [6 healing].
Worm that walks (servant of Shaen) hits Black ooze for 20 physical, 5 acid, 3 darkness, 3 light, 5 blight, 16 physical, 5 blight, 10 blight, 5 acid, 3 darkness, 3 light, 5 blight, 5 blight, 5 blight (94 total damage).
Weakness Disease from Worm that walks (servant of Shaen) hits Black ooze for 12 blight damage.
Shaen picks up (i.): mule's steel ring of corrosion (+24%).
Weakness Disease from Worm that walks (servant of Shaen) hits Black ooze for 12 blight damage.
Shaen performs a melee critical strike against Black ooze!
Shaen hits Black ooze for 87 physical damage.
Shaen killed Black ooze!
Shaen picks up (e.): shatter afflictions rune (absorb 46; cd 19).
You pickup 0.45 gold pieces.
The shield around Shaen crumbles.
Worm that walks (servant of Shaen) is no longer out of phase.
Talent Shed Skin is ready to use.
Shaen wears (replacing Uloneg the copper amulet): Chargeterror the steel amulet.
You give Crooked Club (25-35 power, 4 apr) to worm that walks (servant of Shaen).
You gain 7.96 gold from the transmogrification of Blazecut (30-44 power, 2 apr).
Character control switched to worm that walks (servant of Shaen).
Worm that walks (servant of Shaen) wears (replacing Abyssterror (17-24 power, 3 apr)): Crooked Club (25-35 power, 4 apr).
You give Abyssterror (17-24 power, 3 apr) to Shaen.

































