








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 12 / 19% |
Size | medium |
Lifes / Deaths | Killed by degenerated skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:55 0 / 5Killed by Ben Cruthdar, the Cursed at level 11 on the 6th Dusk 122nd year of Ascendancy at 19:51 Killed by Neruwyn the rogue at level 11 on the 45th Dusk 122nd year of Ascendancy at 09:26 Killed by Neruwyn the rogue at level 11 on the 45th Dusk 122nd year of Ascendancy at 10:31 Killed by Minotaur of the Labyrinth at level 12 on the 47th Dusk 122nd year of Ascendancy at 12:58 |
Primary Stats
Strength | 37 (base 26) |
Dexterity | 10 (base 10) |
Constitution | 14 (base 14) |
Magic | 21 (base 10) |
Willpower | 34 (base 35) |
Cunning | 10 (base 10) |
Resources
Life | -46/335 |
Hate | 100/100 |
Healing Factor | 1.1372895330003 |
Regeneration | 0.28432238325009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Invisible | 3 |
Offense: Mainhand
Damage | 57 |
Accuracy | 24 |
Crit Chance | 13% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +3% |
Fire | +6% |
Arcane | +21% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 30.522593642275 (62.32946707186%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 16 |
Physical Save | 33 |
Spell Save | 22 |
Mental Save | 22 |
Defense: Resistances
Physical | + 6%( 70%) |
Lightning | + 9%( 70%) |
Light | + 15%( 70%) |
Temporal | + 9%( 70%) |
Darkness | + 3%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 24%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Silence Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% arcane Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 23% ----- def ----- Resists +3% darkness +3% fire Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Resists +3% light +3% temporal Spell.save +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Res.pen +10% darkness +5% light Melee Ret 6 light 2 darkness ----- def ----- Resists +12% light Amulets make your neck look great! |
In main hand | ![]() 3.0 T2 greatsword 2H weapon [Rare] Master Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Mag dps ---------- Phys.crit +10.0% Phys.pwr +10 (+4 eff.) ----- def ----- Resists +3% lightning +9% fire +5% arcane Curse of Madness Massive two-handed swords. |
Main armor | ![]() 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Mag dps ---------- Dmg.mod +6% fire Melee Ret 2 fire ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +9% fire +6% physical Phys.save +13 (+6 eff.) ---------- misc See.Invis +3 Curse of Corpses A suit of armour made of mail. |
Light source | ![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +10% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +6% temporal +3% fire A belt that goes around your waist. |
Inventory
![]() 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str ----- def ----- Resists +11% nature +11% blight Poison- +22% Disease- +21% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
![]() 3.0 T2 longsword 1H weapon [Ego++] Arcane/Psionic Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 12 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +10% Curse of Madness Sharp, long, and deadly. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 fire On Hit: * 10% chance to reduce armor by 22% While equipped: dps ---------- Dmg.mod +20% fire Melee Ret 8 acid ----- def ----- Resists +12% acid Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% cold Curse of Nightmares A suit of armour made of mail. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Corpses A chunk of jagged coral, dredged from the ocean. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.50 Heal.mod +11% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Achievements
By Viktor the Cornac Cursed level 11
6th Dusk 122nd year of Ascendancy at 20:51 see stats
By Viktor the Cornac Cursed level 10
8th Mirth 122nd year of Ascendancy at 10:10 see stats
By Viktor the Cornac Cursed level 9
4th Mirth 122nd year of Ascendancy at 11:30 see stats
Log
Mindrot hits Minotaur of the Labyrinth for 7 mind, 7 darkness (13 total damage).
Viktor hits Minotaur of the Labyrinth for 131 physical, 0 arcane, 0 arcane (131 total damage).
Minotaur of the Labyrinth uses Stunning Blow.
Viktor shrugs off the effect 'Stunned'!
Melee retaliation hits Minotaur of the Labyrinth for 3 darkness, 2 fire, 5 light, 2 mind (11 total damage).
Minotaur of the Labyrinth hits Viktor for 52 physical damage.
Deep Wound from Viktor hits Minotaur of the Labyrinth for 36 physical damage.
Viktor hits Minotaur of the Labyrinth for 57 physical, 0 arcane, 0 arcane (57 total damage).
Minotaur uses Warshout.
Viktor wanders around!
Mindrot hits Giant green ant for 7 mind, 7 darkness (14 total damage).
Mindrot hits Minotaur of the Labyrinth for 7 mind, 7 darkness (13 total damage).
Minotaur of the Labyrinth uses Sunder Armour.
Viktor shrugs off the effect 'Sunder Armour'!
Melee retaliation hits Minotaur of the Labyrinth for 3 darkness, 2 fire, 5 light, 2 mind (11 total damage).
Minotaur of the Labyrinth hits Viktor for 51 physical damage.
Giant green ant overcomes the gloom.
Deep Wound from Viktor hits Minotaur of the Labyrinth for 36 physical damage.
You are already rampaging!
Viktor is confused and fails to use Frenzy.
Talent Reckless Charge is ready to use.
Mindrot hits Giant green ant for 7 mind, 7 darkness (14 total damage).
Mindrot hits Minotaur of the Labyrinth for 7 mind, 7 darkness (13 total damage).
Minotaur of the Labyrinth uses Crush.
Viktor is pinned to the ground.
Melee retaliation hits Minotaur of the Labyrinth for 3 darkness, 2 fire, 5 light, 2 mind (11 total damage).
Minotaur of the Labyrinth hits Viktor for 65 physical damage.
Viktor the level 12 cornac cursed was disembowelled to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.