
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 35 / 57% |
| Size | gargantuan |
| Lifes / Deaths | Killed by steam giant guard at level 11 on the 43rd Retaking 124th year of Ascendancy at 03:54 0 / 8Killed by sun-mage recruit at level 12 on the 49th Retaking 124th year of Ascendancy at 06:04 Killed by Noonn the human at level 20 on the 39th Dearth 124th year of Ascendancy at 21:41 Killed by Cauaon the human at level 20 on the 39th Dearth 124th year of Ascendancy at 23:13 Killed by Katndshri the shalore at level 27 on the 50th Dearth 124th year of Ascendancy at 04:55 Killed by High Sun Paladin Aeryn at level 35 on the 52nd Loss 124th year of Ascendancy at 23:22 Killed by High Sun Paladin Aeryn at level 35 on the 1st Destruction 124th year of Ascendancy at 01:00 Killed by High Sun Paladin Aeryn at level 35 on the 1st Destruction 124th year of Ascendancy at 05:19 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 14 (base 10) |
| Constitution | 63 (base 24) |
| Magic | 22 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 68 (base 60) |
Resources
| Life | -472/1086 |
| Steam | 42/100 |
| Healing Factor | 1.7775466553816 |
| Regeneration | 27.281041981653 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 5 |
| Infravision | 13 |
| See Stealth | 15 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 41 |
| Crit Chance | 30% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 86 |
| Accuracy | 41 |
| Crit Chance | 28% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Nature | +23% |
| Fire | +20% |
| Arcane | +35% |
| Mind | +23% |
| All | +14% |
Offense: Damage Penetration
| Arcane | +25% |
| Fire | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 77.723073231957 (100%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 35 |
| Mental Save | 44 |
Defense: Resistances
| Darkness | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 61%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 84% |
| Disarm Resistance | 68% |
| Bleed Resistance | 20% |
| Confusion Resistance | 39% |
| Silence Resistance | 76% |
| Stun Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 49 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 59%. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.85 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.65 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
| beneficial effect | The target enters a destructive fury, increasing all damage done by 14%. Orcish Fury |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Cobrasin the pair of dwarven-steel boots (0 def, 10 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +7 Wil Changes resistances penetration: +10% fire Changes damage: +9% nature Talent granted: +1 Rocket Boots Mindpower: +10 (+3 eff.) Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Radhetar the dwarven lanternInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes stats: +9 Wil / +2 Cun / +4 Con Changes resistances: +10% blight Changes damage: +9% mind Critical mult.: +14.00% Physical save: +9 (+2 eff.) Life regen: +1.00 Maximum psi: +20.00 Mindpower: +5 (+2 eff.) Light radius: +5 Healing mod.: +18% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Helm of the Dominated (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| On hands | steady iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Talent granted: +1 Sand Shredder Physical save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | LelumasPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str / +1 Con Silence immunity: +46% Disarm immunity: +28% Pinning immunity: +26% Knockback immunity: +24% Mana each turn: +0.20 Maximum life: +20.00 Infravision radius: +2 See invisible: +12 Rings make your fingers look great! |
| On fingers | Brightcutter the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% fire / +6% temporal Changes resistances penetration: +25% arcane / +10% temporal Changes damage: +21% arcane Mental save: +7 (+3 eff.) Confusion immunity: +29% Rings make your fingers look great! |
| Around neck | Mayuwen the stralite amuletCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.34 Steamtech / Blacksmith +0.15 Steamtech / Butchery +0.15 Steamtech / Battlefield management Physical save: +15 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +17 (+6 eff.) Cut immunity: +20% Confusion immunity: +10% Life regen: +4.00 Amulets make your neck look great! |
| In main hand | Turbocutter (30-45 power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +4.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +16 (+7 eff.) Fatigue: +8% Talent masteries: +0.20 Steamtech / Sawmaiming +0.20 Steamtech / Battlefield management Talent granted: +2 Block Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." This object's appearance was changed to Turbocutter. |
| Around waist | Barogandil the FireradiancePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +9 Defense: +10 (+5 eff.) Changes stats: +4 Mag Changes resistances: +3% darkness / +12% fire Changes damage: +6% darkness / +6% fire Physical save: +17 (+4 eff.) Spell save: +10 (+5 eff.) Mana each turn: +0.32 Maximum mana: +47.00 Size category: +1 A belt that goes around your waist. |
| In off hand | balanced steel steamsaw of massacre (23-34 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 23.0 - 34.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +21 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Defense: +9 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +20% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This object's appearance was changed to Turbocutter. |
| Cloak | Pressurizer (8 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +3 Dex Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance Steampower: +10 (+3 eff.) Steam crit. chance: +10% This cloak hides and protects a series of powerful steam compressors. This object's appearance was changed to kruk cloak. |
| Main armor | Revenant (8 def, 23 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +23 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +15% Changes stats: +5 Con / +5 Mag Physical save: +12 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +0% Stun/Freeze immunity: +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 134] simple healing salve [power 134]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 134 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Emelabrema the Orc Sawbutcher level 13
49th Retaking 124th year of Ascendancy at 22:27 see stats
Exterminator
Killed 1000 creatures.By Emelabrema the Orc Sawbutcher level 28
14th Loss 124th year of Ascendancy at 17:04 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By Emelabrema the Orc Sawbutcher level 29
21st Loss 124th year of Ascendancy at 20:48 see stats
Level 10
Got a character to level 10.By Emelabrema the Orc Sawbutcher level 10
35th Retaking 124th year of Ascendancy at 18:07 see stats
Level 20
Got a character to level 20.By Emelabrema the Orc Sawbutcher level 20
26th Dearth 124th year of Ascendancy at 17:21 see stats
Level 30
Got a character to level 30.By Emelabrema the Orc Sawbutcher level 30
25th Loss 124th year of Ascendancy at 11:22 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Emelabrema the Orc Sawbutcher level 33
35th Loss 124th year of Ascendancy at 04:49 see stats
Size matters
Did over 600 damage in one attack.By Emelabrema the Orc Sawbutcher level 22
43rd Dearth 124th year of Ascendancy at 14:58 see stats
That was close
Killed your target while having only 1 life left.By Emelabrema the Orc Sawbutcher level 20
27th Dearth 124th year of Ascendancy at 00:03 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Emelabrema the Orc Sawbutcher level 23
43rd Dearth 124th year of Ascendancy at 19:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Emelabrema the Orc Sawbutcher level 31
29th Loss 124th year of Ascendancy at 05:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Emelabrema the Orc Sawbutcher level 17
13rd Dearth 124th year of Ascendancy at 23:24 see stats
True Savior
Freed all the Orc Prides without killing a single mind-controlled orc.By Emelabrema the Orc Sawbutcher level 33
35th Loss 124th year of Ascendancy at 04:49 see stats
Log
Tempest of Metal hits High Sun Paladin Aeryn for (47 blocked), 0 physical, (38 blocked), 0 fire, (19 blocked), 0 physical, (38 blocked), 0 fire (0 total damage).
Burning from Emelabrema hits High Sun Paladin Aeryn for (80 blocked), 26 fire (26 total damage).
Melee retaliation hits Emelabrema for 12 light, 2 fire, 12 light, 2 fire, 12 light, 2 fire, 12 light, 2 fire (56 total damage).
Shield of Light hits High Sun Paladin Aeryn for 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [53 healing].
Talent Block is ready to use.
High Sun Paladin Aeryn casts Searing Light.
High Sun Paladin Aeryn hits Emelabrema for 0 light damage.
Emelabrema uses Orcish Fury.
Emelabrema enters a state of bloodlust.
Emelabrema uses To The Arms.
High Sun Paladin Aeryn is suffering and fails to concentrate on dealing damage.
Shield of Light hits High Sun Paladin Aeryn for 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [106 healing].
Melee retaliation hits Emelabrema for 0 light, 0 fire, 12 light, 2 fire, 12 light, 2 fire (28 total damage).
Emelabrema hits High Sun Paladin Aeryn for 260 physical, 43 fire (303 total damage).
Bleeding from Emelabrema hits High Sun Paladin Aeryn for 120 physical damage.
Tempest of Metal hits High Sun Paladin Aeryn for 48 physical, 43 fire, 20 physical, 43 fire (153 total damage).
Burning from Emelabrema hits High Sun Paladin Aeryn for 123 fire damage.
High Sun Paladin Aeryn's light area effect hits Emelabrema for 24 light damage.
High Sun Paladin Aeryn casts Rune: Shatter Afflictions.
High Sun Paladin Aeryn is suffering less.
A shield forms around High Sun Paladin Aeryn.
Emelabrema activates Saw Wheels.
Emelabrema uses Bloodstream.
The shield around High Sun Paladin Aeryn crumbles.
High Sun Paladin Aeryn is wreathed in flames on the brink of death!
Emelabrema's tinker attains critical power!
Emelabrema deactivates Saw Wheels.
High Sun Paladin Aeryn uses You Shall Be My Weapon!.





































































