Grim the level 1 Kruk Yeti Sun Paladin by grandfox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity7 (base 10)
Constitution14 (base 10)
Magic16 (base 16)
Willpower11 (base 10)
Cunning9 (base 10)

Resources

Life94/126
Positive40/40
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy15
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense0
Ranged Defense0
Fatigue20
Physical Save12
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).

Saving done.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Grim can not wear (in main hand):
iron greatsword (18-30 power, 1 apr) (cannot use currently due to an other worn object).
You gain 0.25 gold from the transmogrification of
iron greatsword (18-30 power, 1 apr).
Grim switches his weapons to: unarmed.


Grim switches his weapons to:
iron mace
iron shield.

Grim switches his weapons to: unarmed.

Talent Dig is ready to use.

Grim switches his weapons to:
iron mace
iron shield.

Resting starts...

Talent Block is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southeast (giant rabbit)).


Grim is on fire!


Burning from Yaech psion hits
Grim for 8 fire damage.
Grim activates
Weapon of Light.
Yaech psion uses
Mindlash.

Yaech psion hits Grim for 15 physical damage.
Burning from Yaech psion hits
Grim for 8 fire damage.