












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Writhing One |
Level / Exp | 18 / 81% |
Size | medium |
Lifes / Deaths | Killed by Трагиет [ловкач] at level 12 on the 2nd Profit 122nd year of Ascendancy at 21:45 1 / 4Killed by gwelgoroth at level 14 on the 28th Profit 122nd year of Ascendancy at 16:44 Killed by Тариет [господин вампиров] at level 18 on the 1st Iron 123rd year of Ascendancy at 02:37 Killed by enthralled slave at level 18 on the 16th Iron 123rd year of Ascendancy at 22:54 |
Primary Stats
Strength | 47 (base 29) |
Dexterity | 19 (base 16) |
Constitution | 31 (base 13) |
Magic | 42 (base 41) |
Willpower | 10 (base 10) |
Cunning | 14 (base 14) |
Resources
Life | 710/710 |
Insanity | 100/100 |
Healing Factor | 1.1658714593978 |
Regeneration | 0.29146786484945 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.96871079656% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 26.283185043358 |
See Invisible | 26.283185043358 |
Offense: Mainhand
Damage | 68 |
Accuracy | 29 |
Crit Chance | 6% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Nature | +3% |
Blight | +13% |
Physical | +6% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Lightning | +20% |
Fire | +5% |
Defense: Base
Armour (hardiness) | 29 (35.65183292883%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 23 |
Mental Save | 24 |
Defense: Resistances
Blight | + 10%( 70%) |
Physical | + 18%( 70%) |
Cold | + 12%( 70%) |
All | + 3%( 70%) |
Lightning | + 18%( 70%) |
Light | + 17%( 70%) |
Temporal | + 8%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 9%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Demented / Horrific body | 1.48 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 8. Mobile Defense |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. А теперь в могилуYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. Братство АлхимиковStire of Derth needs your help making an эликсир меткости. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an эликсир умений. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an эликсир прозорливости. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an эликсир основ. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. | active |
You heard a plea for help and decided to investigate... В ловушке!Only to find yourself trapped inside an unknown tunnel complex. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Во тьмуThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. Задание ученикаHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Касаемо троллей и сырых подземелий* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You have found a slavers' compound and entered it. Пока кровь не станет прозрачной | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. Потаённый зверь6 lumberjacks have died. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena Представитель арены | done |
You successfully escorted the lost warrior to the recall portal on level 1 зоны Дайкара. Сопровождение: заплутавший воин (уровень 1 зоны Дайкара)As a reward you получили улучшение: Сила +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 зоны Развалины Кор'Пула. Сопровождение: заплутавший воин (уровень 1 зоны Развалины Кор'Пула)As a reward you получили раздел способностей Методики / Развитие тела (на уровне мастерства 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 зоны Тролльи топи. Сопровождение: испуганный знаток преданий (уровень 3 зоны Тролльи топи)As a reward you получили улучшение: Сила +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Спрятанные сокровищаIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! Червь, что пожираетIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
As you approached Derth you saw a huge dark cloud over the small town. Шторм городаWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Changes stats: +1 Str / +4 Con Changes resistances: +9% lightning / +5% temporal Changes resistances penetration: +15% lightning Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 Латунный контейнер с выходящим из него фитилём, защищённый от сквозняков листом промасленной бумаги. Его можно носить за ручку. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 fire Changes resistances: +6% lightning / +9% cold / +11% light / +11% darkness Changes damage: +6% fire Кожаный головной убор. |
Tool | ![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Кольца делают Ваши пальцы неотразимыми! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Сейчас бы ещё великанские обмотки... When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Этот пояс зачарован мощными оберегами против грыж. Каким бы ни был источник его чудесной силы, он кажется большим подспорьем в переноске необычных поклаж. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Changes resistances: +3% nature / +6% fire Changes resistances penetration: +5% fire Changes damage: +9% fire Острый, длинный, смертельный. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +7 Damage (Melee): 14 darkness / 14 blight Changes stats: +4 Con Changes resistances: +8% darkness / +7% blight Changes damage: +4% blight / +6% physical / +5% darkness Mental save: +8 (+4 eff.) Maximum life: +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Лёгкие перчатки не стесняющие пальцы, но при этом дающие кое-какую защиту рук. |
Main armor | ![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 44.80 physical damage. The damage will increase with your Spellpower. Отвратительная куча костей и позвонков, наспех собранная в броню. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Con Changes resistances: +9% nature Changes damage: +3% nature Maximum life: +30.00 Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 20 Damage when hit (Melee): 2 lightning Changes resistances: +3% light Changes resistances penetration: +25% blight / +5% lightning Talent masteries: +0.18 Demented / Slow death +0.18 Demented / Horrific body Light radius: +2 Амулеты делают Вашу шею неотразимой! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to ввести вливание под кожу. Вливания, сделанные из природных компонентов, могут быть введены под кожу, что позволит проявить Ваши природные способности. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to ввести вливание под кожу. Вливания, сделанные из природных компонентов, могут быть введены под кожу, что позволит проявить Ваши природные способности. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to ввести вливание под кожу. Вливания, сделанные из природных компонентов, могут быть введены под кожу, что позволит проявить Ваши природные способности. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 58 damage for 3 turns. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 10 acid Changes damage: +6% acid Life regen: +1.00 Equilibrium when hit: +0.04 Maximum hate: +4.00 Амулеты делают Вашу шею неотразимой! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Амулеты делают Вашу шею неотразимой! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +4 Cun / +4 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Амулеты делают Вашу шею неотразимой! |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% шанс заставить цель кровоточить тенями. Вы исцеляетесь на 15 каждый раз, когда попадаете по кровоточащему тенями врагу. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 100.74 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. Этот кинжал, кажется, состоит из чистых теней, окружённых странными испарениями. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+9 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Этим скальпелем пользовался ужасный колдун Кор'Пул, когда приступил к изучению искусства некромантии в Эру Затухания. Множество тел, живых и мёртвых, невольно стали жертвами его ужасных опытов. |
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage When wielded/worn: Armour penetration: +2 Defense: +15 (+8 eff.) Effects on melee hit: * 20% chance to slow global speed by 32% Damage when hit (Melee): 6 nature / 2 physical Changes resistances penetration: +5% physical Острый, короткий, смертельный. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +5 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +2 Con Changes resistances: +5% arcane Changes resistances penetration: +7% physical Disarm immunity: +34% Maximum stamina: +30.00 Острый, короткий, смертельный. |
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight / +6 temporal When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% temporal Changes resistances penetration: +20% blight Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +2 Острый, короткий, смертельный. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 36.5 - 47.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Калечит цель, уменьшая скорость атаки, разума и чтения заклятий на 30% Damage (Melee): +5 temporal When wielded/worn: Physical crit. chance: +8.0% Changes resistances: +5% arcane / +12% temporal Changes damage: +21% cold Острый, короткий, смертельный. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. Это здоровенный, устрашающий ствол дерева, который тролль Билл использовал в качестве оружия. Он и сейчас вполне сойдёт за оружие, если пупок не развяжется! |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 2). On weapon crit: * Калечит цель, уменьшая скорость атаки, разума и чтения заклятий на 30% Damage (Melee): +7 darkness Damage against: +12% Living When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Changes stats: +1 Mag / +3 Con Changes resistances penetration: +5% mind / +10% physical Disarm immunity: +21% Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Maximum psi: +20.00 Talent on hit(spell): Netherblast (20% chance level 2). Массивные двуручные боевые мечи. |
![]() Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 fire / +14 nature / +8 mind Damage (radius 1) on hit: +8 fire When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +9% fire Changes resistances penetration: +5% fire Массивные двуручные боевые мечи. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Калечит цель, уменьшая скорость атаки, разума и чтения заклятий на 30% Damage (Melee): +4 nature When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Dex Light radius: +3 See invisible: +3 Массивные двуручные боевые мечи. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +2 Str / +1 Wil Changes damage: +3% blight / +6% physical Critical mult.: +5.00% Mana when firing critical spell: +2.00 Тупой и смертельный. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 light Damage against: +11% Undead When wielded/worn: Changes resistances: +9% blight Changes damage: +12% blight / +12% arcane Spell crit. chance: +1% Тупой и смертельный. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+4 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 193.44 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). Густой яд капает с этого средоточия. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +4 mind When wielded/worn: Changes stats: +2 Cun / +5 Mag Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Средоточия – порождения природы. Природные драгоценные камни, покрытые живой материей, используются для сосредоточения умственных способностей всех защитников природы и псиоников. Использование средоточий в левой руке не влечёт за собой обычных штрафов на урон. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +12 mind When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +3 Wil Changes resistances: +5% arcane Changes damage: +3% mind Talent granted: +1 Attune Mindstar Critical mult.: +15.00% Spell save: +3 (+1 eff.) Mindpower: +9 (+8 eff.) Mental crit. chance: +2% Средоточия – порождения природы. Природные драгоценные камни, покрытые живой материей, используются для сосредоточения умственных способностей всех защитников природы и псиоников. Использование средоточий в левой руке не влечёт за собой обычных штрафов на урон. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+6 eff.) Spell crit. chance: +10% It can be used to cure up to 4 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. Могущественный посох, тайно посланный шалорами в Анголуэн, чтобы помочь им в борьбе с чумой, последовавшей за Чаровзрывом. Его сила не в том, чтобы вредить, но в том, чтобы лечить и защищать. |
![]() Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +1 Mag / +2 Wil Changes resistances: +12% lightning Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +25.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +9% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 83.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Посохи, созданные для практикующих магию, великими мастерами ремесла. |
![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +15% blight Changes damage: +19% lightning / +6% mind Talent granted: +1 Command Staff Critical mult.: +12.00% Mana each turn: +0.14 Hate when firing a critical mind attack: +1.00 Maximum mana: +30.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +8% Посохи, созданные для практикующих магию, великими мастерами ремесла. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+5 eff.) Spell crit. chance: +2% Talent on hit(spell): Glacial Vapour (10% chance level 2). It can be used to conjure elemental energy in a radius 4 cone, dealing 24.92 to 29.91 light damage Activation puts all charms on cooldown for 8 turns. Посохи, созданные для практикующих магию, великими мастерами ремесла. |
![]() ясеневый осквернённый посох (15-18 power, 3 apr, acid element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Посохи, созданные для практикующих магию, великими мастерами ремесла. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Маленький, но острый топор с рукоятью из полированной кости. Лезвие, размозжившее множество черепов, окрасилось в тёмно-красный цвет. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +6 (+3 eff.) Changes stats: +1 Cun / +1 Mag Changes resistances: +12% cold / +3% temporal Changes damage: +3% acid Disarm immunity: +21% Одноручные боевые секиры. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 7% Changes resistances: +3% darkness Changes resistances penetration: +15% darkness Maximum life: +32.00 Пояс, что обвивает Вашу талию. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Con Changes resistances: +3% light / +3% nature Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +10% Size category: +1 Пояс, что обвивает Вашу талию. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Str / +3 Wil Changes resistances: +9% cold Critical mult.: +20.00% Mental save: +6 (+3 eff.) Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +15% lightning / +3% fire / +3% nature / +7% all Changes resistances penetration: +10% nature Changes damage: +10% lightning Тканое облачение. Особо не защищает, но может быть зачаровано. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 32% Changes resistances: +19% acid / +1% physical / +9% all Changes damage: +13% acid Cut immunity: +20% Maximum life: +100.00 Тканое облачение. Особо не защищает, но может быть зачаровано. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +18% fire / +5% arcane / +6% cold Changes damage: +3% light / +6% cold Light radius: +1 Пара кожаных сапог |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Эти перчатки покрыты густой зелёной жидкостью. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +7 Armour: +2 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +4 Dex Changes resistances: +5% arcane / +12% mind Spell save: +9 (+4 eff.) Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Металлические перчатки, защищающие руки до середины предплечья. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +2 Effects on melee hit: * 10% chance to slow global speed by 32% Damage when hit (Melee): 6 temporal Changes stats: +2 Cun Changes resistances: +7% darkness / +6% mind Changes resistances penetration: +10% temporal Changes damage: +12% mind Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Лёгкие перчатки не стесняющие пальцы, но при этом дающие кое-какую защиту рук. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +5% lightning / +9% temporal Changes resistances penetration: +5% fire Changes damage: +9% fire Reduces incoming crit damage: 15.00% Infravision radius: +3 Остроконечная шляпа из ткани, весьма по колдовски... |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 acid Changes resistances penetration: +25% blight / +15% acid Changes damage: +6% acid / +12% blight Psi each turn: +0.12 Mindpower: +3 (+3 eff.) Mental crit. chance: +3% Остроконечная шляпа из ткани, весьма по колдовски... |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +2 Wil Changes resistances: +9% darkness / +6% fire Changes damage: +3% acid Physical save: +6 (+3 eff.) Остроконечная шляпа из ткани, весьма по колдовски... |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 Грубая шкура крупного зверя. Учитывая, что она явно повидала виды, но всё ещё пригодна для использования, эта шкура, скорее всего, немного особенная... |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 24.57 to 73.72 lightning damage (49.14 average). The damage will increase with your Mindpower. Этот доспех, кажется, был сшит из множества угрей. Фу. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +6% mind / +26% cold Changes resistances penetration: +10% fire Changes damage: +12% fire Mental save: +12 (+6 eff.) Life regen: +3.00 Maximum life: +33.00 Healing mod.: +12% Комплект доспехов из цельных металлических листов. |
![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 46.5 - 65.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +14.0% Capacity: 19 On weapon hit: * 10% chance to reduce armor by 30% On weapon crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 acid / +4 fire Damage (radius 1) on hit: +4 acid / +12 fire Damage (radius 2) on crit: +4 acid Стрелы используют с луками, чтобы нашпиговать врагов до смерти. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Позволяет пробивать стены, расщеплять деревья, пробивать пути. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower) Activation costs 10 power out of 15/15. Небольшой кристальный сосуд, поймавший солнечный свет во время Проводов Летней луны. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to slow global speed by 32% Changes resistances: +1% physical Changes resistances penetration: +10% cold Life regen: +4.00 Maximum life: +40.00 Light radius: +4 Обычный латунный фонарь, улучшенный алхимией, чтобы сделать его ярче. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +5 Wil Changes resistances: +3% acid / +3% fire / +9% darkness / +15% temporal Changes damage: +6% mind Light radius: +3 Латунный контейнер с выходящим из него фитилём, защищённый от сквозняков листом промасленной бумаги. Его можно носить за ручку. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn На кусок толстого шпагата нанизана большая волосатая ступня, очевидно, полурослика. В её нынешнем ветхом состоянии трудно сказать, как давно она рассталась со своим хозяином, но по следам зубов на щиколотке, создаётся впечатление, что это расставание не было добровольным. Она кое-как сохранилась благодаря слоям соли и глины, но уже ясно, что природа берёт своё от мёртвой плоти. Некоторые говорят, что ступня полурослика приносит удачу своему носителю, но сейчас единственное, в чём Вы можете быть уверены, – она воняет. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Этот шар автоматически опознаёт найденные Вами предметы. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to перенестись на просторы Эйала через 40 ходов Activation costs 202 power out of 400/400. Этот скипетр целиком сделан из воратуна, наполненного неведомой энергией, способной искривлять само пространство. Вы уже слышали о таких предметах. Они очень полезны для искателей приключений, поскольку позволяют путешествовать быстрее. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to перевоплотить все предметы в сундуке (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. Этот сундук связан со старыми местами силы шер'тулов. Любые попавшие внутрь предметы переносятся в другое место, обрабатываются и уничтожаются для извлечения энергии. Побочным продуктом этого является создание золота, которое бесполезно обрабатывать, поэтому оно отправляется обратно к Вам. Если сундук с собой, все предметы, по которым Вы проходите, будут автоматически помещены внутрь, а затем перевоплощены, когда Вы покинете уровень. Если Вы хотите их сохранить, просто откройте инвентарь и вытащите из сундука. Предметы в сундуке ничего не весят. |
![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 20 On weapon hit: * 20 arcane resource burn * 10% chance to slow global speed by 32% Damage (Ranged): +16 cold Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +5 cold Снаряды используют с пращами, чтобы колотить врагов до смерти. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to снять 1 замешательство или безмолвие и не допустить получения ментальных вредных состояний (кол-во: до 1; срок действия: 5) Activation puts all charms on cooldown for 25 turns. Браслеты создают сильные менталисты для хранения псионических сил. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 191 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Браслеты создают сильные менталисты для хранения псионических сил. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 140 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 20 turns. Браслеты создают сильные менталисты для хранения псионических сил. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Achievements
By R1nce, Гном, Содрогающий уровень, 16
29th Wealth 122nd year of Ascendancy at 00:58 see stats
By R1nce, Гном, Содрогающий уровень, 10
22nd Voratun 122nd year of Ascendancy at 19:10 see stats
By R1nce, Гном, Содрогающий уровень, 18
5th Loss 122nd year of Ascendancy at 19:49 see stats
By R1nce, Гном, Содрогающий уровень, 11
23rd Voratun 122nd year of Ascendancy at 23:13 see stats
By R1nce, Гном, Содрогающий уровень, 11
25th Voratun 122nd year of Ascendancy at 14:43 see stats
Log
Slaver hits R1nce for 82 arcane damage.
Slaver hits R1nce for 105 lightning damage.
Slaver hits Enthralled slave for (18 flat reduction), 110 lightning (110 total damage).
Slaver hits Decaying devourer for 105 lightning damage.
Enthralled slave throws a finishing uppercut.
Enthralled slave is stunned!
Enthralled slave throws two quick punches.
Enthralled slave breathes ice!
Enthralled slave resists the effect 'Frozen'!
R1nce resists the effect 'Frozen'!
Enthralled slave starts to bleed.
Decaying devourer goes into a killing frenzy.
In a frenzy Decaying devourer bites at Enthralled slave!
Decaying devourer performs a melee critical strike against Enthralled slave!
Decaying devourer revels in the spilt blood and grows stronger!
Enthralled slave is cut deeply.
Something hits Enthralled slave for (18 flat reduction), 15 physical (15 total damage).
Enthralled slave hits Enthralled slave for (18 flat reduction), 88 physical, 0 arcane (88 total damage).
Enthralled slave hits R1nce for 29 physical, 6 cold, 152 cold (187 total damage).
Enthralled slave hits Enthralled slave for (19 flat reduction), 144 cold (144 total damage).
Melee retaliation hits Enthralled slave for (2 flat reduction), 0 fire, (2 flat reduction), 0 lightning, (2 flat reduction), 0 fire, (2 flat reduction), 0 lightning (0 total damage).
Decaying devourer hits Enthralled slave for (18 flat reduction), 73 physical (73 total damage).
R1nce the level 18 dwarf writhing one was frozen to death by an enthralled slave on level 1 of Ринг крови.
You have 1 life(s) left.
Decaying devourer calms down.
Decaying devourer no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Enthralled slave killed R1nce!
Ran for 2 turns (stop reason: saving).