Sunny Danny the level 10 Ogre Sun Paladin by tomatopotatoman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp10 / 86%
Sizebig
Lifes / Deaths

Primary Stats

Strength40 (base 27)
Dexterity17 (base 10)
Constitution24 (base 19)
Magic35 (base 23)
Willpower16 (base 10)
Cunning18 (base 10)

Resources

Life418/418
Positive37/37
Healing Factor1.2172674059366
Regeneration7.984141283958

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision1

Offense: Mainhand

Damage59
Accuracy27
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+3%
Light+10%
All0%

Offense: Damage Penetration

Temporal+15%

Defense: Base

Armour (hardiness)26.413408721348 (65.897138898113%)
Defense7
Ranged Defense7
Fatigue16
Physical Save26
Spell Save22
Mental Save35

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 47%( 70%)
Temporal+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Instadeath Resistance100%
Blind Resistance25%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
1/5
1/5
0/5
Celestial / Combat1.30
5/5
1/5
2/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
5/5
1/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Sunny Danny the Ogre Sun Paladin level 10
3rd Dusk 122nd year of Ascendancy at 20:03
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


You are yanked out of this place!

Ran for 5 turns (stop reason: dialog is displayed).


You gain 10.56 gold from the transmogrification of
elm wand of lightning storm 'Hedir' [power 116] (15 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of psionic shield [power 25] (25 cooldown).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.69 gold from the transmogrification of
cleansing linen wizard hat (1 def, 0 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 0.61 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 2.72 gold from the transmogrification of
surging elm starstaff of fate (10-12 power, 2 apr, temporal element).
You gain 1.68 gold from the transmogrification of
horrifying mossy mindstar of balance (3-3 power, 12 apr, nature damage).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; physical; dur 2; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.