
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Rogue |
| Level / Exp | 33 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 12 on the 17th Profit 122nd year of Ascendancy at 10:01 / 34Killed by Adaldassra the bee swarm at level 13 on the 31st Profit 122nd year of Ascendancy at 21:02 Killed by Shardskin at level 13 on the 32nd Profit 122nd year of Ascendancy at 15:15 Killed by Weirdling Beast at level 14 on the 34th Profit 122nd year of Ascendancy at 03:14 Killed by Margo at level 18 on the 28th Dearth 122nd year of Ascendancy at 16:47 Killed by multi-hued drake at level 20 on the 12nd Loss 122nd year of Ascendancy at 16:40 Killed by skeleton warrior at level 21 on the 13rd Loss 122nd year of Ascendancy at 01:15 Killed by Velubrebeth the armoured skeleton warrior at level 22 on the 16th Loss 122nd year of Ascendancy at 16:42 Killed by skeleton mage at level 22 on the 22nd Shortage 122nd year of Ascendancy at 10:16 Killed by Eilinerimina the ghast at level 22 on the 22nd Shortage 122nd year of Ascendancy at 11:35 Killed by eldritch eye at level 24 on the 12nd Iron 123rd year of Ascendancy at 12:56 Killed by elven mage at level 27 on the 30th Iron 123rd year of Ascendancy at 13:41 Killed by elven tempest at level 27 on the 30th Iron 123rd year of Ascendancy at 14:48 Killed by elven tempest at level 28 on the 31st Iron 123rd year of Ascendancy at 13:50 Killed by luminous horror at level 28 on the 6th Steel 123rd year of Ascendancy at 11:34 Killed by carrion worm mass at level 29 on the 7th Steel 123rd year of Ascendancy at 05:23 Killed by Gutira the polar bear at level 29 on the 7th Steel 123rd year of Ascendancy at 09:43 Killed by master vampire at level 30 on the 24th Steel 123rd year of Ascendancy at 07:54 Killed by Aeroldawyn the emperor wight at level 30 on the 29th Steel 123rd year of Ascendancy at 11:03 Killed by Aeroldawyn the emperor wight at level 30 on the 29th Steel 123rd year of Ascendancy at 12:36 Killed by Aeroldawyn the emperor wight at level 30 on the 29th Steel 123rd year of Ascendancy at 14:21 Killed by armoured skeleton warrior at level 30 on the 29th Steel 123rd year of Ascendancy at 22:34 Killed by skeleton master archer at level 31 on the 33rd Steel 123rd year of Ascendancy at 11:07 Killed by Borfast the Broken at level 31 on the 34th Steel 123rd year of Ascendancy at 14:36 Killed by Borfast the Broken at level 31 on the 34th Steel 123rd year of Ascendancy at 16:31 Killed by The Master at level 31 on the 36th Steel 123rd year of Ascendancy at 08:26 Killed by worm that walks at level 32 on the 7th Gold 123rd year of Ascendancy at 07:38 Killed by worm that walks at level 33 on the 8th Gold 123rd year of Ascendancy at 07:31 Killed by worm that walks at level 33 on the 8th Gold 123rd year of Ascendancy at 10:10 Killed by worm that walks at level 33 on the 8th Gold 123rd year of Ascendancy at 17:35 Killed by worm that walks at level 33 on the 9th Gold 123rd year of Ascendancy at 18:55 Killed by war hound at level 33 on the 13rd Gold 123rd year of Ascendancy at 10:34 Killed by Glelle the xorn at level 33 on the 13rd Gold 123rd year of Ascendancy at 14:08 Killed by blood lich at level 33 on the 13rd Gold 123rd year of Ascendancy at 15:53 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 57 (base 41) |
| Constitution | 67 (base 59) |
| Magic | 11 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 52 (base 38) |
Resources
| Life | 918/918 |
| Stamina | 224/224 |
| Healing Factor | 1.2 |
| Regeneration | 1.0800000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 48 |
| Crit Chance | 43% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 84 |
| Accuracy | 48 |
| Crit Chance | 31% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.75 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
| Acid | +10% |
| Light | +25% |
| Darkness | +15% |
| Blight | +4% |
| Physical | +9% |
| Mind | +10% |
| Nature | +16% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 33 (90%) |
| Defense | 38.014244411765 |
| Ranged Defense | 41.342829607843 |
| Fatigue | 0 |
| Physical Save | 42.75 |
| Spell Save | 29.275 |
| Mental Save | 43.633333333333 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Physical | + 24%( 70%) |
| Nature | + 50%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 375 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 6 turns. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Beluvea the grave wight. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by forest wight. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by barrow wight. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed storm wyrm claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 13 power out of 10/18) : Effective talent level: 4.0 Power cost: 13 out of 10/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | bladed dwarven-steel helm of absorption (0 def, 4 armour) bladed dwarven-steel helm of absorption (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Damage when the wearer is hit: 5 physical Stamina when hit: +1.00 Equilibrium when hit: +1.20 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.65 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | archer's dwarven-steel gauntlets of regeneration (0 def, 2 armour) archer's dwarven-steel gauntlets of regeneration (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Armour: +2 Changes stats: +3 Cun / +3 Dex Life regen: +0.50 Stamina each turn: +0.60 Psi each turn: +0.22 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Ce'Nadabeth Ce'NadabethPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str / +1 Dex / +1 Mag / +2 Cun Amulets can have magical properties. |
| In main hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% It can be used to activate talent Evasion (costing 35 power out of 40/40) : Effective talent level: 2.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 40% chance to completely evade them for 7 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Beleba (31.5-40.95 power, 9 apr) Beleba (31.5-40.95 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes resistances: +4% physical / +3% nature / +3% darkness Physical save: +3 Spell save: +3 Mental save: +6 Confusion immunity: +10% Sharp, short and deadly. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 43 power out of 16/50) : Effective talent level: 1.2 Power cost: 43 out of 16/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 52.79 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion of the titan (+14 for 10 turns, die at -633) heroism infusion of the titan (+14 for 10 turns, die at -633)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 10 turns. Also while Heroism is active, you will only die when reaching -633 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 52 power out of 60/60. The evilness of undeath radiates from this amulet. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe of the mystic (46-69 power, 3 apr)balanced stralite battleaxe of the mystic (46-69 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +15 Defense: +11 Changes stats: +3 Mag / +5 Wil Spellpower: +11 Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 39.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Margo the Dwarf Rogue level 14
34th Profit 122nd year of Ascendancy at 11:38 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Margo the Dwarf Rogue level 32
41st Steel 123rd year of Ascendancy at 23:16 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Margo the Dwarf Rogue level 32
1st Gold 123rd year of Ascendancy at 12:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Margo the Dwarf Rogue level 16
45th Profit 122nd year of Ascendancy at 15:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Margo the Dwarf Rogue level 18
22nd Wealth 122nd year of Ascendancy at 06:09 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Margo the Dwarf Rogue level 31
33rd Steel 123rd year of Ascendancy at 04:59 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Margo the Dwarf Rogue level 14
34th Profit 122nd year of Ascendancy at 11:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Margo the Dwarf Rogue level 10
3rd Profit 122nd year of Ascendancy at 15:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Margo the Dwarf Rogue level 20
33rd Dearth 122nd year of Ascendancy at 12:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Margo the Dwarf Rogue level 30
23rd Steel 123rd year of Ascendancy at 02:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Margo the Dwarf Rogue level 20
11st Loss 122nd year of Ascendancy at 06:08 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Margo the Dwarf Rogue level 4
19th Voratun 122nd year of Ascendancy at 14:28 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Margo the Dwarf Rogue level 14
34th Profit 122nd year of Ascendancy at 11:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Margo the Dwarf Rogue level 13
25th Profit 122nd year of Ascendancy at 15:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Margo the Dwarf Rogue level 25
15th Iron 123rd year of Ascendancy at 10:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Margo the Dwarf Rogue level 16
5th Wealth 122nd year of Ascendancy at 10:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Margo the Dwarf Rogue level 31
36th Steel 123rd year of Ascendancy at 20:08 see stats
Log
Margo hits Glelle the xorn for 3 physical, 14 blight, 3 nature, 18 nature damage (total 36.01).
Glelle the xorn hits Margo for 75 physical, 10 lightning, 9 blight damage (total 93.47).
Margo is free from the weakness disease.
Margo is confused and fails to use Dual Strike.
Glelle the xorn uses Sunder Armour.
Margo hits Glelle the xorn for 1 physical, 5 blight, 1 nature, 6 nature damage (total 10.80).
Glelle the xorn hits Margo for 88 physical, 10 lightning, 9 blight damage (total 106.41).
Margo uses Dual Strike.
Glelle the xorn resists the stunning strike!
Margo hits Glelle the xorn for 10 physical, 10 physical, 8 light damage (total 26.62).
Glelle the xorn hits Margo for 8 light, 8 light damage (total 15.84).
Glelle the xorn's skin returns to normal.
Glelle the xorn uses Sunder Arms.
Margo shrugs off the effect 'Sunder Arms'!
Margo hits Glelle the xorn for 2 physical, 5 blight, 1 nature, 6 nature damage (total 11.50).
Glelle the xorn hits Margo for 102 physical, 10 lightning, 9 blight damage (total 119.48).
Blood lich casts Freeze.
Blood lich hits Margo for 271 cold damage.
Blood lich killed Margo!
Margo the level 33 dwarf rogue was iced to death by a blood lich on level 4 of Urthuhir.
Margo deactivates Numbing Poison.
Margo seems more focused.
Margo deactivates Deadly Poison.
Margo is not stunned anymore.
Margo deactivates Lacerating Strikes.
Margo has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
