
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 30 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrynn the devourer at level 15 on the 17th Dusk 122nd year of Ascendancy at 23:59 / 24Killed by Cyrynn the devourer at level 15 on the 18th Dusk 122nd year of Ascendancy at 01:24 Killed by Cyrynn the devourer at level 15 on the 18th Dusk 122nd year of Ascendancy at 02:34 Killed by umbral horror at level 15 on the 18th Dusk 122nd year of Ascendancy at 07:43 Killed by Lisathra the sand-drake at level 16 on the 28th Dusk 122nd year of Ascendancy at 09:47 Killed by Bencaere the halfling at level 17 on the 32nd Dusk 122nd year of Ascendancy at 18:53 Killed by Gloronne the barrow wight at level 17 on the 37th Dusk 122nd year of Ascendancy at 05:56 Killed by Urkis, the High Tempest at level 18 on the 38th Dusk 122nd year of Ascendancy at 19:14 Killed by skeleton warrior at level 19 on the 64th Dusk 122nd year of Ascendancy at 02:15 Killed by Xubrewe the snow giant chieftain at level 21 on the 8th Haze 122nd year of Ascendancy at 05:50 Killed by Xubrewe the snow giant chieftain at level 21 on the 8th Haze 122nd year of Ascendancy at 10:18 Killed by Emirin the mean looking elven guard at level 24 on the 14th Haze 122nd year of Ascendancy at 19:09 Killed by elven cultist at level 24 on the 14th Haze 122nd year of Ascendancy at 23:11 Killed by Ivonor the elven cultist at level 25 on the 17th Haze 122nd year of Ascendancy at 04:39 Killed by Islariada the blade horror at level 27 on the 8th Decay 122nd year of Ascendancy at 20:41 Killed by Elaleth the armoured skeleton warrior at level 27 on the 9th Decay 122nd year of Ascendancy at 08:37 Killed by Betylrama the fire wyrm at level 29 on the 6th Regrowth 123rd year of Ascendancy at 00:32 Killed by Gloldamira the umbral horror at level 29 on the 11st Regrowth 123rd year of Ascendancy at 12:06 Killed by shadow at level 29 on the 11st Regrowth 123rd year of Ascendancy at 15:01 Killed by Gloldamira the umbral horror at level 29 on the 11st Regrowth 123rd year of Ascendancy at 18:53 Killed by Gloldamira the umbral horror at level 29 on the 11st Regrowth 123rd year of Ascendancy at 22:52 Killed by shadow at level 30 on the 13rd Regrowth 123rd year of Ascendancy at 21:22 Killed by Gloldamira the umbral horror at level 30 on the 14th Regrowth 123rd year of Ascendancy at 00:38 Killed by Gloldamira the umbral horror at level 30 on the 14th Regrowth 123rd year of Ascendancy at 03:26 |
Primary Stats
| Strength | 54 (base 37) |
| Dexterity | 17 (base 16) |
| Constitution | 62 (base 48) |
| Magic | 34 (base 31) |
| Willpower | 35 (base 19) |
| Cunning | 20 (base 11) |
Resources
| Life | 996/996 |
| Positive | 0/137 |
| Stamina | 220/220 |
| Healing Factor | 1.65 |
| Regeneration | 8.91 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 88 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 15 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Acid | +10% |
| Arcane | +10% |
| Temporal | +12% |
| Blight | +4% |
| Physical | +14% |
| Mind | +22% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (70%) |
| Defense | 29.725 |
| Ranged Defense | 36.725 |
| Fatigue | 34 |
| Physical Save | 42.2 |
| Spell Save | 54.383333333333 |
| Mental Save | 37.625 |
Defense: Resistances
| Lightning | + 24%( 70%) |
| Mind | + 25%( 70%) |
| Nature | + 70%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Willpower stat. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 317 damage for 4 turns. Its effects scale with your Magic stat. |
| Rune | Effective talent level: 1.0 TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 7/10 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. You used the key inside the ruins of Nur and found a way into the fortress of old. The Weirdling Beast is dead, freeing the way into the fortress itself. You have activated what seems to be a ... butler? with your rod of recall. The fortress shadow has asked that you come back as soon as possible. You have forced a recall while into an exploratory farportal zone, the farportal was rendered unusable in the process. The fortress's current energy level is: 115. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of evasion (7 def, 4 armour) dreamer's pair of dwarven-steel boots of evasion (7 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 Fatigue: +3% Physical save: +8 Spell save: +6 Mental save: +8 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 20% chance to completely evade them for 8 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | leafwalker's dwarven-steel helm of precognition (3 def, 4 armour) leafwalker's dwarven-steel helm of precognition (3 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +3 Armour: +4 Defense: +3 Fatigue: +4% Changes stats: +4 Cun Changes resistances: +5% nature Spell save: +6 Maximum life: +53.00 Healing mod.: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Description: Throws a huge boulder at a target, damaging it for 66.00 and knocking it back. The damage will increase with the Strength stat Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gladiator's steel ring of the mind (+12%) gladiator's steel ring of the mind (+12%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +6 Str / +4 Con Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. |
| Around neck | wanderer's gold amulet wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Cun / +5 Con Amulets can have magical properties. |
| In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is Spell: true Description: Creates a wake of temporal energy that deals 48.66 damage in a beam as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | spellplated stralite shield (10 def, 2 armour, 51 dam, 138 block) spellplated stralite shield (10 def, 2 armour, 51 dam, 138 block)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +138 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Wil Talent granted: +4 Block Spell save: +9 Mental save: +8 Handheld deflection devices |
| Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +2 Wil Spell save: +6 Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (31.5-47.25 power, 2 apr)dwarven-steel battleaxe (31.5-47.25 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword (36.5-58.4 power, 2 apr)dwarven-steel greatsword (36.5-58.4 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword of nature (25.5-35.7 power, 4 apr)dwarven-steel longsword of nature (25.5-35.7 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 27% nature When wielded/worn: Changes resistances: +2% all Changes resistances penetration: +10% nature Sharp, long, and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
This item will automatically be transmogrified when you leave the level. Silyba (2 def, 0 armour)Silyba (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 6 temporal Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. regal cashmere cloak (2 def, 0 armour)regal cashmere cloak (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Wil Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere robe (2 def, 0 armour)shimmering cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes damage: +14% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield (8 def, 2 armour, 27.5 dam, 80.5 block)dwarven-steel shield (8 def, 2 armour, 27.5 dam, 80.5 block) Requires: - Strength 24 - Talent Armour Training (level 3) 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
Belanor (14/34, 61.5-86.1 power, 23 apr) Belanor (14/34, 61.5-86.1 power, 23 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +23 Physical crit. chance: +13.0% Capacity: 34 Travel speed: +200% Damage when this weapon hits(ranged): +12 arcane When wielded/worn: Ammo reloads per turns: +7 Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creaturesBy Le'Nid the Higher Sun Paladin level 21
7th Haze 122nd year of Ascendancy at 08:48 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Le'Nid the Higher Sun Paladin level 18
38th Dusk 122nd year of Ascendancy at 21:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Le'Nid the Higher Sun Paladin level 20
73rd Dusk 122nd year of Ascendancy at 02:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Le'Nid the Higher Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 10:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Le'Nid the Higher Sun Paladin level 20
65th Dusk 122nd year of Ascendancy at 00:32 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Le'Nid the Higher Sun Paladin level 30
13rd Regrowth 123rd year of Ascendancy at 18:18 see stats
Lost in translation (Exploration mode)
Destroy the naga portal in the slazish fens and be caught in the aftereffect.By Le'Nid the Higher Sun Paladin level 3
78th Pyre 122nd year of Ascendancy at 14:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Le'Nid the Higher Sun Paladin level 25
52nd Haze 122nd year of Ascendancy at 23:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Le'Nid the Higher Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 13:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Le'Nid the Higher Sun Paladin level 12
7th Flare 122nd year of Ascendancy at 09:07 see stats
The sky is falling! (Exploration mode)
See a huge meteor falling down the sky.By Le'Nid the Higher Sun Paladin level 23
11st Haze 122nd year of Ascendancy at 12:00 see stats
Treasure Hoarder (Exploration mode)
Amass 3000 gold pieces.By Le'Nid the Higher Sun Paladin level 28
9th Allure 123rd year of Ascendancy at 19:50 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Le'Nid the Higher Sun Paladin level 20
73rd Dusk 122nd year of Ascendancy at 03:10 see stats
Log
Bee swarm hits Le'Nid for 4 physical damage.
Le'Nid hits bee swarm for 14 blight, 4 nature, 24 nature damage (total 40.97).
Le'Nid hits bee swarm for 21 temporal, 83 physical damage (total 103.38).
Bee swarm misses Le'Nid.
Le'Nid hits bee swarm for 4 nature damage.
Bee swarm hits Le'Nid for 4 physical damage.
Le'Nid hits bee swarm for 21 temporal, 85 physical, 14 blight, 4 nature, 24 nature damage (total 146.62).
Le'Nid killed bee swarm!
Ran for 3 turns (stop reason: hostile spotted (dire wolf)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted (dire wolf)).
Le'Nid hits dire wolf for 27 temporal, 107 physical damage (total 132.91).
Dire wolf is poisoned!
Dire wolf slows down.
Le'Nid hits dire wolf for 16 blight, 4 nature, 22 nature damage (total 40.73).
Dire wolf hits Le'Nid for 6 physical damage.
Le'Nid hits dire wolf for 4 nature damage.
Dire wolf shrugs off the effect 'Slow'!
Dire wolf speeds up.
Le'Nid hits dire wolf for 21 temporal, 85 physical, 42 temporal damage (total 147.09).
Dire wolf misses Le'Nid.
Le'Nid hits dire wolf for 4 nature damage.
Le'Nid hits dire wolf for 22 temporal, 90 physical damage (total 111.33).
Le'Nid killed dire wolf!
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 63 turns (stop reason: at door).
Le'Nid picks up (i.): dwarven-steel shield (8 def, 2 armour, 27.5 dam, 80.5 block).
