











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Writhing One |
| Level / Exp | 28 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Yvisevea the giant blue ant at level 23 on the 52nd Dusk 122nd year of Ascendancy at 13:16 0 / 7Killed by Xudavea the poison ivy at level 25 on the 54th Dusk 122nd year of Ascendancy at 16:01 Killed by Xeradhera the faeros's temporal clone at level 27 on the 7th Haze 122nd year of Ascendancy at 00:39 Killed by Layeseda the greater faeros at level 28 on the 10th Haze 122nd year of Ascendancy at 00:24 Killed by Zubinor the snow giant at level 28 on the 10th Haze 122nd year of Ascendancy at 02:25 Killed by Layeseda the greater faeros at level 28 on the 10th Haze 122nd year of Ascendancy at 03:24 Killed by Glorinn the faeros at level 28 on the 10th Haze 122nd year of Ascendancy at 04:35 |
Primary Stats
| Strength | 33 (base 28) |
| Dexterity | 16 (base 10) |
| Constitution | 14 (base 13) |
| Magic | 71 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 37 (base 35) |
Resources
| Life | -11/795 |
| Insanity | 99/100 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 6.4830595812519 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +21.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 51.684668037089 |
| See Invisible | 51.684668037089 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 39 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +8% |
| Nature | +5% |
| Blight | +18% |
| Darkness | +30% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Blight | 0% |
| Lightning | +15% |
| Light | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 36.413408721348 (65.897138898113%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 28 |
| Mental Save | 27 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Lightning | + 26%( 70%) |
| Nature | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 11%( 70%) |
| Mind | + 23%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 95% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 39% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 627% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Xerayanor the snow giant. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Xanirera the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -13% Phys.save +7 (+4 eff.) Max.HP +41.00 ---------- misc Max.enc +29 Stam/turn +0.80 Mana/turn +0.16 Mana/s.crit +1.00 Max.mana +40.00 Max.stam +15.00 A pair of boots made of leather. |
| Light source | Betheda the Scabpiercer2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 41% * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% mind +3% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dusktrail the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% darkness +9% fire Res.pen +10% darkness +15% lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +3% darkness A cap made of leather. |
| Tool | yew wand of shielding 'Adynne' [power 296] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 41% ----- def ----- Resists +5% arcane +6% temporal Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Moldwing0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +12% mind HP.reg +4.00 Stun/Frz- +25% ---------- misc Light +3 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 35.50 arcane and 46.17 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Blindside: Level 3.0 Pwr.cost 9 out of 10/10. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | impenetrable steel mail armour of command (10 def, 17 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +17 Defense +10 (+5 eff.) Fatigue +12% Mind.save +15 (+8 eff.) A suit of armour made of mail. |
| Cloak | Brightwyrd the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +1 (+0 eff.) Resists +6% darkness Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glowhacker the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +12 Lck +3 Str dps ---------- Res.pen +5% light Acc +15 (+5 eff.) Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +14 (+7 eff.) Resists +6% blight Unseen.red 24% Amulets make your neck look great! |
Inventory
movement infusion of the duelist (speed 566%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 499%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 499% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 596%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 151; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 151 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
Cureknight the copper ring =STNFRZ=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +3% physical ----- def ----- Resists +3% nature Phys.save +12 (+6 eff.) HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +28% Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Ebonywhisper the iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 darkness +7 cold While equipped: Stats +8 Mag dps ---------- Dmg.mod +6% arcane +12% fire ---------- misc Max.mana +40.00 Sharp, long, and deadly. |
iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword 'Venommaim' (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 lightning +5 mind On Hit: * 11% chance to reduce all saves and defense by 15 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +6% nature Sharp, long, and deadly. |
Jetravager the elm vilestaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +22% darkness Res.pen +20% darkness +5% mind ----- def ----- Resists +3% mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
grounding rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +7% lightning +5% temporal HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erelehell (0 def, 0 armour) =7CON=2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Cun +7 Con dps ---------- Dmg.mod +19% acid +7% physical +7% cold +9% nature +6% fire ----- def ----- Resists +28% acid +13% physical +10% cold +12% fire +9% all Poison- +27% Disease- +26% ---------- misc Light +1 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nightwake (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Mag dps ---------- Res.pen +10% blight ----- def ----- Armour +1 Fatigue -5% Resists +9% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Vim/s.crit +1.00 A pair of boots made of leather. |
Radhirach (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +20% physical ----- def ----- Armour +3 ---------- misc Stam/turn +0.30 Max.stam +12.00 Light +2 A pair of boots made of leather. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Korilerig the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +2 Wil +3 Cun +3 Con dps ---------- Melee+ 6 nature 5 temporal Ranged+ 7 temporal Dmg.mod +5% nature +4% temporal Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +3% acid +6% temporal +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Swamppulverizer' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Melee+ 8 acid 6 cold 5 lightning 5 fire Dmg.mod +6% mind Melee Ret 10 mind On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +2 Fatigue +3% Resists +6% mind ---------- misc Hate/m.crit +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 temporal Ranged+ 6 temporal Dmg.mod +3% temporal Acc +11 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ivadheda the rough leather cap (0 def, 1 armour) =6CUN=2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Phys.crit +1.0% Mind.crit +1% Mind.pwr +3 (+2 eff.) Apr +1 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% ---------- misc Psi/ret +0.04 Max.stam +30.00 A cap made of leather. |
linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
impenetrable iron mail armour of lightning resistance (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel plate armour 'Blazerend' (0 def, 9 armour) =STNFRZ=17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +7% physical +7% cold +7% lightning +19% fire Disarm- +25% Stun/Frz- +23% Knockbk- +25% ---------- misc Equi/ret +0.08 Cooldown Rush -5 A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Lisarilaith' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% ----- def ----- Resists +3% blight +3% lightning Phys.save +3 (+2 eff.) Die.at -20.00 life Heal.mod +20% Confus- +20% ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eryleg the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Resists +3% mind Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Vim/s.crit +2.00 Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By TentacleMoon the Thalore Writhing One level 19
35th Dusk 122nd year of Ascendancy at 08:14 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By TentacleMoon the Thalore Writhing One level 23
51st Dusk 122nd year of Ascendancy at 21:04 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By TentacleMoon the Thalore Writhing One level 22
49th Dusk 122nd year of Ascendancy at 21:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By TentacleMoon the Thalore Writhing One level 10
8th Flare 122nd year of Ascendancy at 19:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By TentacleMoon the Thalore Writhing One level 20
45th Dusk 122nd year of Ascendancy at 07:03 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By TentacleMoon the Thalore Writhing One level 25
66th Dusk 122nd year of Ascendancy at 09:37 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By TentacleMoon the Thalore Writhing One level 23
51st Dusk 122nd year of Ascendancy at 20:41 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By TentacleMoon the Thalore Writhing One level 9
7th Mirth 122nd year of Ascendancy at 04:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By TentacleMoon the Thalore Writhing One level 21
49th Dusk 122nd year of Ascendancy at 01:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By TentacleMoon the Thalore Writhing One level 15
12nd Dusk 122nd year of Ascendancy at 19:29 see stats
Log
Zubinor the snow giant is on fire!
Worm that walks (servant of TentacleMoon) resists!
The shield around TentacleMoon crumbles.
Layeseda the greater faeros's cleansing fire area effect hits TentacleMoon for 56 fire damage.
Layeseda the greater faeros's ice storm area effect hits Carrion worm mass for 55 cold damage.
Layeseda the greater faeros's ice storm area effect hits TentacleMoon for (49 absorbed), 0 cold (0 total damage).
Layeseda the greater faeros's ice storm area effect hits Carrion worm mass for 55 cold damage.
Layeseda the greater faeros's ice storm area effect hits Worm that walks (servant of TentacleMoon) for 50 cold damage.
Layeseda the greater faeros's cleansing fire area effect hits Layeseda the greater faeros for 0 fire damage.
Layeseda the greater faeros's cleansing fire area effect hits TentacleMoon for (57 absorbed), 0 fire (0 total damage).
Layeseda the greater faeros's cleansing fire area effect hits Worm that walks (servant of TentacleMoon) for 78 fire damage.
Layeseda the greater faeros's cleansing fire area effect hits Carrion worm mass for 88 fire damage.
Layeseda the greater faeros's cleansing fire area effect hits Carrion worm mass for 88 fire damage.
Layeseda the greater faeros's fire area effect hits TentacleMoon for 77 fire damage.
Glorinn the faeros hits TentacleMoon for (63 absorbed), 0 fire (0 total damage).
Glorinn the faeros hits Zubinor the snow giant for 74 fire damage.
Glorinn the faeros hits Worm that walks (servant of TentacleMoon) for 99 fire damage.
Zubinor the snow giant's light area effect hits Worm that walks (servant of TentacleMoon) for 73 light damage.
Zubinor the snow giant's light area effect hits TentacleMoon for 68 light damage.
Zubinor the snow giant hits TentacleMoon for (137 absorbed), 0 light (0 total damage).
Layeseda the greater faeros casts Flame.
Zubinor the snow giant's light area effect killed Worm that walks (servant of TentacleMoon)!
Layeseda the greater faeros's cleansing fire area effect killed Carrion worm mass!
Layeseda the greater faeros hits Layeseda the greater faeros for 0 fire damage.
Layeseda the greater faeros hits TentacleMoon for 265 fire damage.
Burning from Glorinn the faeros hits Zubinor the snow giant for 57 fire damage.
Epidemic from Worm that walks (servant of TentacleMoon) hits Layeseda the greater faeros for 10 blight damage.
Lash Out is still on cooldown for 8 turns.
Burning from Glorinn the faeros hits TentacleMoon for 105 fire damage.
TentacleMoon the level 28 thalore writhing one was burnt to death by Glorinn the faeros on level 4 of Daikara.





























































































