Merlin the level 1 Yeek Archmage by moleman7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp1 / 82%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life58/70
Mana126/145
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Flame is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


You pickup 0.55 gold pieces.

Merlin picks up (a.):
rough leather armour of lightning resistance (3 def, 2 armour).
Ran for 4 turns (stop reason: hostile spotted to the southwest (ritch flamespitter)).


Merlin casts
Flame.
You collect a new ingredient:
ritch stinger (1).
Merlin's Flame hits Ritch flamespitter for
21 fire damage.
Merlin's Flame killed Ritch flamespitter!

Resting starts...

Talent Flame is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the southwest (white worm mass)).


Merlin casts
Manathrust.
Merlin's Manathrust hits White worm mass for
68 arcane damage.
Merlin's Manathrust killed White worm mass!

Merlin casts
Lightning.
Merlin hits Chitinous ritch for 46 lightning damage.

Talent Manathrust is ready to use.

Chitinous ritch hits Merlin for 12 blight damage.