










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 36 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 14:13 / 126Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 15:22 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 15:31 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 16:55 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 17:53 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 19:12 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 20:28 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 20:44 Killed by worm that walks at level 11 on the 11st Profit 122nd year of Ascendancy at 22:05 Killed by ritch flamespitter at level 11 on the 16th Wealth 122nd year of Ascendancy at 18:21 Killed by Usas the dwarf at level 11 on the 16th Wealth 122nd year of Ascendancy at 19:49 Killed by Urkis, the High Tempest at level 14 on the 12nd Dearth 122nd year of Ascendancy at 13:33 Killed by Urkis, the High Tempest at level 14 on the 12nd Dearth 122nd year of Ascendancy at 14:24 Killed by Urkis, the High Tempest at level 14 on the 12nd Dearth 122nd year of Ascendancy at 15:49 Killed by Urkis, the High Tempest at level 14 on the 12nd Dearth 122nd year of Ascendancy at 17:11 Killed by Urkis, the High Tempest at level 14 on the 12nd Dearth 122nd year of Ascendancy at 17:24 Killed by Chronolith Twin at level 17 on the 35th Dearth 122nd year of Ascendancy at 20:10 Killed by Gann the snow giant at level 18 on the 36th Dearth 122nd year of Ascendancy at 15:59 Killed by Gann the snow giant at level 18 on the 36th Dearth 122nd year of Ascendancy at 17:51 Killed by snow giant boulder thrower at level 18 on the 36th Dearth 122nd year of Ascendancy at 19:03 Killed by cold drake hatchling at level 18 on the 36th Dearth 122nd year of Ascendancy at 19:34 Killed by onilug at level 20 on the 39th Dearth 122nd year of Ascendancy at 01:29 Killed by onilug (demonic husk) at level 20 on the 39th Dearth 122nd year of Ascendancy at 01:39 Killed by Celia at level 20 on the 43rd Dearth 122nd year of Ascendancy at 23:23 Killed by Celia at level 20 on the 44th Dearth 122nd year of Ascendancy at 00:49 Killed by Celia at level 20 on the 44th Dearth 122nd year of Ascendancy at 01:06 Killed by lesser vampire at level 20 on the 44th Dearth 122nd year of Ascendancy at 01:21 Killed by Lavan at level 20 on the 44th Dearth 122nd year of Ascendancy at 01:31 Killed by Vorulaith the lesser vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 01:40 Killed by Yvoyassra the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 01:51 Killed by Yvoyassra the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 02:25 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 02:33 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 02:42 Killed by Porossra the skeleton warrior at level 21 on the 44th Dearth 122nd year of Ascendancy at 04:10 Killed by Yvoyassra the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 04:16 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 04:22 Killed by master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 04:29 Killed by Porossra the skeleton warrior at level 21 on the 44th Dearth 122nd year of Ascendancy at 05:04 Killed by Cyrithra the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 05:50 Killed by Cyrithra the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 05:58 Killed by Silura the skeleton magus at level 21 on the 44th Dearth 122nd year of Ascendancy at 06:04 Killed by Elyleta the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 06:47 Killed by Elinn the vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 07:02 Killed by Elinn the vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 08:22 Killed by Elinn the vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 08:27 Killed by Elyleta the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 08:35 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 08:42 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 08:55 Killed by Elyleta the elder vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 09:09 Killed by Ivedhevena the master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 09:23 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 09:33 Killed by Ivedhevena the master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 09:45 Killed by Elinn the vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 11:17 Killed by Ivedhevena the master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 11:26 Killed by Elinn the vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 11:35 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 11:45 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 11:54 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:01 Killed by Ivedhevena the master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:12 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:20 Killed by Emenor the ghoul at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:25 Killed by Ivedhevena the master vampire at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:30 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 12:52 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 13:06 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 13:29 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 13:47 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 14:12 Killed by Lavan at level 21 on the 44th Dearth 122nd year of Ascendancy at 14:53 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 16:34 Killed by Islavea the eternal bone giant at level 21 on the 44th Dearth 122nd year of Ascendancy at 18:26 Killed by Ivegassra the lesser vampire at level 21 on the 13rd Loss 122nd year of Ascendancy at 07:43 Killed by Velolevena the grave wight at level 21 on the 13rd Loss 122nd year of Ascendancy at 10:25 Killed by worm that walks at level 22 on the 16th Loss 122nd year of Ascendancy at 00:19 Killed by Felaleb the halfling at level 23 on the 22nd Loss 122nd year of Ascendancy at 11:40 Killed by Felaleb the halfling at level 23 on the 22nd Loss 122nd year of Ascendancy at 12:19 Killed by Felaleb the halfling at level 23 on the 22nd Loss 122nd year of Ascendancy at 14:14 Killed by Ilenper the halfling at level 23 on the 26th Loss 122nd year of Ascendancy at 16:43 Killed by Assassin Lord at level 23 on the 7th Steel 123rd year of Ascendancy at 08:57 Killed by Eilinetira the cave troll at level 24 on the 1st Gold 123rd year of Ascendancy at 03:58 Killed by Eilinetira the cave troll at level 24 on the 1st Gold 123rd year of Ascendancy at 05:06 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 07:24 Killed by Eilinetira the cave troll at level 24 on the 1st Gold 123rd year of Ascendancy at 08:41 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 10:54 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 13:21 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 13:39 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 13:52 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 15:43 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 16:08 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 16:26 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 19:28 Killed by Eliyata the giant netherworm at level 24 on the 1st Gold 123rd year of Ascendancy at 23:10 Killed by Ustabry the halfling at level 24 on the 15th Wealth 123rd year of Ascendancy at 03:04 Killed by elven tempest at level 24 on the 4th Dearth 123rd year of Ascendancy at 16:05 Killed by Grand Corruptor at level 24 on the 4th Dearth 123rd year of Ascendancy at 18:35 Killed by Grand Corruptor at level 24 on the 4th Dearth 123rd year of Ascendancy at 18:44 Killed by elven corruptor at level 24 on the 4th Dearth 123rd year of Ascendancy at 18:51 Killed by faerlhing at level 25 on the 6th Dearth 123rd year of Ascendancy at 17:46 Killed by Belutta the venom wyrm at level 26 on the 7th Dearth 123rd year of Ascendancy at 14:58 Killed by Borfast the Broken at level 26 on the 8th Dearth 123rd year of Ascendancy at 00:52 Killed by skeleton magus at level 26 on the 8th Dearth 123rd year of Ascendancy at 02:36 Killed by Borfast the Broken at level 26 on the 8th Dearth 123rd year of Ascendancy at 04:33 Killed by Nerunor the ghoulking at level 27 on the 9th Dearth 123rd year of Ascendancy at 23:54 Killed by vampire lord at level 27 on the 10th Dearth 123rd year of Ascendancy at 01:43 Killed by Nerunor the ghoulking at level 27 on the 10th Dearth 123rd year of Ascendancy at 03:18 Killed by bear trap at level 28 on the 12nd Dearth 123rd year of Ascendancy at 14:01 Killed by Filio Flightfond at level 28 on the 12nd Dearth 123rd year of Ascendancy at 16:11 Killed by Lavan at level 28 on the 12nd Dearth 123rd year of Ascendancy at 17:20 Killed by skeleton magus at level 29 on the 14th Dearth 123rd year of Ascendancy at 18:52 Killed by orc necromancer at level 29 on the 14th Dearth 123rd year of Ascendancy at 22:59 Killed by orc necromancer at level 29 on the 14th Dearth 123rd year of Ascendancy at 23:06 Killed by runed bone giant at level 29 on the 15th Dearth 123rd year of Ascendancy at 01:18 Killed by orc archer at level 29 on the 15th Dearth 123rd year of Ascendancy at 04:20 Killed by armoured skeleton warrior at level 29 on the 15th Dearth 123rd year of Ascendancy at 17:50 Killed by armoured skeleton warrior at level 29 on the 15th Dearth 123rd year of Ascendancy at 18:48 Killed by elder vampire at level 29 on the 15th Dearth 123rd year of Ascendancy at 20:24 Killed by fire wyrm at level 30 on the 16th Dearth 123rd year of Ascendancy at 19:06 Killed by Alfaron the quasit at level 30 on the 26th Dearth 123rd year of Ascendancy at 07:26 Killed by elven blood mage at level 30 on the 26th Dearth 123rd year of Ascendancy at 16:21 Killed by war hound at level 31 on the 27th Dearth 123rd year of Ascendancy at 17:03 Killed by Calanoma the krog at level 32 on the 10th Loss 123rd year of Ascendancy at 01:48 Killed by The One That Hunts at level 32 on the 21st Loss 123rd year of Ascendancy at 17:11 Killed by The One That Hunts at level 32 on the 21st Loss 123rd year of Ascendancy at 23:22 Killed by Cyrelessra the saw horror at level 32 on the 23rd Loss 123rd year of Ascendancy at 12:52 Killed by Betewyn the corrupted mastocytic feeder at level 32 on the 28th Loss 123rd year of Ascendancy at 19:49 Killed by Rak'Shor Cultist at level 36 on the 3rd Iron 124th year of Ascendancy at 21:08 Killed by Doomed Shade of Lavan at level 36 on the 3rd Iron 124th year of Ascendancy at 22:25 |
Primary Stats
| Strength | 83 (base 50) |
| Dexterity | 27 (base 10) |
| Constitution | 44 (base 20) |
| Magic | 63 (base 54) |
| Willpower | 35 (base 10) |
| Cunning | 50 (base 33) |
Resources
| Life | 1076/1076 |
| Stamina | 288/288 |
| Vim | 248/248 |
| Healing Factor | 1.245500746552 |
| Regeneration | 1.5568759331896 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 33.595095619122 |
| See Invisible | 39.595095619122 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 43 |
| Crit Chance | 25% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +26% |
| Physical | +22% |
| Cold | +42% |
| Arcane | +21% |
| Fire | +27% |
| All | +12% |
Offense: Damage Penetration
| Blight | +20% |
| Acid | +10% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.000000000001 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 11 |
| Physical Save | 45 |
| Spell Save | 52 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 70%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 40%( 70%) |
| Mind | + 29%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 35% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 6 times. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Shadowflame | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Undead / Skeleton | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by Lavan. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 192. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vampire lord fang. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Drebar the TorchfuryCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +6.0% Physical power: +25 (+6 eff.) Armour: +8 Damage when hit (Melee): 4 physical / 2 fire Critical mult.: +10.00% Stamina each turn: +3.00 Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 14/45) : Effective talent level: 3.6 Power cost: 45 out of 14/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 42%) for 3 turns. The sound wave is so strong, your foes also take 172.96 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.80 cold and 15.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +33% acid / +28% light / +18% fire / +18% lightning / +19% cold Changes resistances penetration: +20% blight / +10% acid Changes damage: +6% acid / +14% light / +9% arcane Mental save: +11 (+4 eff.) Confusion immunity: +35% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 53.25 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | cashmere cloak 'Hellguile' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes resistances: +15% mind / +3% fire Changes resistances penetration: +25% fire Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +5 Con Blindness immunity: +20% Life regen: +1.00 Stamina each turn: +0.40 Infravision radius: +4 Sight radius: +2 See invisible: +6 Movement speed: +10% Amulets make your neck look great! |
Inventory
movement infusion of the titan (speed 585%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (290.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 324.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 201 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
BalyrovorInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Dex / +2 Mag / +2 Wil / +3 Cun / +7 Con Physical save: +14 (+5 eff.) Mental save: +18 (+6 eff.) Mental crit. chance: +3% See invisible: +18 Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +10.00 Maximum life: +56.00 Healing mod.: +13% Rings make your fingers look great! |
elemental stralite battleaxe of crippling (43-64 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 86 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +12% cold Changes damage: +16% cold Massive two-handed battleaxes. |
Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 83 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Emeliyabeth (50-80 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 25 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage Shield penetration (this weapon only): +30% Damage (Melee): +21 blight / +24 cold When wielded/worn: Disease immunity: +32% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
dwarven-steel greatsword 'Gegrim' (52-82 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 35% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +14 (+7 eff.) Effects on melee hit: * 20% chance to reduce armor by 35% Changes resistances penetration: +5% acid Disarm immunity: +48% Massive two-handed swords. |
truestriking stralite greatsword (50-81 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +16 Changes resistances penetration: +12% physical Massive two-handed swords. |
warbringer's dwarven-steel greatsword of paradox (38-61 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +5 Con Changes resistances: +10% temporal Changes resistances penetration: +7% physical Disarm immunity: +21% Massive two-handed swords. |
Staff of Bones (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+6 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
stormwoven cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Str / +6 Mag / +7 Wil Changes resistances: +6% lightning / +8% cold / +6% blight / +11% all Changes damage: +16% lightning / +11% physical / +10% cold Life regen: +2.50 Maximum life: +43.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Ce'Nogada' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Changes stats: +2 Cun / +2 Con Changes resistances: +3% light Physical save: +11 (+4 eff.) Mental save: +12 (+4 eff.) Disease immunity: +20% Stun/Freeze immunity: +10% Spellpower on spell critical (stacks up to 3 times): +2 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Goth (25 def, 6 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Defense: +25 (+13 eff.) Fatigue: +3% Changes resistances: +12% acid / +6% blight Changes damage: +12% physical Life regen: +4.00 Stamina each turn: +1.00 Maximum stamina: +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
bladed hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 361.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm 'Duathelwar' (5 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +4 Defense: +5 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +5 Dex Changes resistances: +3% darkness Light radius: +3 See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
122 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Raguchik' (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Str / +2 Wil / +6 Cun Changes damage: +6% mind Hate when firing a critical mind attack: +5.00 Mental crit. chance: +2% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +31.00 Maximum stamina: +19.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +3 Cun / +2 Str Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 541.02 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 506.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lavan the Skeleton Doombringer level 30
19th Dearth 123rd year of Ascendancy at 00:53 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Lavan the Skeleton Doombringer level 36
20th Shortage 123rd year of Ascendancy at 22:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lavan the Skeleton Doombringer level 35
12nd Shortage 123rd year of Ascendancy at 21:46 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lavan the Dwarf Doombringer level 11
26th Wealth 122nd year of Ascendancy at 00:13 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lavan the Skeleton Doombringer level 34
1st Shortage 123rd year of Ascendancy at 15:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lavan the Dwarf Doombringer level 20
38th Dearth 122nd year of Ascendancy at 23:40 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lavan the Dwarf Doombringer level 15
13rd Dearth 122nd year of Ascendancy at 13:41 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Lavan the Dwarf Doombringer level 5
19th Voratun 122nd year of Ascendancy at 17:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lavan the Dwarf Doombringer level 23
16th Loss 122nd year of Ascendancy at 11:43 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Lavan the Skeleton Doombringer level 32
30th Dearth 123rd year of Ascendancy at 19:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lavan the Dwarf Doombringer level 10
8th Profit 122nd year of Ascendancy at 22:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lavan the Dwarf Doombringer level 20
38th Dearth 122nd year of Ascendancy at 17:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Lavan the Skeleton Doombringer level 30
15th Dearth 123rd year of Ascendancy at 21:48 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Lavan the Skeleton Doombringer level 32
24th Loss 123rd year of Ascendancy at 03:24 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Lavan the Dwarf Doombringer level 20
39th Dearth 122nd year of Ascendancy at 08:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lavan the Dwarf Doombringer level 24
7th Steel 123rd year of Ascendancy at 12:51 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lavan the Skeleton Doombringer level 31
29th Dearth 123rd year of Ascendancy at 01:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Lavan the Skeleton Doombringer level 33
29th Loss 123rd year of Ascendancy at 20:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lavan the Skeleton Doombringer level 34
1st Shortage 123rd year of Ascendancy at 22:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lavan the Dwarf Doombringer level 24
15th Wealth 123rd year of Ascendancy at 02:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Lavan the Dwarf Doombringer level 9
5th Profit 122nd year of Ascendancy at 11:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lavan the Dwarf Doombringer level 10
9th Profit 122nd year of Ascendancy at 12:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lavan the Dwarf Doombringer level 28
13rd Dearth 123rd year of Ascendancy at 00:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lavan the Dwarf Doombringer level 19
38th Dearth 122nd year of Ascendancy at 00:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lavan the Skeleton Doombringer level 29
15th Dearth 123rd year of Ascendancy at 21:48 see stats
Log
Lavan is disabled.
Lavan begins to fear you.
Lavan is on fire!
Lavan's is surrounded with an all-consuming flame!
Doomed Shade of Lavan receives 15 healing from Blood Splash.
Doomed Shade of Lavan hits Lavan for (18 abyssal shield), (242 stormshielded), 0 physical, (6 abyssal shield), (6 absorbed), 0 blight, (2 abyssal shield), (2 absorbed), 0 cold, (3 abyssal shield), (3 absorbed), 0 fire (0 total damage).
Melee retaliation hits Lavan for (1 abyssal shield), (1 absorbed), 0 physical, (4 abyssal shield), (4 absorbed), 0 fire, (4 abyssal shield), (4 absorbed), 0 blight, (4 abyssal shield), (4 absorbed), 0 arcane (0 total damage).
Melee retaliation hits Doomed Shade of Lavan for (2 abyssal shield), (2 absorbed), 0 physical, (5 abyssal shield), (13 absorbed), 0 blight, (5 abyssal shield), (9 absorbed), 0 fire, (5 abyssal shield), (9 absorbed), 0 arcane (0 total damage).
Lavan hits Doomed Shade of Lavan for (5 abyssal shield), (93 absorbed), 0 physical, (5 abyssal shield), (7 absorbed), 0 fire (0 total damage).
Burning from Doomed Shade of Lavan hits Lavan for (1 abyssal shield), (1 absorbed), 0 fire (0 total damage).
Doomed Shade of Lavan receives 1 healing from Devouring flames from Doomed Shade of Lavan.
Epidemic from Doomed Shade of Lavan hits Lavan for (18 abyssal shield), (34 absorbed), 0 blight (0 total damage).
Burning from Lavan hits Doomed Shade of Lavan for (2 abyssal shield), (2 absorbed), 0 fire (0 total damage).
Lavan misses Doomed Shade of Lavan.
Doomed Shade of Lavan casts Draining Assault.
Doomed Shade of Lavan performs a melee critical strike against Lavan!
Your shield crumbles under the damage!
The shield around Lavan crumbles.
Doomed Shade of Lavan's weapon surges with fire!
Doomed Shade of Lavan steals life from Lavan!
Blood Splash hits Doomed Shade of Lavan for 8 healing, 8 healing (0 total damage) [16 healing].
Doomed Shade of Lavan hits Lavan for (18 abyssal shield), (213 absorbed), 91 physical, (6 abyssal shield), (3 absorbed), 4 blight, (2 abyssal shield), 2 cold, (3 abyssal shield), 3 fire, (18 abyssal shield), 164 physical, (6 abyssal shield), 6 blight, (2 abyssal shield), 2 cold (273 total damage).
Melee retaliation hits Doomed Shade of Lavan for (2 abyssal shield), (2 absorbed), 0 physical, (5 abyssal shield), (10 absorbed), 0 blight, (5 abyssal shield), (6 absorbed), 0 fire, (5 abyssal shield), (6 absorbed), 0 arcane, (2 abyssal shield), (2 absorbed), 0 physical, (5 abyssal shield), (9 absorbed), 0 blight, (5 abyssal shield), (6 absorbed), 0 fire, (5 abyssal shield), (6 absorbed), 0 arcane (0 total damage).
Lavan hits Doomed Shade of Lavan for 34 healing, 1 healing, 1 healing, 19 healing (0 total damage) [56 healing].
Lavan the level 36 skeleton doombringer was cooled to death by a Doomed Shade of Lavan but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Lavan's weapon glows with critical power!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Doomed Shade of Lavan killed Lavan!













































































































































