












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 30 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 24 on the 3rd Pyre 123rd year of Ascendancy at 06:44 / 2Killed by The Master at level 30 on the 32nd Haze 123rd year of Ascendancy at 14:17 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 89 (base 60) |
| Constitution | 15 (base 10) |
| Magic | 27 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 99 (base 58) |
Resources
| Life | -21/582 |
| Stamina | 1/230 |
| Healing Factor | 1.1560311219417 |
| Regeneration | 10.11527231699 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 13 |
| See Stealth | 72.493318879612 |
| See Invisible | 65.493318879612 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 70 |
| Crit Chance | 64% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +8% |
| Acid | +18% |
| Light | +18% |
| Darkness | +10% |
| Blight | +12% |
| Arcane | +12% |
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Physical | +38% |
| Acid | +51% |
| Temporal | +41% |
| All | +31% |
Defense: Base
| Armour (hardiness) | 45.764593763945 (79.794990797553%) |
| Defense | 81 |
| Ranged Defense | 83 |
| Fatigue | 24.923805221685 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 41%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Lightning | + 39%( 70%) |
Defense: Immunities
| Confusion Resistance | 12% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 210. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed honey tree root. * You've found the needed pouch of bone giant dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Starvile (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +3 Cun +5 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +3 Resists +3% physical Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 Disengage: Puts all charms on 13 cooldown Level 1.3 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 78% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | barbed pouch of steel shots of crippling (16/16, 129% power, 2 apr)3.0 T2 shot ammo [Ego++] Master Power 129% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +18.5% Capacity 16 On Crit: * Wound the target dealing 123 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's alchemist's lamp of clarity1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Blind- +26% Confus- +12% ---------- misc Light +8 See.Stealth +23 See.Invis +16 Track: Puts all charms on 33 cooldown Level 2.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Emiselle the Sootmarrow (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +12% cold +12% light +20% darkness Crit.chn- 5.00% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets of regeneration (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +6 (+2 eff.) Max.HP +45.00 HP.reg +2.50 ---------- misc Stam/turn +0.50 Psi/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Arthilen the dwarven-steel pickaxe (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +13 Cun +2 Str dps ---------- Dmg.mod +8% mind +8% fire Acc +5 (+1 eff.) ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% blight Res.pen +10% temporal ----- def ----- Resists +14% acid +12% blight +16% fire +12% cold +22% lightning HP.reg +2.00 Stun/Frz- +28% Def/telep +10 Res/telep +10% Dur/telep +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Silamira the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +12% arcane Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Phys.save +14 (+7 eff.) Spell.save +16 (+8 eff.) Mind.save +14 (+4 eff.) Amulets make your neck look great! |
| In main hand | penetrating hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego++] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Res.pen +7% physical +6% all Acc +8 (+2 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | noble's rough leather belt of burglary1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +6 Cun +6 Lck dps ---------- Against +17% Summoned ----- def ----- D.Red.from +17% Summoned Stealth +6 ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+4 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Morninggrit the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +12 Dex dps ---------- Phys.crit +3.0% Dmg.mod +9% light +12% fire ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Goganne (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: dps ---------- Apr +3 Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +17% lightning +17% cold +2% physical Max.HP +26.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
healing infusion (heal 65; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 65 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 510%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
yew magestaff of breaching (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% lightning Res.pen +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Silinor the Frigidpierce (117% power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +16 arcane On Crit.r2 +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage While equipped: Stats +3 Str dps ---------- Dmg.mod +6% arcane Res.pen +25% cold ----- def ----- Resists +5% arcane ---------- misc Stam/turn +2.00 One-handed war axes. |
Duatheltrial the thorny mindstar (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +32.00% Mind.pwr +6 (+3 eff.) Dmg.mod +9% darkness Res.pen +25% darkness +25% mind ----- def ----- Resists +15% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Snowzephyr (0 def, 6 armour, 144% power, 83 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 144% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +83 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+4 eff.) Res.pen +10% physical Apr +1 Melee Ret 4 cold ----- def ----- Armour +6 Fatigue +8% Resists +12% fire Die.at -80.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel mail armour 'Blazepanic' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Res.pen +5% light Melee Ret 2 light ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% acid +6% light +12% lightning Max.HP +65.00 HP.reg +4.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Falikalthorim the Nightidol (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +8 Mag +8 Wil +5 Cun +3 Con dps ---------- Crit.mult +22.00% Dmg.mod +6% darkness Acc +12 (+3 eff.) Apr +11 ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+7 eff.) Stealth +13 ---------- misc Max.mana +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
stealthy pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master/Psionic While equipped: Stats +8 Lck +5 Dex dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +9 (+5 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Armour +3 Stealth +10 A pair of boots made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of frost (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +13% cold ----- def ----- Defense +2 (+1 eff.) Resists +19% cold Mind.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
Fogpride the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex +5 Mag dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +6% arcane +12% darkness Res.pen +15% blight ----- def ----- Armour +3 Fatigue +3% Spell.save +12 (+6 eff.) ---------- misc Mana/turn +0.08 A cap made of leather. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
nightwalker's alchemist's lamp of focus1.0 T3 lite [Ego+] Nature/Psionic While equipped: Stats +9 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+4 eff.) Dmg.mod +9% mind ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 58 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Selkit_Shal_Skirm the Shalore Skirmisher level 20
12nd Regrowth 123rd year of Ascendancy at 18:08 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Selkit_Shal_Skirm the Shalore Skirmisher level 14
23rd Dusk 122nd year of Ascendancy at 04:35 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Selkit_Shal_Skirm the Shalore Skirmisher level 18
55th Dusk 122nd year of Ascendancy at 21:59 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Selkit_Shal_Skirm the Shalore Skirmisher level 19
57th Dusk 122nd year of Ascendancy at 23:02 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Selkit_Shal_Skirm the Shalore Skirmisher level 23
37th Regrowth 123rd year of Ascendancy at 18:44 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Selkit_Shal_Skirm the Shalore Skirmisher level 25
12nd Pyre 123rd year of Ascendancy at 17:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Selkit_Shal_Skirm the Shalore Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 21:58 see stats
Level 20 (Roguelike)
Got a character to level 20.By Selkit_Shal_Skirm the Shalore Skirmisher level 20
2nd Decay 122nd year of Ascendancy at 09:43 see stats
Level 30 (Roguelike)
Got a character to level 30.By Selkit_Shal_Skirm the Shalore Skirmisher level 30
28th Haze 123rd year of Ascendancy at 04:32 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Selkit_Shal_Skirm the Shalore Skirmisher level 19
61st Dusk 122nd year of Ascendancy at 12:06 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Selkit_Shal_Skirm the Shalore Skirmisher level 30
28th Haze 123rd year of Ascendancy at 17:53 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Selkit_Shal_Skirm the Shalore Skirmisher level 21
13rd Regrowth 123rd year of Ascendancy at 23:23 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Selkit_Shal_Skirm the Shalore Skirmisher level 27
72nd Dusk 123rd year of Ascendancy at 17:46 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Selkit_Shal_Skirm the Shalore Skirmisher level 13
15th Dusk 122nd year of Ascendancy at 02:55 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Selkit_Shal_Skirm the Shalore Skirmisher level 17
53rd Dusk 122nd year of Ascendancy at 16:21 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Selkit_Shal_Skirm the Shalore Skirmisher level 20
1st Allure 123rd year of Ascendancy at 10:40 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Selkit_Shal_Skirm the Shalore Skirmisher level 5
79th Pyre 122nd year of Ascendancy at 13:01 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Selkit_Shal_Skirm the Shalore Skirmisher level 19
78th Haze 122nd year of Ascendancy at 16:23 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Selkit_Shal_Skirm the Shalore Skirmisher level 20
2nd Wintertide 123rd year of Ascendancy at 18:05 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Selkit_Shal_Skirm the Shalore Skirmisher level 29
28th Haze 123rd year of Ascendancy at 03:59 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Selkit_Shal_Skirm the Shalore Skirmisher level 17
54th Dusk 122nd year of Ascendancy at 08:20 see stats
Unstoppable (Roguelike)
Returned from the dead.By Selkit_Shal_Skirm the Shalore Skirmisher level 24
3rd Pyre 123rd year of Ascendancy at 06:44 see stats
Log
The Master casts Manathrust.
Selkit_Shal_Skirm uses Block.
The Master hits Selkit_Shal_Skirm for (183 blocked), 0 arcane (0 total damage).
Selkit_Shal_Skirm cleverly deflects the attack with her shield!
Selkit_Shal_Skirm repels an attack from Ghoul.
Polanne the barrow wight receives 34 healing from Ghoul's purging blight area effect.
The Master's desolate waste area effect hits Selkit_Shal_Skirm for (11 blocked), 0 cold (0 total damage).
Polanne the barrow wight uses Supercharge Tinkers.
Polanne the barrow wight supercharges all tinkers.
The Master activates Putrescent Liquefaction.
Ghoulking uses Stun.
Ghoulking misses Selkit_Shal_Skirm.
Selkit_Shal_Skirm is afflicted by a decrepitude disease!
Ghoul hits Selkit_Shal_Skirm for (29 flat reduction), 7 cold, (29 flat reduction), 17 darkness (24 total damage).
The Master uses Stunning Blow.
Selkit_Shal_Skirm cleverly deflects the attack with her shield!
Selkit_Shal_Skirm repels an attack from The Master.
Polanne the barrow wight receives 68 healing from Ghoul's purging blight area effect.
The Master's desolate waste area effect hits Selkit_Shal_Skirm for (12 flat reduction), 0 cold (0 total damage).
The Master's putrescent liquefaction area effect hits Selkit_Shal_Skirm for (16 flat reduction), 0 cold, (18 flat reduction), 0 darkness (0 total damage).
Ghoulking misses Selkit_Shal_Skirm.
Decrepitude Disease from The Master hits Selkit_Shal_Skirm for (22 flat reduction), 0 blight (0 total damage).
Selkit_Shal_Skirm uses Evasion.
Selkit_Shal_Skirm tries to evade attacks.
The Master slows down.
The Master casts Invoke Darkness.
The Master hits Selkit_Shal_Skirm for (29 flat reduction), 63 darkness (63 total damage).
Selkit_Shal_Skirm the level 30 shalore skirmisher was shadowed to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.















































































