











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 23 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Guth the red ooze at level 15 on the 50th Dusk 122nd year of Ascendancy at 10:37 0 / 6Killed by snow giant boulder thrower at level 19 on the 1st Haze 122nd year of Ascendancy at 22:28 Killed by The Master at level 23 on the 7th Haze 122nd year of Ascendancy at 22:12 Killed by The Master at level 23 on the 7th Haze 122nd year of Ascendancy at 23:31 Killed by Lord of Skulls (mage) at level 23 on the 8th Haze 122nd year of Ascendancy at 00:01 Killed by The Master at level 23 on the 8th Haze 122nd year of Ascendancy at 00:10 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 56 (base 43) |
| Constitution | 22 (base 10) |
| Magic | 100 (base 53) |
| Willpower | 21 (base 12) |
| Cunning | 26 (base 10) |
Resources
| Life | -276/611 |
| Paradox | 322 |
| Healing Factor | 1.2124166372472 |
| Regeneration | 8.7900206200425 |
Speed
| Mental | -7.194245199571E-12% |
| Attack | -7.194245199571E-12% |
| Movement | +2.2204460492503E-13% |
| Spell | -7.194245199571E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 20.979249711821 |
| See Invisible | 20.979249711821 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 57 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 57 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 12% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +5% |
| Acid | +6% |
| Lightning | +6% |
| Temporal | +7% |
| Cold | +21% |
| Arcane | +18% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +5% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 7 (38.594633868923%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 40 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Light | + 18%( 70%) |
| Nature | + 14%( 70%) |
| Darkness | + 14%( 70%) |
| Cold | + 28%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Teleport Resistance | 40% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 41% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 13. Mobile Defense |
| beneficial effect | The time distortion has created a restoration field, healing the target for 24 each turn. Temporal Restoration Field |
| beneficial effect | The target's defense and saves have been increased by 6. 3 Spin |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | The target's accuracy and power have been increased by 6. 3 Fateweaver |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Equipment
| On feet | Leloyastir (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.crit +4% S.pwr/crit +6 Phasing +20% Acc +15 (+4 eff.) ----- def ----- Armour +3 Die.at -60.00 life ---------- misc Stam/turn +0.50 Max.stam +16.00 A pair of boots made of leather. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Umbraroar the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +7 Cun +4 Con dps ---------- Dmg.mod +3% acid +6% fire +6% cold +18% arcane +6% lightning Res.pen +5% fire Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Defense +3 (+1 eff.) Mind.save +8 (+4 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Noonrock' (5 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 2 acid ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% light Spell.save +3 (+1 eff.) Die.at -80.00 life HP.reg +3.00 Teleport- +20% ---------- misc Stam/turn +1.00 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | marksman's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.22 cold and 10.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | restful steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -6% HP.reg +1.00 Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe 'Scorchmight' (26-36 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 26.0 - 36.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +16 fire On Crit.r2 +12 fire While equipped: Stats +1 Wil dps ---------- Res.pen +5% light ---------- misc Equi/ret +0.16 Max.hate +2.00 One-handed war axes. |
| Around waist | Ragosagrim the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +5 Cun +7 Lck ----- def ----- Resists +9% light Mind.save +6 (+3 eff.) Stealth +8 Max.HP +60.00 Silence- +20% Disarm- +20% Teleport- +20% ---------- misc T.Disarm +17 Infravis +3 A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 125.79 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | Kindlesever (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Crit.mult +20.00% ----- def ----- Defense +2 (+1 eff.) Spell.save +10 (+4 eff.) Mind.save +9 (+4 eff.) Die.at -40.00 life ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid Max.HP +30.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. |
Inventory
wild infusion of the titan (res 19%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; temporal, mind, blight, fire, arcane, physical)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 5 mind, 4 blight, 5 fire, 5 arcane, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 81; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Crackledredge the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% lightning +6% acid Res.pen +5% lightning Melee Ret 2 acid 4 mind ----- def ----- Resists +3% lightning Amulets make your neck look great! |
Thunderstoker0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- S.pwr/crit +3 Dmg.mod +9% lightning ----- def ----- Resists +9% lightning +3% temporal Phys.save +11 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +11 (+5 eff.) ---------- misc Mana/turn +0.11 Max.mana +20.00 Amulets make your neck look great! |
clarifying steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% mind Confus- +22% Amulets make your neck look great! |
starlit steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets make your neck look great! |
psionicist's gold ring of blight (+12%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight Mind.save +4 (+2 eff.) Rings make your fingers look great! |
savage's steel ring of light (+24%)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Spell.save +12 (+4 eff.) ---------- misc Max.stam +14.00 Rings make your fingers look great! |
solipsist's steel ring of clarity0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Mind.save +7 (+3 eff.) Confus- +20% Rings make your fingers look great! |
titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+6 eff.) Max.HP +23.00 Disarm- +28% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
swiftstrike elven-wood longbow4.0 T4 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 22.5 - 31.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
yew magestaff of might (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing stralite waraxe of shearing (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 34.0 - 47.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage While equipped: dps ---------- Res.pen +7% all Acc +17 (+4 eff.) Apr +5 One-handed war axes. |
stralite waraxe of crippling (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 31.0 - 43.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
Getidur (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Con +3 Mag dps ---------- Mov.spd +25% ----- def ----- Armour +3 ---------- misc Light +3 See.Invis +15 A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
pair of hardened leather boots 'Isludanne' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Dex +2 Mag +4 Wil +4 Cun dps ---------- Dmg.mod +9% acid ----- def ----- Armour +3 Phys.save +6 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) Heal.mod +20% Disease- +20% A pair of boots made of leather. |
Tarrogoblek the hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +5 Dex +3 Con dps ---------- Melee+ 9 darkness Dmg.mod +5% darkness +3% arcane ----- def ----- Armour +6 Resists +6% darkness +6% blight Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather cap 'Glorugana' (6 def, 8 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +5 Dex +4 Mag ----- def ----- Armour +8 Defense +6 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+5 eff.) ---------- misc Light +3 A cap made of leather. |
hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +20.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
volcanic cured leather armour of acid resistance (6 def, 11 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Master While equipped: dps ---------- Melee+ 5 fire Ranged+ 6 fire ----- def ----- Armour +11 Defense +6 (+2 eff.) Fatigue +7% Resists +17% acid +14% fire +11% physical A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Silolrarith' (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str ----- def ----- Defense +15 (+4 eff.) Fatigue -6% Resists +9% fire Phys.save +12 (+7 eff.) Spell.save +6 (+2 eff.) Silence- +20% ---------- misc See.Invis +15 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Chargejustice1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +21% lightning +8% mind +15% light Melee Ret 4 light ----- def ----- Resists +6% light +3% lightning ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator
Killed 1000 creatures.By Twar the Cornac Temporal Warden level 17
61st Dusk 122nd year of Ascendancy at 00:27 see stats
Fear me not!
Survived the Fearscape!By Twar the Cornac Temporal Warden level 23
7th Haze 122nd year of Ascendancy at 08:54 see stats
Guiding Hand
Saved all escorted adventurers.By Twar the Cornac Temporal Warden level 22
6th Haze 122nd year of Ascendancy at 21:53 see stats
Impossible Death
Got killed by your future self.By Twar the Cornac Temporal Warden level 17
61st Dusk 122nd year of Ascendancy at 15:07 see stats
Level 10
Got a character to level 10.By Twar the Cornac Temporal Warden level 10
34th Dusk 122nd year of Ascendancy at 09:53 see stats
Level 20
Got a character to level 20.By Twar the Cornac Temporal Warden level 20
2nd Haze 122nd year of Ascendancy at 03:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Twar the Cornac Temporal Warden level 18
62nd Dusk 122nd year of Ascendancy at 17:48 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Twar the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 23:08 see stats
Log
Twar casts Time Shield.
The very fabric of time alters around Twar.
Twar performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior is weakened by the darkness!
Armoured skeleton warrior resists the shadowy cut
Twar is freed from the rigor mortis.
Talent Warp Blade is ready to use.
Twar hits Armoured skeleton warrior for (63 absorbed), 16 physical, (11 absorbed), 3 fire, (24 absorbed), 6 darkness, (22 absorbed), 5 physical (30 total damage).
Spikes of Decrepitude hits Twar for (12 to time), 0 cold, (12 to time), 0 cold (0 total damage).
The Master uses Stunning Blow.
The Master misses Twar.
Armoured skeleton warrior is no longer pinned.
Armoured skeleton warrior misses Twar.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Twar.
Armoured skeleton warrior misses Twar.
Lord of Skulls (mage) casts Manathrust.
Lord of Skulls (mage)'s spell attains critical power!
Your time shield crumbles under the damage!
The fabric of time around Twar stabilizes to normal.
The powerful time-altering energies generate a restoration field on Twar.
Lord of Skulls (mage) hits Twar for (217 to time), 128 cold (128 total damage).
Lord of Skulls (mage) hits The Master for 0 cold damage.
Talent Dimensional Step is ready to use.
Spikes of Decrepitude hits Twar for 11 cold, 11 cold (23 total damage).
Twar receives 29 healing from Temporal Restoration Field.
Armoured skeleton warrior resists the shadowy cut
Twar hits Armoured skeleton warrior for (42 absorbed), 10 physical, (8 absorbed), 2 fire, (12 absorbed), 3 darkness, (11 absorbed), 3 physical (18 total damage).
The Master casts Manathrust.
































































































