











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 19 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 19 on the 39th Dusk 122nd year of Ascendancy at 14:50 / 1 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 19 (base 13) |
| Constitution | 12 (base 10) |
| Magic | 62 (base 47) |
| Willpower | 41 (base 34) |
| Cunning | 30 (base 10) |
Resources
| Life | -200/443 |
| Paradox | 322 |
| Healing Factor | 1.2291526171258 |
| Regeneration | 0.30728815428145 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 53 |
| Crit Chance | 22% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
| Lightning | +15% |
| Mind | +3% |
| Cold | +12% |
| Blight | +11% |
| Arcane | +6% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 15 (49.007671158813%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 40 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 51%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 12%( 70%) |
| Physical | + 14%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 43%( 70%) |
| Mind | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Stun Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Emuriawen the rattlesnake. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | dreamer's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
| Quiver | psychokinetic quiver of elm arrows of crippling (19/19, 13-18 power, 5 apr)3.0 T1 arrow ammo [Ego++] Master/Psionic Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 19 Ranged+ +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Arikira'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% acid +9% cold Phys.save +9 (+5 eff.) Die.at -60.00 life Heal.mod +11% Pinning- +10% Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Stormsmasher' (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +6 (+2 eff.) Resists +6% acid +6% fire +9% blight +6% cold Die.at -20.00 life Heal.mod +10% A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel torque of gale force 'Samirentir' [power 225] (15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Phys.crit +2.0% Acc +15 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +3% lightning Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 234 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Durylehad'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Mag +8 Cun dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% arcane Res.pen +5% arcane Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Mind.save +9 (+3 eff.) Confus- +20% Rings make your fingers look great! |
| On fingers | Aerosagrim the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +2 Con dps ---------- Dmg.mod +11% blight Apr +3 ----- def ----- Defense +6 (+2 eff.) Resists +11% blight Phys.save +3 (+2 eff.) Spell.save +10 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +16.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Adimibeth'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +3% acid Max.HP +32.00 Poison- +10% Cut- +20% Pinning- +10% A belt that goes around your waist. |
| In main hand | ash longbow 'Belachak'4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 lightning On Crit.r2 +12 acid While equipped: Stats +8 Str +1 Wil +2 Cun dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +12% lightning Res.pen +5% acid Longbows are used to shoot arrows at your foes. |
| On hands | Silolle (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Melee+ 6 physical Dmg.mod +4% physical Melee Ret 4 physical ----- def ----- Armour +6 Die.at -20.00 life ---------- misc Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Brightwinter (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +13% fire +3% mind +12% cold ----- def ----- Resists +10% darkness +19% fire +3% light +18% cold +11% mind +9% all Phys.save +11 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+7 eff.) ---------- misc Max.psi +20.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Brodudan0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Resists +10% lightning +6% physical +15% blight +12% fire +13% cold Stun/Frz- +21% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 53; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 159; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Chamyragrim0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Crit.mult +5.00% ----- def ----- Armour +2 Resists +1% physical ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Elenulathadur the Glaresting0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +6% light +3% cold Blind- +21% ---------- misc Light +2 Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
Lightningtrail0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Scorchsaw the iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.0 - 11.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +1 Mag dps ---------- Melee Ret 8 fire ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +1.00 Sharp, short and deadly. |
flaming iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
hateful iron dagger of massacre (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +5% Living Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
elm longbow of lightning4.0 T1 longbow 2H weapon [Ego] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 lightning While equipped: dps ---------- Dmg.mod +15% lightning Longbows are used to shoot arrows at your foes. |
Ulfesta the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% physical Res.pen +10% blight Melee Ret 2 blight ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +1% physical Spell.save +7 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +9 (+3 eff.) Spell.save +6 (+2 eff.) Stealth +6 ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Blizzardbreeze' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +15% arcane +5% acid Melee Ret 2 cold ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firequencher (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +1 Cun dps ---------- Dmg.mod +5% acid +8% physical +6% fire +6% cold Res.pen +15% fire ----- def ----- Resists +11% acid +11% physical +11% cold +14% fire +7% all ---------- misc Infravis +1 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Natureborn' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +6% blight +3% temporal +5% arcane +7% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +1 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xywyn the Mirewolf (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +3 Cun +1 Con dps ---------- Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal Die.at -20.00 life A cap made of leather. |
Glutira (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% HP.reg +2.60 ---------- misc Stam/turn +0.50 Max.hate +4.00 A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
454 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Issular the Flashmaster2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% fire Melee Ret 6 light ----- def ----- Resists +3% light ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Lightstreak'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +3% mind +9% light Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lecimyinsane2 the Shalore Temporal Warden level 19
22nd Dusk 122nd year of Ascendancy at 19:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lecimyinsane2 the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 00:08 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lecimyinsane2 the Shalore Temporal Warden level 19
15th Dusk 122nd year of Ascendancy at 11:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lecimyinsane2 the Shalore Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 02:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lecimyinsane2 the Shalore Temporal Warden level 13
1st Flare 122nd year of Ascendancy at 14:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lecimyinsane2 the Shalore Temporal Warden level 16
2nd Dusk 122nd year of Ascendancy at 06:08 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Lecimyinsane2 the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 15:27 see stats
Log
Assassin Lord casts Curse of Death.
Lecimyinsane2's temporal clone shrugs off Assassin Lord's 'Curse of Death'!
Lecimyinsane2's temporal clone is poisoned!
Your shield crumbles under the damage!
The shield around Lecimyinsane2 crumbles.
Lecimyinsane2 is poisoned!
Assassin Lord is covered in a veil of shadows!
Melee retaliation hits Assassin Lord for 2 physical, 2 physical (4 total damage).
Assassin Lord hits Lecimyinsane2's temporal clone for (12 shared), (5 shared) (17 total damage).
Assassin Lord hits Lecimyinsane2 for (138 absorbed), 0 darkness, (8 absorbed), 0 light, (21 absorbed), 0 darkness, (40 absorbed), 37 darkness, 16 darkness (53 total damage).
Blade Flurry hits Lecimyinsane2's temporal clone for 109 physical, 8 light, 21 darkness, 34 physical, 21 darkness (193 total damage).
Melee retaliation hits Assassin Lord for 4 physical, 4 physical (7 total damage).
Temporal hound hits Assassin Lord for (16 parried), 26 temporal, 27 physical (52 total damage).
Temporal hound hits Assassin Lord for 29 temporal, 30 physical (59 total damage).
Assassin Lord is drawn in by the singularity!
Lecimyinsane2's temporal clone hits Assassin Lord for 40 physical damage.
Talent Command Hounds: Blink is ready to use.
Your summoned Lecimyinsane2's temporal clone disappears.
Deadly Poison from Assassin Lord hits Temporal hound for 20 nature damage.
Deadly Poison from Assassin Lord hits Temporal hound for 20 nature damage.
Deadly Poison from Assassin Lord hits Lecimyinsane2 for 18 nature damage.
Deadly Poison from Assassin Lord hits Temporal hound for 20 nature damage.
Deadly Poison from Assassin Lord hits Lecimyinsane2's temporal clone for (9 shared), 18 nature (27 total damage).
Deadly Poison from Assassin Lord hits Lecimyinsane2 for 27 nature damage.
Deadly Poison from Assassin Lord killed Lecimyinsane2's temporal clone!
Assassin Lord hits Temporal hound for 189 darkness, 9 light, 26 darkness, 103 darkness, 26 darkness (352 total damage).
Assassin Lord hits Lecimyinsane2 for 138 darkness, 8 light, 21 darkness, 93 darkness (261 total damage).
Melee retaliation hits Assassin Lord for 2 physical, 2 physical (4 total damage).
Lecimyinsane2 the level 19 shalore temporal warden was swallowed by the void to death by Assassin Lord on level 2 of Unknown tunnels.
















































































