









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 22 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 13 on the 10th Flare 122nd year of Ascendancy at 01:25 1 / 5Killed by thought-forged bowman at level 14 on the 1st Dusk 122nd year of Ascendancy at 22:29 Killed by Polaldakira the hornet swarm at level 22 on the 51st Dusk 122nd year of Ascendancy at 20:25 Killed by Polaldakira the hornet swarm at level 22 on the 51st Dusk 122nd year of Ascendancy at 21:11 Killed by Death Fist at level 22 on the 51st Dusk 122nd year of Ascendancy at 21:26 |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 23 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 65 (base 51) |
| Willpower | 14 (base 10) |
| Cunning | 52 (base 44) |
Resources
| Life | 683/683 |
| Mana | 298/298 |
| Stamina | 144/173 |
| Healing Factor | 1.062941519274 |
| Regeneration | 2.3916184183664 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 34.182604915697 |
| See Invisible | 34.182604915697 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 43 |
| Crit Chance | 25% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 43 |
| Crit Chance | 26% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +37% |
| Nature | +19% |
| Fire | +31% |
| Cold | +3% |
| Arcane | +12% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +50% |
| Cold | +5% |
| Temporal | +20% |
| Blight | +10% |
| Physical | +5% |
| Fire | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 32 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 37%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of iron boots 'Icewrither' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% nature +5% cold On Hit (Melee): * 20% chance to slow global speed by 46% * 10% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue -3% Resists +6% cold Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gloomobsidian2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +3% temporal Max.HP +43.00 Disease- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nimbusstinger the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +4% ---------- misc Stam/turn +3.00 Stam/ret +1.30 Equi/ret +1.70 Psi/ret +0.04 Max.psi +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Isora the Shockscar (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +3% lightning +4% nature +3% mind On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +1 Fatigue +1% Resists +12% nature +5% arcane +9% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Xovena0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +13% lightning Melee Ret 4 blight ----- def ----- Defense +5 (+2 eff.) Resists +26% lightning +6% blight Spell.save +8 (+4 eff.) Max.HP +60.00 Rings make your fingers look great! |
| On fingers | Boltspiker0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +10% fire Res.pen +10% lightning +20% temporal Melee Ret 8 fire ----- def ----- Resists +20% fire Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around neck | Emytira0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +11% light +10% darkness +6% mind HP.reg +2.00 Blind- +24% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Cobragrinder the ash vilestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +5 (+3 eff.) Spell.pwr +11 (+3 eff.) Dmg.mod +15% nature +15% fire Acc +6 (+2 eff.) ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +8% fire Crit.chn- 5.00% ---------- misc Wards +2 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Mydebar the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Mind.pwr +3 (+2 eff.) Res.pen +5% physical ----- def ----- Resists +5% arcane Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Max.HP +40.00 Stun/Frz- +20% A belt that goes around your waist. |
| In off hand | elemental iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 84 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Sharp, short and deadly. |
| Cloak | linen cloak 'Galerain' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Res.pen +15% lightning +5% fire Melee Ret 6 arcane ----- def ----- Defense +1 (+0 eff.) Resists +6% fire Spell.save +6 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shockmire (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +9% mind Res.pen +10% blight +10% lightning ----- def ----- Resists +6% lightning +20% blight +7% all ---------- misc Max.mana +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
shielding rune of the warrior (absorb 260; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper amulet of perfection (0.14 Technique / Combat veteran,0.14 Spell / Aegis)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.14 Technique/Combat veteran +0.14 Spell/Aegis Amulets make your neck look great! |
gold amulet of dexterity (+4) =dex=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
warbringer's iron battleaxe of vileness (15-22 power, 1 apr) =con=3.0 T1 battleaxe 2H weapon [Ego+] Arcane/Master Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +14% Massive two-handed battleaxes. |
Pyremaster the iron dagger (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 10% chance to reduce armor by 35% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Resists +9% blight +9% fire +18% light Sharp, short and deadly. |
flaming dwarven-steel dagger of evisceration (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+4 eff.) Sharp, short and deadly. |
Boltsun the steel greatsword (21-34 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 lightning On Hit.r1 +13 fire On Crit.r2 +12 acid While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +20% lightning +10% acid Melee Ret 2 lightning Massive two-handed swords. |
enhanced steel greatsword (25-40 power, 2 apr) =stats=3.0 T2 greatsword 2H weapon [Ego+] Nature Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +5 Mag +6 Wil +7 Cun +6 Con Massive two-handed swords. |
Oakpain (12-17 power, 2 apr) =con=3.0 T1 longsword 1H weapon [Rare] Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 nature While equipped: Stats +3 Str +3 Cun +1 Con dps ---------- Dmg.mod +3% nature ----- def ----- Crit.chn- 15.00% ---------- misc Light +1 Sharp, long, and deadly. |
Barekalthogar1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Wil +4 Cun dps ---------- Crit.mult +10.00% Phys.pwr +10 (+5 eff.) ----- def ----- Defense +10 (+5 eff.) Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +14 (+7 eff.) Max.HP +20.00 HP.reg +4.00 Heal.mod +10% Silence- +20% A belt that goes around your waist. |
Barudir =dex=1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag dps ---------- Melee Ret 6 physical ----- def ----- Resists +10% lightning +10% temporal ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Korelatharach the Sparkquake =dex=1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Apr +4 ----- def ----- Defense +10 (+5 eff.) Resists +9% lightning +6% temporal ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Cutharain'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +6% acid Res.pen +5% acid Against +26% Summoned On Hit (Melee): * 20% chance to reduce armor by 35% * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +12% mind D.Red.from +23% Summoned A belt that goes around your waist. |
hardened leather belt 'Stormsear'1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Dex +6 Wil +6 Cun dps ---------- Dmg.mod +15% mind +9% fire Melee Ret 4 mind ----- def ----- Resists +12% lightning Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +13 (+6 eff.) A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Falumnir the cashmere cloak (12 def, 6 armour) =dex=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Res.pen +15% acid Acc +10 (+4 eff.) Melee Ret 8 acid ----- def ----- Armour +6 Defense +12 (+6 eff.) Resists +14% cold ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hareldir the cashmere cloak (10 def, 0 armour) =dex=2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Melee Ret 4 physical ----- def ----- Defense +10 (+5 eff.) Resists +16% fire +12% light +4% physical Crit.chn- 5.00% Stealth +8 Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettandur (1 def, 0 armour) =con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +2% physical +3% light Disease- +10% Silence- +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorilema (2 def, 8 armour) =con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Wil +4 Con dps ---------- Apr +2 ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +19% cold Crit.chn- 10.00% Phys.save +3 (+2 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour) =dex=2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shinewind the pair of iron boots (0 def, 5 armour) =con=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +1 Wil +1 Con dps ---------- Res.pen +20% light Melee Ret 2 mind ----- def ----- Armour +5 Fatigue +2% Crit.chn- 5.00% ---------- misc Infravis +2 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xanytira the pair of iron boots (2 def, 3 armour) =dex=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% S.pwr/crit +2 Dmg.mod +3% arcane Phasing +20% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Armour +3 Defense +2 (+1 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +7% fire +5% cold A pair of boots made of leather. |
pair of rough leather boots 'Ce'Natta' (0 def, 1 armour) =dex=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Mind.crit +1% Dmg.mod +3% acid Res.pen +20% acid Melee Ret 4 acid ----- def ----- Armour +1 Resists +3% acid Stealth +7 ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
pair of rough leather boots 'Dagibers' (0 def, 1 armour) =con=2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +4 ----- def ----- Armour +1 Resists +6% cold Crit.chn- 15.00% A pair of boots made of leather. |
pair of rough leather boots of rushing (0 def, 1 armour) =con=2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +1 Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
dwarven-steel gauntlets 'Yvilaith' (15 def, 2 armour) =stat=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Dex +3 Wil +4 Con dps ---------- Phys.crit +3.0% On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Defense +15 (+7 eff.) Fatigue +3% Resists +4% physical Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) =dex=1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +13 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
linen wizard hat 'Gilegadukor' (1 def, 0 armour) =dex=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% mind Res.pen +10% mind Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +6% cold A pointy cloth hat, very wizardly... |
rough leather cap 'Brandbutcher' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Mag dps ---------- Res.pen +10% light ----- def ----- Armour +1 Fatigue +1% Resists +12% fire Crit.chn- 10.00% ---------- misc Infravis +2 A cap made of leather. |
rough leather cap 'Dayviper' (0 def, 1 armour) =dex & con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +1 Wil +5 Con ----- def ----- Armour +1 Fatigue +1% Crit.chn- 15.00% ---------- misc Light +1 A cap made of leather. |
Darkbreak the iron mail armour (2 def, 4 armour) =con=14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% darkness Max.HP +26.00 ---------- misc Infravis +1 See.Invis +9 A suit of armour made of mail. |
Blindcrypt (3 def, 2 armour) =dex=9.0 T1 light armor [Rare] Master While equipped: Stats +1 Dex +5 Wil +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% light +16% fire Crit.chn- 10.00% A suit of armour made of leather. |
hardened leather armour 'Baramafast' (9 def, 6 armour) =con=9.0 T3 light armor [Rare] Master While equipped: Stats +8 Con +3 Wil ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +19% lightning Crit.chn- 10.00% ---------- misc Infravis +2 A suit of armour made of leather. |
quiver of ash arrows 'Brandnoon' (19/19, 19-27 power, 7 apr)3.0 T2 arrow ammo [Rare] Psionic Power 19.0 - 26.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +20 fire +15 darkness +8 cold Against +12% Living On Hit.r1 +8 fire +8 cold On Crit.r2 +20 fire Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
278 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emilrawe the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Con dps ---------- Crit.mult +10.00% Res.pen +15% physical ----- def ----- Armour +10 Phys.save +12 (+6 eff.) ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Scorchkin' =dex=2.0 T1 lite [Rare] Nature While equipped: Stats +2 Dex dps ---------- Res.pen +5% fire Acc +10 (+4 eff.) On Hit (Melee): * 10% chance to reduce armor by 35% ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +12% ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Death Fist the Skeleton Arcane Blade level 22
49th Dusk 122nd year of Ascendancy at 05:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Death Fist the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 09:57 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Death Fist the Skeleton Arcane Blade level 20
34th Dusk 122nd year of Ascendancy at 00:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Death Fist the Skeleton Arcane Blade level 16
17th Dusk 122nd year of Ascendancy at 06:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Death Fist the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 16:23 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Death Fist the Skeleton Arcane Blade level 12
3rd Flare 122nd year of Ascendancy at 07:35 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Death Fist the Skeleton Arcane Blade level 21
44th Dusk 122nd year of Ascendancy at 07:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Death Fist the Skeleton Arcane Blade level 14
2nd Dusk 122nd year of Ascendancy at 20:48 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Death Fist the Skeleton Arcane Blade level 22
51st Dusk 122nd year of Ascendancy at 21:26 see stats
Log
Death Fist the level 22 skeleton arcane blade was punctured to death by Polaldakira the hornet swarm on level 4 of Old Forest.
--------------------------------
Polaldakira the hornet swarm prepares for the next kill!
The furious lightning storm around Death Fist calms down and disappears.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Polaldakira the hornet swarm killed Death Fist!
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Resting starts...
Talent Lightning is ready to use.
Talent Mudslide is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Track is ready to use.
Death Fist uses Track.
Talent Arcane Combat is ready to use.
Talent Arcane Feed is ready to use.
Death Fist activates Arcane Combat.
Death Fist activates Arcane Feed.
Death Fist activates Arcane Combat.
Rested for 4 turns (stop reason: dialog is displayed).
--------------------------------
Talent Chain Lightning is ready to use.
--------------------------------
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!







































































































