Great Gyrm the level 5 Drem Stone Warden by Hans Brackhaus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassStone Warden
Level / Exp5 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic19 (base 17)
Willpower18 (base 19)
Cunning12 (base 10)

Resources

Life188/188
Mana164/164
Equilibrium15
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage21
Accuracy19
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage11
Accuracy19
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+11%

Defense: Base

Armour (hardiness)18.413408721348 (65.897138898113%)
Defense6
Ranged Defense6
Fatigue33
Physical Save9
Spell Save12
Mental Save15

Defense: Resistances

Blight+ 11%( 70%)
Lightning+ 16%( 70%)
Fire+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
1/5
0/5
0/5
0/5
Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.
Talent Stone Vines is ready to use.
Great Gyrm activates
Stone Vines.
Talent Meditation is ready to use.
Talent Elemental Split is ready to use.
Talent Frenzy is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You are sent back to the material plane!
Great Gyrm picks up (a.):
wild infusion (res 16%; mental; dur 4; cd 16).

--------------------------------

Great Gyrm picks up (c.):
iron dagger (10-14 power, 5 apr).

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Great Gyrm picks up (a.):
regeneration infusion of the sneak (heal 101; 13 cd).

--------------------------------

Great Gyrm picks up (k.):
mindwoven linen robe of frost (+7%) (0 def, 0 armour).