











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 44 / 9% |
| Size | big |
| Lifes / Deaths | Killed by Doenfin the human at level 10 on the 16th Dusk 122nd year of Ascendancy at 12:18 / 11Killed by Mayuba the red jelly at level 20 on the 38th Regrowth 123rd year of Ascendancy at 03:46 Killed by elven mage at level 25 on the 49th Pyre 123rd year of Ascendancy at 18:31 Killed by armoured skeleton warrior at level 28 on the 33rd Dusk 123rd year of Ascendancy at 21:16 Killed by Grand Corruptor at level 30 on the 51st Dusk 123rd year of Ascendancy at 12:20 Killed by overpowered greater multi-hued wyrm at level 35 on the 51st Haze 123rd year of Ascendancy at 06:27 Killed by Celia at level 38 on the 78th Haze 123rd year of Ascendancy at 21:01 Killed by Corrupted Sand Wyrm at level 38 on the 72nd Regrowth 124th year of Ascendancy at 21:48 Killed by Pale Drake at level 40 on the 58th Pyre 124th year of Ascendancy at 23:23 Killed by orc cryomancer at level 41 on the 3rd Dusk 124th year of Ascendancy at 13:14 Killed by Lisera the orc cryomancer at level 41 on the 3rd Dusk 124th year of Ascendancy at 15:39 |
Primary Stats
| Strength | 109 (base 64) |
| Dexterity | 107 (base 61) |
| Constitution | 56 (base 20) |
| Magic | 24 (base 13) |
| Willpower | 88 (base 51) |
| Cunning | 40 (base 10) |
Resources
| Life | 1579/1579 |
| Stamina | 385/406 |
| Healing Factor | 1.4400460901468 |
| Regeneration | 11.880380243709 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +71% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 91 |
| Crit Chance | 101% |
| APR | 58 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 94 |
| Accuracy | 91 |
| Crit Chance | 106% |
| APR | 63 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Blight | +18% |
| Physical | +37% |
| Cold | +11% |
| All | 0% |
| Light | +13% |
| Temporal | +20% |
| Fire | +8% |
| Mind | +18% |
Offense: Damage Penetration
| Lightning | +13% |
| Nature | +5% |
| Temporal | +5% |
| Blight | +10% |
| Physical | +63% |
| Cold | +16% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (49.007671158813%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 47 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 50%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 92% |
| Confusion Resistance | 42% |
| Disarm Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 323 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1014% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| beneficial effect | Reduces physical damage received by 15% and provides a 8% chance to ignore critical hits. Juggernaut |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 28 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Gunsnake. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 688. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shadowknight of the Blightspawn (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Wil +7 Cun +3 Con dps ---------- Dmg.mod +6% acid +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 * 20% chance to reduce armor by 22% On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 13 * 31% chance to reduce damage dealt by 22% ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +8% fire +8% cold Phys.save +20 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +23 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Berogund1.0 T3 lite [Rare] Nature While equipped: Stats +6 Dex +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Dmg.mod +9% temporal Res.pen +15% physical Apr +2 ----- def ----- Defense +10 (+2 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gunuzilayon (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% blight +15% physical +13% light Acc +25 (+4 eff.) Melee Ret 4 blight ----- def ----- Defense +2 (+0 eff.) Resists +19% light +15% temporal A pointy cloth hat, very wizardly... |
| On hands | Adilaith the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +6 Dex +6 Wil +2 Cun +7 Con dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Acc +6 (+1 eff.) Apr +8 ----- def ----- Armour +3 Phys.save +20 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +70% ---------- misc Max.psi +10.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 29.0 - 31.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +13 Crit +5.0% Atk.spd 100% Melee+ +5 physical On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Juggernaut 1 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun pickaxe 'Beloda' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +1 Dex +12 Wil +4 Con dps ---------- Phys.crit +8.0% Mind.crit +12% ----- def ----- Resists +6% temporal Max.HP +40.00 ---------- misc Psi/ret +0.08 Max.stam +22.00 Light +1 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bokyndil the Festerspitter0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +6 Con dps ---------- Mov.spd +21% Dmg.mod +6% mind Res.pen +5% nature Acc +27 (+4 eff.) Melee Ret 4 nature ----- def ----- Defense +11 (+3 eff.) Resists +12% lightning +6% nature +9% mind Phys.save +12 (+3 eff.) Stun/Frz- +30% Blinding Speed: Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | Frozencrypt the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +6 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +12% mind +6% cold Acc +11 (+2 eff.) Melee Ret 6 mind ----- def ----- Resists +9% cold Max.HP +53.00 HP.reg +8.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
| In main hand | voratun greatsword 'Emora' (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Mag dps ---------- Phys.crit +17.0% Crit.mult +20.00% Phys.pwr +17 (+4 eff.) S.pwr/crit +2 Dmg.mod +9% blight Res.pen +10% blight +39% physical Acc +50 (+8 eff.) Apr +37 Massive two-handed swords. |
| Around waist | balancing hardened leather belt of valiance1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +3 Wil +4 Cun dps ---------- Phys.crit +8.0% Mind.crit +8% ----- def ----- Mind.save +8 (+3 eff.) Max.HP +73.00 A belt that goes around your waist. |
| In off hand | stormbringer's voratun dagger of projection (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +13 lightning +32 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +50% Res.pen +13% lightning +16% cold Sharp, short and deadly. |
| Cloak | spellcowled elven-silk cloak of mindcraft (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +9 Wil +4 Cun dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Spell.save +13 (+4 eff.) ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +19% acid +11% temporal +5% cold +8% fire +22% physical Res.pen +5% temporal +9% physical ----- def ----- Resists +14% acid +14% physical +14% fire +13% cold +13% all Anom.red +11 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 68; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 53; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 53 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 323; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 323 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 522%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 522% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 44%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 256 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (502.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 602.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 62; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 401; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 472; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 575; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 575 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 17; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 17 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Togakath the Scumhunt0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +10% nature Melee Ret 8 acid ----- def ----- Defense +10 (+2 eff.) Resists +12% acid +9% cold +20% light +30% darkness Blind- +49% Amulets make your neck look great! |
archmage's voratun amulet of mastery (0.40 Technique / Conditioning)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% acid +6% fire +6% cold +6% lightning ---------- misc Masteries +0.40 Technique/Conditioning Amulets make your neck look great! |
copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
gold amulet 'Hettudragas'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Wil +8 Con ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +9% cold Phys.save +10 (+3 eff.) Max.HP +43.00 HP.reg +1.00 Amulets make your neck look great! |
grounding stralite amulet of magic (+6)0.1 T4 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag ----- def ----- Resists +18% lightning Stun/Frz- +30% Amulets make your neck look great! |
mindweaver's stralite amulet of dexterity (+5)0.1 T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Dex +3 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) Confus- +14% Amulets make your neck look great! |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.16 Max.mana +25.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cloudserpent0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +3 Wil ----- def ----- Defense +8 (+2 eff.) Resists +15% lightning +6% fire ---------- misc Light +1 Infravis +3 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Neryrin0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Dmg.mod +14% mind Res.pen +25% acid Acc +15 (+2 eff.) Apr +3 ----- def ----- Armour +4 Resists +14% mind +9% acid Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Shiverreek0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% acid +15% cold ----- def ----- Resists +30% cold Max.HP +23.00 Disarm- +34% Pinning- +30% Knockbk- +33% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Draconic Will You have set the ring to grant you Draconic Will! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +7 Mag +8 Con dps ---------- Phys.pwr +11 (+3 eff.) Melee+ 32 light Ranged+ 27 light Dmg.mod +16% light Rings make your fingers look great! |
mule's stralite ring0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +28 Rings make your fingers look great! |
pixie's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Spell.pwr +12 (+5 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
rogue's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun +3 Mag dps ---------- Melee+ 17 light Ranged+ 21 light Dmg.mod +13% light ----- def ----- Defense +8 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) HP.reg +2.00 Stun/Frz- +25% Rings make your fingers look great! |
sneakthief's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+1 eff.) ----- def ----- Resists +14% acid +14% fire +10% lightning +17% cold Rings make your fingers look great! |
sneakthief's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +6 Dex dps ---------- Melee+ 21 physical Ranged+ 17 physical Acc +12 (+2 eff.) On Hit (Melee): * 14% chance to reduce all saves and defense by 27 On Hit (Ranged): * 14% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +17% acid +24% fire +18% lightning +12% cold Stun/Frz- +30% Rings make your fingers look great! |
treant's voratun ring of fire (+10%)0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Resists +10% blight +26% fire +11% nature Poison- +22% Disease- +30% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Adekira the Hellmalice (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +4 fire While equipped: Stats +7 Str +6 Dex +6 Mag +7 Wil +13 Cun +7 Con dps ---------- Crit.mult +15.00% ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of ruin (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +42 fire While equipped: dps ---------- Phys.crit +14.0% Crit.mult +26.00% All.spd +4% Res.pen +19% fire Apr +13 Massive two-handed battleaxes. |
elemental iron battleaxe of crippling (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego++] Arcane/Master Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 31 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +12% acid Res.pen +10% acid Massive two-handed battleaxes. |
stralite battleaxe 'Shockfoe' (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 lightning +20 temporal On Hit.r1 +20 blight On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str dps ---------- Phys.crit +19.0% Phys.pwr +13 (+3 eff.) Dmg.mod +15% lightning Melee Ret 4 lightning ----- def ----- Resists +15% temporal ---------- misc See.Invis +6 Massive two-handed battleaxes. |
warbringer's stralite battleaxe of evisceration (48-72 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Con dps ---------- Phys.crit +13.0% Phys.pwr +26 (+6 eff.) Res.pen +14% physical ----- def ----- Disarm- +31% Massive two-handed battleaxes. |
warbringer's voratun battleaxe of crippling (59-88 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 59.0 - 88.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +14.0% Phys.pwr +14 (+3 eff.) Res.pen +17% physical ----- def ----- Disarm- +45% Massive two-handed battleaxes. |
Aninarigrim (15-20 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 11% chance to slow global speed by 54% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +11 Con +7 Wil dps ---------- Mind.crit +6% Mind.pwr +15 (+4 eff.) ----- def ----- Mind.save +3 (+1 eff.) Max.HP +10.00 Sharp, short and deadly. |
Glintwasp (47-61 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 47.0 - 61.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light +30 nature On Crit.r2 +12 light On Hit: * 10% chance to slow global speed by 54% While equipped: dps ---------- Dmg.mod +9% nature Res.pen +20% light Sharp, short and deadly. |
Kinetic Spike (38-49 power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+1 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
acidic voratun dagger of evisceration (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +11 (+3 eff.) Sharp, short and deadly. |
chilling voratun dagger of amnesia (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +25 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
dwarven-steel dagger 'Freezegasher' (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 temporal While equipped: dps ---------- Dmg.mod +15% cold +3% fire Melee Ret 4 cold ----- def ----- Resists +12% cold +14% temporal Sharp, short and deadly. |
hateful stralite dagger of paradox (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Psionic Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness +13 temporal Against +12% Living While equipped: ----- def ----- Resists +13% temporal Sharp, short and deadly. |
hateful voratun dagger of vileness (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Psionic Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight +13 darkness Against +7% Living On Hit: * 11% chance to reduce strength, dexterity, and constitution by 13 Sharp, short and deadly. |
stralite dagger of enduring (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Con +5 Wil ----- def ----- Max.HP +57.00 Sharp, short and deadly. |
truestriking stralite dagger of enduring (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +8 Con +8 Wil dps ---------- Res.pen +8% physical Acc +12 (+2 eff.) Apr +9 ----- def ----- Max.HP +49.00 Sharp, short and deadly. |
Eletira the Willowfurnace (64-97 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 64.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 cold +16 darkness +20 nature While equipped: Stats +7 Dex dps ---------- Phys.crit +20.0% Crit.mult +38.00% Phys.spd +10% Res.pen +15% nature +15% darkness Acc +31 (+5 eff.) Apr +20 Massive two-handed mauls. |
Tirakai's Maul (56-73 power, 12 apr)5.0 T4 greatmaul 2H weapon [Unique] Arcane Power 56.0 - 72.8 Nature Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 100% On Crit.r2 +48 spydric poison While equipped: Stats +8 Dex +8 Mag +8 Cun dps ---------- Dmg.mod +16% nature Res.pen +10% all Acc +10 (+2 eff.) Turquoise: Nature Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
elemental voratun greatmaul of corruption (66-99 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane Power 66.0 - 99.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 On Hit: * Create an explosion dealing 31 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +26% cold Res.pen +40% cold Massive two-handed mauls. |
flaming voratun greatmaul of massacre (82-122 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Master Power 81.5 - 122.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +23 fire Massive two-handed mauls. |
quick voratun greatmaul (72-107 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 71.5 - 107.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +13 (+2 eff.) Massive two-handed mauls. |
stormbringer's stralite greatmaul of rage (54-82 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +26 lightning +21 cold While equipped: Stats +7 Str dps ---------- Mov.spd +43% Dmg.mod +13% physical Res.pen +21% lightning +19% cold Acc +19 (+3 eff.) Massive two-handed mauls. |
voratun greatmaul of ruin (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 67.5 - 101.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Crit.mult +26.00% Apr +7 Massive two-handed mauls. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 50% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Flameveil the voratun greatsword (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +24% arcane +12% temporal Res.pen +20% fire +25% temporal Acc +19 (+3 eff.) ----- def ----- Defense +17 (+4 eff.) Disarm- +70% ---------- misc Mana/s.crit +2.00 Massive two-handed swords. |
Gikira (38-62 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 38.5 - 61.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +11 Str ----- def ----- Defense +20 (+5 eff.) Resists +6% mind Die.at -40.00 life Disease- +20% Massive two-handed swords. |
Koridrarim (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +12 arcane While equipped: Stats +13 Str +20 Dex +13 Mag +14 Wil +14 Cun +14 Con dps ---------- Phys.crit +16.0% Crit.mult +45.00% Phys.spd +10% Acc +27 (+4 eff.) Apr +14 ---------- misc Equi/ret +0.12 Psi/ret +0.08 Max.hate +8.00 Max.psi +30.00 Massive two-handed swords. |
balanced stralite greatsword of vileness (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 13 While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +28% Massive two-handed swords. |
quick voratun greatsword of crippling (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +16.0% Phys.spd +10% Acc +16 (+2 eff.) Massive two-handed swords. |
truestriking stralite greatsword of rage (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +10% physical Res.pen +14% physical Acc +42 (+7 eff.) Apr +16 Massive two-handed swords. |
voratun greatsword of massacre (73-117 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 73.0 - 116.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
voratun greatsword of ruin (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.0 - 100.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +34.00% Apr +14 Massive two-handed swords. |
Surefire4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
keeper's dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +20% physical +24% temporal Res.pen +14% physical +11% temporal Acc +15 (+2 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
mage-hunter's dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Cun +3 Wil dps ---------- Phys.crit +14.0% Mind.pwr +15 (+4 eff.) Acc +15 (+2 eff.) On Hit (Ranged): * 26 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Acera (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid Res.pen +20% acid ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 21 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Anmalice (47-66 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 44 temporal damage and slows enemies in radius 6 of the target by 54% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +12.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Kindlemistress (35-49 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 mind +8 light On Hit: * 13% chance to reduce all saves and defense by 27 While equipped: Stats +4 Str +3 Wil +4 Cun +9 Con ----- def ----- Phys.save +6 (+2 eff.) Sharp, long, and deadly. |
Mayibrevea the Flashrot (18-24 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 light On Crit.r2 +4 lightning While equipped: ----- def ----- Max.HP +60.00 Disease- +20% Sharp, long, and deadly. |
arcing voratun longsword of corruption (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Sharp, long, and deadly. |
elemental dwarven-steel longsword of evisceration (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 31 lightning damage (1/turn) On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) Dmg.mod +8% lightning Res.pen +11% lightning Sharp, long, and deadly. |
flaming voratun longsword of amnesia (40-56 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Psionic Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +10 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
stralite longsword of crippling (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Sharp, long, and deadly. |
truestriking stralite longsword of ruin (31-43 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +16.00% Res.pen +9% physical Acc +12 (+2 eff.) Apr +25 Sharp, long, and deadly. |
voratun longsword 'Erylar' (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +18 fire On Crit.r2 +20 mind While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Dmg.mod +21% physical Res.pen +15% physical Apr +3 ----- def ----- Armour +4 Sharp, long, and deadly. |
stralite mace of corruption (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: 20% Curse of Death 4 Blunt and deadly. |
warbringer's voratun mace (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +11% physical ----- def ----- Disarm- +25% Blunt and deadly. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+5 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+6 eff.) Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +29 (+12 eff.) Dmg.mod +25% arcane Phasing +26% ----- def ----- Defense +10 (+2 eff.) Shield.pwr +14% ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of might (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +15 (+6 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff On Spell Hit: 10% Lightning 3 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of breaching (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +22 (+9 eff.) Melee+ 32 fire Dmg.mod +30% cold Res.pen +15% cold ---------- misc See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of greater warding (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +21 (+9 eff.) Melee+ 18 fire Dmg.mod +30% blight ----- def ----- Armour +9 Defense +9 (+2 eff.) ---------- misc See.Invis +14 Wards +3 blight Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+10 eff.) S.pwr/crit +5 Dmg.mod +25% blight ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Chargeveil' (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 cold On Hit.r1 +5 fire On Crit.r2 +4 lightning While equipped: dps ---------- Dmg.mod +6% lightning +3% cold One-handed war axes. |
manaburning voratun waraxe of amnesia (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 13 arcane resource burn * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
steel waraxe 'Swampterror' (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 light While equipped: Stats +4 Str +5 Dex +4 Mag +5 Wil +5 Cun +4 Con dps ---------- Dmg.mod +12% light +3% nature Res.pen +5% darkness ----- def ----- Resists +9% nature ---------- misc Light +1 One-handed war axes. |
stormbringer's voratun waraxe of erosion (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +30 lightning +35 cold While equipped: dps ---------- Mov.spd +23% Res.pen +16% lightning +16% cold One-handed war axes. |
Hydra's Bite (56-62 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 40% Dex, 90% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
grounding drakeskin leather belt of valiance1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Resists +12% lightning +11% temporal Mind.save +11 (+4 eff.) Max.HP +84.00 A belt that goes around your waist. |
hardened leather belt 'Manedudin'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Spell.pwr +25 (+10 eff.) Dmg.mod +12% blight Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
insulating rough leather belt of transcendence1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) ----- def ----- Resists +6% fire +5% cold Phys.save +6 (+2 eff.) A belt that goes around your waist. |
noble's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +5 Wil dps ---------- Against +34% Summoned ----- def ----- D.Red.from +35% Summoned Anom.red +16 Max.HP +74.00 ---------- misc Max.mana +37.00 Max.stam +38.00 Max.hate +17.00 Max.psi +25.00 Max.vim +28.00 Max.P.En +25.00 Max.N.En +24.00 A belt that goes around your waist. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
skylord's drakeskin leather belt of the mystic1.0 T5 belt armor [Ego+] Arcane/Nature While equipped: Stats +5 Str +4 Dex +3 Wil +5 Cun dps ---------- Spell.pwr +7 (+3 eff.) ----- def ----- Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +25 (+7 eff.) A belt that goes around your waist. |
Ravenstalker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +9% light +3% darkness Res.pen +10% darkness +15% light Acc +19 (+3 eff.) Melee Ret 4 acid ----- def ----- Defense +2 (+0 eff.) Fatigue -8% Max.HP +61.00 ---------- misc Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% acid +8% physical +8% fire +5% cold ----- def ----- Resists +12% acid +12% physical +10% darkness +13% cold +10% fire +10% mind +11% all Phys.save +10 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+7 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 101 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Res.pen +13% darkness +19% temporal ----- def ----- Armour +5 Resists +19% darkness +29% temporal Def/telep +18 Res/telep +11% Dur/telep +17% A pair of boots made of leather. |
pair of hardened leather boots 'Armeldil' (25 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Defense +25 (+6 eff.) Resists +18% acid Crit.chn- 15.00% Die.at -80.00 life HP.reg +4.00 Heal.mod +15% Confus- +20% A pair of boots made of leather. |
pair of rough leather boots 'Anilin' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +5 Lck +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +15 (+3 eff.) Res.pen +10% blight ----- def ----- Armour +1 Resists +4% physical Stealth +6 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Con ----- def ----- Armour +5 Phys.save +18 (+5 eff.) Mind.save +20 (+6 eff.) ---------- misc Stam/turn +1.00 Max.stam +40.00 A pair of boots made of leather. |
Betina the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +7 Str +9 Con dps ---------- Mind.crit +4% Phys.pwr +14 (+3 eff.) Res.pen +15% mind ----- def ----- Armour +3 Resists +5% arcane Phys.save +52 (+13 eff.) Spell.save +13 (+4 eff.) Mind.save +22 (+7 eff.) Disarm- +79% Unarmed combat: Power 33.5 - 36.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +40 physical On Hit: 20% Juggernaut 2 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dazzlesquall (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +5% nature +6% cold Melee Ret 6 light 2 fire ----- def ----- Armour +2 Fatigue +3% Resists +9% cold +9% fire +7% nature +6% light ---------- misc Light +1 Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +9 nature On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Gilyyanik the Frozennigh (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil +2 Mag dps ---------- Spell.pwr +25 (+10 eff.) Mind.pwr +9 (+2 eff.) Melee+ 30 mind 30 darkness Melee Ret 8 cold On Hit (Melee): * 16% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue +5% Mind.save -8 (-2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
alchemist's hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 3 acid 4 cold 3 fire 5 arcane 4 lightning Dmg.mod +6% arcane ----- def ----- Armour +2 Resists +5% arcane Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 ice +12 acid +7 fire +4 arcane +7 lightning On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Poryba' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +8 Dex +4 Cun dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +20 (+8 eff.) S.pwr/crit +2 Phasing +30% Acc +19 (+3 eff.) Melee Ret 2 arcane ----- def ----- Armour +2 Fatigue +3% Resists +10% blight Phys.save +10 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Cooldown Double Strike -1 Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +16 Apr +9 Crit +25.0% Atk.spd 83% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. It was hardened by the digestive sack. |
naturalist's voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +8% nature ----- def ----- Armour +3 Fatigue +5% Resists +7% nature HP.reg +3.90 ---------- misc Stam/turn +0.70 Psi/turn +0.23 Unarmed combat: Power 27.0 - 37.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 nature On Hit: 10% Venomous Breath 5 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of strength (+2) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) On Melee Ret: * 28 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +17 (+6 eff.) Unarmed combat: Power 35.5 - 49.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: * 19 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
steady drakeskin leather gloves of magic (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% arcane Acc +7 (+1 eff.) ----- def ----- Armour +3 Phys.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +27% Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +17 arcane On Crit.r2 +10 arcane On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of the iron hand (0 def, 16 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Wil +18 Con ----- def ----- Armour +16 Hardiness +11% Resists +7% physical Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloudquill (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- S.pwr/crit +10 Dmg.mod +19% light +18% lightning ----- def ----- Defense +3 (+1 eff.) Resists +28% light ---------- misc Vim/s.crit +2.00 Max.mana +100.00 A pointy cloth hat, very wizardly... |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Frozenlace the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +4 Dex +4 Cun dps ---------- Dmg.mod +12% nature Res.pen +15% nature +15% cold Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +21% cold Phys.save +17 (+5 eff.) Skullcr.mult +3 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 546.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Ivetira the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind +6% physical Res.pen +10% physical ----- def ----- Armour +3 Fatigue +3% Resists +8% nature Spell.save +6 (+2 eff.) Max.HP +76.00 Heal.mod +13% A cap made of leather. |
Singerage (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +13 Wil +14 Cun dps ---------- Spell.crit +5% Mind.crit +7% Spell.pwr +4 (+2 eff.) Mind.pwr +5 (+1 eff.) S.pwr/crit +4 Res.pen +20% arcane ----- def ----- Defense +3 (+1 eff.) Resists +9% fire Spell.save +3 (+1 eff.) Mind.save +22 (+7 eff.) ---------- misc Mana/turn +0.40 Hateful Whisper: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 146 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
grounding drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +12% temporal A cap made of leather. |
stabilizing voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +32 (+8 eff.) Mind.save +9 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +7 Dex +2 Wil ----- def ----- Armour +4 Fatigue +4% Resists +5% blight Mind.save +8 (+3 eff.) Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 546.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Blazeseam' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +6 Dex +7 Con dps ---------- Res.pen +15% light ----- def ----- Armour +5 Fatigue +5% Resists +9% light ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of precognition (7 def, 5 armour)2.0 T5 head armor [Ego++] Nature While equipped: Stats +6 Str +5 Wil +5 Cun dps ---------- Phys.pwr +8 (+2 eff.) Acc +9 (+1 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+2 eff.) Fatigue +5% Resists +10% physical Phys.save +10 (+3 eff.) A cap made of leather. |
fearforged voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +26% Resists +10% physical +11% fire +24% darkness -15% light Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +23% darkness ---------- misc Light +1 A suit of armour made of mail. |
stralite mail armour 'Dourwish' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Spell.pwr +20 (+8 eff.) S.pwr/crit +10 Dmg.mod +15% darkness Res.pen +25% acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +27% cold A suit of armour made of mail. |
stralite mail armour 'Hathygoyaneg' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +7.0% Apr +6 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +9% physical Phys.save +22 (+6 eff.) ---------- misc Stam/turn +3.00 A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +4% Phys.save +10 (+3 eff.) A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
duelist's reinforced leather armour of thunder (17 def, 13 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +6 Str +7 Dex +7 Mag +6 Wil +5 Cun dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +8% Phys.pwr +16 (+4 eff.) Spell.pwr +19 (+8 eff.) Mind.pwr +18 (+5 eff.) ----- def ----- Armour +13 Defense +17 (+4 eff.) Fatigue +8% Resists +14% lightning A suit of armour made of leather. |
radiant drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +25% blight +14% darkness ---------- misc Light +2 A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 18 armour)9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 8 fire ----- def ----- Armour +18 Defense +20 (+5 eff.) Fatigue +8% Resists +21% fire +21% physical A suit of armour made of leather. |
Cracklesteel (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +15 (+6 eff.) S.pwr/crit +10 ----- def ----- Armour +16 Fatigue +22% Resists +9% lightning +19% light +19% darkness ---------- misc Mana/turn +0.28 Max.vim +40.00 A suit of armour made of metal plates. |
hardened voratun plate armour of the dragon (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +17% acid +19% physical +20% cold +19% lightning +20% fire Disarm- +31% Stun/Frz- +20% Knockbk- +30% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
impenetrable voratun plate armour of lightning resistance (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +36 Fatigue +22% Resists +25% lightning A suit of armour made of metal plates. |
radiant stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +13 Fatigue +22% Resists +13% blight +26% darkness Max.HP +49.00 HP.reg +5.00 Heal.mod +18% ---------- misc Light +2 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +59.00 HP.reg +11.20 Heal.mod +12% ---------- misc Stam/turn +1.50 A suit of armour made of metal plates. |
Nimbusire (0 def, 10 armour, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +13 Str +11 Dex dps ---------- Res.pen +25% blight Acc +18 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +9% darkness Phys.save +18 (+5 eff.) Max.HP +100.00 Knockbk- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
crackling voratun shield of the stars (0 def, 10 armour, 195 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Dex +6 Cun +6 Mag dps ---------- Dmg.mod +13% light +15% darkness Melee Ret 17 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning +15% light +17% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 16 armour, 258 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +16 Fatigue +8% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of acid resistance (+22%) (0 def, 10 armour, 193 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 47 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +22% acid +10% fire +11% light ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of elven-wood arrows (22/22, 59-83 power, 14 apr)3.0 T4 arrow ammo [Ego+] Master Power 59.0 - 82.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 22 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of corruption (18/18, 52-72 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 51.5 - 72.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 18 Ranged+ +35 physical On Hit: 20% Curse of Defenselessness 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of paradox (20/20, 52-74 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane Power 52.5 - 73.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +20 temporal On Hit: * 15% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of crippling (21/21, 42-59 power, 14 apr)3.0 T4 arrow ammo [Ego+] Master Power 42.0 - 58.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
self-loading quiver of dragonbone arrows of accuracy (25/25, 54-76 power, 18 apr)3.0 T5 arrow ammo [Ego] Arcane/Master Power 54.0 - 75.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +32 Apr +18 Crit +3.0% Capacity 25 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
834 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cyrida1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +6.0% Mind.crit +2% Crit.mult +30.00% ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Psi/ret +0.28 Light +4 See.Stealth +13 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Offalshear1.0 T5 lite [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Spell.pwr +25 (+10 eff.) Res.pen +25% nature Melee Ret 29 fire ----- def ----- Resists +9% nature +10% fire Confus- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 66.57 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 66.57 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(141 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Elolle'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight Res.pen +25% mind +10% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 * 20% chance to reduce all saves and defense by 27 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +26% blight +6% temporal +7% darkness ---------- misc Light +4 Infravis +5 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 28 blight damage or heals 36 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Mayytha'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +1% physical Phys.save +6 (+2 eff.) Heal.mod +12% ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +8% light ----- def ----- Resists +8% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 74.57 light damage. At talent level 3 you gain 14% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 375.84 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 296.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots (17/17, 41-49 power, 5 apr)3.0 T4 shot ammo [Normal] Power 41.0 - 49.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 17 Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Chiledas the Brightimmortal [power 25] (26/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 2 light ----- def ----- Resists +9% darkness Spell.save +9 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Taintorder [power 270] (26/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +9 Str +3 Dex dps ---------- Crit.mult +10.00% Dmg.mod +12% nature Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 54% Blast the opponent's mind dealing 319 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By tamten the Ogre Marauder level 30
6th Haze 123rd year of Ascendancy at 05:28 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By tamten the Ogre Marauder level 28
6th Mirth 123rd year of Ascendancy at 20:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By tamten the Ogre Marauder level 29
34th Dusk 123rd year of Ascendancy at 03:54 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By tamten the Ogre Marauder level 34
47th Haze 123rd year of Ascendancy at 03:03 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By tamten the Ogre Marauder level 35
51st Haze 123rd year of Ascendancy at 04:32 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By tamten the Ogre Marauder level 41
61st Pyre 124th year of Ascendancy at 12:19 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By tamten the Ogre Marauder level 33
25th Haze 123rd year of Ascendancy at 06:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By tamten the Ogre Marauder level 14
56th Dusk 122nd year of Ascendancy at 22:37 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By tamten the Ogre Marauder level 32
22nd Haze 123rd year of Ascendancy at 07:17 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By tamten the Ogre Marauder level 31
21st Haze 123rd year of Ascendancy at 02:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By tamten the Ogre Marauder level 19
5th Decay 122nd year of Ascendancy at 23:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By tamten the Ogre Marauder level 27
2nd Mirth 123rd year of Ascendancy at 22:14 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By tamten the Ogre Marauder level 26
50th Pyre 123rd year of Ascendancy at 15:37 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By tamten the Ogre Marauder level 28
6th Mirth 123rd year of Ascendancy at 17:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By tamten the Ogre Marauder level 37
52nd Haze 123rd year of Ascendancy at 00:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By tamten the Ogre Marauder level 10
9th Dusk 122nd year of Ascendancy at 21:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By tamten the Ogre Marauder level 20
37th Regrowth 123rd year of Ascendancy at 16:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By tamten the Ogre Marauder level 30
50th Dusk 123rd year of Ascendancy at 18:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By tamten the Ogre Marauder level 40
54th Pyre 124th year of Ascendancy at 12:40 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By tamten the Ogre Marauder level 40
60th Pyre 124th year of Ascendancy at 19:27 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By tamten the Ogre Marauder level 19
3rd Regrowth 123rd year of Ascendancy at 08:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By tamten the Ogre Marauder level 27
52nd Pyre 123rd year of Ascendancy at 08:58 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By tamten the Ogre Marauder level 42
71st Dusk 124th year of Ascendancy at 00:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By tamten the Ogre Marauder level 26
51st Pyre 123rd year of Ascendancy at 11:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By tamten the Ogre Marauder level 33
22nd Haze 123rd year of Ascendancy at 11:07 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By tamten the Ogre Marauder level 28
6th Mirth 123rd year of Ascendancy at 20:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By tamten the Ogre Marauder level 39
47th Pyre 124th year of Ascendancy at 00:16 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By tamten the Ogre Marauder level 28
6th Mirth 123rd year of Ascendancy at 20:07 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By tamten the Ogre Marauder level 28
17th Dusk 123rd year of Ascendancy at 11:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By tamten the Ogre Marauder level 10
25th Dusk 122nd year of Ascendancy at 09:11 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By tamten the Ogre Marauder level 37
76th Haze 123rd year of Ascendancy at 20:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By tamten the Ogre Marauder level 27
75th Pyre 123rd year of Ascendancy at 10:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By tamten the Ogre Marauder level 20
38th Regrowth 123rd year of Ascendancy at 20:41 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By tamten the Ogre Marauder level 28
33rd Dusk 123rd year of Ascendancy at 22:00 see stats
Log
Tamten picks up ( .): voratun mail armour of implacability (5 def, 17 armour).
Tamten is no longer poisoned.
Orc necromancer's desolate waste area effect hits tamten for 14 cold damage.
Tamten deactivates True Grit.
You pickup 0.40 gold pieces.
Tamten picks up (0.): warbringer's voratun battleaxe of crippling (59-88 power, 4 apr).
Ran for 3 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits tamten for 15 cold damage.
Tamten slows down.
Ran for 3 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits tamten for 15 cold damage.
Tamten aims less carefully.
Tamten no longer feels strong.
Ran for 3 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits tamten for 15 cold damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Orc necromancer's desolate waste area effect hits tamten for 15 cold damage.
Tamten no longer revels in blood quite so much.
Talent Whirlwind is ready to use.
Tamten calms down.






















































































































































































































