













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 19 / 62% |
Size | medium |
Lifes / Deaths | Killed by Lisassra the snow giant at level 19 on the 28th Haze 122nd year of Ascendancy at 02:10 / 1 |
Primary Stats
Strength | 46 (base 47) |
Dexterity | 8 (base 10) |
Constitution | 8 (base 10) |
Magic | 12 (base 10) |
Willpower | 56.739269353324 (base 39) |
Cunning | 19.739269353324 (base 13) |
Resources
Life | -76/494 |
Hate | 57/100 |
Equilibrium | 68 |
Healing Factor | 0.74377943596669 |
Regeneration | 41.229704690647 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35.704605426678% |
Spell | 0% |
Global | +84.003301242278% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 62 |
Accuracy | 47 |
Crit Chance | 13% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 59 |
Accuracy | 47 |
Crit Chance | 9% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | -107% |
Lightning | -104% |
Nature | -96% |
Darkness | -98% |
Blight | -107% |
Physical | -110% |
Mind | -69% |
All | -110% |
Offense: Damage Penetration
Darkness | +5% |
Acid | +20% |
Lightning | +6% |
Mind | +20% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 10.922023626374 (72.903125182002%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 9 |
Physical Save | -1 |
Spell Save | -6 |
Mental Save | 13 |
Defense: Resistances
Lightning | + 24%( 70%) |
Acid | + 6%( 70%) |
Nature | + 15%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 9%( 70%) |
Physical | + 2%( 71%) |
Mind | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Confusion Resistance | 14% |
Fear Resistance | 18% |
Poison Resistance | 50% |
Disarm Resistance | 20% |
Teleport Resistance | 20% |
Stun Resistance | 18% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Surge |
talent | Psiblades |
talent | Savage Hunter |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +3% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey6% Received damage reduction against: - Minor |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.2)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 8% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 8 mind and 1 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 13 Mind damage, and deal 1 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
detrimental effect | The target is poisoned, taking 9.15 nature damage per turn. Poison |
detrimental effect | The target has been harassed by its stalker, reducing damage by 46%. Harassed |
beneficial effect | A flow of life spins around the target, regenerating 52.18 life per turn. Regeneration |
detrimental effect | The target is on fire, taking 4.74 fire damage per turn. Burning |
detrimental effect | The target has been beckoned by Arare's Inner Demon and is heeding the call. There is a 27% chance of moving towards the beckoner each turn. (spellpower: -9, mindpower: -9 Beckoned |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 7. Illness |
detrimental effect | The target is encased in thorny vines, dealing 11 nature damage each turn and reducing its speed by 19%. Thorn Grab |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 29. Exposed |
detrimental effect | The target is losing hope, all damage it does is reduced by 24%. Numbing Darkness |
beneficial effect | The target is surrounded by a psychic field, absorbing 50% of all damage (up to 15/171). Resonance Field |
detrimental effect | Huge cut that bleeds, doing 115.91 physical damage per turn. Bleeding |
detrimental effect | The target has been dominated. It is unable to move and has lost 14 armor and 20 defense. Attacks from Arare's Inner Demon gain 29% damage penetration. Dominated |
detrimental effect | The target has been splashed with acid, reducing armour by 17% (1). Armor Corroded |
detrimental effect | The target has been weakened, reducing all damage inflicted by 50%. Weakened |
detrimental effect | Fatigue from poor sleep, dealing 30.42 mind damage per turn. Restless Night |
detrimental effect | The gloom reduces damage the target inflicts by 14%. Gloom Weakness |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil +1 Cun +2 Con offense ------ Critical power +10.00% Mindpower +5 (+2 eff.) Damage +3% acid Ignore resists +15% mind defense ------ Armor +1 Physical save +10 (+10 eff.) Mind save +11 (+9 eff.) A pair of boots made of leather. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +3% lightning +3% darkness +6% mind Crit Resistance 10.00% Life +45.00 Teleport Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +3 (+1 eff.) Damage +3% blight +6% mind Ignore resists +5% mind When Hit 2 arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +3 Fatigue +5% Resistance +9% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 nature Damage +4% nature Ignore resists +5% darkness +5% acid On-Hit (Melee): * 20% chance to reduce armor by 8% defense ------ Armor +1 Fatigue +1% Resistance +6% acid +5% nature +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +9% mind +12% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 * 10% chance to reduce damage dealt by 23% defense ------ Resistance +6% darkness other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: offense ------ Damage +11% mind defense ------ Fatigue -5% Resistance +11% mind other ------- Encumbrance +23 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +3 Wil offense ------ Damage +3% mind Ignore resists +25% nature defense ------ Fatigue -4% Life Regen +3.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +28 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +7 (+3 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Curse of Madness Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing -14.02 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Con offense ------ Physical Crit +1.0% Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce armor by 8% defense ------ Resistance +6% lightning +6% temporal A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature Weapon Damage 5.0 - 5.5 Mind Uses 93% Wil, 56% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +34 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str +1 Dex +2 Mag +4 Wil +4 Cun +2 Con offense ------ Mind Crit +2% Mindpower +7 (+3 eff.) On-Hit 6 lightning Damage +6% lightning Ignore resists +6% lightning defense ------ Resistance +6% lightning other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Ignore resists +15% acid defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +3% lightning Crit Resistance 5.00% Mind save +5 (+5 eff.) Unlife -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +3.0% Physical Power +20 (+6 eff.) Damage +12% mind Accuracy +15 (+7 eff.) defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Life +32.00 A suit of armour made of mail. |
Inventory
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Critical power +10.00% Damage +9% physical Accuracy +10 (+5 eff.) defense ------ Crit Resistance 5.00% Physical save +12 (+12 eff.) Blind Resist +26% other ------- Infravision +4 Sight +2 See Invisibility +8 Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% temporal Pinning Resist +21% Knockbk Resist +21% Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% light +12% darkness Blind Resist +20% Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +3 Cun +1 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning +12% darkness other ------- Light +2 Infravision +1 Rings make your fingers look great! |
![]() 1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 55% Dex, 45% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +11 cold While equipped: Stats +3 Str offense ------ Physical Power +9 (+3 eff.) Damage +15% cold Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +2% Critical power +8.00% Mindpower +4 (+2 eff.) defense ------ Life +20.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Resistance +8% mind Mind save +2 (+2 eff.) other ------- Psi/turn +0.30 Max psi +12.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 4 mind 3 darkness Damage +3% mind +4% darkness defense ------ Life +19.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Resistance +4% blight Physical save +2 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Disease Resist +12% other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +3% nature defense ------ Resistance +2% blight Spell save +3 (+3 eff.) Disease Resist +11% other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+12 eff.) Damage +20% physical Accuracy +7 (+3 eff.) other ------- Masteries +0.20 Spell/Staff combat Curse of Madness Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Mag +3 Wil +1 Con defense ------ Resistance +14% fire +12% nature +14% cold A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +5 Str offense ------ Physical Power +5 (+1 eff.) Damage +6% darkness +18% physical Ignore resists +7% darkness +5% physical defense ------ Defense +1 (+0 eff.) Resistance +12% darkness Stealth +7 Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +5 Con offense ------ Physical Power +5 (+1 eff.) Spellpower +4 (+4 eff.) Damage +6% temporal +9% physical defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature While equipped: offense ------ Move Speed +25% defense ------ Armor +5 Fatigue +4% Resistance +14% lightning +16% temporal +6% darkness +6% acid Spell save +3 (+3 eff.) Teleport Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 55% * 20 arcane resource burn defense ------ Armor +3 Fatigue +5% Resistance +3% temporal +6% cold Physical save +12 (+12 eff.) Spell save +3 (+3 eff.) Healmod +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +7 Dex offense ------ Damage +9% blight +3% cold Ignore resists +10% cold Ignore Armor +6 On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +3 Fatigue +3% Resistance +6% blight +3% cold +15% darkness other ------- Stamina when Hit +1.50 EQ when Hit +1.10 Infravision +5 A cap made of leather. |
![]() 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% physical Ignore Armor +2 When Hit 6 physical defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% lightning other ------- Stamina/turn +2.00 A suit of armour made of mail. |
![]() 9.0 Encumbrance T1 light armor Reqs Str 10 [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ When Hit 6 darkness defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% Resistance +3% acid +3% cold +3% temporal Mind save +11 (+9 eff.) Unlife -20.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of leather. |
![]() 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Nature While equipped: defense ------ Armor +4 Defense +6 (+0 eff.) Fatigue +7% Life Regen +2.00 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
![]() 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun defense ------ Armor +12 Defense +7 (+0 eff.) Fatigue +22% Resistance +6% mind +17% fire Mind save +12 (+9 eff.) Life +24.00 Knockbk Resist +10% Teleport Resist +20% A suit of armour made of metal plates. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +15% lightning +5% cold defense ------ Resistance +5% arcane Crit Resistance 10.00% Life +45.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+0 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +1 Wil offense ------ Critical power +20.00% Mindpower +10 (+4 eff.) Damage +6% darkness +3% mind defense ------ Resistance +9% darkness Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 24 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Arare the Cornac Cursed level 15
72nd Dusk 122nd year of Ascendancy at 02:47 see stats
By Arare the Cornac Cursed level 19
27th Haze 122nd year of Ascendancy at 04:49 see stats
By Arare the Cornac Cursed level 19
27th Haze 122nd year of Ascendancy at 23:48 see stats
By Arare the Cornac Cursed level 10
30th Dusk 122nd year of Ascendancy at 10:42 see stats
By Arare the Cornac Cursed level 13
51st Dusk 122nd year of Ascendancy at 06:03 see stats
By Arare the Cornac Cursed level 17
15th Haze 122nd year of Ascendancy at 07:54 see stats
Log
Poison from Arare's Inner Demon hits Arare for (0 resonance), 0 nature (0 total damage).
Burning from Lisassra the snow giant hits Arare's Inner Demon for (0 resonance), (0 rampage shugs off), 0 fire (0 total damage).
Burning from Lisassra the snow giant hits Arare's Inner Demon for (1 resonance), (1 rampage shugs off), 0 fire (0 total damage).
Restless Night from Lisassra the snow giant hits Arare for (6 resonance), 6 mind (6 total damage).
Burning from Lisassra the snow giant hits Arare for (1 resonance), 1 fire (1 total damage).
Mindrot hits Arare's Inner Demon for 0 mind, (0 resonance), (0 rampage shugs off), 0 darkness (0 total damage).
Mindrot hits Arare's Inner Demon for (0 resonance), (0 rampage shugs off), 0 mind, (0 resonance), (0 rampage shugs off), 0 darkness (0 total damage).
Mindrot hits Arare's Inner Demon for (0 resonance), (0 rampage shugs off), 0 mind, 0 darkness (0 total damage).
Mindrot hits Lisassra the snow giant for 0 to psi, 1 mind, 0 to psi, 0 darkness (1 total damage).
Mindrot hits Thought-forged warrior for 1 mind, 0 darkness (1 total damage).
Poison from Arare hits Arare's Inner Demon for 0 nature damage.
Arare's Inner Demon uses Beckon.
Arare has been beckoned.
Arare hits Arare's Inner Demon for (0 resonance), (0 rampage shugs off), 0 darkness, 0 mind (0 total damage).
You are unable to move!
Arare uses Infusion: Regeneration.
Arare starts regenerating health quickly.
Arare hits Thought-forged warrior for 0 darkness, 1 mind (1 total damage).
Something performs a melee critical strike against Arare!
Something hits Arare for (1 resonance), 1 nature, (9 resonance), 9 nature, (0 resonance), 0 lightning, (0 resonance), 0 nature, (20 resonance), 20 mind, (0 resonance), 0 lightning, (0 resonance), 0 nature (30 total damage).
Restless Night from Lisassra the snow giant hits Animated steady ash longbow of fire (Madness) for 4 mind damage.
Thought-forged warrior is no longer weakened.
Thought-forged warrior overcomes the gloom
Arare's Inner Demon slows down.
Arare's Inner Demon performs a melee critical strike against Animated steady ash longbow of fire (Madness)!
Arare's Inner Demon hits Animated steady ash longbow of fire (Madness) for 0 nature, 1 nature, 0 lightning, 0 nature, 8 mind, 0 lightning, 0 nature (11 total damage).
Poison from Arare hits Thought-forged warrior for 0 nature damage.
Lisassra the snow giant uses Mind Sear.
Arare is no longer being stalked by Something.