Guivassao the level 6 Shalore Archmage by guivassao

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp6 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity16 (base 10)
Constitution13 (base 10)
Magic29 (base 27)
Willpower19 (base 16)
Cunning13 (base 11)

Resources

Life132/132
Mana180/180
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage10
Accuracy10
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save12
Spell Save16
Mental Save11

Defense: Resistances

Physical+ 16%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

Quests

active
done
failed

Equipment

Tool
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Guivassao picks up (q.): zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Talent Shielding is ready to use.

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.00 gold from the transmogrification of
elm totem of healing [power 110] (15 cooldown).
You gain 0.87 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 2.63 gold from the transmogrification of
iron mail armour of implacability (2 def, 8 armour).
You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 2.74 gold from the transmogrification of
iron greatsword of crippling (16-25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 3.23 gold from the transmogrification of
thought-forged iron greatmaul of erosion (19-28 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.