Laze the level 6 Cornac Alchemist by neckmancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic25 (base 25)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life176/176
Mana135/135
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+13%
Acid+15%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save14
Mental Save19

Defense: Resistances

Acid+ 18%( 70%)
Cold+ 18%( 70%)
Lightning+ 18%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.50
5/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
2/5
1/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Laze picks up (f.): earthen elm magestaff of might (10-12 power, 2 apr, fire element).
Laze picks up (p.):
cleansing elm wand of conjuration [power 100] (15 cooldown).
Laze picks up (m.):
Summertide Phial.
Lore found:
Summertide Phial
You can read all your collected lore in the game menu, by pressing Escape.

Talent Infusion: Wild is ready to use.

Talent Throw Bomb is ready to use.

Space around you starts to dissolve...

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Imbue Item is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
cleansing elm wand of conjuration [power 100] (15 cooldown).
You gain 2.67 gold from the transmogrification of
shimmering elm vilestaff of fate (10-12 power, 2 apr, fire element).
You gain 1.92 gold from the transmogrification of
earthen elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 2.00 gold from the transmogrification of
blink rune of the wizard (range 4; phase 13; cd 18).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.