











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 16 / 45% |
| Size | big |
| Lifes / Deaths | Killed by Glorowyn the mean looking elven guard at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:58 0 / 6Killed by elven tempest at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:32 Killed by Poruvea the green mold at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:07 Killed by Poruvea the green mold at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:54 Killed by Layerin the thief at level 15 on the 4th Dusk 122nd year of Ascendancy at 06:34 Killed by Gokira the sandworm at level 16 on the 12nd Dusk 122nd year of Ascendancy at 00:30 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 47 (base 32) |
| Constitution | 22 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 51 (base 43) |
Resources
| Life | -84/428 |
| Stamina | 168/178 |
| Healing Factor | 1.2124166372473 |
| Regeneration | 10.00243725729 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 56 |
| Crit Chance | 41% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 56 |
| Crit Chance | 41% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +16% |
| Physical | +12% |
| Fire | +5% |
| Nature | +23% |
Offense: Damage Penetration
| Blight | +10% |
| Lightning | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 6 (38.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 14 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 3%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Nerakira' (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +1 Defense +15 (+5 eff.) Phys.save +6 (+3 eff.) Stealth +6 Silence- +10% Confus- +20% Pinning- +10% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Abyssward'1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Con +5 Wil dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) Dmg.mod +10% mind ----- def ----- Defense +15 (+5 eff.) Resists +6% cold +18% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Badas (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +1 Wil +3 Cun dps ---------- Spell.pwr +15 (+8 eff.) Res.pen +10% blight Apr +5 Melee Ret 4 blight ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 39.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | mule's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -5% Resists +22% nature ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +42.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
| Around neck | Corpsespawner the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +12% nature ----- def ----- Crit.chn- 15.00% Phys.save +10 (+5 eff.) Max.HP +59.00 HP.reg +3.00 ---------- misc See.Invis +6 Amulets make your neck look great! |
| In main hand | arcing steel dagger of massacre (117% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 117% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage Sharp, short and deadly. |
| Around waist | Xaredhessra1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% physical ----- def ----- Defense +10 (+3 eff.) Phys.save +8 (+4 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 Size +1 A belt that goes around your waist. |
| In off hand | thought-forged steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Psionic Power 105% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 20 While equipped: Stats +1 Cun +1 Wil Sharp, short and deadly. |
| Cloak | Cuthizor the Nimbusoracle (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +6% mind Res.pen +5% lightning ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +3% fire +3% light +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour 'Arcsnake' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Res.pen +15% nature ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +3% lightning +6% physical Crit.chn- 15.00% Phys.save +11 (+6 eff.) ---------- misc Light +1 A suit of armour made of leather. |
Inventory
blink rune of the titan (range 4; phase 13; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel greatmaul (131% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Normal] Power 131% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
balanced steel greatsword of projection (128% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master/Psionic Power 128% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +28% Massive two-handed swords. |
surging ash magestaff of might (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) S.pwr/crit +4 Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of crippling (108% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% One-handed war axes. |
steel waraxe of paradox (110% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +6% temporal One-handed war axes. |
Radhalen the Glintkarma (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% light Res.pen +5% mind On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Armour +3 Resists +15% mind Phys.save +5 (+3 eff.) Spell.save +8 (+7 eff.) Mind.save +7 (+4 eff.) A pair of boots made of leather. |
cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +28.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
80 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
yew totem of summon tentacle [power 235] (25 cooldown)2.0 T3 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 541 Base Damage: 235 Armor: 14 All Resist: 6 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Elf from the movie Elf the Shalore Rogue level 10
7th Mirth 122nd year of Ascendancy at 07:47 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Elf from the movie Elf the Shalore Rogue level 16
12nd Dusk 122nd year of Ascendancy at 00:25 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Elf from the movie Elf the Shalore Rogue level 11
9th Mirth 122nd year of Ascendancy at 20:56 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Elf from the movie Elf the Shalore Rogue level 16
7th Dusk 122nd year of Ascendancy at 05:40 see stats
Log
Gokira the sandworm hits Black jelly for 10 physical damage.
Gokira the sandworm hits Elf from the movie Elf for (58 absorbed), 0 physical, (10 absorbed), 0 physical (0 total damage).
Black ooze is poisoned!
Elf from the movie Elf performs a melee critical strike against Black ooze!
Poison bursts out of Black ooze's corpse!
Elf from the movie Elf hits Black ooze for 65 physical, 79 physical, 7 mind (151 total damage).
Elf from the movie Elf killed Black ooze!
Shadow casts Blindside.
Shadow misses Elf from the movie Elf.
Black jelly misses Elf from the movie Elf.
Elf from the movie Elf was blasted into Shadow!
Shadow was smashed back 1 spaces!
Gokira the sandworm hits Shadow for 2 physical, 0 physical (2 total damage).
Gokira the sandworm hits Elf from the movie Elf for (38 absorbed), 0 physical, (5 absorbed), 0 physical (0 total damage).
Gokira the sandworm's mind surges with critical power!
Your shield crumbles under the damage!
The shield around Elf from the movie Elf crumbles.
Elf from the movie Elf has been maligned!
Gokira the sandworm hits Elf from the movie Elf for (24 absorbed), 56 mind (56 total damage).
Melee retaliation hits Gokira the sandworm for (1 deflected), 2 blight, (1 deflected), 2 blight (5 total damage).
Elf from the movie Elf's spell attains critical power!
Elf from the movie Elf hits Gokira the sandworm for (5 gestured), (31 deflected), 31 physical, (17 deflected), 38 lightning, (1 gestured), 30 physical, 3 mind (102 total damage).
Elf from the movie Elf hits Shadow for 73 lightning damage.
Shadow casts Blindside.
Shadow misses Elf from the movie Elf.
Black jelly misses Elf from the movie Elf.
Gokira the sandworm hits Elf from the movie Elf for 43 physical damage.
Elf from the movie Elf the level 16 shalore rogue was cleaved to death by Gokira the sandworm on level 1 of Sandworm lair.
















































































