













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 16 / 41% |
Size | big |
Lifes / Deaths | Killed by Silirin the large white snake at level 5 on the 7th Mirth 122nd year of Ascendancy at 13:16 / 70Killed by Gloridhelevea the bandit at level 5 on the 7th Mirth 122nd year of Ascendancy at 13:25 Killed by bandit at level 5 on the 7th Mirth 122nd year of Ascendancy at 13:34 Killed by skeleton mage at level 6 on the 7th Mirth 122nd year of Ascendancy at 19:23 Killed by rogue at level 6 on the 8th Mirth 122nd year of Ascendancy at 01:51 Killed by rogue at level 10 on the 1st Flare 122nd year of Ascendancy at 04:20 Killed by Poressra the green ooze at level 10 on the 1st Flare 122nd year of Ascendancy at 07:05 Killed by Belurenne the yellow jelly at level 10 on the 3rd Flare 122nd year of Ascendancy at 14:39 Killed by Betyrabeth the rattlesnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 17:42 Killed by Minotaur of the Labyrinth at level 11 on the 3rd Flare 122nd year of Ascendancy at 17:50 Killed by Velireriwyn the rattlesnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 19:03 Killed by minotaur at level 11 on the 3rd Flare 122nd year of Ascendancy at 20:30 Killed by Yvussra the red crystal at level 12 on the 7th Flare 122nd year of Ascendancy at 01:51 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 06:17 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 06:30 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 06:42 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 08:34 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 14:11 Killed by Emewyn the storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 14:26 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 15:20 Killed by Emewyn the storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 15:30 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 15:40 Killed by storm drake hatchling at level 12 on the 7th Flare 122nd year of Ascendancy at 17:42 Killed by storm drake hatchling at level 13 on the 7th Flare 122nd year of Ascendancy at 21:42 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 00:25 Killed by Ce'Nebeth the storm drake at level 13 on the 8th Flare 122nd year of Ascendancy at 07:51 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 08:31 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 08:43 Killed by storm drake at level 13 on the 8th Flare 122nd year of Ascendancy at 09:30 Killed by storm drake at level 13 on the 8th Flare 122nd year of Ascendancy at 09:37 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 11:20 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 11:57 Killed by Lisolrakira the storm drake at level 13 on the 8th Flare 122nd year of Ascendancy at 13:23 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 13:44 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 13:52 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 14:34 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 22:44 Killed by storm drake hatchling at level 13 on the 8th Flare 122nd year of Ascendancy at 23:39 Killed by Islassra the storm drake at level 13 on the 9th Flare 122nd year of Ascendancy at 00:43 Killed by Orra the human at level 13 on the 11st Dusk 122nd year of Ascendancy at 17:47 Killed by Dobarc the halfling at level 13 on the 11st Dusk 122nd year of Ascendancy at 18:20 Killed by Polemina the fire drake at level 13 on the 27th Dusk 122nd year of Ascendancy at 02:31 Killed by storm drake hatchling at level 13 on the 27th Dusk 122nd year of Ascendancy at 03:18 Killed by Betitha the xaren at level 14 on the 27th Dusk 122nd year of Ascendancy at 14:46 Killed by Betitha the xaren at level 14 on the 27th Dusk 122nd year of Ascendancy at 14:54 Killed by Betitha the xaren at level 14 on the 27th Dusk 122nd year of Ascendancy at 15:03 Killed by Betitha the xaren at level 14 on the 27th Dusk 122nd year of Ascendancy at 15:13 Killed by stone golem at level 14 on the 27th Dusk 122nd year of Ascendancy at 19:48 Killed by ritch flamespitter at level 14 on the 27th Dusk 122nd year of Ascendancy at 20:01 Killed by fire drake hatchling at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:30 Killed by fire drake hatchling at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:38 Killed by Varsha the Writhing at level 14 on the 28th Dusk 122nd year of Ascendancy at 06:14 Killed by The Fragmented Essence of Harkor'Zun at level 14 on the 28th Dusk 122nd year of Ascendancy at 06:25 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 28th Dusk 122nd year of Ascendancy at 07:17 Killed by fire drake hatchling at level 15 on the 28th Dusk 122nd year of Ascendancy at 09:59 Killed by Bethadavena the fire drake at level 15 on the 28th Dusk 122nd year of Ascendancy at 12:11 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 28th Dusk 122nd year of Ascendancy at 16:24 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 28th Dusk 122nd year of Ascendancy at 17:21 Killed by Harkor'Zun at level 15 on the 28th Dusk 122nd year of Ascendancy at 17:58 Killed by Paspele the halfling at level 15 on the 45th Dusk 122nd year of Ascendancy at 01:55 Killed by Paspele the halfling at level 15 on the 45th Dusk 122nd year of Ascendancy at 02:44 Killed by war hound at level 15 on the 45th Dusk 122nd year of Ascendancy at 03:19 Killed by Aturanla the krog at level 16 on the 75th Dusk 122nd year of Ascendancy at 23:35 Killed by Andlai the human at level 16 on the 76th Dusk 122nd year of Ascendancy at 07:55 Killed by Belarema the snow giant thunderer at level 16 on the 37th Haze 122nd year of Ascendancy at 06:20 Killed by Isyra the blade horror at level 16 on the 37th Haze 122nd year of Ascendancy at 07:08 Killed by temporal hound at level 16 on the 37th Haze 122nd year of Ascendancy at 07:36 Killed by Belarema the snow giant thunderer at level 16 on the 37th Haze 122nd year of Ascendancy at 07:52 Killed by Betibeth the storm drake hatchling at level 16 on the 37th Haze 122nd year of Ascendancy at 10:31 Killed by orc archer at level 16 on the 37th Haze 122nd year of Ascendancy at 10:41 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 24 (base 20) |
Magic | 54 (base 42) |
Willpower | 31 (base 23) |
Cunning | 20 (base 12) |
Resources
Life | 305/305 |
Mana | 310/310 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148415 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Stealth | 7 |
See Invisible | 18 |
Offense: Mainhand
Damage | 27 |
Accuracy | 14 |
Crit Chance | 4% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +33% |
Cold | +9% |
All | 0% |
Darkness | +10% |
Temporal | +15% |
Mind | +6% |
Fire | +15% |
Lightning | +44% |
Offense: Damage Penetration
Temporal | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 1 |
Physical Save | 15 |
Spell Save | 27 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 50%( 70%) |
Cold | + 14%( 70%) |
Temporal | + 14%( 70%) |
Blight | + 19%( 70%) |
Acid | + 28%( 70%) |
Fire | + 18%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 43.34 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances penetration: +10% lightning Changes damage: +12% lightning Mental crit. chance: +7% Infravision radius: +2 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Changes resistances: +21% acid Changes damage: +6% acid / +6% blight It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Mag / +1 Wil Changes resistances: +22% lightning Changes damage: +11% lightning / +6% mind See invisible: +9 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +11% blight Changes resistances penetration: +5% temporal Changes damage: +17% blight / +15% temporal / +9% lightning Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Damage when hit (Melee): 4 cold Changes resistances: +6% cold Changes damage: +9% acid / +9% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
Main armor | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% lightning / +9% all Changes damage: +12% lightning Mental save: +15 (+7 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 129.46 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (259). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+3 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +1 Mag / +4 Wil / +1 Cun / +4 Con Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 149 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 924% for 10 turns (46 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Duathelstake Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +4 Fatigue: -6% Damage when hit (Melee): 2 light Changes resistances: +6% darkness / +2% physical Changes damage: +9% darkness Life regen: +2.00 Stamina each turn: +3.00 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+12 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 22 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+3 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 lightning Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +1 Cun / +3 Con Changes resistances: +5% lightning / +4% all Changes resistances penetration: +10% lightning Changes damage: +7% lightning Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances penetration: +5% fire Changes damage: +10% lightning / +9% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Spell save: +9 (+5 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +10% mind Changes damage: +10% blight / +12% mind Talent granted: +1 Command Staff Critical mult.: +12.00% Equilibrium when hit: +0.08 Maximum hate: +2.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+6 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 25.76 to 77.28 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness / +7% all Changes damage: +10% darkness Spell save: +15 (+8 eff.) Spellpower: +2 (+0 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Str / +4 Mag / +5 Wil Changes resistances: +6% lightning / +8% cold / +8% blight / +11% all Changes damage: +10% lightning / +7% physical / +9% cold Life regen: +2.40 Maximum life: +40.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 10 temporal Damage (Ranged): 5 temporal Damage when hit (Melee): 2 acid / 10 mind Changes resistances: +6% acid / +8% temporal Changes resistances penetration: +15% mind Changes damage: +3% cold / +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +21% lightning / +9% darkness Changes damage: +12% lightning Physical save: +9 (+7 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid Changes damage: +10% acid A pointy cloth hat, very wizardly... |
![]() Giruisus (2 def, 8 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +8 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 arcane / 8 blight Changes stats: +2 Dex / +5 Con Changes resistances: +6% arcane Spell save: +14 (+7 eff.) Only die when reaching: -20.00 life A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Drechik the Skeleton Archmage level 16
46th Dusk 122nd year of Ascendancy at 23:16 see stats
By Drechik the Skeleton Archmage level 15
28th Dusk 122nd year of Ascendancy at 18:50 see stats
By Drechik the Skeleton Archmage level 10
10th Mirth 122nd year of Ascendancy at 11:11 see stats
By Drechik the Skeleton Archmage level 10
2nd Summertide 122nd year of Ascendancy at 10:56 see stats
By Drechik the Skeleton Archmage level 13
9th Flare 122nd year of Ascendancy at 09:33 see stats
Log
Melee retaliation hits Storm drake hatchling for 4 cold, 0 lightning (4 total damage).
Melee retaliation hits Betibeth the storm drake hatchling for 4 cold, 1 lightning (5 total damage).
Betibeth the storm drake hatchling's Beyond the Flesh hits Drechik for 84 physical, 20 lightning (104 total damage).
Drechik casts Teleport.
Talent Chain Lightning is ready to use.
Arcane Vortex from Drechik hits Storm drake hatchling for 20 arcane damage.
Arcane Vortex from Drechik hits Betibeth the storm drake hatchling for 18 arcane damage.
Orc archer shoots!
Drechik casts Chain Lightning.
Talent Lightning is ready to use.
Drechik hits Something for 225 lightning damage.
Drechik hits Something for 268 lightning damage.
Drechik hits Something for 316 lightning damage.
Drechik hits Orc archer for 324 lightning damage.
Orc archer's Shoot hits Drechik for 60 physical, 8 cold (68 total damage).
Orc archer shoots!
Drechik casts Lightning.
Drechik hits Orc archer for 245 lightning damage.
Orc archer's Shoot performs a ranged critical strike against Drechik!
Orc archer roars triumphantly.
Orc archer's Shoot hits Drechik for 89 physical damage.
Drechik the level 16 skeleton archmage was battered to death by an orc archer on level 1 of Elenigorn.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc archer's Shoot killed Drechik!
Saving game...
Saving done.