Galrar the level 10 Dwarf Archmage by greenimp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp10 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity10 (base 10)
Constitution18 (base 10)
Magic37 (base 34)
Willpower35 (base 24)
Cunning13 (base 11)

Resources

Life276/276
Mana278/288
Healing Factor1.1811363549267
Regeneration1.4764204436584

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth6
See Invisible7

Offense: Mainhand

Damage19
Accuracy8
Crit Chance3%
APR15
Speed1.00

Offense: Spell

Spellpower33
Crit Chance12%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+15%
Darkness+26%
Fire+15%
Mind+10%

Offense: Damage Penetration

Nature+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save28
Spell Save30
Mental Save20

Defense: Resistances

Darkness+ 25%( 70%)
Fire+ 16%( 70%)
Nature+ 10%( 70%)
Physical+ 13%( 70%)
Mind+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance10%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5
Spell / Stone1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

active
done
done
done
active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Galrar the Dwarf Archmage level 10
11st Profit 122nd year of Ascendancy at 03:47
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Galrar the Dwarf Archmage level 5
17th Voratun 122nd year of Ascendancy at 20:30
see stats

Log


Galrar wears:
Flamewrought (0 def, 2 armour).

Galrar wears (replacing
shimmering linen robe of the mind (+10%) (0 def, 0 armour)): spellwoven linen robe of darkness (+19%) (0 def, 0 armour).

Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 22 block).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.38 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 2.74 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, fire element).
You gain 2.70 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, cold element).
You gain 1.80 gold from the transmogrification of
potent elm magestaff of might (13-16 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.50 gold from the transmogrification of
acidic iron mace of paradox (12-18 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (11-15 power, 2 apr).
You gain 4.55 gold from the transmogrification of
plaguebringer's iron greatsword (16-26 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (25-40 power, 1 apr).
You gain 1.94 gold from the transmogrification of
shielding rune of the titan (absorb 201; dur 4; cd 15).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 14).
You gain 1.17 gold from the transmogrification of
healing infusion of the psychic (heal 125; cd 14).
You gain 25.00 gold from the transmogrification of
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.