








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 11 / 55% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:48 / 1 |
Primary Stats
Strength | 24 (base 18) |
Dexterity | 15 (base 10) |
Constitution | 21 (base 11) |
Magic | 16 (base 10) |
Willpower | 49 (base 34) |
Cunning | 23 (base 19) |
Resources
Life | -214/444 |
Equilibrium | 36 |
Healing Factor | 1.1948044672221 |
Regeneration | 9.0881078687721 |
Speed
Mental | +5.9638696952478% |
Attack | +5.9638696952478% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
See Stealth | 8 |
See Invisible | 9 |
Offense: Mainhand
Damage | 29 |
Accuracy | 31 |
Crit Chance | 19% |
APR | 2 |
Speed | 0.94 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 18% |
Speed | 0.94371789448234 |
Offense: Damage Bonus
Lightning | +3% |
Cold | +3% |
Nature | +14% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 13.522593642275 (62.32946707186%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 9 |
Physical Save | 28 |
Spell Save | 23 |
Mental Save | 27 |
Defense: Resistances
Acid | + 9%( 70%) |
Physical | + 3%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Darkness | + 12%( 70%) |
Light | + 6%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 6%( 70%) |
Lightning | + 27%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 40% |
Blind Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -4% Changes stats: +1 Dex / +2 Mag Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Equilibrium when hit: +0.24 Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Dex / +3 Con Changes damage: +3% lightning / +9% nature Reduces incoming crit damage: 5.00% Light radius: +2 A cap made of leather. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Changes resistances: +9% lightning Changes resistances penetration: +10% fire Physical save: +3 (+1 eff.) Poison immunity: +20% Stun/Freeze immunity: +10% Maximum mana: +20.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +21% Infravision radius: +3 See stealth: +8 See invisible: +9 Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +16% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 2) on crit: +4 cold When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +3% cold Maximum mana: +60.00 Damage Shield penetration: +10% One-handed war axes. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% mind / +3% acid Reduces incoming crit damage: 5.00% Mental save: +10 (+5 eff.) Knockback immunity: +20% A suit of armour made of mail. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +6% darkness Changes resistances penetration: +5% fire Physical save: +5 (+2 eff.) Mental crit. chance: +1% Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% acid / +12% cold / +6% light / +6% darkness Cut immunity: +20% Only die when reaching: -60.00 life A belt that goes around your waist. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Changes damage: +3% blight Maximum encumbrance: +23 Maximum mana: +20.00 Spellpower: +5 (+4 eff.) A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Disease immunity: +10% Life regen: +4.00 Only die when reaching: -20.00 life Infravision radius: +1 A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes resistances: +3% blight / +5% cold Allows you to breathe in: water Disease immunity: +20% Cut immunity: +10% Life regen: +4.00 A cap made of leather. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lazorical the Thalore Wyrmic level 10
10th Mirth 122nd year of Ascendancy at 19:37 see stats
By Lazorical the Thalore Wyrmic level 9
5th Mirth 122nd year of Ascendancy at 02:19 see stats
Log
Lazorical resists!
Lazorical HEALS from nature damage!
Gunsnake's Double Shots hits Lazorical for 35 physical damage.
Gunsnake's Double Shots hits Lazorical for 33 physical, 6 nature, 2 healing (39 total damage) [2 healing].
Gunsnake's Double Shots hits Lazorical for 35 physical damage.
Gunsnake's Double Shots hits Lazorical for 33 physical, 6 nature, 2 healing (39 total damage) [2 healing].
Lazorical gains 0% of a turn from Ancestral Life.
Lazorical uses Dissolve.
Lazorical misses Gunsnake.
Evasive Shots fires a retaliatory shot at Lazorical!
Lazorical performs a melee critical strike against Gunsnake!
Lazorical misses Gunsnake.
Lazorical misses Gunsnake.
Gunsnake shoots!
Lazorical HEALS from nature damage!
Lazorical hits Gunsnake for (8 flat reduction), 0 acid, (4 flat reduction), 0 temporal, (2 flat reduction), 0 cold (0 total damage).
Gunsnake's Evasive Shots hits Lazorical for 80 physical damage.
Gunsnake's Evasive Shots hits Lazorical for 80 physical, 6 nature, 2 healing (87 total damage) [2 healing].
Lazorical gains 0% of a turn from Ancestral Life.
Lazorical is knocked back!
Lazorical HEALS from nature damage!
Gunsnake's Shoot hits Lazorical for 45 physical damage.
Gunsnake's Shoot hits Lazorical for 47 physical, 6 nature, 2 healing (54 total damage) [2 healing].
Lazorical gains 0% of a turn from Ancestral Life.
Gunsnake shoots!
Lazorical is knocked back!
Gunsnake's Shoot hits Lazorical for 46 physical damage.
Gunsnake's Shoot hits Lazorical for 54 physical damage.
Lazorical the level 11 thalore wyrmic was eviscerated to death by Gunsnake on level 3 of Scintillating Caves.