











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 26 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by Mitca the human at level 9 on the 1st Summertide 122nd year of Ascendancy at 00:22 0 / 7Killed by Porythra the fire drake hatchling at level 19 on the 39th Dusk 122nd year of Ascendancy at 01:40 Killed by Porythra the fire drake hatchling at level 19 on the 39th Dusk 122nd year of Ascendancy at 06:11 Killed by aether beam at level 24 on the 53rd Haze 122nd year of Ascendancy at 23:03 Killed by elven cultist at level 25 on the 59th Haze 122nd year of Ascendancy at 23:53 Killed by Emyrithra the mean looking elven guard at level 26 on the 60th Haze 122nd year of Ascendancy at 03:25 Killed by Ithyashmi at level 26 on the 60th Haze 122nd year of Ascendancy at 03:31 |
Primary Stats
| Strength | 57 (base 55) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 79 (base 52) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 586/586 |
| Positive | 125/125 |
| Stamina | 225/225 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 8.3301587125731 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 33 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 42 |
| Crit Chance | 27% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +14% |
| Fire | +10% |
| Physical | +17% |
| Mind | +14% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +32% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (88.568973732692%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 27 |
| Physical Save | 35 |
| Spell Save | 41 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Light | + 20%( 70%) |
| Lightning | + 9%( 70%) |
| Cold | + 17%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 20% |
| Blind Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Crusader | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by deformed warg. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blastreaper the pair of rough leather boots (10 def, 5 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +3 Cun dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Defense +10 (+5 eff.) Resists +3% lightning Phys.save +5 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A pair of boots made of leather. |
| Light source | dwarven lantern 'Delylin'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Mind.crit +7% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Mind.pwr +9 (+5 eff.) Dmg.mod +9% mind Melee Ret 4 mind ----- def ----- Defense +13 (+6 eff.) Phys.save +18 (+8 eff.) Spell.save +16 (+5 eff.) Mind.save +20 (+9 eff.) Confus- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | miner's dwarven-steel helm of fortune (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +3% ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Korosus the dwarven-steel gauntlets (10 def, 14 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 10 fire Dmg.mod +5% fire ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +3% Resists +3% acid +7% fire +1% physical HP.reg +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psionic shield [power 49] (15/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Daimozilazilayon0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +12% physical +5% all ---------- misc Max.stam +20.00 See.Invis +18 Rings make your fingers look great! |
| On fingers | wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around neck | copper amulet of the eclipse0.1 T1 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 16% * 6% chance to blind Amulets make your neck look great! |
| In main hand | dwarven-steel greatsword 'Giladekan' (50-81 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Resists +6% lightning +3% light Mind.save +9 (+5 eff.) ---------- misc Hate/m.crit +2.00 See.Invis +15 Massive two-handed swords. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Duathelzeal the steel shield (0 def, 4 armour, 16-19 power, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 While equipped: Stats +3 Wil +7 Mag dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +4 Fatigue +8% Resists +17% cold ---------- misc Vim/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thundervein (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +15% light Acc +20 (+7 eff.) ----- def ----- Armour +7 Fatigue +22% Phys.save +3 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 177; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 176.82 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 97; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 324; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 324 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Neryrewyn the steel greatmaul (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 mind On Hit: * 16% chance to reduce all saves and defense by 19 On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: Stats +2 Str +3 Wil +3 Cun dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Crit.chn- 15.00% Disarm- +28% ---------- misc Infravis +3 Massive two-handed mauls. |
acidic steel greatsword of massacre (30-47 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 29.5 - 47.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 Massive two-handed swords. |
Cyrelravena the pulsing mindstar (16-17 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +8 physical On Hit: * 20% chance to reduce armor by 34% While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +8 (+4 eff.) Melee Ret 6 acid ----- def ----- Armour +6 Resists +6% acid Heal.mod +23% Heal/summ +43 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Tureleremnir the Duathelwar (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire On Hit (Melee): * 20% chance to reduce damage dealt by 16% * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind +22% fire A pointy cloth hat, very wizardly... |
searing reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 17 acid 12 fire Melee Ret 11 acid 9 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +14% acid +35% fire A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Ithyashmi the Shalore Sun Paladin level 21
48th Dusk 122nd year of Ascendancy at 07:09 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ithyashmi the Shalore Sun Paladin level 19
38th Dusk 122nd year of Ascendancy at 00:49 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ithyashmi the Shalore Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 02:35 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ithyashmi the Shalore Sun Paladin level 20
45th Dusk 122nd year of Ascendancy at 19:03 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ithyashmi the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 07:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ithyashmi the Shalore Sun Paladin level 22
30th Haze 122nd year of Ascendancy at 01:21 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ithyashmi the Shalore Sun Paladin level 18
28th Dusk 122nd year of Ascendancy at 03:21 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ithyashmi the Shalore Sun Paladin level 22
36th Haze 122nd year of Ascendancy at 19:40 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ithyashmi the Shalore Sun Paladin level 9
9th Mirth 122nd year of Ascendancy at 11:45 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ithyashmi the Shalore Sun Paladin level 22
36th Haze 122nd year of Ascendancy at 02:01 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ithyashmi the Shalore Sun Paladin level 23
48th Haze 122nd year of Ascendancy at 09:33 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ithyashmi the Shalore Sun Paladin level 16
15th Dusk 122nd year of Ascendancy at 18:54 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By Ithyashmi the Shalore Sun Paladin level 26
60th Haze 122nd year of Ascendancy at 03:31 see stats
Log
Melee retaliation hits Emyrithra the mean looking elven guard for 26 light, 3 light, 2 mind (32 total damage).
Elven cultist hits Ithyashmi for 132 blight damage.
Emyrithra the mean looking elven guard reloads.
Elven cultist damages himself through Martyrdom!
Emyrithra the mean looking elven guard hits Elven cultist for (3 flat reduction), 0 blight (0 total damage).
Rotting Disease from Elven cultist hits Emyrithra the mean looking elven guard for 47 blight damage.
Talent Infusion: Regeneration is ready to use.
Talent Path of the Sun is ready to use.
Elven cultist damages himself through Martyrdom!
Decrepitude Disease from Elven cultist hits Ithyashmi for 39 blight damage.
Weakness Disease from Elven cultist hits Ithyashmi for 47 blight damage.
Ithyashmi hits Elven cultist for (2 flat reduction), 0 light, (2 flat reduction), 0 blight, (3 flat reduction), 0 light, (2 flat reduction), 0 blight (0 total damage).
Searing Sight hits Elven cultist for (26 flat reduction), 0 light (0 total damage).
Searing Sight hits Emyrithra the mean looking elven guard for 30 light damage.
Deep Wound from Emyrithra the mean looking elven guard hits Ithyashmi for 11 physical damage.
Ithyashmi uses Infusion: Regeneration.
Ithyashmi starts regenerating health quickly.
Emyrithra the mean looking elven guard shoots!
Emyrithra the mean looking elven guard's Shoot hits Ithyashmi for 62 physical damage.
Ithyashmi the level 26 shalore sun paladin was battered to death by Emyrithra the mean looking elven guard on level 1 of Dark crypt.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emyrithra the mean looking elven guard's Shoot killed Ithyashmi!
Saving game...
Saving done.
Talent Flash of the Blade is ready to use.
New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!




















































































