
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 32 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Ivoressra the ritch hunter at level 23 on the 22nd Revenge 124th year of Ascendancy at 16:17 0 / 7Killed by Grgglck's Tentacle at level 28 on the 35th Revenge 124th year of Ascendancy at 13:21 Killed by Jash the shalore at level 32 on the 51st Pain 124th year of Ascendancy at 03:08 Killed by Urhie the shalore at level 32 on the 2nd Dearth 124th year of Ascendancy at 06:18 Killed by Betyvea's Inner Demon at level 32 on the 9th Dearth 124th year of Ascendancy at 17:28 Killed by Betyvea's Inner Demon at level 32 on the 9th Dearth 124th year of Ascendancy at 19:07 Killed by Betyvea's Inner Demon at level 32 on the 9th Dearth 124th year of Ascendancy at 20:06 |
Primary Stats
| Strength | 74 (base 58) |
| Dexterity | 16 (base 10) |
| Constitution | 30 (base 27) |
| Magic | 9 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 54 (base 50) |
Resources
| Life | -172/974 |
| Steam | 94/100 |
| Healing Factor | 1.2592147729953 |
| Regeneration | 15.425380969193 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 51 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 51 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Arcane | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 69.691846495886 (95.68588259883%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 21 |
| Physical Save | 43 |
| Spell Save | 23 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Nature | + 18%( 70%) |
| Blight | + 18%( 70%) |
| Cold | + 37%( 70%) |
| Fire | + 20%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 46% |
| Bleed Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 63% |
| Pinning Resistance | 22% |
| Poison Resistance | 40% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 61%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 55%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.8 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erรบan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haรฏb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +7% blight +3% all Spell.save +7 (+4 eff.) HP.reg +2.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather hat 'Thunderrage' (10 def, 6 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str dps ---------- Melee Ret 8 lightning 6 physical ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +3% ---------- misc Infravis +2 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 271.8 Physical damage. If the attack hits, the target is confused (28% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
| On hands | Betyma the dwarven-steel gauntlets (0 def, 16 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee+ 7 nature Dmg.mod +5% nature +6% mind ----- def ----- Armour +16 Fatigue +3% Resists +7% nature Blind- +20% ---------- misc Hate/m.crit +2.00 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | extending stralite torque of psionic shield [power 89] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 89 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun dps ---------- Melee+ 9 physical Ranged+ 5 physical Dmg.mod +6% arcane Res.pen +10% acid Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 18 On Hit (Ranged): * 11% chance to reduce all saves and defense by 18 ----- def ----- Resists +3% acid Max.HP +82.00 HP.reg +6.00 Heal.mod +10% Disarm- +21% Pinning- +22% Knockbk- +23% ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | savior's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex ----- def ----- Phys.save +12 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +13 (+7 eff.) Amulets make your neck look great! |
| In main hand | Betalratha the dwarven-steel steamsaw (22-34 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +49 On Hit: * splashes acid on your target dealing 46 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +3 Wil dps ---------- Acc +7 (+3 eff.) On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Defense +16 (+7 eff.) Fatigue +8% Resists +14% cold Die.at -80.00 life Disarm- +25% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | coruscating dwarven-steel steamsaw of massacre (26-40 power, 0 apr) 3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 26.5 - 39.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 On Hit: * splashes acid on your target dealing 46 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +10% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+5 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | stralite mail armour of implacability (4 def, 14 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +7% Phys.save +12 (+4 eff.) HP.reg +4.00 Poison- +40% Disease- +40% Cut- +40% A suit of armour made of mail. |
Inventory
grounding gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +14% lightning Stun/Frz- +30% Amulets make your neck look great! |
gold ring of darkness (+26%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Rings make your fingers look great! |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-4 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
cashmere wizard hat 'Firevengeance' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire +14% cold Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +21% cold +15% fire A pointy cloth hat, very wizardly... |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent frost salve [power 20] potent frost salve [power 20]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 61% cooldown modifier. Remove 1 physical effects and grants a frost aura (20% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 266] potent healing salve [power 266]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 143% efficiency and 61% cooldown modifier. Heal 266 Puts Talent Medical Injector on 15 cooldown Medical salve. |
good viral injector0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
good viral injector0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
steel saw projector0.0 T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +2 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Betyvea the Orc Sawbutcher level 10
19th Retaking 124th year of Ascendancy at 21:28 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Betyvea the Orc Sawbutcher level 13
30th Retaking 124th year of Ascendancy at 10:50 see stats
Exterminator
Killed 1000 creatures.By Betyvea the Orc Sawbutcher level 28
38th Revenge 124th year of Ascendancy at 07:57 see stats
Level 10
Got a character to level 10.By Betyvea the Orc Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 20:56 see stats
Level 20
Got a character to level 20.By Betyvea the Orc Sawbutcher level 20
20th Revenge 124th year of Ascendancy at 05:07 see stats
Level 30
Got a character to level 30.By Betyvea the Orc Sawbutcher level 30
16th Pain 124th year of Ascendancy at 05:29 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Betyvea the Orc Sawbutcher level 31
17th Pain 124th year of Ascendancy at 14:02 see stats
That was close
Killed your target while having only 1 life left.By Betyvea the Orc Sawbutcher level 23
22nd Revenge 124th year of Ascendancy at 16:16 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Betyvea the Orc Sawbutcher level 22
22nd Revenge 124th year of Ascendancy at 05:41 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Betyvea the Orc Sawbutcher level 32
38th Pain 124th year of Ascendancy at 01:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Betyvea the Orc Sawbutcher level 15
42nd Retaking 124th year of Ascendancy at 12:26 see stats
Log
Betyvea's Inner Demon uses To The Arms.
Betyvea's Inner Demon hits Betyvea for 113 physical, 21 fire, 5 physical, 4 nature, 25 acid (168 total damage).
Melee retaliation hits Betyvea's Inner Demon for 3 lightning, 2 physical, 1 arcane, 2 fire (8 total damage).
Emyvena the crystalbark uses Waking Nightmare.
Emyvena the crystalbark's mind surges with critical power!
Betyvea is lost in a nightmare.
Bleeding from Betyvea's Inner Demon hits Betyvea for 69 physical damage.
Burning from Betyvea's Inner Demon hits Betyvea for 0 fire damage.
Waking Nightmare from Emyvena the crystalbark hits Betyvea for 0 darkness damage.
Betyvea's Inner Demon uses Explosive Saw.
Betyvea is assailed by an automated saw blade.
Restless Night from Emyvena the crystalbark hits Betyvea's Inner Demon for 25 mind damage.
Bleeding from Betyvea hits Betyvea's Inner Demon for 3 physical damage.
Bleeding from Betyvea hits Betyvea's Inner Demon for 9 physical damage.
Glorudalaith the crystalbark uses Perfect Strike.
Glorudalaith the crystalbark aims carefully.
Melee retaliation hits Betyvea for 0 lightning, 3 physical, 0 arcane, 3 fire, 0 lightning, 3 physical, 1 arcane, 3 fire (14 total damage).
Tempest of Metal hits Betyvea's Inner Demon for 5 physical, 2 nature, 3 physical, 3 physical, 2 nature, 3 physical, 15 acid (33 total damage).
Tempest of Metal hits Betyvea's Inner Demon for 9 physical, 2 nature, 3 physical, 5 physical, 2 nature, 3 physical (24 total damage).
Betyvea hits Betyvea's Inner Demon for 30 physical, 2 nature, 3 physical, 15 acid, 13 physical, 2 nature, 3 physical (68 total damage).
Melee retaliation hits Betyvea for 0 lightning, 0 physical, 1 arcane, 2 fire, 4 lightning, 0 physical, 1 arcane, 2 fire, 4 lightning, 0 physical, 1 arcane, 2 fire, 4 lightning, 3 physical, 0 arcane, 0 fire (23 total damage).
Betyvea's Inner Demon uses Bloodstream.
Betyvea's Inner Demon's tinker attains critical power!
Betyvea's Inner Demon hits Red crystal for 137 physical damage.
Betyvea's Inner Demon hits Betyvea for 0 physical, 21 fire, 0 physical, 4 nature, 37 acid, 53 physical, 21 fire, 0 physical, 0 nature, 25 acid, 121 physical (283 total damage).
Betyvea's Inner Demon hits Betyvea's Inner Demon for (19 resilience), 102 physical (102 total damage).
Betyvea's Inner Demon hits Treant for 137 physical damage.
Melee retaliation hits Betyvea's Inner Demon for 3 lightning, 2 physical, 1 arcane, 2 fire, 3 lightning, 2 physical, 1 arcane, 2 fire (14 total damage).
Betyvea the level 32 orc sawbutcher was sliced to death by a Betyvea's Inner Demon on level 1 of Primal Forest.






































































