ShortSpells the level 8 Drem Archmage by Necris81

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassArchmage
Level / Exp8 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic41 (base 32)
Willpower24 (base 20)
Cunning13 (base 11)

Resources

Life203/203
Mana214/219
Healing Factor1.1597162075846
Regeneration4.6968506407177

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance17%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+13%
Temporal+6%
Acid+15%
Cold+10%
Fire+8%

Offense: Damage Penetration

Temporal+25%

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save8
Spell Save29
Mental Save12

Defense: Resistances

Lightning+ 21%( 70%)
Temporal+ 12%( 70%)
Fire+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance17%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
1/5
0/5
Spell / Water1.30
4/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

ShortSpells picks up (n.): agate.
ShortSpells picks up (n.):
agate.
ShortSpells picks up (n.):
agate.
ShortSpells picks up (y.):
citrine.
ShortSpells picks up (g.):
mindwoven linen robe of blight (+11%) (0 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.16 gold from the transmogrification of
quiver of elm arrows of erosion (19/19, 15-21 power, 5 apr).
You gain 5.72 gold from the transmogrification of
rejuvenating iron plate armour of resilience (0 def, 7 armour).
You gain 0.76 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.99 gold from the transmogrification of
insulating iron helm of strength (+2) (0 def, 3 armour).
You gain 1.11 gold from the transmogrification of
mindwoven linen robe of blight (+11%) (0 def, 0 armour).
You gain 4.87 gold from the transmogrification of
Obsidianschism the iron greatmaul (21-32 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.75 gold from the transmogrification of
iron battleaxe of phasing (14-21 power, 10 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.