








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Infinite | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Berserker | 
| Level / Exp | 37 / 93% | 
| Size | medium | 
| Lifes / Deaths | Killed by multi-hued drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:25/ 59 Killed by multi-hued drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:48 Killed by dredgling at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:36 Killed by golem at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:49 Killed by giant yellow ant at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:01 Killed by venom drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 17:47 Killed by skeleton master archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 10:05 Killed by onilug at level 13 on the 1st Summertide 122nd year of Ascendancy at 22:46 Killed by Xerinn the bee swarm at level 27 on the 15th Dusk 122nd year of Ascendancy at 04:22 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 19:44 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 19:52 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 19:59 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 20:07 Killed by ice wyrm at level 29 on the 18th Dusk 122nd year of Ascendancy at 20:39 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 20:52 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 21:05 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 21:16 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 21:24 Killed by Urkis, the High Tempest at level 29 on the 18th Dusk 122nd year of Ascendancy at 21:38 Killed by orc necromancer at level 29 on the 18th Dusk 122nd year of Ascendancy at 22:31 Killed by orc necromancer at level 29 on the 18th Dusk 122nd year of Ascendancy at 23:15 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 07:34 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 07:42 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 07:49 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 07:56 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 08:23 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 08:33 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 09:04 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 09:20 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 09:31 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 12:18 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 15:34 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 16:13 Killed by Urkis, the High Tempest at level 29 on the 19th Dusk 122nd year of Ascendancy at 18:00 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 24th Dusk 122nd year of Ascendancy at 12:16 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 24th Dusk 122nd year of Ascendancy at 16:36 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 00:41 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 02:49 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 03:31 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 04:49 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 09:55 Killed by Mirror Challenge of DungeonGuy2 at level 31 on the 25th Dusk 122nd year of Ascendancy at 11:16 Killed by Emolrayarin the maulotaur at level 31 on the 26th Dusk 122nd year of Ascendancy at 16:59 Killed by Ivunne the ghoul at level 31 on the 27th Dusk 122nd year of Ascendancy at 17:38 Killed by Xadhessra the mean looking elven guard at level 32 on the 29th Dusk 122nd year of Ascendancy at 21:31 Killed by Xadhessra the mean looking elven guard at level 32 on the 29th Dusk 122nd year of Ascendancy at 21:44 Killed by Xadhessra the mean looking elven guard at level 32 on the 29th Dusk 122nd year of Ascendancy at 22:24 Killed by elven blood mage at level 32 on the 31st Dusk 122nd year of Ascendancy at 20:53 Killed by Mayilaith the elven warrior at level 33 on the 31st Dusk 122nd year of Ascendancy at 23:56 Killed by Mayilaith the elven warrior at level 33 on the 32nd Dusk 122nd year of Ascendancy at 00:24 Killed by skeleton master archer at level 33 on the 32nd Dusk 122nd year of Ascendancy at 00:48 Killed by Mayilaith the elven warrior at level 33 on the 32nd Dusk 122nd year of Ascendancy at 01:02 Killed by Greater Mummy Lord at level 33 on the 33rd Dusk 122nd year of Ascendancy at 17:27 Killed by Greater Mummy Lord at level 33 on the 33rd Dusk 122nd year of Ascendancy at 17:58 Killed by orc necromancer at level 35 on the 37th Dusk 122nd year of Ascendancy at 09:23 Killed by Emelikira the ancient elven mummy at level 36 on the 38th Dusk 122nd year of Ascendancy at 18:45 Killed by daelach at level 37 on the 42nd Dusk 122nd year of Ascendancy at 18:08 Killed by lava floor at level 37 on the 42nd Dusk 122nd year of Ascendancy at 18:26 Killed by Vasrumalf the dúathedlen at level 37 on the 44th Dusk 122nd year of Ascendancy at 01:03 | 
Primary Stats
| Strength | 147 (base 60) | 
| Dexterity | 43 (base 42) | 
| Constitution | 123 (base 60) | 
| Magic | 15 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 13 (base 10) | 
Resources
| Life | 1572/1572 | 
| Stamina | 143/143 | 
| Healing Factor | 1.779491110112 | 
| Regeneration | 11.864840570909 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +86.6% | 
| Spell | 0% | 
| Global | +80% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 6 | 
| See Stealth | 13 | 
| See Invisible | 16 | 
Offense: Mainhand
| Damage | 285 | 
| Accuracy | 51 | 
| Crit Chance | 6% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +20% | 
| Darkness | +10% | 
| Light | +3% | 
| Nature | +8% | 
| Blight | +21% | 
| Physical | +42% | 
| Fire | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +33% | 
| Blight | +10% | 
| Cold | +35% | 
| Fire | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 87.235359554753 (100%) | 
| Defense | 52 | 
| Ranged Defense | 52 | 
| Fatigue | 11 | 
| Physical Save | 64 | 
| Spell Save | 17 | 
| Mental Save | 9 | 
Defense: Resistances
| Acid | + 33%( 70%) | 
| Physical | + 49%( 70%) | 
| Cold | + 29%( 70%) | 
| All | + 22%( 70%) | 
| Darkness | + 14%( 70%) | 
| Light | + 24%( 70%) | 
| Temporal | + 29%( 70%) | 
| Mind | + 27%( 70%) | 
| Nature | + 29%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Fear Resistance | 80% | 
| Knockback Resistance | 100% | 
| Poison Resistance | 80% | 
| Blind Resistance | 40% | 
Inscriptions (4/5)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 3 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Superiority | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Berserker's strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Bloodthirst | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Undead / Ghoul | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.60 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Effects
| talent | Daunting Presence | 
| talent | Berserker Rage | 
| talent | Shattering Impact | 
| talent | Onslaught | 
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.Echoes of the void | 
| beneficial effect | Infinite Dungeon Challenge (Level 38): Mirror MatchChallenge | 
Quests
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 13): Pacifist You completed the challenge and received: +1 Class Point and +3 Stat Points | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 17): Pacifist You completed the challenge and received: +1 Class Point and +3 Stat Points | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 20): Exterminator You completed the challenge and received: Random Artifact: Airjam (5-6 power, 18 apr, nature damage) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 21): Exterminator | failed | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 23): Pacifist You completed the challenge and received: +1 Class Point and +3 Stat Points | done | 
| Kill 3 spawns of Urh'Rok on the level before killing any elite creatures.Infinite Dungeon Challenge (Level 24): Headhunter 1 / 3 demon spawn killed. | failed | 
| All foes have the multiply talent!Infinite Dungeon Challenge (Level 25): Multiplicity Turns left: 0 | failed | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 27): Mirror Match | failed | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 28): Exterminator | active | 
| Proceed to the next Infinite Dungeon level with -7 sight range.Infinite Dungeon Challenge (Level 29): Near Sighted You completed the challenge and received: Random Artifact: Poxkarma | done | 
| Leave the level (to the next level) without killing a single creature. You will get two rewards.Infinite Dungeon Challenge (Level 31): Pacifist You completed the challenge and received: +1 Category Point and +3 Stat Points | done | 
| Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map).Infinite Dungeon Challenge (Level 34): Rush Hour (278) Turns left: 52 You completed the challenge and received: Random Artifact: Malediction (40-48 power, 15 apr) | done | 
| Exterminate every foe on the level.Infinite Dungeon Challenge (Level 36): Exterminator | active | 
| Find, challenge, and kill your mirror clone on the level.Infinite Dungeon Challenge (Level 38): Mirror Match | active | 
| You have entered the Infinite Dungeon. There is no going back now.The Infinite Dungeon Go deep, fight, win or die in a blaze of glory! | active | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. | 
| Light source |  Lustreoath Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Mag / +3 Wil Changes resistances: +3% light Changes damage: +3% light Light radius: +6 Infravision radius: +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  dwarven-steel helm 'Xerawen' (6 def, 10 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +10 Defense: +6 (+2 eff.) Fatigue: +4% Changes stats: +3 Str / +4 Dex / +4 Mag / +3 Cun / +7 Con Changes resistances: +4% all Changes resistances penetration: +10% blight Physical save: +11 (+3 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  piercing dragonbone totem of healing [power 350]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 350 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. | 
| On fingers |  stralite ring 'Grinevor' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +7 Str / +1 Wil / +2 Cun / +8 Con Changes damage: +21% blight Blindness immunity: +40% Spellpower: +9 (+4 eff.) Mindpower: +10 (+5 eff.) Infravision radius: +5 See stealth: +13 See invisible: +16 Rings make your fingers look great! | 
| Around waist |  Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  Elathra the Icequell (80-129 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +52 lightning / +63 cold When wielded/worn: Accuracy: +35 (+11 eff.) Defense: +35 (+11 eff.) Changes stats: +14 Str Changes resistances: +9% temporal / +9% cold Changes resistances penetration: +33% lightning / +35% cold Changes damage: +19% physical Only die when reaching: -40.00 life Maximum stamina: +10.00 Movement speed: +62% Massive two-handed swords. This item has been sent to the Item's Vault. | 
| On hands |  psychic's hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 5 mind Changes stats: +4 Str Changes resistances: +7% mind Changes damage: +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Cuirass of the Dark Lord (0 def, 30 armour) Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 357.84 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This item has been sent to the Item's Vault. | 
| Cloak |  Lavapierce (11 def, 0 armour) Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 16 Changes stats: +4 Str / +2 Dex / +6 Con Changes resistances penetration: +15% fire Changes damage: +15% mind / +3% fire Talent mastery: +0.30 Technique / Combat training Physical save: +9 (+2 eff.) Spell save: +7 (+5 eff.) Stamina each turn: +0.80 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. | 
| Around neck |  Feathersteel Amulet Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. | 
Inventory
|  Adeyabeth Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +7% physical Critical mult.: +10.00% Mental save: +9 (+9 eff.) Blindness immunity: +20% Cut immunity: +80% Psi when hit: +0.04 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Infravision radius: +5 Sight radius: +2 See invisible: +8 Combat speed: +10% Healing mod.: +19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 133 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  voratun amulet 'Morninglace' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 10% chance to reduce all saves and defense by 16 Damage when hit (Melee): 4 mind / 2 light Changes stats: +6 Dex / +7 Cun / +7 Con Changes resistances: +18% lightning / +8% physical / +9% mind / +3% light Changes resistances penetration: +5% light Stun/Freeze immunity: +37% Life regen: +3.00 Stamina each turn: +1.60 Movement speed: +10% Amulets make your neck look great! | 
|  wanderer's copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! | 
|  wanderer's voratun amulet of constitution (+7) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +6 Cun / +11 Con Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! | 
|  copper ring of luminosity Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 11 light Changes stats: +1 Mag Changes damage: +11% light Rings make your fingers look great! | 
|  titan's gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+3 eff.) Rings make your fingers look great! | 
|  stralite dagger 'Relgayastir' (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +11 (+4 eff.) Changes stats: +7 Wil / +2 Cun / +10 Con Changes resistances: +12% temporal Disarm immunity: +33% Maximum life: +42.00 Sharp, short and deadly. | 
|  Obliterator (48-72 power, 10 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 147 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. | 
|  Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. | 
|  stralite greatsword 'Glimmerlady' (46-74 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Deals 36 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +8 light When wielded/worn: Changes stats: +1 Mag / +13 Wil / +23 Con Maximum life: +80.00 Massive two-handed swords. | 
|  Acera (33-46 power, 4 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 21 acid damage in a 4 radius ball. This damage will increase by 14% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. | 
|  Wintertide (39-55 power, 10 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 104.45 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. | 
|  dwarven-steel longsword 'Daynull' (22-31 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Damage (Melee): +8 arcane / +13 cold Damage (radius 1) on hit: +12 light When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +22% Mana each turn: +0.12 Maximum vim: +30.00 Light radius: +1 Damage Shield penetration: +20% Sharp, long, and deadly. | 
|  Oozing Heart (17-19 power, 25 apr, nature slow damage) Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+9 eff.) Mindpower: +12 (+6 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 78.40 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. | 
|  Rimereek the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 On weapon hit: * 10% chance to reduce armor by 23% Damage (Ranged): +8 acid Damage (radius 1) on hit: +20 acid When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Changes resistances: +3% cold Changes resistances penetration: +6% all Changes damage: +16% acid / +14% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. | 
|  enhanced stralite steamgun of enduring Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +8 Str / +9 Dex / +5 Mag / +15 Wil / +8 Cun / +13 Con Maximum life: +28.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  Malediction (40-48 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+10 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. | 
|  dwarven-steel waraxe 'Eilinoyalle' (19-27 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Defense: +11 (+4 eff.) Changes stats: +2 Mag Disarm immunity: +26% Mana each turn: +0.16 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 One-handed war axes. | 
|  Aetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+7 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 71 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. | 
|  storm drakeskin leather gloves of strength (+3) (0 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Damage (Melee): 5 lightning Changes stats: +3 Str Changes resistances: +5% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  voratun gauntlets 'Betitta' (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Armour: +3 Fatigue: +5% Changes stats: +4 Mag / +4 Con Changes damage: +12% arcane / +3% mind Critical mult.: +15.00% Physical save: +26 (+6 eff.) Spell save: +16 (+9 eff.) Mental save: +6 (+6 eff.) Disarm immunity: +48% Maximum mana: +20.00 Maximum vim: +30.00 Spell crit. chance: +15% Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Helm of the Dominated (0 def, 9 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. | 
|  hardened leather hat 'Sewershear' (0 def, 3 armour) Requires: - Level 15 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 41% Damage when hit (Melee): 2 blight Changes stats: +5 Str / +5 Con Changes resistances penetration: +20% blight Changes damage: +3% nature Physical save: +12 (+3 eff.) A hat made of leather. Very stylish. This item has been sent to the Item's Vault. | 
|  Camikhad the stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +7 Cun / +11 Wil Changes resistances: +24% blight / +18% darkness / +26% acid Changes damage: +12% blight Critical mult.: +10.00% Mental save: +15 (+13 eff.) Maximum mana: +80.00 Spellpower: +15 (+7 eff.) Light radius: +1 A suit of armour made of mail. | 
|  Malurobers the Duskrip (13 def, 14 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +13 (+5 eff.) Fatigue: +12% Damage (Melee): 14 acid / 10 fire Damage when hit (Melee): 12 acid / 12 fire Changes stats: +2 Str / +3 Cun / +3 Con Changes resistances: +20% acid / +16% cold / +16% fire Changes resistances penetration: +5% darkness Changes damage: +12% darkness Mental save: +13 (+12 eff.) Infravision radius: +3 See invisible: +6 A suit of armour made of mail. | 
|  Betana the reinforced leather armour (21 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +21 (+7 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 8 darkness Changes stats: +4 Str / +7 Dex / +8 Cun Changes resistances: +17% temporal / +20% darkness / +27% fire Reduces incoming crit damage: 5.00% See invisible: +6 Movement speed: +20% Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A suit of armour made of leather. | 
|  Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. | 
|  Faluziladan the Scorchstreak (0 def, 17 armour, 137 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +17 Fatigue: +8% On shield block: * Deals 72 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +27% lightning / +16% cold / +12% acid / +9% fire Changes damage: +9% fire Talent granted: +1 Block Handheld deflection devices. | 
|  6 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  213 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  14 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+5 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 38 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  7 jade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 turquoise 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
|  Prothotipe's Prismatic Eye Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  3 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  2 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Emebeth [power 450]  (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +8 Mag / +5 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +25% arcane It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 639 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 56% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Telekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
|  elm totem of healing [power 110]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. | 
|  focusing elven-wood totem of healing [power 344]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 344 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
|  2 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  extending elven-wood wand of shielding [power 326]  (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 326 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  focusing elven-wood wand of shielding [power 314]  (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burning Star Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  8 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  3 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By DungeonGuy2 the Ghoul Berserker level 34
34th Dusk 122nd year of Ascendancy at 23:10 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By DungeonGuy2 the Ghoul Berserker level 22
4th Dusk 122nd year of Ascendancy at 22:41 see stats
 Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.
			Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.By DungeonGuy2 the Ghoul Berserker level 14
3rd Summertide 122nd year of Ascendancy at 16:24 see stats
 Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.
			Infinite x20 (Exploration mode)
			Got to level 20 of the infinite dungeon.By DungeonGuy2 the Ghoul Berserker level 23
6th Dusk 122nd year of Ascendancy at 07:33 see stats
 Infinite x30 (Exploration mode)
			Got to level 30 of the infinite dungeon.
			Infinite x30 (Exploration mode)
			Got to level 30 of the infinite dungeon.By DungeonGuy2 the Ghoul Berserker level 32
30th Dusk 122nd year of Ascendancy at 22:25 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By DungeonGuy2 the Ghoul Berserker level 10
6th Mirth 122nd year of Ascendancy at 06:47 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By DungeonGuy2 the Ghoul Berserker level 20
10th Flare 122nd year of Ascendancy at 05:53 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By DungeonGuy2 the Ghoul Berserker level 30
20th Dusk 122nd year of Ascendancy at 16:24 see stats
 Size is everything (Exploration mode)
			Did over 1500 damage in one attack.
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By DungeonGuy2 the Ghoul Berserker level 22
4th Dusk 122nd year of Ascendancy at 01:11 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By DungeonGuy2 the Ghoul Berserker level 14
3rd Summertide 122nd year of Ascendancy at 20:31 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By DungeonGuy2 the Ghoul Berserker level 29
18th Dusk 122nd year of Ascendancy at 20:39 see stats
 The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By DungeonGuy2 the Ghoul Berserker level 23
6th Dusk 122nd year of Ascendancy at 04:36 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By DungeonGuy2 the Ghoul Berserker level 28
16th Dusk 122nd year of Ascendancy at 22:16 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By DungeonGuy2 the Ghoul Berserker level 18
8th Flare 122nd year of Ascendancy at 00:47 see stats
Log
You gain 5.03 gold from the transmogrification of bright dwarven lantern of health.
You gain 3.21 gold from the transmogrification of crystalomancer's dwarven-steel pickaxe (dig speed 28 turns).
You gain 2.20 gold from the transmogrification of iron shield of crushing (0 def, 2 armour, 23 block).
You gain 5.81 gold from the transmogrification of radiant stralite plate armour of implacability (0 def, 21 armour).
You gain 12.84 gold from the transmogrification of rejuvenating drakeskin leather armour of cold resistance (20 def, 8 armour).
You gain 7.90 gold from the transmogrification of rejuvenating steel mail armour of resilience (2 def, 6 armour).
You gain 11.17 gold from the transmogrification of rejuvenating iron mail armour of delving (2 def, 4 armour).
You gain 4.86 gold from the transmogrification of radiant voratun mail armour (5 def, 10 armour).
You gain 3.04 gold from the transmogrification of prismatic stralite mail armour of spell shielding (4 def, 8 armour).
You gain 4.42 gold from the transmogrification of spellwoven elven-silk wizard hat of arcana (3 def, 0 armour).
You gain 25.00 gold from the transmogrification of Balanceblow the hardened leather cap (0 def, 3 armour).
You gain 10.39 gold from the transmogrification of spellstreaming voratun gauntlets of the starseeker (0 def, 3 armour).
You gain 8.07 gold from the transmogrification of spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour).
You gain 9.55 gold from the transmogrification of brawler's voratun gauntlets of archery (0 def, 3 armour).
You gain 6.91 gold from the transmogrification of reinforced pair of voratun boots of rushing (0 def, 13 armour).
You gain 2.14 gold from the transmogrification of shimmering silk robe of the mountain (+13%) (0 def, 0 armour).
You gain 8.99 gold from the transmogrification of warbringer's stralite waraxe of shearing (31-43 power, 5 apr).
You gain 6.32 gold from the transmogrification of plaguebringer's voratun waraxe (39-55 power, 6 apr).
You gain 5.80 gold from the transmogrification of quick stralite steamsaw of winter (32-49 power, 0 apr).
You gain 3.53 gold from the transmogrification of hateful stralite steamsaw of massacre (44-65 power, 0 apr).
You gain 13.04 gold from the transmogrification of cruel elven-wood magestaff of the prodigy (25-30 power, 5 apr, cold element).
You gain 16.48 gold from the transmogrification of bloodlich's elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element).
You gain 7.78 gold from the transmogrification of plaguebringer's stralite mace of daylight (34-48 power, 5 apr).
You gain 3.25 gold from the transmogrification of quick stralite longsword of massacre (40-57 power, 5 apr).
You gain 6.11 gold from the transmogrification of throat-seeking dragonbone longbow of dexterity (+5).
You gain 9.41 gold from the transmogrification of warbringer's stralite battleaxe of corruption (47-70 power, 3 apr).
You gain 4.36 gold from the transmogrification of blazebringer's stralite battleaxe (44-65 power, 3 apr).
Accepted quest 'Infinite Dungeon Challenge (Level 38): Mirror Match'! (Press 'j' to see the quest log)















































