












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 90 / 53% |
| Size | big |
| Lifes / Deaths | Killed by ultimate shivgoroth at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:41 / 173Killed by ancient elven mummy at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:54 Killed by ultimate shivgoroth at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:06 Killed by ultimate shivgoroth at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:18 Killed by ultimate shivgoroth at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:26 Killed by ultimate shivgoroth at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:35 Killed by ultimate shivgoroth at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:47 Killed by radiant horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 13:51 Killed by radiant horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 14:53 Killed by radiant horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 15:08 Killed by saw horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 21:25 Killed by saw horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 21:42 Killed by saw horror at level 20 on the 7th Dusk 122nd year of Ascendancy at 21:53 Killed by The Abomination at level 20 on the 7th Dusk 122nd year of Ascendancy at 22:03 Killed by fire drake at level 20 on the 7th Dusk 122nd year of Ascendancy at 23:40 Killed by saw horror at level 21 on the 8th Dusk 122nd year of Ascendancy at 00:16 Killed by greater teluvorta at level 21 on the 8th Dusk 122nd year of Ascendancy at 01:21 Killed by elven mage at level 21 on the 8th Dusk 122nd year of Ascendancy at 01:37 Killed by Sleeping Cyrurivena at level 21 on the 8th Dusk 122nd year of Ascendancy at 07:28 Killed by Lord of Skulls (warrior) at level 28 on the 26th Dusk 122nd year of Ascendancy at 10:58 Killed by orc cryomancer at level 28 on the 26th Dusk 122nd year of Ascendancy at 11:15 Killed by orc cryomancer at level 28 on the 26th Dusk 122nd year of Ascendancy at 11:30 Killed by Vorinne the giant netherworm at level 28 on the 26th Dusk 122nd year of Ascendancy at 21:11 Killed by Vorinne the giant netherworm at level 28 on the 26th Dusk 122nd year of Ascendancy at 21:20 Killed by Eleriwyn the master vampire at level 30 on the 34th Dusk 122nd year of Ascendancy at 06:27 Killed by Mirror Challenge of DungeonGuy at level 30 on the 34th Dusk 122nd year of Ascendancy at 07:02 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:03 Killed by ghoulking at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:10 Killed by ghast at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:16 Killed by ghoulking at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:23 Killed by ghoulking at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 21:56 Killed by ghast at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:03 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:46 Killed by ghoul at level 38 on the 56th Dusk 122nd year of Ascendancy at 22:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 23:04 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 56th Dusk 122nd year of Ascendancy at 23:14 Killed by Gonn the grave wight at level 38 on the 60th Dusk 122nd year of Ascendancy at 06:27 Killed by Gonn the grave wight at level 38 on the 60th Dusk 122nd year of Ascendancy at 06:46 Killed by Gonn the grave wight at level 38 on the 60th Dusk 122nd year of Ascendancy at 07:00 Killed by Gonn the grave wight at level 38 on the 60th Dusk 122nd year of Ascendancy at 07:11 Killed by Gonn the grave wight at level 38 on the 60th Dusk 122nd year of Ascendancy at 07:27 Killed by Gonn the grave wight at level 39 on the 60th Dusk 122nd year of Ascendancy at 08:35 Killed by Xanara the faerlhing at level 41 on the 65th Dusk 122nd year of Ascendancy at 08:09 Killed by orc necromancer at level 43 on the 70th Dusk 122nd year of Ascendancy at 14:47 Killed by Polille the orc pyromancer at level 44 on the 70th Dusk 122nd year of Ascendancy at 15:27 Killed by faerlhing at level 44 on the 70th Dusk 122nd year of Ascendancy at 21:15 Killed by Aeruvea the worm that walks at level 44 on the 71st Dusk 122nd year of Ascendancy at 19:30 Killed by umber hulk at level 47 on the 76th Dusk 122nd year of Ascendancy at 08:36 Killed by uruivellas at level 47 on the 76th Dusk 122nd year of Ascendancy at 15:35 Killed by forest wight at level 50 on the 3rd Haze 122nd year of Ascendancy at 00:46 Killed by Xonochshu the Invader at level 50 on the 3rd Haze 122nd year of Ascendancy at 17:21 Killed by mecharachnid (servant of DungeonGuy) at level 54 on the 12nd Haze 122nd year of Ascendancy at 09:20 Killed by mecharachnid (servant of DungeonGuy) at level 56 on the 16th Haze 122nd year of Ascendancy at 17:11 Killed by orc necromancer at level 56 on the 16th Haze 122nd year of Ascendancy at 17:22 Killed by orc necromancer at level 56 on the 16th Haze 122nd year of Ascendancy at 17:33 Killed by orc necromancer at level 56 on the 16th Haze 122nd year of Ascendancy at 17:44 Killed by nightmare horror at level 60 on the 25th Haze 122nd year of Ascendancy at 00:25 Killed by radiant horror at level 60 on the 25th Haze 122nd year of Ascendancy at 02:58 Killed by barrow wight at level 60 on the 26th Haze 122nd year of Ascendancy at 15:10 Killed by grave wight at level 60 on the 26th Haze 122nd year of Ascendancy at 15:21 Killed by Layogana the umber hulk at level 63 on the 33rd Haze 122nd year of Ascendancy at 03:38 Killed by bloated horror at level 64 on the 35th Haze 122nd year of Ascendancy at 21:54 Killed by bloated horror at level 64 on the 35th Haze 122nd year of Ascendancy at 22:05 Killed by bloated horror at level 64 on the 35th Haze 122nd year of Ascendancy at 22:12 Killed by Ndashut the Bringer of Doom at level 65 on the 38th Haze 122nd year of Ascendancy at 06:14 Killed by Ndashut the Bringer of Doom at level 65 on the 38th Haze 122nd year of Ascendancy at 06:39 Killed by Ndashut the Bringer of Doom at level 65 on the 38th Haze 122nd year of Ascendancy at 06:54 Killed by Ndashut the Bringer of Doom at level 65 on the 38th Haze 122nd year of Ascendancy at 07:35 Killed by Ndashut the Bringer of Doom at level 65 on the 38th Haze 122nd year of Ascendancy at 08:10 Killed by Azas the fire imp at level 66 on the 41st Haze 122nd year of Ascendancy at 06:04 Killed by Grand Corruptor at level 67 on the 43rd Haze 122nd year of Ascendancy at 01:44 Killed by Nerigann the copperhead snake at level 70 on the 49th Haze 122nd year of Ascendancy at 07:36 Killed by DungeonGuy at level 72 on the 55th Haze 122nd year of Ascendancy at 12:25 Killed by Aluin the Fallen at level 78 on the 77th Haze 122nd year of Ascendancy at 17:30 Killed by Glorilerin the teluvorta at level 78 on the 79th Haze 122nd year of Ascendancy at 02:33 Killed by Grand Corruptor at level 80 on the 4th Decay 122nd year of Ascendancy at 08:40 Killed by Grand Corruptor at level 80 on the 4th Decay 122nd year of Ascendancy at 08:45 Killed by elven blood mage at level 80 on the 6th Decay 122nd year of Ascendancy at 18:00 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 14:13 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 14:25 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 14:42 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 14:56 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 15:12 Killed by Vor, Grand Geomancer of the Pride at level 81 on the 8th Decay 122nd year of Ascendancy at 15:21 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 20:34 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 20:44 Killed by DungeonGuy at level 82 on the 8th Decay 122nd year of Ascendancy at 20:56 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 21:21 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 21:34 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 82 on the 8th Decay 122nd year of Ascendancy at 22:41 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 23:08 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 23:19 Killed by Vor, Grand Geomancer of the Pride at level 82 on the 8th Decay 122nd year of Ascendancy at 23:43 Killed by multi-hued drake hatchling at level 82 on the 9th Decay 122nd year of Ascendancy at 10:56 Killed by Aluin the Fallen at level 82 on the 10th Decay 122nd year of Ascendancy at 15:35 Killed by blood lich at level 83 on the 1st Allure 123rd year of Ascendancy at 17:55 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 08:40 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 84 on the 5th Allure 123rd year of Ascendancy at 09:03 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 09:14 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 09:43 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 09:51 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 11:12 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 11:23 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 11:31 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 11:43 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 11:52 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 12:01 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 12:10 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 84 on the 5th Allure 123rd year of Ascendancy at 12:20 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 13:16 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 13:22 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 13:31 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 13:44 Killed by lava floor at level 84 on the 5th Allure 123rd year of Ascendancy at 15:02 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 15:13 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 15:22 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 15:37 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 15:48 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 15:58 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 16:11 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 16:28 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 16:37 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 16:46 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 84 on the 5th Allure 123rd year of Ascendancy at 16:55 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 17:05 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 17:14 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 18:01 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 18:38 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 19:19 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 19:25 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 20:21 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 20:34 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 21:37 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 21:50 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 22:03 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 22:25 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 22:50 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 23:03 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 23:31 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 23:38 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 5th Allure 123rd year of Ascendancy at 23:50 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 00:18 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 00:30 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 00:45 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 00:52 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 01:15 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 01:24 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 01:37 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 01:43 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 01:50 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 02:02 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 02:11 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 02:21 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 03:09 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 03:25 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 03:36 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 03:53 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 04:10 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 04:23 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 04:48 Killed by Vor, Grand Geomancer of the Pride at level 84 on the 6th Allure 123rd year of Ascendancy at 05:07 Killed by grave wight at level 86 on the 9th Allure 123rd year of Ascendancy at 09:38 Killed by Silythra the snow giant boulder thrower at level 87 on the 3rd Regrowth 123rd year of Ascendancy at 20:40 Killed by Silana the chitinous spider at level 87 on the 3rd Regrowth 123rd year of Ascendancy at 21:01 Killed by Grand Corruptor at level 88 on the 5th Regrowth 123rd year of Ascendancy at 15:09 Killed by Grand Corruptor at level 88 on the 5th Regrowth 123rd year of Ascendancy at 15:25 Killed by Utor the Bringer of Doom at level 89 on the 11st Regrowth 123rd year of Ascendancy at 06:10 Killed by Utor the Bringer of Doom at level 89 on the 11st Regrowth 123rd year of Ascendancy at 06:50 Killed by orc corruptor at level 89 on the 12nd Regrowth 123rd year of Ascendancy at 02:07 |
Primary Stats
| Strength | 70 (base 22) |
| Dexterity | 132 (base 75) |
| Constitution | 104 (base 52) |
| Magic | 24 (base 12) |
| Willpower | 42 (base 30) |
| Cunning | 167 (base 99) |
Resources
| Life | 2615/2615 |
| Steam | 100/100 |
| Stamina | 437/437 |
| Psi | 112/112 |
| Healing Factor | 1.7238439884685 |
| Regeneration | 22.222260354222 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 18 |
| See Invisible | 25 |
Offense: Barehand
| Damage | 77 |
| Accuracy | 76 |
| Crit Chance | 50% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +43% |
| Nature | +35% |
| Fire | +25% |
| Cold | +24% |
| Arcane | +34% |
| Mind | +42% |
| All | +15% |
Offense: Damage Penetration
| Nature | +20% |
| Cold | +34% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 21 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 48%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 8%( 70%) |
| Temporal | + 40%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 52%( 70%) |
| Fire | + 37%( 70%) |
| Darkness | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 50% |
| Silence Resistance | 27% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.8 steam per turn. Can be activated for an instant burst of 109 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 858 damage for 8 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 588 damage for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 673 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Dread | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.00 |
| 8/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 9/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Steamtech / Mecharachnid | 1.00 |
| 7/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Turrets | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 6/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 8/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Apply Poison |
| talent | Thermal Shield |
| talent | Incendiary Grenade |
| talent | Rocket Pod |
| talent | Kinetic Shield |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 45% and triggers a radius 9 conal explosion dealing 49% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): ExterminatorYou completed the challenge and received: Random Artifact: Morningminister (13-18 power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Shinejeer | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 19): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror MatchYou completed the challenge and received: Random Artifact: Layitha (28-44 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Shinequarry (3 def, 22 armour) | done |
Wake up and kill the dreaming horror boss 'Adorina the dreaming horror'. Infinite Dungeon Challenge (Level 29): Dream HunterYou completed the challenge and received: Random Artifact: Polydatira (22-32 power, 0 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: Random Artifact: Lightfear (29-41 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: Random Artifact: Xyldalle (0 def, 4 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 35): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): ExterminatorYou completed the challenge and received: Random Artifact: Shantiz the Stormblade (15-20 power, 20 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 42): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 43): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (203)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Dimblood (12-16 power, 2 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 50): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Arukalthosta (10-15 power, 0 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 338 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 52): Rush Hour (338)Turns left: 274 You completed the challenge and received: Random Artifact: Steam Powered Boots (8 def, 15 armour) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 53): Headhunter0 / 4 demon spawn killed. | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 58): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 61): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 245 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 64): Rush Hour (245)Turns left: 17 You completed the challenge and received: Random Artifact: Infused Cerebrum (8 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 65): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 68): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Bethumith the dreaming horror'. Infinite Dungeon Challenge (Level 70): Dream HunterYou completed the challenge and received: Random Artifact: Skybane (0 def, 10 armour, 197 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): Exterminator | active |
Wake up and kill the dreaming horror boss 'Betydhegabeth the dreaming horror'. Infinite Dungeon Challenge (Level 75): Dream HunterYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 76): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 81): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 82): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (251)Turns left: 133 You completed the challenge and received: Random Artifact: Borfast's Cage (10 def, 20 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 89): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Garkul's Teeth | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 92): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 94): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 95): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (77)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 47 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 98): Rush Hour (47)Turns left: -1 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | overpowered dragonbone totem of healing [power 848] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 848 Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Khelolen the GalerupturePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +9 Dex / +6 Mag / +15 Cun Changes resistances: +19% arcane / +15% mind Changes resistances penetration: +5% mind Changes damage: +19% arcane / +6% lightning Spellpower: +11 (+4 eff.) Rings make your fingers look great! |
| On fingers | Quenchvile the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +34 (+9 eff.) Damage when hit (Melee): 4 lightning / 4 cold Changes stats: +9 Cun / +10 Dex Changes resistances: +12% acid / +6% cold Changes damage: +12% lightning / +9% cold / +15% all Spellpower: +36 (+12 eff.) Mindpower: +36 (+9 eff.) Rings make your fingers look great! |
| Around neck | Quenchmight the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Dex / +17 Cun / +21 Con Changes resistances: +18% acid / +20% temporal / +18% darkness / +12% fire / +12% mind / +12% cold Silence immunity: +27% Life regen: +4.00 Stamina each turn: +1.50 Movement speed: +10% Amulets make your neck look great! |
| Quiver | pouch of voratun shots 'Betith' (21/21, 84-100 power, 15 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 83.5 - 100.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +19.0% Capacity: 21 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Travel speed: +212% Damage (radius 2) on crit: +16 acid When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
| On feet | Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | Isliyavena the GlarewillPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +3 Dex / +3 Cun / +1 Con Changes resistances: +8% cold / +8% temporal Reduces incoming crit damage: 15.00% Mental save: +11 (+3 eff.) Light radius: +9 See stealth: +18 See invisible: +25 Defense after a teleport: +16 Resist all after a teleport: +17% New effects duration reduction after a teleport: +19% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| On hands | Snowonslaught (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +14 (+4 eff.) Armour: +2 Changes stats: +4 Str / +8 Wil / +14 Cun Changes resistances: +15% mind / +12% cold Changes resistances penetration: +34% cold Changes damage: +27% mind Physical save: +12 (+4 eff.) Maximum life: +136.40 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
This item will automatically be transmogrified when you leave the level.medical injector implant (efficiency 179% / cooldown 92%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 92%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level.steam generator implant (steam 15) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 24%; physical; dur 4; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 224; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 224.25 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain CapRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain FlareRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand CannonRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.copper amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +12 Critical mult.: +12.00% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.copper amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Blindness immunity: +16% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.restful stralite amulet of magic (+8) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +8 Mag Life regen: +5.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Writhing Ring of the Hunter Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level.inquisitor's iron battleaxe of massacre (25-38 power, 1 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.quick stralite dagger of rage (26-34 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +39 (+9 eff.) Changes stats: +9 Str / +5 Dex Changes damage: +13% physical Combat speed: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's iron dagger of amnesia (10-13 power, 5 apr) Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.slime-covered dwarven-steel greatmaul of evisceration (40-60 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 64% On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+5 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatmaul of massacre (44-66 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun greatsword (64-103 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +56 lightning / +63 cold When wielded/worn: Changes resistances penetration: +28% lightning / +35% cold Movement speed: +67% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking iron greatsword of erosion (16-25 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of crippling (62-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +21.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.slime-covered steel longsword of massacre (24-34 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 9% chance to slow global speed by 64% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel longsword (18-25 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Changes resistances penetration: +9% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel mace of ruin (28-38 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Physical crit. chance: +11.0% Defense: +11 (+3 eff.) Critical mult.: +24.00% Disarm immunity: +37% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's iron mace (12-16 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.epiphanous pulsing mindstar of sand (14-15 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 physical Changes resistances: +14% physical Changes resistances penetration: +16% physical Changes damage: +21% mind / +17% physical Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +5.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.inquisitor's thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Dazzlerigor' (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 36 Damage (Melee): +8 mind Damage (radius 1) on hit: +20 mind When wielded/worn: Damage (Melee): 3 mind / 7 darkness Damage when hit (Melee): 10 mind Changes stats: +3 Cun Changes damage: +6% mind / +6% darkness Talent granted: +1 Attune Mindstar Maximum psi: +30.00 Mindpower: +25 (+6 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.protector's vined mindstar of clarity (4-5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% all Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Mental save: +4 (+1 eff.) Maximum psi: +25.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.wrathful thorny mindstar of sand (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 14 physical Changes resistances: +14% physical Changes resistances penetration: +14% physical Changes damage: +13% physical Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isanor the KindlewedgeRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +12 light When wielded/worn: Physical crit. chance: +8.0% Ammo reloads per turn: +4 Damage when hit (Melee): 10 temporal Changes stats: +13 Str / +12 Dex / +11 Mag / +19 Wil / +11 Cun / +13 Con Changes resistances: +12% light Changes resistances penetration: +32% light Changes damage: +12% blight Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.halfling hardened leather sling of enduring Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +11 Con / +11 Wil Changes damage: +16% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Maximum life: +56.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.mighty hardened leather sling of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +11.0% Physical power: +11 (+4 eff.) Changes stats: +4 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ash magestaff of wizardry (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +15% cold Talent granted: +1 Command Staff Maximum mana: +47.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.cruel elven-wood magestaff of invocation (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +17 (+6 eff.) Spell crit. chance: +17% It can be used to conjure elemental energy in a radius 8 cone, dealing 40.49 to 48.58 fire damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elm vilestaff of protection (10-12 power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short yew magestaff of protection (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Physical power: +11 (+4 eff.) Changes resistances: +10% lightning Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +17 (+6 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
enhanced voratun steamgun of true flightRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +10.0% Changes stats: +9 Str / +8 Dex / +13 Mag / +8 Wil / +9 Cun / +8 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's steel steamgun of true flightRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Effects on ranged hit: * 9 arcane resource burn Changes stats: +3 Cun / +3 Wil Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.caustic stralite steamsaw of purity (32-48 power, 0 apr) Requires: - Strength 35 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +66 Damage (radius 2) on crit: +28 acid / +37 nature Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +13 Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances: +18% nature / +17% blight Changes resistances penetration: +21% acid / +17% nature Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.inquisitor's iron steamsaw (10-16 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Infused by arcane disrupting forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 On weapon crit: * Deals 105 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.Xeritta the drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +35 (+10 eff.) Effects on melee hit: * 28% chance to reduce armor by 32% Damage when hit (Melee): 8 physical Changes resistances: +12% acid Changes resistances penetration: +20% acid / +45% physical Changes damage: +58% physical A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.noble's rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +20% Summoned Reduced damage from: +21% Summoned A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.reinforced rough leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Physical save: +13 (+4 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.dreamer's woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% acid / +14% physical / +14% darkness / +13% cold / +14% fire / +14% mind / +9% all Changes damage: +13% acid / +12% physical / +13% fire / +12% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +14 (+4 eff.) Spell save: +14 (+7 eff.) Mental save: +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing woollen robe of nature (+27%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +27% nature / +9% all Changes damage: +18% nature Mana each turn: +0.22 Psi each turn: +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven cashmere robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +11% all Mental save: +24 (+8 eff.) Silence immunity: +35% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +14 (+5 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven cashmere robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +14% blight / +11% all Mental save: +23 (+7 eff.) Life regen: +3.90 Maximum life: +64.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.eldritch pair of hardened leather boots of speed (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag / +4 Wil Mana each turn: +0.40 Maximum mana: +44.00 Spell crit. chance: +4% Movement speed: +25% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots of evasion (12 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.clarifying linen wizard hat of knowledge (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cleansing elven-silk wizard hat of nature (+45%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +45% nature / +15% blight Changes damage: +20% nature A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.fearwoven linen wizard hat (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +8% darkness / +8% physical Changes damage: +8% darkness / +7% physical Maximum hate: +7.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.mindcaging dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +19% mind Mental save: +22 (+7 eff.) Confusion immunity: +36% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.mindcaging rough leather cap of constitution (+4) (0 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Con Changes resistances: +13% mind Mental save: +14 (+4 eff.) Confusion immunity: +24% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.starseer's cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes damage: +9% darkness / +11% temporal / +10% light / +9% physical Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather hat of strength (+6) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +7 Wil Changes resistances: +8% blight Mental save: +10 (+3 eff.) A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.thaloren hardened leather hat of strength (+7) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Wil Changes resistances: +11% blight Mental save: +9 (+3 eff.) A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.fearforged stralite mail armour of clarity (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +25% Changes stats: +9 Con Changes resistances: +9% mind / +13% fire / -18% light / +13% darkness Physical save: +9 (+3 eff.) Spell save: +9 (+5 eff.) Mental save: +31 (+10 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +8 Str / +4 Wil Changes resistances: +20% blight / +11% physical / +38% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant steel mail armour of delving (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +7 Str / +3 Wil Changes resistances: +18% blight / +9% physical / +31% darkness Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Life regen: +12.60 Stamina each turn: +1.70 Maximum life: +56.00 Healing mod.: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite plate armour (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +6 Str / +6 Con Maximum life: +70.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened dwarven-steel plate armour of cold resistance (0 def, 19 armour) Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Fatigue: +22% Changes resistances: +9% acid / +10% physical / +34% cold / +10% lightning / +10% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite plate armour of Eyal (0 def, 24 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +24 Fatigue: +22% Life regen: +9.00 Maximum life: +68.00 Healing mod.: +17% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.radiant iron plate armour of clarity (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +14% blight / +14% darkness / +6% mind Mental save: +12 (+4 eff.) Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.searing stralite plate armour of cold resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 12 acid / 15 fire Changes resistances: +19% acid / +19% fire / +27% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.focusing mummy wrappings (5 def, 2 armour) Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +8 Wil / +17 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Mana each turn: +0.31 Psi each turn: +0.34 Spellpower: +10 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.living iron shield of resistance (0 def, 2 armour, 20.5 block) Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +7% acid / +7% lightning / +12% blight / +7% cold / +12% nature / +7% fire Talent granted: +1 Block Maximum life: +36.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.steel shield of the stars (0 def, 4 armour, 41 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +5 Cun / +5 Mag Changes resistances: +14% light / +13% darkness Changes damage: +13% light / +14% darkness Talent granted: +1 Block Handheld deflection devices. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1065 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe of wreckage (dig speed 26 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +11 Changes stats: +6 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 5.5 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 74% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of iron shots (18/18, 24-28 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 23.5 - 28.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +11.0% Capacity: 18 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of torment (22/22, 52-62 power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 20% chance to knock the target back 3 spaces and deal 244 physical damage Damage (Ranged): +40 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.soothing elven-wood totem of thorny skin [power 66] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. When used: * Heal for 94. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 68 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
This item will automatically be transmogrified when you leave the level.powerful yew wand of conjuration [power 275] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 316 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By DungeonGuy the Cornac Adventurer level 15
8th Flare 122nd year of Ascendancy at 02:37 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By DungeonGuy the Cornac Adventurer level 50
3rd Haze 122nd year of Ascendancy at 17:30 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By DungeonGuy the Cornac Adventurer level 39
61st Dusk 122nd year of Ascendancy at 14:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By DungeonGuy the Cornac Adventurer level 85
8th Allure 123rd year of Ascendancy at 13:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DungeonGuy the Cornac Adventurer level 23
14th Dusk 122nd year of Ascendancy at 19:59 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By DungeonGuy the Cornac Adventurer level 38
59th Dusk 122nd year of Ascendancy at 18:03 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 13
2nd Flare 122nd year of Ascendancy at 11:00 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 89
8th Regrowth 123rd year of Ascendancy at 22:20 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 25
19th Dusk 122nd year of Ascendancy at 06:43 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 34
49th Dusk 122nd year of Ascendancy at 21:22 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 42
68th Dusk 122nd year of Ascendancy at 15:42 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 51
5th Haze 122nd year of Ascendancy at 17:06 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 59
24th Haze 122nd year of Ascendancy at 03:10 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 65
40th Haze 122nd year of Ascendancy at 16:20 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 73
59th Haze 122nd year of Ascendancy at 03:48 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By DungeonGuy the Cornac Adventurer level 79
1st Decay 122nd year of Ascendancy at 19:59 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By DungeonGuy the Cornac Adventurer level 28
26th Dusk 122nd year of Ascendancy at 22:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DungeonGuy the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 06:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DungeonGuy the Cornac Adventurer level 20
7th Dusk 122nd year of Ascendancy at 05:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By DungeonGuy the Cornac Adventurer level 30
31st Dusk 122nd year of Ascendancy at 22:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By DungeonGuy the Cornac Adventurer level 40
62nd Dusk 122nd year of Ascendancy at 14:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By DungeonGuy the Cornac Adventurer level 50
1st Haze 122nd year of Ascendancy at 22:22 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By DungeonGuy the Cornac Adventurer level 63
32nd Haze 122nd year of Ascendancy at 17:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By DungeonGuy the Cornac Adventurer level 38
58th Dusk 122nd year of Ascendancy at 00:24 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By DungeonGuy the Cornac Adventurer level 38
56th Dusk 122nd year of Ascendancy at 21:15 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By DungeonGuy the Cornac Adventurer level 15
8th Flare 122nd year of Ascendancy at 09:05 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By DungeonGuy the Cornac Adventurer level 82
9th Decay 122nd year of Ascendancy at 05:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By DungeonGuy the Cornac Adventurer level 28
28th Dusk 122nd year of Ascendancy at 09:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DungeonGuy the Cornac Adventurer level 18
4th Dusk 122nd year of Ascendancy at 15:06 see stats
Log
Today is the 14th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:35.
You transfer Arugawyn to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer stormwoven silk robe of life (0 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering 3 Burning Star to the online item's vault, please retry later.
Server said: "server error"
Saving done.
You transfer voratun steamgun 'Hurudehir' to the online item's vault.
Saving done.
Saving game...
Saving done.






































































































































































