











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 31 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrulaith the skeleton magus at level 29 on the 34th Pyre 123rd year of Ascendancy at 04:08 / 2Killed by Aerora the sabertooth tiger at level 31 on the 79th Pyre 123rd year of Ascendancy at 10:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 87 (base 60) |
| Cunning | 27 (base 14) |
Resources
| Life | -145/1117 |
| Equilibrium | 149 |
| Healing Factor | 1.2024166372472 |
| Regeneration | 24.822742114734 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +43.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 62 |
| Crit Chance | 17% |
| APR | 47 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 62 |
| Crit Chance | 17% |
| APR | 47 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 19% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +16% |
| Physical | +16% |
| Cold | +37% |
| All | 0% |
| Lightning | +28% |
| Light | +10% |
| Mind | +15% |
| Darkness | +16% |
| Fire | +22% |
| Nature | +20% |
Offense: Damage Penetration
| Cold | +39% |
| Lightning | +49% |
| Acid | +24% |
| Darkness | +24% |
| Blight | +24% |
| Physical | +24% |
| Fire | +24% |
| Nature | +74% |
Defense: Base
| Armour (hardiness) | 64.723073231958 (96.438666929426%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 34 |
| Physical Save | 38 |
| Spell Save | 29 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 70%( 70%) |
| All | 0%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 30%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 3%( 70%) |
| Darkness | + 2%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
| Poison Resistance | 15% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 273 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 856% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Asha. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit has completed an elixir of explosive force without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(140 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Frozenbreacher (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +6% fire Ignore resists +25% nature +15% cold When Hit 4 cold defense ------ Armor +5 Fatigue +5% Resistance +12% cold +12% fire A cap made of leather. |
| On hands | Armedor the Brandtooth (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Str offense ------ Physical Crit +4.0% Physical Power +15 (+3 eff.) defense ------ Armor +9 Resistance +4% physical +12% fire other ------- Stamina/turn +2.00 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing stralite torque of psionic shield [power 107] (17/25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's gold ring of speed0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Move Speed +12% Accuracy +7 (+4 eff.) defense ------ Defense +7 (+3 eff.) Resistance +7% nature +7% blight Poison Resist +15% Disease Resist +16% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 5.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| On fingers | psionicist's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +13 (+4 eff.) Confus Resist +29% Rings make your fingers look great! |
| Around neck | voratun amulet 'Polidhenne'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Con offense ------ Mindpower +10 (+3 eff.) defense ------ Armor +12 Defense +10 (+5 eff.) Resistance +9% blight Crit Resistance 15.00% Physical save +19 (+7 eff.) Life +144.00 Life Regen +8.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
| In main hand | Silatira the Stormfury (117% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +16 lightning On-Hit, radius 1 +16 darkness On Hit: * 20% chance to reduce damage dealt by 27% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +6% lightning Ignore resists +25% lightning When Hit 6 darkness defense ------ Resistance +12% lightning +25% fire +5% cold other ------- Max psi +20.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Ivebreda the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Wil offense ------ Damage +12% mind Against +18% Summoned defense ------ Resistance +15% nature +2% physical Resist Against +18% Summoned Stun Resist +10% A belt that goes around your waist. |
| In off hand | Blazepanic (116% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Disrupt Weapon Damage 116% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 lightning +20 cold On Critical: * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +6% lightning +6% cold When Hit 10 nature defense ------ Resistance +15% lightning +15% cold +6% nature other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Branuleruikan the Sulfurpall (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str offense ------ Ignore resists +25% nature Accuracy +20 (+8 eff.) defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +15% cold other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Emunne' (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Damage +3% mind When Hit 4 acid defense ------ Armor +9 Fatigue +22% Resistance +11% blight +10% nature +3% mind +18% acid Mind save +12 (+4 eff.) A suit of armour made of metal plates. |
Inventory
healing infusion (heal 69; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 69 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ebonybender0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str offense ------ Damage +12% acid Ignore resists +15% acid defense ------ Armor +7 Defense +8 (+4 eff.) Resistance +6% acid +15% light +30% darkness Max Resistance +5% all Physical save +14 (+5 eff.) Blind Resist +43% Amulets make your neck look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+5 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
marksman's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +24% Rings make your fingers look great! |
psionicist's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+3 eff.) Life +20.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +25% Rings make your fingers look great! |
treant's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +6% nature +5% blight Poison Resist +13% Disease Resist +11% Rings make your fingers look great! |
iron battleaxe (103% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 104% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
quick dwarven-steel battleaxe of amnesia (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 138% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +14 (+6 eff.) Massive two-handed battleaxes. |
Vorethra (100% power, 5 apr) =Dex=1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 10% chance to slow global speed by 61% While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +4 Cun +4 Con offense ------ Damage +3% acid Ignore resists +15% acid defense ------ Resistance +6% nature +3% fire Sharp, short and deadly. |
blazebringer's stralite dagger of crippling (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Weapon Damage 132% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +23 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Global Speed +1% Ignore resists +12% fire Sharp, short and deadly. |
inquisitor's stralite dagger of crippling (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Disrupt/Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 93 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +5.0% Sharp, short and deadly. |
Stormcrypt (140% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 141% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +8 lightning +10 nature On Hit: * 20% chance to reduce all saves and defense by 33 While equipped: offense ------ Damage +3% mind When Hit 2 mind defense ------ Resistance +12% acid +10% lightning +10% cold +13% fire +5% all Spell save +9 (+5 eff.) Massive two-handed mauls. |
hateful stralite greatmaul of enduring (168% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Nature/Psionic Weapon Damage 169% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +14 darkness Damage Against +13% Living While equipped: Stats +7 Con +10 Wil defense ------ Life +66.00 Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 161% Range: 1.0x-1.6x Uses 129% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
blazebringer's iron greatsword of massacre (130% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +19 fire While equipped: offense ------ Global Speed +4% Ignore resists +10% fire Massive two-handed swords. |
caustic dwarven-steel greatsword (144% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 145% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +33 acid +23 nature While equipped: offense ------ Ignore resists +12% acid +20% nature Ignore Armor +12 Massive two-handed swords. |
stralite greatsword of shearing (159% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 160% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% all Accuracy +7 (+4 eff.) Ignore Armor +9 Massive two-handed swords. |
balanced stralite longsword of crippling (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Accuracy +6 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +28% Sharp, long, and deadly. |
Vorenn the steel mace (119% power, 3 apr) =Dex=3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +21 lightning +9 cold While equipped: Stats +5 Str +5 Dex +5 Mag +4 Wil +8 Cun +5 Con offense ------ Move Speed +23% Damage +6% mind Ignore resists +11% lightning +7% cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 33 defense ------ Mind save +9 (+3 eff.) other ------- Hate-on-crit +1.00 Blunt and deadly. |
plaguebringer's stralite mace of crippling (149% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +8 blight On Hit: 20% Epidemic level 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% defense ------ Disease Resist +25% Blunt and deadly. |
stormbringer's stralite mace of corruption (141% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Arcane/Nature Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +5 lightning +17 cold On Hit: 20% Curse of Impotence level 4 While equipped: offense ------ Move Speed +27% Ignore resists +11% lightning +5% cold Blunt and deadly. |
stralite mace of corruption (145% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Death level 4 Blunt and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Salanne (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) On-Hit 5 mind 5 darkness Damage +4% mind +4% darkness defense ------ Resistance +6% blight +3% temporal Life +10.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of disruption (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Disrupt/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% Damage Against +6% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +11.00% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Gravity pin Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +8 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +25 (+6 eff.) Damage +20% physical +10% temporal defense ------ Resistance +15% physical other ------- Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Effective talent level: 3.0 Power cost 14 out of 14/14. Range 6 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 52.70 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.59 (up to a maximum of 26.35 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Spidernaught the elven-wood starstaff (129% power, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +3 Con offense ------ Physical Crit +11.0% Spell Crit +12% Spellpower +25 (+6 eff.) On-Hit 27 arcane Damage +25% temporal Ignore resists +10% nature +12% temporal defense ------ Crit Resistance 5.00% other ------- Vim-on-crit +4.00 Max mana +41.00 Max vim +34.00 Light +2 Infravision +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff (129% power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +18.00% Spellpower +18 (+4 eff.) On-Hit 20 fire Damage +25% arcane other ------- See Invisibility +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel waraxe of projection (123% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
enhanced stralite waraxe (139% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +6 Str +7 Dex +7 Mag +5 Wil +6 Cun +7 Con One-handed war axes. |
Gelevena the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +3% lightning Crit Resistance 15.00% Spell save +3 (+2 eff.) Life +52.00 Healmod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +7 (+2 eff.) Damage +9% acid +9% physical +17% temporal +21% fire +9% arcane +10% cold defense ------ Resistance +11% acid +14% physical +10% fire +14% cold +13% all other ------- Max mana +10.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of protection (3 def, 2 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Master While equipped: Stats +6 Con offense ------ Damage +12% nature defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +13% all Physical save +15 (+6 eff.) Poison Resist +26% Disease Resist +34% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Treewar (14 def, 5 armour) =Dex=2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +10 Dex +7 Wil offense ------ Mind Crit +2% Mindpower +15 (+5 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Armor +5 Defense +14 (+7 eff.) Resistance +12% mind A pair of boots made of leather. |
Daimerig the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +2 Dex +1 Mag +8 Cun +4 Con offense ------ Physical Power +13 (+3 eff.) On-Hit 9 acid Damage +8% acid Accuracy +9 (+4 eff.) defense ------ Armor +3 Fatigue +5% Resistance +11% darkness +8% acid other ------- Light +1 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of archery (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex offense ------ Accuracy +6 (+3 eff.) Ignore Armor +8 defense ------ Armor +8 Mind save +8 (+3 eff.) Life +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dawnking the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2 Mag +2 Con offense ------ Damage +32% arcane +12% temporal When Hit 10 temporal defense ------ Defense +1 (+0 eff.) Resistance +5% arcane +3% light Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+4 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.6 Power cost 35 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Silugaba (2 def, 0 armour) =Dex=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +3 Str +6 Dex +5 Cun +4 Con offense ------ Ignore resists +15% mind defense ------ Defense +2 (+1 eff.) Physical save +6 (+3 eff.) Mind save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Gunodar' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature While equipped: Stats +1 Cun +3 Wil offense ------ Mind Crit +4% Critical power +10.00% Damage +25% lightning defense ------ Defense +2 (+1 eff.) Resistance +37% lightning +7% cold +8% fire A pointy cloth hat, very wizardly... |
hardened leather cap 'Hellswolf' (6 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +6 Str offense ------ Damage +3% fire Accuracy +4 (+2 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+3 eff.) Fatigue +3% Resistance +8% nature +1% physical Spell save +5 (+3 eff.) Life +79.00 Healmod +13% other ------- Stamina/turn +3.00 A cap made of leather. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Mind save +17 (+6 eff.) Life +45.00 Life Regen +3.00 Healmod +14% A suit of armour made of mail. |
radiant stralite mail armour of stability (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +15% blight +6% physical +22% darkness Physical save +10 (+4 eff.) other ------- Light +1 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +20% acid Life Regen +2.70 other ------- Stamina/turn +0.70 A suit of armour made of mail. |
nimble reinforced leather armour of Eyal (17 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +17 (+8 eff.) Fatigue +8% Life +41.00 Life Regen +7.00 Healmod +11% A suit of armour made of leather. |
prismatic reinforced leather armour of acid resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +21% acid +14% light +13% darkness A suit of armour made of leather. |
Porulessra (0 def, 8 armour, 161% power, 146 block)7.0 Encumbrance T4 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +146 On-hit +17 physical While equipped: Stats +4 Wil offense ------ On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Armor +8 Fatigue +8% Resistance +9% acid +15% physical +3% light +9% fire +9% cold +5% arcane +30% lightning Windwall +18 Slow Projectiles +26% Life +100.00 other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's stralite shield of crushing (0 def, 8 armour, 163% power, 145.5 block)7.0 Encumbrance T4 shield armor [Ego++] Master When used to Attack: Weapon Damage 163% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +146 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +5 Dex offense ------ Physical Crit +6.0% Physical Power +9 (+2 eff.) Accuracy +8 (+4 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
warded dwarven-steel shield of shrapnel (0 def, 6 armour, 139% power, 79 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 139% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +79 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 241 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Wards +5 lightning +4 temporal +5 darkness +5 fire +3 nature +5 blight +3 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
700 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emovena the Sparkbliss [power 110] (17/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% physical Accuracy +10 (+5 eff.) defense ------ Armor +2 Defense +10 (+5 eff.) Resistance +12% lightning other ------- Stamina/turn +3.00 Blast the opponent's mind dealing 126 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+5 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 81 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
supercharged iron torque of mindblast [power 135] (17/18 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 18 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Cyrorewen [power 194] (17/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Mag +7 Cun other ------- Infravision +3 See Invisibility +3 Sting an enemy dealing 232 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Asha the Higher Wyrmic level 24
61st Regrowth 123rd year of Ascendancy at 05:39 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Asha the Higher Wyrmic level 22
29th Regrowth 123rd year of Ascendancy at 07:51 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Asha the Higher Wyrmic level 31
57th Pyre 123rd year of Ascendancy at 20:23 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Asha the Higher Wyrmic level 14
17th Haze 122nd year of Ascendancy at 01:08 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Asha the Higher Wyrmic level 21
27th Regrowth 123rd year of Ascendancy at 11:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asha the Higher Wyrmic level 10
5th Flare 122nd year of Ascendancy at 04:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asha the Higher Wyrmic level 20
62nd Haze 122nd year of Ascendancy at 06:05 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Asha the Higher Wyrmic level 30
35th Pyre 123rd year of Ascendancy at 17:49 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Asha the Higher Wyrmic level 21
16th Regrowth 123rd year of Ascendancy at 22:12 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Asha the Higher Wyrmic level 31
56th Pyre 123rd year of Ascendancy at 18:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Asha the Higher Wyrmic level 22
50th Regrowth 123rd year of Ascendancy at 20:29 see stats
Take you with me (Insane (Roguelike) difficulty)
Killed a boss while already dead.By Asha the Higher Wyrmic level 31
79th Pyre 123rd year of Ascendancy at 10:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Asha the Higher Wyrmic level 9
6th Mirth 122nd year of Ascendancy at 08:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asha the Higher Wyrmic level 10
10th Flare 122nd year of Ascendancy at 00:27 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Asha the Higher Wyrmic level 21
28th Regrowth 123rd year of Ascendancy at 08:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Asha the Higher Wyrmic level 27
13rd Pyre 123rd year of Ascendancy at 03:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asha the Higher Wyrmic level 16
34th Haze 122nd year of Ascendancy at 04:30 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Asha the Higher Wyrmic level 29
34th Pyre 123rd year of Ascendancy at 04:08 see stats
Log
Aerora the sabertooth tiger uses Block.
Aerora the sabertooth tiger's fiery vapour area effect hits Aerora the sabertooth tiger for 33 fire damage.
Aerora the sabertooth tiger stops bleeding.
Burning from Asha hits Aerora the sabertooth tiger for (41 blocked), 0 fire (0 total damage).
Thorn Grab from Asha hits Aerora the sabertooth tiger for (9 blocked), 0 nature (0 total damage).
Aerora the sabertooth tiger uses Repulsion.
Aerora the sabertooth tiger performs a melee critical strike against Asha!
Asha resists the knockback!
Aerora the sabertooth tiger hits Asha for 599 physical, 3 nature (602 total damage).
Melee retaliation hits Aerora the sabertooth tiger for 3 darkness, 5 nature, 2 acid, 13 cold (23 total damage).
You fail to use Ice Breath due to your equilibrium!
Asha is pinned to the ground.
Talent Wing Buffet is ready to use.
Talent Nature's Balance is ready to use.
Talent Prismatic Slash is ready to use.
Talent Antimagic Zone is ready to use.
Talent Ice Wall is ready to use.
Talent Earth's Eyes is ready to use.
Talent Dig is ready to use.
Explosive Saw from Aerora the sabertooth tiger hits Asha for 49 physical damage.
Bleeding from Aerora the sabertooth tiger hits Asha for 73 physical damage.
Aerora the sabertooth tiger hits Asha for 66 physical, 3 nature, 23 physical, 3 nature (94 total damage).
Melee retaliation hits Aerora the sabertooth tiger for 3 darkness, 5 nature, 2 acid, 13 cold, 3 darkness, 5 nature, 2 acid, 13 cold (45 total damage).
Aerora the sabertooth tiger stops burning.
Thorn Grab from Asha hits Aerora the sabertooth tiger for 9 nature damage.
New Achievement: Take you with me (Insane (Roguelike) difficulty)!
Aerora the sabertooth tiger hits Asha for 70 physical damage.
Melee retaliation hits Aerora the sabertooth tiger for 3 darkness, 5 nature (8 total damage).
Asha the level 31 higher wyrmic was hacked apart to death by Aerora the sabertooth tiger on level 1 of Lost land of Poosh.


















































































































































