









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 11 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Emeyathra the skeleton archer at level 11 on the 7th Mirth 122nd year of Ascendancy at 06:30 / 1 |
Primary Stats
| Strength | 41 (base 36) |
| Dexterity | 16 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 26) |
| Cunning | 15 (base 10) |
Resources
| Life | -12/366 |
| Hate | 69/100 |
| Healing Factor | 0.86718716741798 |
| Regeneration | 0.21679679185449 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +3% |
| Blight | +3% |
| Arcane | +6% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 13%( 70%) |
| Cold | + 32%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 12%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 58% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Dramahir the Flashtide (Misfortune) (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% light +3% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 defense ------ Armor +7 Fatigue +2% Resistance +5% acid +3% light +5% fire +6% cold +21% lightning Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Tumas2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% arcane Ignore resists +5% arcane On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Resistance +5% arcane Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Umbrabreeze' (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 15% * 10% chance to reduce strength, dexterity, and constitution by 9 defense ------ Armor +1 Fatigue +1% Resistance +15% blight other ------- Stamina when Hit +0.80 EQ when Hit +0.70 Curse of Nightmares A cap made of leather. |
| Tool | iron torque of mindblast [power 100] (13/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Mighty Girdle (Shrouds)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | iron greatsword 'Guwen' (Misfortune) (18-30 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Str +2 Mag +1 Wil +2 Cun offense ------ Damage +6% acid Accuracy +9 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +29% Curse of Misfortune Massive two-handed swords. |
| On hands | rough leather gloves of dexterity (+3) (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Silk Current (Nightmares) (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 Curse of Nightmares This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Betivea (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +1 (+0 eff.) Resistance +3% acid +6% cold +3% light other ------- Light +3 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elygatta the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +1% Critical power +5.00% Ignore resists +10% arcane Ignore Shields +10% defense ------ Resistance +10% lightning Disarm Resist +20% Stun Resist +20% Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 64; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 467%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 17; cd 10)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 127; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ulfuhir0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Dex +3 Cun offense ------ When Hit 4 acid On-Hit (Melee): * 10% chance to slow global speed by 43% Amulets make your neck look great! |
flaming iron battleaxe (Nightmares) (14-20 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 13.5 - 20.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +9 fire Curse of Nightmares Massive two-handed battleaxes. |
iron battleaxe of projection (Shrouds) (15-22 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Psionic Weapon Damage 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Shrouds Massive two-handed battleaxes. |
balanced iron dagger of erosion (Nightmares) (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Nature/Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +23% Curse of Nightmares Sharp, short and deadly. |
balanced steel dagger of massacre (Shrouds) (16-21 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +20% Curse of Shrouds Sharp, short and deadly. |
thought-forged steel dagger (Nightmares) (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Psionic Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 mind On Hit: * 14% chance to reduce all saves and defense by 17 While equipped: Stats +2 Cun +2 Wil Curse of Nightmares Sharp, short and deadly. |
arcing iron longsword (Nightmares) (10-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Curse of Nightmares Sharp, long, and deadly. |
Ulfesavor (Nightmares)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Con offense ------ Physical Crit +2.0% Ignore resists +5% all Accuracy +18 (+6 eff.) Ignore Armor +5 defense ------ Mind save +6 (+6 eff.) other ------- Psi when Hit +0.16 Masteries +0.10 Wild-gift/Fungus Curse of Nightmares Regenerate 60 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (Corpses) (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+6 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Curse of Corpses Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 68.39 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (137). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
potent elm magestaff (Madness) (12-14 power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +6 (+5 eff.) Damage +12% lightning other ------- Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Cleanseborn (Madness)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +6% fire Ignore resists +5% nature On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Resistance +6% fire +3% light +6% cold Curse of Madness A belt that goes around your waist. |
cleansing rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +6% acid +6% blight Curse of Shrouds A belt that goes around your waist. |
pair of rough leather boots 'Gleamwreath' (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Mag +4 Con offense ------ Ignore resists +5% light defense ------ Armor +1 Resistance +5% lightning +6% temporal Curse of Nightmares A pair of boots made of leather. |
Demonborn the linen wizard hat (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Mindpower +20 (+10 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +6% temporal +3% darkness Curse of Corpses A pointy cloth hat, very wizardly... |
Rimeire (Misfortune) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +18% nature +3% cold Ignore resists +25% cold defense ------ Armor +3 Fatigue +5% other ------- Stamina when Hit +0.80 EQ when Hit +0.90 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing linen wizard hat (Madness) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Wil defense ------ Defense +1 (+0 eff.) Physical save +5 (+3 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (Madness) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Wil defense ------ Defense +1 (+0 eff.) Physical save +5 (+3 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
enlightening steel mail armour of acid resistance (Nightmares) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% acid Mind save +11 (+8 eff.) Curse of Nightmares A suit of armour made of mail. |
iron mail armour (Madness) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Madness A suit of armour made of mail. |
cleansing rough leather armour (Corpses) (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% nature +12% blight Curse of Corpses A suit of armour made of leather. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 11 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing iron torque of mindblast [power 100] (13/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Murkwasp the elm totem of healing [power 116] (13/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Ignore resists +5% darkness defense ------ Resistance +3% acid Physical save +9 (+5 eff.) other ------- Max stamina +10.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myria the Thalore Cursed level 10
4th Mirth 122nd year of Ascendancy at 15:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myria the Thalore Cursed level 10
5th Mirth 122nd year of Ascendancy at 08:14 see stats
Log
Myria activates her iron torque of mindblast!
Salitha the degenerated skeleton warrior shrugs off the effect 'Silenced'!
Myria hits Salitha the degenerated skeleton warrior for 43 mind damage.
Terror hits Salitha the degenerated skeleton warrior for 30 physical damage.
Your summoned terror disappears.
Your summoned terror disappears.
Terror's morale has been lowered.
Salitha the degenerated skeleton warrior casts Soul Rot.
Terror is afflicted by a weakness disease!
Salitha the degenerated skeleton warrior slows down.
Salitha the degenerated skeleton warrior's Soul Rot hits Terror for 96 blight damage.
Myria feels pain again.
Talent Dominate is ready to use.
Weakness Disease from Salitha the degenerated skeleton warrior hits Terror for 18 blight damage.
Your summoned terror disappears.
Your summoned terror disappears.
Myria is not dazed anymore.
Myria HEALS from acid damage!
Emeyathra the skeleton archer's Steady Shot hits Myria for 75 physical, 7 acid, 1 healing (82 total damage) [1 healing].
Emeyathra the skeleton archer's Headshot performs a ranged critical strike against Myria!
Myria has temporarily forgotten Blindside for 2 turns!
Myria harrows Emeyathra the skeleton archer!
Myria is cut deeply.
Myria HEALS from acid damage!
Emeyathra the skeleton archer's Headshot hits Myria for 163 physical, 7 acid, 1 healing (169 total damage) [1 healing].
Terror hits Salitha the degenerated skeleton warrior for 29 physical damage.
Deep Wound from Emeyathra the skeleton archer hits Myria for 17 physical damage.
Myria the level 11 thalore cursed was torn limb from limb to death by Emeyathra the skeleton archer on level 2 of Ruins of Kor'Pul.















































































