











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 31 / 10% |
| Size | big |
| Lifes / Deaths | Killed by Mayowen the grave wight at level 21 on the 6th Decay 122nd year of Ascendancy at 10:02 0 / 9Killed by Aletta Soultorn at level 21 on the 6th Decay 122nd year of Ascendancy at 15:23 Killed by Emymina the elven tempest at level 25 on the 1st Pyre 123rd year of Ascendancy at 20:49 Killed by Ce'Nevea the storm drake hatchling at level 27 on the 9th Pyre 123rd year of Ascendancy at 19:02 Killed by Grand Corruptor at level 27 on the 9th Flare 123rd year of Ascendancy at 10:44 Killed by The Master at level 28 on the 26th Dusk 123rd year of Ascendancy at 07:23 Killed by The Master at level 30 on the 76th Dusk 123rd year of Ascendancy at 19:11 Killed by Celia at level 31 on the 78th Regrowth 124th year of Ascendancy at 23:25 Killed by Celia at level 31 on the 79th Regrowth 124th year of Ascendancy at 00:33 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 34 (base 25) |
| Constitution | 22 (base 19) |
| Magic | 107 (base 60) |
| Willpower | 51 (base 40) |
| Cunning | 15 (base 15) |
Resources
| Life | -44/816 |
| Paradox | 479 |
| Healing Factor | 1.1024166372474 |
| Regeneration | 0.27560415931185 |
Speed
| Mental | -6.7390537594747E-12% |
| Attack | -6.7390537594747E-12% |
| Movement | +10.000000000004% |
| Spell | -6.7390537594747E-12% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 30.20046570102 |
| See Invisible | 38.20046570102 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 51 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 2% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 2% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +36% |
| Arcane | +12% |
| Cold | +20% |
| All | 0% |
| Darkness | +15% |
| Physical | +39% |
| Mind | +4% |
| Fire | +19% |
| Lightning | +8% |
Offense: Damage Penetration
| Physical | +35% |
| Temporal | +35% |
| Fire | +35% |
| Arcane | +35% |
| Mind | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 16 (57.155997060385%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 43 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 45%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 25%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 35%( 70%) |
| Darkness | + 48%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 43% |
| Knockback Resistance | 44% |
| Confusion Resistance | 10% |
| Stun Resistance | 30% |
| Pinning Resistance | 39% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 730% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 277 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.52 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Liselrann the vampire. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Lisorin the barrow wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Verneedm. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elildarianne (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Mov.spd +10% Res.pen +25% mind Melee Ret 4 mind ----- def ----- Armour +3 Fatigue -4% Crit.chn- 15.00% Max.HP +35.00 ---------- misc Stam/turn +0.40 See.Invis +9 A pair of boots made of leather. |
| Quiver | Soottreason the quiver of yew arrows (10/17, 51-71 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 51.0 - 71.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +19.0% Capacity 17 Ranged+ +4 darkness +12 fire On Hit.r1 +20 darkness On Crit.r2 +4 fire On Hit: * 10% chance to slow global speed by 51% * 10 arcane resource burn * 20% chance to reduce damage dealt by 20% On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +11% ---------- misc Light +7 See.Stealth +8 See.Invis +7 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brodarak the Duathelwedge (15 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% darkness ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue +3% Resists +13% darkness Die.at -40.00 life ---------- misc Infravis +4 A cap made of leather. |
| Tool | yew wand of lightning storm 'Anosahir' [power 272] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% temporal ----- def ----- Armour +4 Defense +25 (+5 eff.) Resists +12% fire Mind.save +6 (+3 eff.) Silence- +20% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Wards +4 blight +4 cold +4 mind +3 light Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 58 lightning damage and will be dazed for 1 turn (293 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Flareobsidian0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Str +12 Mag dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Res.pen +10% fire +10% physical ----- def ----- Max.HP +44.00 Disarm- +44% Pinning- +39% Knockbk- +44% Rings make your fingers look great! |
| Around waist | rough leather belt 'Adolelaith'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +12% darkness +6% lightning Spell.save +6 (+2 eff.) Stun/Frz- +10% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Glasera the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Con +1 Wil dps ---------- Melee+ 6 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +15% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +10% acid +27% physical +20% cold +8% lightning +19% fire ----- def ----- Resists +14% acid +14% physical +24% cold +14% fire +8% lightning +13% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 5 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +12% temporal +16% darkness +13% cold Def/telep +14 Res/telep +12% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was corrupted by the digestive sack. |
| Around neck | steel amulet 'Polelle'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +12% arcane +6% blight Res.pen +10% arcane ----- def ----- Mind.save +18 (+8 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.20 Masteries +0.22 Chronomancy/Temporal Combat Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 380; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 25%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
restful copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
Zaroblek0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +6% lightning +12% fire Mind.save +7 (+4 eff.) Poison- +20% Confus- +24% ---------- misc Light +2 Rings make your fingers look great! |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Stun/Frz- +20% ---------- misc Max.enc +20 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Melee+ 10 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 25 On Hit (Ranged): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +8 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 145.42 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
hateful stralite dagger of rage (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 darkness Against +9% Living While equipped: Stats +1 Str dps ---------- Dmg.mod +11% physical Acc +16 (+5 eff.) Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
truestriking stralite dagger of massacre (33-43 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 33.5 - 43.6 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +16 (+5 eff.) Apr +9 Sharp, short and deadly. |
balanced iron greatsword of massacre (23-36 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 23.0 - 36.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +27% Massive two-handed swords. |
dwarven-steel greatsword (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 35.5 - 56.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of projection (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane/Psionic Power 36.0 - 57.6 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 28 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +16% Massive two-handed swords. |
ash longbow 'Narig'4.0 T2 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +14 acid While equipped: Stats +2 Dex +12 Cun +2 Con dps ---------- Dmg.mod +17% acid Res.pen +10% mind On Hit (Ranged): * 20% chance to reduce all saves and defense by 25 ----- def ----- Crit.chn- 15.00% Longbows are used to shoot arrows at your foes. |
enhanced elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 [Ego+] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Str +11 Dex +11 Mag +8 Wil +11 Cun +17 Con Longbows are used to shoot arrows at your foes. |
Duathelwrest (25-35 power, 4 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 25.5 - 35.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +2.5% Atk.spd 100% Melee+ +4 darkness While equipped: Stats +1 Mag dps ---------- Phys.pwr +15 (+6 eff.) Sharp, long, and deadly. |
blooming pulsing mindstar of nightfall (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +9% darkness Res.pen +8% darkness ----- def ----- Resists +9% darkness Heal.mod +11% Heal/summ +33 Blind- +15% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted ash magestaff of fate (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% acid +5% physical +10% fire +11% cold ----- def ----- Resists +13% acid +12% physical +13% darkness +12% cold +12% fire +10% mind +11% all Phys.save +14 (+8 eff.) Spell.save +11 (+4 eff.) Mind.save +20 (+8 eff.) ---------- misc Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +10% physical +8% cold ----- def ----- Resists +8% lightning +8% cold +7% blight +11% all Max.HP +46.00 HP.reg +2.80 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of darkness (+25%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature +17% darkness ----- def ----- Resists +25% darkness +11% all Poison- +20% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +8% physical +8% fire +8% cold ----- def ----- Resists +12% acid +12% physical +12% fire +12% cold +9% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glimmershine the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Resists +3% light Crit.chn- 15.00% A pair of boots made of leather. |
fleetfooted pair of dwarven-steel boots of void walking (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +1 Dex dps ---------- Res.pen +13% darkness +15% temporal ----- def ----- Armour +4 Defense +9 (+2 eff.) Fatigue +3% Resists +16% darkness +18% temporal Def/telep +12 Res/telep +10% Dur/telep +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of rough leather boots of tirelessness (0 def, 5 armour)2.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +5 Resists +7% acid +6% fire +6% lightning +7% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
dwarven-steel gauntlets 'Drudir' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.pwr +20 (+8 eff.) Spell.pwr +9 (+2 eff.) Melee+ 11 arcane Dmg.mod +18% arcane Res.pen +20% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% arcane Phys.save +6 (+4 eff.) ---------- misc Stam/turn +3.00 Mana/s.crit +2.00 Max.mana +40.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cyrosera the linen wizard hat (16 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Defense +16 (+3 eff.) Phys.save +6 (+4 eff.) Die.at -20.00 life Disarm- +20% ---------- misc Max.hate +4.00 A pointy cloth hat, very wizardly... |
Shocktide (22 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Melee Ret 4 fire ----- def ----- Defense +22 (+5 eff.) Resists +31% lightning +5% arcane +3% nature Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of blood magic (0 def, 3 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +8 Wil dps ---------- Spell.crit +3% Dmg.mod +8% blight +7% arcane ----- def ----- Armour +3 Fatigue +3% Resists +7% blight Mind.save +8 (+4 eff.) A cap made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
duelist's cured leather armour of fire resistance (9 def, 7 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex ----- def ----- Armour +7 Defense +9 (+2 eff.) Fatigue +7% Resists +17% fire A suit of armour made of leather. |
nimble reinforced leather armour (21 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +21 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +63.00 HP.reg +10.20 Heal.mod +13% ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
volcanic reinforced leather armour (12 def, 15 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +15 Defense +12 (+3 eff.) Fatigue +8% Resists +16% fire +10% physical A suit of armour made of leather. |
Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
arcing quiver of yew arrows of crippling (20/20, 36-51 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane/Master Power 36.5 - 51.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 20 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of torment (19/19, 59-82 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Master/Psionic Power 59.0 - 82.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (16/16, 14-19 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
375 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Haluran'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +1 Con ----- def ----- Defense +5 (+1 eff.) Resists +6% darkness Max.HP +40.00 Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of crippling (18/18, 49-59 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master Power 49.5 - 59.4 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +20.5% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Verneedm the Higher Temporal Warden level 27
9th Flare 123rd year of Ascendancy at 15:18 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Verneedm the Higher Temporal Warden level 12
30th Dusk 122nd year of Ascendancy at 00:16 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Verneedm the Higher Temporal Warden level 21
7th Regrowth 123rd year of Ascendancy at 21:35 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Verneedm the Higher Temporal Warden level 30
69th Regrowth 124th year of Ascendancy at 13:02 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By Verneedm the Higher Temporal Warden level 22
8th Regrowth 123rd year of Ascendancy at 20:04 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Verneedm the Higher Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 22:33 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Verneedm the Higher Temporal Warden level 20
75th Haze 122nd year of Ascendancy at 15:00 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Verneedm the Higher Temporal Warden level 30
76th Dusk 123rd year of Ascendancy at 02:13 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Verneedm the Higher Temporal Warden level 18
30th Haze 122nd year of Ascendancy at 02:07 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Verneedm the Higher Temporal Warden level 28
26th Dusk 123rd year of Ascendancy at 07:23 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Verneedm the Higher Temporal Warden level 9
3rd Flare 122nd year of Ascendancy at 10:14 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Verneedm the Higher Temporal Warden level 24
10th Regrowth 123rd year of Ascendancy at 02:57 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Verneedm the Higher Temporal Warden level 18
15th Haze 122nd year of Ascendancy at 23:10 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Verneedm the Higher Temporal Warden level 24
76th Regrowth 123rd year of Ascendancy at 16:35 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Verneedm the Higher Temporal Warden level 27
9th Flare 123rd year of Ascendancy at 18:41 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Verneedm the Higher Temporal Warden level 18
70th Haze 122nd year of Ascendancy at 06:40 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Verneedm the Higher Temporal Warden level 30
76th Dusk 123rd year of Ascendancy at 19:11 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Verneedm the Higher Temporal Warden level 5
75th Pyre 122nd year of Ascendancy at 20:20 see stats
Log
Frost Cut from Celia hits Temporal hound for 165 cold damage.
Verneedm is out of phase.
Impending Doom from Celia hits Verneedm for 7 cold, 6 darkness (14 total damage).
Something misses Verneedm.
Armoured skeleton warrior casts Rune: Blink.
Frost Cut from Celia hits Temporal hound for 0 cold damage.
Impending Doom from Celia hits Verneedm for 7 cold, 6 darkness (13 total damage).
Verneedm casts Dimensional Step.
Verneedm emerges from a space-time rift!
Dread hits Verneedm for 13 fire damage.
Verneedm casts Singularity Arrow.
Verneedm warps space-time to equip: Corpsebow
Soottreason the quiver of yew arrows.
Dread hits Verneedm for 13 fire damage.
Frost Cut from Celia hits Temporal hound for 0 cold damage.
Verneedm is freed from the impending doom.
Skeleton master archer misses Verneedm.
Verneedm's Singularity Arrow hits Skeleton master archer for (242 absorbed), 0 physical, 0 arcane, (12 absorbed), 0 fire, (24 absorbed), 0 blight, (4 absorbed), 0 darkness, (20 absorbed), 0 darkness, (34 absorbed), 0 temporal (0 total damage).
Dread is drawn in by the singularity!
Skeleton master archer is drawn in by the singularity!
The shield around skeleton master archer crumbles.
Verneedm hits Dread for 227 physical damage.
Verneedm hits Skeleton master archer for (73 absorbed), 289 physical (289 total damage).
Verneedm hits Something for 178 physical damage.
Verneedm killed Skeleton master archer!
Celia's desolate waste area effect hits Verneedm for 25 cold damage.
Celia's desolate waste area effect hits Verneedm for 25 cold damage.
Celia's desolate waste area effect hits Verneedm for 25 cold damage.
Verneedm the level 31 higher temporal warden was frozen and shattered into a million little shards to death by Celia on level 2 of Last Hope Graveyard.
























































































































