










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 33 / 64% |
| Size | big |
| Lifes / Deaths | Killed by Celia at level 25 on the 6th Allure 123rd year of Ascendancy at 21:12 / 2Killed by Vorolrada the brown bear at level 33 on the 9th Haze 123rd year of Ascendancy at 17:51 |
Primary Stats
| Strength | 38 (base 13) |
| Dexterity | 44 (base 16) |
| Constitution | 18 (base 11) |
| Magic | 109 (base 60) |
| Willpower | 24 (base 10) |
| Cunning | 118 (base 60) |
Resources
| Life | -120/729 |
| Mana | 246/429 |
| Stamina | 210/280 |
| Healing Factor | 1.1811363549268 |
| Regeneration | 3.2481249760486 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 47.872128145023 |
| See Invisible | 47.872128145023 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 67 |
| Crit Chance | 42% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +65% |
| Mind | +21% |
| All | +2% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 53 |
| Mental Save | 57 |
Defense: Resistances
| Arcane | + 20%( 70%) |
| Mind | + 38%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 19%( 70%) |
| Fire | + 21%( 70%) |
| Darkness | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Silence Resistance | 27% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 709 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 481% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by vampire lord. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 174. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nimbusspawn the pair of hardened leather boots (0 def, 3 armour) =REGULAR=2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +3 Cun +1 Con dps ---------- Dmg.mod +3% lightning +9% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +3 Fatigue -6% Phys.save +20 (+6 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.enc +35 Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
| Light source | Cracklebreak =LTN PEN+LIFE=2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% mind +10% lightning ----- def ----- Resists +5% arcane Spell.save +9 (+3 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Shield.pwr +10% HP.reg +2.50 A pointy cloth hat, very wizardly... |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | savage's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +8 (+2 eff.) Apr +10 ----- def ----- Defense +11 (+6 eff.) Spell.save +14 (+5 eff.) ---------- misc Max.stam +19.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
| Around waist | Airbliss1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% lightning ----- def ----- Armour +2 Resists +9% light +3% cold Phys.save +6 (+2 eff.) Spell.save +8 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Charglory (136% power, 6 apr, lightning element) =MAIN=5.0 T5 staff 2H weapon [Rare] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +3 Con dps ---------- Phys.crit +2.0% Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning Acc +20 (+5 eff.) ----- def ----- Armour +12 Resists +2% physical +6% fire ---------- misc Mana/turn +0.32 Max.mana +67.00 Max.stam +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 125% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Hanalin the cashmere robe (0 def, 0 armour) =MAIN=2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +23 (+5 eff.) S.pwr/crit +4 ----- def ----- Resists +29% darkness +26% mind +11% all Phys.save +23 (+7 eff.) Spell.save +24 (+8 eff.) Mind.save +51 (+14 eff.) Silence- +27% ---------- misc Mana/s.crit +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to woollen robe. |
| Cloak | enveloping cashmere cloak of the hunter (7 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +22 (+6 eff.) ----- def ----- Defense +7 (+4 eff.) Fatigue -6% Phys.save +7 (+2 eff.) Max.HP +56.00 ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +13% lightning Heal.mod +11% Cut- +50% Stun/Frz- +22% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 241 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 782%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Explosive Force0.0 potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
biting gale rune (damage 80; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 80.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 30; resist 31%; move 47%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 47% faster, and you are invisible (power 30). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1618% over 10 turns; mana 80; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1618% for 10 turns (51 total) and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Salyssra'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Spell.crit +2% Res.pen +5% blight Apr +2 ----- def ----- Fatigue -5% Resists +2% physical Spell.save +12 (+4 eff.) HP.reg +1.00 Amulets make your neck look great! |
grounding steel amulet of dexterity (+3) =3 DEX=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
starseer's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +6% light +6% physical Acc +7 (+2 eff.) Apr +15 Amulets make your neck look great! |
steel amulet 'Ashslice'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +11.00% Dmg.mod +18% fire +18% temporal Acc +6 (+2 eff.) Apr +12 ----- def ----- Resists +12% blight +15% fire Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Scorchcast0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Mind.crit +5% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Acc +8 (+2 eff.) Melee Ret 6 fire ---------- misc Equi/ret +0.24 Rings make your fingers look great! |
gold ring 'Strikequill' =LTN RES/PEN=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +5% lightning ----- def ----- Resists +24% lightning +24% cold +9% light ---------- misc Light +2 Rings make your fingers look great! |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) Rings make your fingers look great! |
steel ring of arcana (+0.10/turn) =SILENCE RES 21%=0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Amarokor the Poxrupture (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Acc +19 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +19 (+9 eff.) Disarm- +53% ---------- misc Light +3 Infravis +3 Massive two-handed battleaxes. |
steel dagger of enduring (101% power, 6 apr) =7 CON=1.0 T2 dagger 1H weapon [Ego+] Nature Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil ----- def ----- Max.HP +19.00 Sharp, short and deadly. |
enhanced dwarven-steel greatmaul (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Nature Power 153% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +12 Mag +7 Wil +5 Cun +7 Con Massive two-handed mauls. |
arcing dwarven-steel greatsword of massacre (164% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 164% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 129 damage Massive two-handed swords. |
mighty elven-wood longbow of cold4.0 T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +14 cold While equipped: Stats +6 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +18% cold Longbows are used to shoot arrows at your foes. |
Plagueshear (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 mind +8 nature While equipped: Stats +4 Mag +2 Wil +7 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) Res.pen +11% physical ----- def ----- Resists +6% nature Disarm- +28% ---------- misc See.Invis +9 Sharp, long, and deadly. |
steel longsword 'Ivuth' (105% power, 3 apr) =5 DEX=3.0 T2 longsword 1H weapon [Rare] Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 acid On Hit: * 20% chance to reduce all saves and defense by 27 * 20% chance to reduce armor by 45% While equipped: Stats +2 Cun +5 Dex dps ---------- Res.pen +15% mind Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +30% Sharp, long, and deadly. |
vined mindstar 'Ragyvor' (88% power, 18 apr, nature damage) =4 CON=3.0 T2 mindstar 1H weapon [Rare] Nature Power 88% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Mag +6 Wil +4 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Heal.mod +13% Heal/summ +17 ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elenemastir the Flashpower (111% power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Dex +4 Mag +2 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% blight +12% acid Res.pen +25% fire ----- def ----- Resists +9% darkness +12% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 212.19 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (424). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
dragonbone magestaff 'Glugatta' (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Nature Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane Res.pen +15% acid ----- def ----- Armour +10 Defense +15 (+8 eff.) Resists +9% darkness +15% cold Die.at -60.00 life Disease- +20% Stun/Frz- +20% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 110.84 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
slime-covered stralite waraxe of erosion (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Nature/Disrupt Power 138% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +7 nature On Hit: * 11% chance to slow global speed by 54% One-handed war axes. |
Blazeshear the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+2 eff.) ---------- misc Psi/ret +0.12 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of sorcery (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +8% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashbore the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% acid +13% physical +12% cold +15% lightning +12% fire Res.pen +25% lightning +25% temporal Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +16% acid +15% physical +9% lightning +16% cold +15% fire +11% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour) =SPELL POWER=2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Silence- +34% Confus- +26% Stun/Frz- +28% Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
hardened leather gloves 'Korygar' (0 def, 2 armour) =7 STR=1.0 T2 hands armor [Rare] Master While equipped: Stats +7 Str +6 Dex +3 Con dps ---------- Dmg.mod +9% blight Acc +16 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +2 Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +9.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aduvena (0 def, 3 armour) =BREATH=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +4% Phys.pwr +5 (+2 eff.) Res.pen +20% physical ----- def ----- Armour +3 Fatigue +3% Resists +3% physical +15% cold ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Breathe water A cap made of leather. |
Aerowe the iron helm (0 def, 3 armour) =SILENCE+PIN RES=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +5% Resists +5% lightning +5% temporal Phys.save +6 (+2 eff.) Mind.save +18 (+5 eff.) Silence- +20% Pinning- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Artheneg the Willowsin (2 def, 0 armour) =LTN DMG / RES=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% lightning Melee Ret 4 nature 8 darkness On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +2 (+1 eff.) Resists +21% lightning +3% darkness +6% nature +15% light A pointy cloth hat, very wizardly... |
warlord's hardened leather cap of strength (+10) (0 def, 3 armour) =10 STR=2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +10 Str +4 Wil dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +8 (+2 eff.) A cap made of leather. |
Hettakalthobers the Dimmaim (34 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+8 eff.) Dmg.mod +9% darkness Acc +20 (+5 eff.) ----- def ----- Armour +8 Defense +34 (+14 eff.) Fatigue +12% Resists +9% darkness +23% cold ---------- misc Max.stam +20.00 A suit of armour made of mail. |
dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +13% nature +13% blight D.Red.from +9% Unnatural A suit of armour made of mail. |
rejuvenating stralite mail armour of lightning resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +23% lightning HP.reg +3.40 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
marauder's hardened leather armour of stability (13 def, 6 armour) =5 DEX=9.0 T3 light armor [Ego+] Master While equipped: Stats +3 Str +5 Dex ----- def ----- Armour +6 Defense +13 (+7 eff.) Fatigue +8% Resists +7% physical Phys.save +18 (+6 eff.) A suit of armour made of leather. |
Spiderhacker (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% nature +15% cold ----- def ----- Armour +11 Fatigue +22% Resists +14% blight +6% fire +33% nature D.Red.from +7% Unnatural A suit of armour made of metal plates. |
quiver of elven-wood arrows 'Sparkburst' (19/19, 172% power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 172% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +19.5% Capacity 19 Ranged+ +12 temporal On Hit.r1 +20 lightning +20 temporal +20 darkness On Crit.r2 +8 lightning On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
249 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Sootwell' (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +5 Str +4 Mag +6 Cun dps ---------- Dmg.mod +6% physical Acc +25 (+6 eff.) ----- def ----- Resists +15% darkness +2% physical Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Xereba1.0 T3 lite [Rare] Master While equipped: Stats +9 Wil +2 Con dps ---------- Phys.crit +3.0% Res.pen +9% all Apr +11 ----- def ----- Defense +10 (+5 eff.) Resists +2% physical Crit.chn- 15.00% Phys.save +6 (+2 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Muckmoon' (19/19, 167% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Psionic Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +16 lightning +20 nature +30 physical On Hit.r1 +20 nature On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 45% * 20% chance to slow global speed by 54% * 20% chance to knock the target back 3 spaces and deal 170 physical damage Shots are used with slings to pummel your foes to death. |
iron torque of gale force [power 105] (13 cooldown) =Knockback=2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 107 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered steel torque of mindblast [power 225] (17 cooldown) =Silence=2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 272 mind damage and silencing them for 4 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Velerin' [power 308] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.pwr +20 (+7 eff.) ----- def ----- Resists +5% arcane +6% physical Die.at -60.00 life Teleport- +20% ---------- misc Psi/ret +0.20 Create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Siliz' Ar the Shalore Arcane Blade level 33
73rd Pyre 123rd year of Ascendancy at 19:48 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Siliz' Ar the Shalore Arcane Blade level 32
72nd Pyre 123rd year of Ascendancy at 01:38 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Siliz' Ar the Shalore Arcane Blade level 15
28th Dusk 122nd year of Ascendancy at 09:47 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Siliz' Ar the Shalore Arcane Blade level 28
58th Regrowth 123rd year of Ascendancy at 06:22 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Siliz' Ar the Shalore Arcane Blade level 19
65th Dusk 122nd year of Ascendancy at 04:17 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Siliz' Ar the Shalore Arcane Blade level 24
20th Haze 122nd year of Ascendancy at 20:28 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Siliz' Ar the Shalore Arcane Blade level 27
34th Regrowth 123rd year of Ascendancy at 00:44 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Siliz' Ar the Shalore Arcane Blade level 10
3rd Summertide 122nd year of Ascendancy at 23:11 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Siliz' Ar the Shalore Arcane Blade level 20
66th Dusk 122nd year of Ascendancy at 03:02 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Siliz' Ar the Shalore Arcane Blade level 30
62nd Pyre 123rd year of Ascendancy at 15:58 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Siliz' Ar the Shalore Arcane Blade level 18
62nd Dusk 122nd year of Ascendancy at 07:18 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Siliz' Ar the Shalore Arcane Blade level 28
57th Regrowth 123rd year of Ascendancy at 20:40 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Siliz' Ar the Shalore Arcane Blade level 17
46th Dusk 122nd year of Ascendancy at 15:13 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Siliz' Ar the Shalore Arcane Blade level 11
2nd Flare 122nd year of Ascendancy at 12:50 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Siliz' Ar the Shalore Arcane Blade level 25
35th Haze 122nd year of Ascendancy at 23:09 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Siliz' Ar the Shalore Arcane Blade level 13
5th Dusk 122nd year of Ascendancy at 21:11 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Siliz' Ar the Shalore Arcane Blade level 28
18th Pyre 123rd year of Ascendancy at 20:25 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Siliz' Ar the Shalore Arcane Blade level 17
41st Dusk 122nd year of Ascendancy at 19:31 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Siliz' Ar the Shalore Arcane Blade level 25
6th Allure 123rd year of Ascendancy at 21:12 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Siliz' Ar the Shalore Arcane Blade level 32
71st Pyre 123rd year of Ascendancy at 14:19 see stats
Log
Siliz' Ar is surging arcane power.
Thunderstorm hits Brown bear for 46 lightning damage.
Vorolrada the brown bear deactivates Stealth.
Siliz' Ar slows down.
A shield forms around Siliz' Ar.
Vorolrada the brown bear hits Siliz' Ar for , (187 absorbed), 0 physical, (137 absorbed), 0 physical (0 total damage).
Siliz' Ar casts Chain Lightning.
Vorolrada the brown bear reacts to damage from Siliz' Ar, mitigating the blow!.
Siliz' Ar hits Vorolrada the brown bear for (239 reacted , -6 stam), 449 lightning (450 total damage).
Siliz' Ar hits Brown bear for 688 lightning damage.
Siliz' Ar's spell attains critical power!
You collect a new ingredient: bear paw (1).
Siliz' Ar's spell attains critical power!
Thunderstorm hits Vorolrada the brown bear for 125 lightning damage.
Thunderstorm hits Brown bear for 215 lightning damage.
Thunderstorm killed Brown bear!
Vorolrada the brown bear uses Evasion.
Vorolrada the brown bear tries to evade attacks.
Vorolrada the brown bear uses Flurry.
Vorolrada the brown bear performs a melee critical strike against Siliz' Ar!
Your shield crumbles under the damage!
The shield around Siliz' Ar crumbles.
Vorolrada the brown bear performs a melee critical strike against Siliz' Ar!
Vorolrada the brown bear performs a melee critical strike against Siliz' Ar!
Vorolrada the brown bear performs a melee critical strike against Siliz' Ar!
Vorolrada the brown bear performs a melee critical strike against Siliz' Ar!
Vorolrada the brown bear hits Siliz' Ar for (190 absorbed), 26 physical, 162 physical, 8 lightning, 12 cold, 206 physical, 170 physical, 8 lightning, 12 cold, 100 physical, 140 physical (849 total damage).
Siliz' Ar the level 33 shalore arcane blade was maimed to death by Vorolrada the brown bear on level 2 of Bearscape.
The furious lightning storm around Siliz' Ar calms down and disappears.
























































































































