Spooky the level 50 Lich Necromancer by Assterix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceLich
ClassNecromancer
Level / Exp50 / 800%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity61 (base 51)
Constitution61 (base 60)
Magic89 (base 60)
Willpower61 (base 27)
Cunning60 (base 21)

Resources

Life1032/1032
Mana663/663
Soul19/19
Healing Factor1.4349470706755
Regeneration0.57397882827018

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth52.441006431034
See Invisible52.441006431034
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage58
Accuracy35
Crit Chance13%
APR12
Speed1.00

Offense: Spell

Spellpower99
Crit Chance33%
Speed1

Offense: Mind

Mindpower64
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+104%
Light+48%
Temporal+38%
Nature+34%
Physical+62%
Cold+34%
All+24%

Offense: Damage Penetration

Blight+32%
All+7%

Defense: Base

Armour (hardiness)13 (30%)
Defense57
Ranged Defense57
Fatigue0
Physical Save64
Spell Save87
Mental Save78

Defense: Resistances

Arcane+ 41%( 70%)
Cold+ 60%( 70%)
All+ 34%( 70%)
Lightning+ 41%( 70%)
Physical+ 37%( 70%)
Mind+ 60%( 70%)
Darkness+ 57%( 70%)
Fire+ 41%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance0%
Bleed Resistance100%
Stun Resistance100%
Fear Resistance100%
Pinning Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
1/5
1/5
1/5
Spell / Master of flesh1.50
5/5
1/5
0/5
0/5
Spell / Nightfall1.50
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
5/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.70
5/5
4/5
3/5
5/5
Spell / Animus1.50
3/5
1/5
5/5
5/5
Spell / Master necromancer1.70
5/5
5/5
2/5
5/5

Generic Talents

Undead / Lich1.00
5/5
5/5
5/5
5/5
Spell / Spectre1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
5/5
5/5
1/5
5/5
Race / Orc1.00
1/5
1/5
1/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Spooky the Orc Necromancer level 13
37th Retaking 124th year of Ascendancy at 23:44
see stats
Catch that Plumpkin! Finish the Plumpkin event.
By Spooky the Lich Necromancer level 31
20th Dearth 124th year of Ascendancy at 18:36
see stats
Exterminator Killed 1000 creatures.
By Spooky the Lich Necromancer level 29
9th Pain 124th year of Ascendancy at 12:38
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By Spooky the Lich Necromancer level 28
47th Revenge 124th year of Ascendancy at 21:21
see stats
Level 10 Got a character to level 10.
By Spooky the Orc Necromancer level 10
16th Retaking 124th year of Ascendancy at 18:43
see stats
Level 20 Got a character to level 20.
By Spooky the Orc Necromancer level 20
10th Revenge 124th year of Ascendancy at 06:17
see stats
Level 30 Got a character to level 30.
By Spooky the Lich Necromancer level 30
11st Pain 124th year of Ascendancy at 00:21
see stats
Level 40 Got a character to level 40.
By Spooky the Lich Necromancer level 40
50th Loss 124th year of Ascendancy at 09:16
see stats
Level 50 Got a character to level 50.
By Spooky the Lich Necromancer level 50
10th Remembrance 125th year of Ascendancy at 00:19
see stats
Lichform Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Spooky the Lich Necromancer level 25
25th Revenge 124th year of Ascendancy at 22:34
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Spooky the Lich Necromancer level 50
11st Remembrance 125th year of Ascendancy at 07:41
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Spooky the Lich Necromancer level 35
45th Dearth 124th year of Ascendancy at 12:53
see stats
Size matters Did over 600 damage in one attack.
By Spooky the Lich Necromancer level 32
25th Dearth 124th year of Ascendancy at 13:11
see stats
That was close Killed your target while having only 1 life left.
By Spooky the Orc Necromancer level 12
35th Retaking 124th year of Ascendancy at 00:50
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Spooky the Lich Necromancer level 50
17th Remembrance 125th year of Ascendancy at 04:26
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Spooky the Lich Necromancer level 39
50th Loss 124th year of Ascendancy at 09:16
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Spooky the Orc Necromancer level 19
9th Revenge 124th year of Ascendancy at 19:19
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Spooky the Lich Necromancer level 40
50th Loss 124th year of Ascendancy at 14:21
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Spooky the Orc Necromancer level 24
11st Revenge 124th year of Ascendancy at 09:39
see stats

Log

Your summoned shadow disappears.
Shadow casts
Phase Door.
Your summoned shadow disappears.
Spooky picks up ( .):
moonstone.
Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
Spooky picks up (d.):
shatter afflictions rune (absorb 98; cd 14).
The demonic soul releases a burst of fire around netherworm mass!
Ghoulking uses
Ghoulish Leap.
Shadow casts
Blindside.
Spooky roars triumphantly.

Spooky is no longer inspired.

Ghoulking slows down.

Shadow casts
Phase Door.
Shadow casts
Phase Door.
Your summoned ghoulking disappears.
Your summoned ghoul disappears.
Ran for 2 turns (stop reason: hostile spotted to the southwest (netherworm mass)).


Spikes of Decrepitude hits Netherworm mass for
62 cold, 95 darkness (157 total damage).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southwest (netherworm mass)).