Teninrogue the level 5 Cornac Rogue by Teningur

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp5 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity21 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life148/148
Stamina112/112
Healing Factor1.12
Regeneration0.28

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (40.413431863712%)
Defense25
Ranged Defense25
Fatigue0
Physical Save13
Spell Save7
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
0/5
1/5
1/5
0/5
1/5

Effects

beneficial effect
beneficial effect

Quests

done
active
active

Equipment

On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Talent Dual Strike is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Teninrogue picks up (l.):
copper amulet.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.99 gold from the transmogrification of
insulating iron helm of dexterity (+2) (0 def, 3 armour).
You gain 4.82 gold from the transmogrification of
miner's pair of rough leather boots of speed (0 def, 2 armour).
You gain 3.68 gold from the transmogrification of
linen robe of alchemy (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (19-27 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.75 gold from the transmogrification of
shielding rune of the psychic (absorb 114; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 15).
You gain 0.61 gold from the transmogrification of
manasurge rune (regen 759% over 10 turns; mana 38; cd 13).
You gain 25.00 gold from the transmogrification of
Blood of Life.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 14).
You gain 0.79 gold from the transmogrification of
regeneration infusion (heal 98; 13 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 433%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 18).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 405%; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 11).
There is a way to the previous level here (press '' or right click to use).