










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 19 / 9% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 10 on the 6th Mirth 122nd year of Ascendancy at 20:43 / 48Killed by Betowe the thief at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:18 Killed by ancient elven mummy at level 12 on the 1st Flare 122nd year of Ascendancy at 23:01 Killed by ancient elven mummy at level 12 on the 1st Flare 122nd year of Ascendancy at 23:14 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 23:34 Killed by skeleton magus at level 12 on the 1st Flare 122nd year of Ascendancy at 23:46 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:02 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:19 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:34 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:45 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 12:47 Killed by worm that walks at level 13 on the 1st Dusk 122nd year of Ascendancy at 13:07 Killed by corrupted acidic digestor at level 13 on the 2nd Dusk 122nd year of Ascendancy at 01:59 Killed by corrupted plasmic disruptor at level 13 on the 2nd Dusk 122nd year of Ascendancy at 03:26 Killed by corrupted acidic digestor at level 13 on the 2nd Dusk 122nd year of Ascendancy at 09:04 Killed by worm that walks at level 14 on the 2nd Dusk 122nd year of Ascendancy at 22:16 Killed by worm that walks at level 14 on the 2nd Dusk 122nd year of Ascendancy at 23:27 Killed by worm that walks (servant of Corpulus The Tainted One) at level 14 on the 3rd Dusk 122nd year of Ascendancy at 12:17 Killed by worm that walks (servant of Corpulus The Tainted One) at level 14 on the 3rd Dusk 122nd year of Ascendancy at 13:40 Killed by naga psyren at level 14 on the 3rd Dusk 122nd year of Ascendancy at 19:06 Killed by boiling horror at level 15 on the 3rd Dusk 122nd year of Ascendancy at 20:07 Killed by boiling horror at level 15 on the 3rd Dusk 122nd year of Ascendancy at 20:21 Killed by naga myrmidon at level 15 on the 3rd Dusk 122nd year of Ascendancy at 20:32 Killed by boiling horror at level 15 on the 3rd Dusk 122nd year of Ascendancy at 21:31 Killed by naga myrmidon at level 15 on the 3rd Dusk 122nd year of Ascendancy at 22:00 Killed by worm that walks (servant of Corpulus The Tainted One) at level 15 on the 4th Dusk 122nd year of Ascendancy at 01:30 Killed by abyssal horror at level 15 on the 4th Dusk 122nd year of Ascendancy at 07:16 Killed by Walrog at level 15 on the 4th Dusk 122nd year of Ascendancy at 10:45 Killed by Walrog at level 15 on the 4th Dusk 122nd year of Ascendancy at 11:03 Killed by Walrog at level 15 on the 4th Dusk 122nd year of Ascendancy at 11:21 Killed by worm that walks at level 16 on the 5th Dusk 122nd year of Ascendancy at 10:41 Killed by worm that walks at level 16 on the 5th Dusk 122nd year of Ascendancy at 11:38 Killed by Urkis, the High Tempest at level 17 on the 10th Dusk 122nd year of Ascendancy at 23:11 Killed by Urkis, the High Tempest at level 17 on the 10th Dusk 122nd year of Ascendancy at 23:35 Killed by Urkis, the High Tempest at level 17 on the 10th Dusk 122nd year of Ascendancy at 23:52 Killed by Saladheth the master vampire at level 17 on the 11st Dusk 122nd year of Ascendancy at 23:22 Killed by Gasloth the giant at level 18 on the 36th Dusk 122nd year of Ascendancy at 11:31 Killed by Rmaeil the human at level 18 on the 36th Dusk 122nd year of Ascendancy at 11:44 Killed by Rmaeil the human at level 18 on the 36th Dusk 122nd year of Ascendancy at 11:52 Killed by devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 01:44 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 02:37 Killed by steamgun turret at level 18 on the 45th Dusk 122nd year of Ascendancy at 03:06 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 03:34 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 03:55 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 04:47 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 05:45 Killed by Mayossra the devourer at level 18 on the 45th Dusk 122nd year of Ascendancy at 06:48 Killed by flame turret at level 18 on the 45th Dusk 122nd year of Ascendancy at 07:13 |
Primary Stats
Strength | 23 (base 15) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 13) |
Magic | 43 (base 31) |
Willpower | 17 (base 10) |
Cunning | 40 (base 36) |
Resources
Life | 475/475 |
Insanity | 0/100 |
Healing Factor | 1.4097162075847 |
Regeneration | 15.859307335328 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +23.59386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 64.008794545935 |
See Invisible | 64.008794545935 |
Offense: Mainhand
Damage | 33 |
Accuracy | 45 |
Crit Chance | 12% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Nature | +8% |
Blight | +6% |
Physical | +8% |
Cold | +22% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Cold | +15% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 21 |
Ranged Defense | 23 |
Fatigue | 4 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 10%( 70%) |
Nature | + 36%( 70%) |
Acid | + 9%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.14 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
talent | Chaos Orbs |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by midge swarm. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 51. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 16 Changes stats: +1 Con Changes resistances: +8% blight Changes resistances penetration: +10% mind / +15% cold Changes damage: +9% cold Life regen: +5.00 Maximum life: +42.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.29 to 81.87 lightning damage (54.58 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 108 Armor: 1 All Resist: 0 Activation puts all charms on cooldown for 21 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+5 eff.) Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +24 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Damage (Melee): +20 blight / +12 fire When wielded/worn: Damage when hit (Melee): 2 temporal Changes damage: +6% blight Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, long, and deadly. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Physical power: +8 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 8 cold Changes stats: +4 Str / +3 Dex / +7 Mag / -7 Con Changes resistances: +9% acid / +7% cold / +6% nature Changes damage: +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Talent mastery: +0.14 Technique / Combat training Life regen: +2.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 174 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Talent Chaos Orbs is ready to use.
Corpulus The Tainted One's Chaos Orbs has been disrupted by anti-magic forces!
Corpulus The Tainted One activates Chaos Orbs.
There is an exit to the worldmap here (press '' or right click to use).
You gain 2.72 gold from the transmogrification of enlightening iron plate armour (0 def, 7 armour).
You gain 4.43 gold from the transmogrification of mossy mindstar of storms (3-3 power, 12 apr, nature damage).
You gain 0.95 gold from the transmogrification of arcing iron battleaxe of massacre (24-36 power, 1 apr).
You gain 1.65 gold from the transmogrification of shielding rune of the titan (absorb 83; dur 4; cd 16).
There is a Small lumberjack village here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 73rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:55.
Today is the 74th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 75th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 77th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
There is a Hidden compound here (press '' or right click to use).
Today is the 78th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 79th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.