
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 37 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 19 on the 23rd Revenge 124th year of Ascendancy at 17:45 0 / 8Killed by ritch flamespitter at level 22 on the 28th Revenge 124th year of Ascendancy at 15:56 Killed by Sorooas the shalore at level 28 on the 40th Revenge 124th year of Ascendancy at 17:08 Killed by decaying devourer at level 28 on the 9th Pain 124th year of Ascendancy at 19:00 Killed by Star Gazer at level 29 on the 22nd Pain 124th year of Ascendancy at 07:19 Killed by Irith the shalore at level 35 on the 42nd Loss 124th year of Ascendancy at 02:35 Killed by Poliwyn the sun paladin at level 35 on the 3rd Destruction 124th year of Ascendancy at 07:38 Killed by Aduba the shalore liberator at level 37 on the 4th Destruction 124th year of Ascendancy at 01:53 |
Primary Stats
| Strength | 37 (base 14) |
| Dexterity | 85 (base 60) |
| Constitution | 49 (base 20) |
| Magic | 13 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 90 (base 60) |
Resources
| Life | -8/1025 |
| Steam | 36/133 |
| Healing Factor | 1.3851864825607 |
| Regeneration | 26.106106286205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 9 |
| Infravision | 7 |
| See Stealth | 26 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 63 |
| Crit Chance | 44% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 65 |
| Accuracy | 63 |
| Crit Chance | 44% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +23% |
| Light | +19% |
| Fire | +15% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +33% |
| Darkness | +26% |
| Arcane | +33% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 40 (60.678270784467%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 11 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 49%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 48%( 70%) |
| Physical | + 28%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 34% |
| Silence Resistance | 20% |
| Confusion Resistance | 16% |
| Knockback Resistance | 50% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 57%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.7 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Bullets mastery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Gloomwrither of the Blightspawn (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex +6 Cun +3 Con dps ---------- Mov.spd +10% On Melee Ret: * 35% chance to reduce strength, dexterity, and constitution by 8 * 30% chance to reduce damage dealt by 19% ----- def ----- Armour +4 Fatigue -3% Phys.save +26 (+8 eff.) Mind.save +15 (+5 eff.) Max.HP +42.00 Disease- +10% Silence- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.50 Talents +3 Rocket Boots Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
| Quiver | acidic pouch of stralite shots of paradox (13/21, 46-55 power, 5 apr) 3.0 T4 shot ammo [Ego] Arcane Power 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +9 temporal On Hit: * 8% chance to gain 10% of a turn (3/turn limit) On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: ---------- misc Talents +3 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Blazesmash'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Dex +4 Con dps ---------- Res.pen +15% physical Melee Ret 4 lightning ----- def ----- Armour +2 Resists +6% blight +3% physical +5% arcane Max.HP +48.00 HP.reg +6.00 Blind- +30% Confus- +16% ---------- misc Light +9 See.Stealth +11 See.Invis +15 Track: Puts all charms on 40 cooldown Level 3.1 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bregylen (6 def, 9 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +4 Wil dps ---------- Phys.crit +2.0% Res.pen +5% physical Melee Ret 6 physical ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +8% blight +9% fire +5% all Phys.save +7 (+2 eff.) Mind.save +8 (+3 eff.) ---------- misc Stam/ret +0.70 Equi/ret +0.70 Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 A cap made of leather. |
| On hands | Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 139.23 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | extending elm wand of shielding [power 122] (7/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 10 physical Ranged+ 10 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Defense +4 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun +3 Str dps ---------- Melee+ 9 physical Ranged+ 8 physical Dmg.mod +12% light +6% mind Res.pen +20% arcane On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Armour +6 Resists +24% light ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | wanderer's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% Melee+ 7 light 7 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 7% chance to reduce damage dealt by 19% * 7% chance to blind ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
| In main hand | Talosis' Counterpoint 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical On Hit: * splashes acid on your target dealing 54 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | Belandil the Hellwar 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +9% Dmg.mod +6% fire ----- def ----- Resists +15% mind +6% cold Crit.chn- 15.00% Mind.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
| In off hand | enhanced dwarven-steel steamgun of recursion 4.0 T3 steamgun 1H weapon [Ego++] Arcane/Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +29 Crit +20.0% Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: Stats +4 Str +6 Dex +4 Mag +5 Wil +5 Cun +6 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Hellssquall the cashmere cloak (8 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +15% darkness +9% fire Res.pen +13% darkness Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Defense +8 (+2 eff.) Resists +15% darkness +15% cold +15% nature +21% fire +9% mind +16% light Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | rejuvenating reinforced leather armour of the deep (12 def, 17 armour) 9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +17 Defense +12 (+3 eff.) Fatigue +8% Resists +9% acid +10% cold Crit.chn- 21.00% HP.reg +4.20 ---------- misc Stam/turn +1.00 Breathe water A suit of armour made of leather. |
Inventory
steam generator implant (steam 8)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; lightning, physical, acid, arcane, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 acid, 4 arcane, 5 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+12 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
insulating steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +15% fire +10% cold Amulets make your neck look great! |
starlit steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +12% darkness Blind- +21% Amulets make your neck look great! |
stralite amulet 'Bethydamira'0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +6 Wil +24 Lck dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Acc +28 (+7 eff.) ----- def ----- Armour +4 Defense +25 (+7 eff.) Unseen.red 30% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Scumwoe0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +12 (+5 eff.) Dmg.mod +12% nature +15% temporal Res.pen +25% nature On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Resists +9% darkness +15% temporal Phys.save +14 (+4 eff.) Spell.save +14 (+11 eff.) Mind.save +11 (+4 eff.) Rings make your fingers look great! |
sneakthief's steel ring of sensing0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Blind- +26% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
chilling stralite battleaxe of massacre (54-80 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 53.5 - 80.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +7 cold Massive two-handed battleaxes. |
stralite battleaxe 'Umbrareek' (43-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +20 temporal On Crit.r2 +8 darkness On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +3 Str +10 Con dps ---------- Dmg.mod +6% darkness Massive two-handed battleaxes. |
balanced stralite dagger of crippling (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +32% Sharp, short and deadly. |
balanced stralite dagger of massacre (34-44 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 34.0 - 44.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +21% Sharp, short and deadly. |
caustic stralite dagger (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +21 acid +37 nature While equipped: dps ---------- Res.pen +13% acid +13% nature Apr +12 Sharp, short and deadly. |
elemental voratun dagger of amnesia (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +15% fire Res.pen +12% fire Sharp, short and deadly. |
quick stralite dagger of enduring (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Dex +10 Wil +9 Con dps ---------- Phys.spd +10% Acc +17 (+4 eff.) ----- def ----- Max.HP +68.00 Sharp, short and deadly. |
quick stralite dagger of rage (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +1 Str +3 Dex dps ---------- Phys.spd +10% Dmg.mod +7% physical Acc +20 (+5 eff.) Sharp, short and deadly. |
stralite dagger of evisceration (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+3 eff.) Sharp, short and deadly. |
dwarven-steel greatmaul (40-61 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
blazebringer's stralite greatsword of massacre (60-96 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 60.0 - 96.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +73 fire While equipped: dps ---------- All.spd +3% Res.pen +7% fire Massive two-handed swords. |
stralite greatsword of torment (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Psionic Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
truestriking dwarven-steel greatsword of the mystic (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 38.5 - 61.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +12 (+9 eff.) Res.pen +12% physical Acc +13 (+3 eff.) Apr +12 Massive two-handed swords. |
penetrating elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +14.0% Res.pen +9% physical Acc +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +5 Mag dps ---------- Dmg.mod +15% temporal +12% physical Res.pen +11% temporal +17% physical ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Blazeburst the stralite longsword (46-65 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 46.5 - 65.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +9 blight On Crit.r2 +20 light On Hit: * 13% chance to reduce strength, dexterity, and constitution by 8 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +5% light +15% temporal ---------- misc Light +3 Sharp, long, and deadly. |
flaming stralite mace of torment (36-50 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Psionic Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
voratun mace of torment (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Psionic Power 46.0 - 64.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
Scabpride (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 nature On Crit.r2 +8 lightning On Hit: * 10% chance to slow global speed by 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +4% Melee+ 12 acid 9 fire Dmg.mod +12% acid +16% fire +6% mind Res.pen +17% acid +8% fire +8% mind On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +16% acid +11% fire +8% mind +6% nature Dmg.Resnn +11% HP.reg +3.00 ---------- misc Psi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of life (12-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+6 eff.) ----- def ----- Max.HP +25.00 HP.reg +1.30 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of storms (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +5 Mag +1 Wil +3 Cun +4 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 17 lightning 7 mind 7 darkness Dmg.mod +12% lightning +4% mind +4% darkness Res.pen +9% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's hardened leather sling of piercing4.0 T3 sling 1H weapon [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +16 lightning +5 cold While equipped: dps ---------- Mov.spd +20% Res.pen +9% lightning +10% cold +8% all Acc +11 (+2 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
throat-seeking reinforced leather sling of piercing4.0 T4 sling 1H weapon [Ego++] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +6 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +9% nature +9% all Acc +14 (+3 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Scumquell (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+9 eff.) Dmg.mod +25% blight +9% nature +9% acid Res.pen +15% acid Melee Ret 10 nature On Hit (Melee): * 20% chance to reduce armor by 17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+8 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
elven-wood magestaff of breaching (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+9 eff.) Dmg.mod +25% fire Res.pen +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +14 (+10 eff.) Dmg.mod +25% arcane ---------- misc Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of channeling (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +38 (+22 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ---------- misc Mana/turn +0.42 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood starstaff of breaching (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +15 (+11 eff.) Dmg.mod +25% physical +25% temporal +25% darkness +25% light Res.pen +12% physical +12% temporal +12% darkness +12% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% all Acc +8 (+2 eff.) Apr +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's stralite steamgun of piercing4.0 T4 steamgun 1H weapon [Ego++] Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +9 (+2 eff.) Dmg.mod +8% physical Res.pen +5% all Acc +18 (+4 eff.) Apr +9 ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mage-hunter's steel steamgun of piercing4.0 T2 steamgun 1H weapon [Ego++] Disrupt/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.pwr +6 (+3 eff.) Res.pen +6% all Acc +10 (+2 eff.) Apr +5 On Hit (Ranged): * 5 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's stralite steamgun4.0 T4 steamgun 1H weapon [Ego+] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +17 lightning +20 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +36% Res.pen +14% lightning +16% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aerana the dwarven-steel steamsaw (24-35 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 23.5 - 35.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +51 Melee+ +11 temporal On Crit.r2 +20 arcane Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +15% arcane +15% blight Res.pen +25% arcane ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +5% arcane +11% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic stralite steamsaw of massacre (42-64 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 42.5 - 63.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 Uses 1.0 Steam When used to Attack: On Hit: * 12% chance to reduce armor by 17% While equipped: dps ---------- Melee+ 7 acid Melee Ret 8 acid ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw of resistance (31-46 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 31.0 - 46.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +68 Uses 1.0 Steam While equipped: dps ---------- Res.pen +9% physical Acc +15 (+3 eff.) Apr +8 ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +9% acid +7% fire +9% lightning +7% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's stralite steamsaw of winter (32-47 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 31.5 - 47.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam When used to Attack: Melee+ +17 cold While equipped: Stats +5 Con +3 Wil dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +9% physical On shield block: * Deals 121 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% Resists +14% cold Disarm- +22% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing stralite waraxe of paradox (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Resists +6% temporal One-handed war axes. |
plaguebringer's stralite waraxe of rage (28-39 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Arcane/Master Power 28.0 - 39.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats +5 Str dps ---------- Dmg.mod +9% physical Acc +12 (+3 eff.) ----- def ----- Disease- +12% One-handed war axes. |
quick stralite waraxe of torment (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master/Psionic Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) One-handed war axes. |
stralite waraxe of crippling (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% One-handed war axes. |
Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+9 eff.) Generate a personal shield that absorbs up to 260 damage and damages attackers striking the wearer for 37 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Gloreda the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +25 (+8 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +6% physical Melee Ret 4 physical ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Psi/ret +0.16 A belt that goes around your waist. |
insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Resists +10% fire +8% cold A belt that goes around your waist. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
resilient cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) Max.HP +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +13% blight HP.reg +5.00 Heal.mod +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Layywen' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal +21% cold Res.pen +15% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% blight +31% cold +11% all Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of blight (+16%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +16% blight ----- def ----- Resists +16% blight +13% darkness +14% mind +13% all Phys.save +14 (+4 eff.) Spell.save +14 (+11 eff.) Mind.save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) Dmg.mod +19% darkness +10% physical Res.pen +8% darkness +13% physical ----- def ----- Resists +13% all ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of light (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Dmg.mod +17% light ----- def ----- Resists +25% light +13% all ---------- misc Mana/turn +0.18 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +10 (+8 eff.) Dmg.mod +7% all ----- def ----- Resists +13% all ---------- misc Mana/turn +0.21 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of time (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil dps ---------- Dmg.mod +18% temporal ----- def ----- Resists +13% all +18% temporal ---------- misc Mana/turn +0.20 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Blazeslice' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Cun +1 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Spell.pwr +11 (+9 eff.) Dmg.mod +26% blight +9% fire +11% all ----- def ----- Resists +26% blight +2% physical +13% all ---------- misc Stam/turn +3.00 Hate/m.crit +3.00 Psi/m.crit +5.00 Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil +5 Cun dps ---------- Crit.mult +14.00% Spell.pwr +11 (+9 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +32% ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +21% nature ----- def ----- Resists +9% blight +13% all Max.HP +72.00 HP.reg +3.10 Heal.mod +15% Poison- +31% Disease- +35% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Pologara (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Fatigue +3% Resists +15% acid +3% fire Disease- +10% Cut- +10% Silence- +10% Pinning- +20% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mind.pwr +6 (+3 eff.) Res.pen +7% physical Apr +7 ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
dreamer's pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +4 Cun ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Spell.save +8 (+8 eff.) Mind.save +10 (+3 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
pair of drakeskin leather boots 'Elenygar' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Wil +1 Cun +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Apr +9 ----- def ----- Armour +5 Resists +10% lightning +11% temporal +9% fire +3% blight Crit.chn- 10.00% Spell.save +6 (+6 eff.) Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 HP.reg +4.00 Heal.mod +13% ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
scholar's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) Mov.spd +25% ----- def ----- Armour +3 A pair of boots made of leather. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
blighted drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 7 blight 28 mind 29 darkness Dmg.mod +8% blight On Hit (Melee): * 16% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Resists +7% blight Mind.save -11 (-4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +2 Str +5 Dex +3 Cun dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of war-making (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master/Psionic While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Crit.mult +7.00% ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-4 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Gelrada the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil +4 Cun dps ---------- Mind.crit +6% Dmg.mod +5% acid +9% lightning +9% cold +6% arcane +7% fire ----- def ----- Defense +2 (+1 eff.) Resists +9% light +6% cold Spell.save +18 (+13 eff.) Mind.save +10 (+3 eff.) Max.HP +40.00 Disease- +20% Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 128 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Velota the Kindleclash (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Melee Ret 10 fire ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +3% cold +7% nature Phys.save +8 (+2 eff.) Spell.save +5 (+5 eff.) Mind.save +8 (+3 eff.) Max.HP +58.00 Heal.mod +12% Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Visage of Nektosh (4 def, 8 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Melee+ 15 phys.bleed ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +10% darkness ---------- misc Masteries +0.20 Race/Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
catburglar's hardened leather cap of constitution (+6) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +6 Dex +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +17% darkness ---------- misc Infravis +4 A cap made of leather. |
cleansing cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Disrupt/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Resists +8% nature +8% blight Mind.save +13 (+4 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 128 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +6 Dex ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 90.9 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cloudspike the stralite mail armour (24 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% blight +24% physical Res.pen +20% lightning ----- def ----- Armour +8 Defense +24 (+6 eff.) Fatigue +12% Resists +12% lightning Die.at -60.00 life HP.reg +4.40 ---------- misc Stam/turn +4.20 A suit of armour made of mail. |
Unlightpulverizer the stralite mail armour (4 def, 19 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +19 Defense +4 (+1 eff.) Fatigue +12% Resists +3% temporal +9% fire +3% darkness +8% arcane Spell.save +17 (+13 eff.) Mind.save +17 (+6 eff.) HP.reg +4.00 A suit of armour made of mail. |
enlightening stralite mail armour of implacability (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +5% Phys.save +11 (+3 eff.) Mind.save +16 (+5 eff.) A suit of armour made of mail. |
fearforged stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: Stats +9 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +19% Resists +17% acid +9% fire -13% light +8% darkness Phys.save +9 (+3 eff.) Spell.save +7 (+7 eff.) Mind.save +8 (+3 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of lightning resistance (5 def, 24 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Master While equipped: ----- def ----- Armour +24 Defense +5 (+2 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
radiant voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +5% Resists +18% blight +17% darkness Phys.save +11 (+3 eff.) ---------- misc Light +1 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
cleansing cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +10% blight +17% cold +10% nature A suit of armour made of leather. |
cleansing reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% nature +12% blight A suit of armour made of leather. |
marauder's reinforced leather armour (18 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +7 Defense +18 (+5 eff.) Fatigue +8% Phys.save +9 (+3 eff.) A suit of armour made of leather. |
multi-hued cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +8 (+4 eff.) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +10% acid +7% physical +9% cold +9% lightning +9% fire Max.HP +30.00 HP.reg +4.00 Heal.mod +12% A suit of armour made of leather. |
nimble reinforced leather armour of command (27 def, 10 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +5 Dex +3 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +10 Defense +27 (+7 eff.) Fatigue +8% Mind.save +12 (+4 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +6% physical Phys.save +15 (+5 eff.) HP.reg +5.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
troll-hide reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +54.00 HP.reg +9.90 Heal.mod +15% A suit of armour made of leather. |
volcanic drakeskin leather armour of alacrity (20 def, 21 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +21 Defense +20 (+5 eff.) Fatigue +8% Resists +19% fire +22% physical A suit of armour made of leather. |
dwarven-steel plate armour 'Shocksorrow' (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Mag dps ---------- Crit.mult +10.00% S.pwr/crit +10 Dmg.mod +15% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +22% Resists +24% lightning ---------- misc Mana/turn +0.24 Mana/s.crit +2.00 A suit of armour made of metal plates. |
impenetrable stralite plate armour of implacability (0 def, 24 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +24 Fatigue +16% Phys.save +9 (+3 eff.) A suit of armour made of metal plates. |
stralite plate armour of command (9 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +18 Defense +9 (+3 eff.) Fatigue +22% Mind.save +16 (+5 eff.) A suit of armour made of metal plates. |
reinforced stralite shield of physical resistance (+18%) (0 def, 13 armour, 44-53 power, 156 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 44.5 - 53.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +156 While equipped: ----- def ----- Armour +13 Fatigue +8% Resists +18% physical ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful stralite shield of cold resistance (+6%) (0 def, 8 armour, 50-60 power, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 On Crit.r2 +17 light +15 fire While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +6% fire +7% light +22% cold ---------- misc Talents +1 Block Handheld deflection devices. |
flaming quiver of elven-wood arrows of accuracy (19/19, 42-60 power, 14 apr)3.0 T4 arrow ammo [Ego] Arcane/Master Power 42.5 - 59.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +18 Apr +14 Crit +2.5% Capacity 19 On Hit.r1 +15 fire Arrows are used with bows to pierce your foes to death. |
hateful quiver of elven-wood arrows (4/21, 42-58 power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +23 darkness Against +17% Living Arrows are used with bows to pierce your foes to death. |
29 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
27 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
35 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Demonkarma the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +6 Str +2 Mag +3 Wil +6 Con dps ---------- Dmg.mod +8% nature Res.pen +20% darkness ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
28 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
severed hand0.0 lore [Unique] Read it. This parchment contains some lore. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
27 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 63% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 283] great healing salve [power 283]1.0 T4 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 283 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful frost salve [power 17] powerful frost salve [power 17]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (17% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 237] powerful healing salve [power 237]1.0 T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 237 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
barbed pouch of stralite shots of torment (22/22, 54-64 power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 22 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots (22/22, 67-80 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 67.0 - 80.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +13.0% Capacity 22 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of wind (50/50, 30-36 power, 3 apr)3.0 T3 shot ammo [Ego] Nature/Master Power 30.0 - 36.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 50 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 121 physical damage While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots (30/30, 22-27 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 30 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
storming pouch of dwarven-steel shots of crippling (19/19, 30-35 power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 29.5 - 35.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 19 Ranged+ +10 lightning On Crit.r2 +9 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
dwarven steel razor edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
iron torque of psionic shield [power 25] (7/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of gale force [power 205] (7/11 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 205 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
18 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
30 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Bolossthekid the Orc Gunslinger level 11
26th Retaking 124th year of Ascendancy at 22:46 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Bolossthekid the Orc Gunslinger level 14
36th Retaking 124th year of Ascendancy at 20:37 see stats
Exterminator
Killed 1000 creatures.By Bolossthekid the Orc Gunslinger level 27
38th Revenge 124th year of Ascendancy at 16:42 see stats
Level 10
Got a character to level 10.By Bolossthekid the Orc Gunslinger level 10
23rd Retaking 124th year of Ascendancy at 15:44 see stats
Level 20
Got a character to level 20.By Bolossthekid the Orc Gunslinger level 20
24th Revenge 124th year of Ascendancy at 21:57 see stats
Level 30
Got a character to level 30.By Bolossthekid the Orc Gunslinger level 30
20th Dearth 124th year of Ascendancy at 11:44 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Bolossthekid the Orc Gunslinger level 35
52nd Dearth 124th year of Ascendancy at 08:50 see stats
Size matters
Did over 600 damage in one attack.By Bolossthekid the Orc Gunslinger level 36
3rd Destruction 124th year of Ascendancy at 15:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Bolossthekid the Orc Gunslinger level 23
29th Revenge 124th year of Ascendancy at 16:22 see stats
Log
Bolossthekid is free from the grapple.
Acid Splash from Bolossthekid's Inner Demon hits Bolossthekid for (1 flat reduction), 0 acid (0 total damage).
Bolossthekid uses Awesome Toss.
Bolossthekid tosses steamguns in the air, awesome!
You are unable to move!
Aduba the shalore liberator is recovering from the damage!
Bolossthekid's fire area effect hits Aduba the shalore liberator for 155 fire damage.
Aduba the shalore liberator is less vulnerable.
Aduba the shalore liberator uses Nightmare.
Bolossthekid is lost in a nightmare.
Acid Splash from Bolossthekid hits Aduba the shalore liberator for 3 acid damage.
Bolossthekid is suffering from insomnia.
Bolossthekid is free from the acid.
Aduba the shalore liberator deflects the projectile from Bolossthekid to the southwest!
Aduba the shalore liberator deflects the projectile from Bolossthekid to the east!
Talent Explosive Shell is ready to use.
Nightmare from Aduba the shalore liberator hits Bolossthekid for (40 flat reduction), 13 darkness (13 total damage).
Bolossthekid is sleeping and unable to do this.
Bolossthekid's tinker attains critical power!
Bolossthekid's Awesome Toss hits Aduba the shalore liberator for 199 physical, 8 temporal, 26 physical, 66 acid (298 total damage).
Aduba the shalore liberator is no longer evading attacks.
Aduba the shalore liberator is free from the illness.
Aduba the shalore liberator uses Emergency Steam Purge.
Acid Splash from Bolossthekid hits Aduba the shalore liberator for 3 acid damage.
Aduba the shalore liberator hits Bolossthekid for (40 flat reduction), 195 fire (195 total damage).
Bolossthekid the level 37 orc gunslinger was slowly cooked to death by Aduba the shalore liberator on level 4 of Gates of Morning.
Bolossthekid is free from the nightmare.
Bolossthekid deactivates his cloak's restoration systems.


























































































































































