Dousden the level 1 Shalore Alchemist by rirdical

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp1 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic20 (base 18)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life102/102
Mana90/90
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Fire+7%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save7
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

White worm mass uses Multiply.

There is an item here:
copper ring
Golem (servant of Dousden) casts
Rune: Shielding.
A shield forms around golem (servant of Dousden).

Golem (servant of Dousden) uses
Knockback.

Dousden switches his weapons to: unarmed.


Dousden switches his weapons to:
elm vilestaff of illumination
52 alchemist agate.

There is an item here:
copper ring

Talent Command Staff is ready to use.

There is an item here:
copper ring
The shield around golem (servant of Dousden) crumbles.


There is an item here:
copper ring

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
rough leather gloves of dexterity (+2) (0 def, 1 armour)
Ran for 5 turns (stop reason: object seen).


There is an item here:
rough leather gloves of dexterity (+2) (0 def, 1 armour)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).