








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Arena | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Whitehoof | 
| Class | Necromancer | 
| Level / Exp | 44 / 2% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded  / 0 | 
Primary Stats
| Strength | 23 (base 10) | 
| Dexterity | 9 (base 10) | 
| Constitution | 62 (base 60) | 
| Magic | 77 (base 60) | 
| Willpower | 39 (base 42) | 
| Cunning | 20 (base 19) | 
Resources
| Life | 894/894 | 
| Mana | 534/574 | 
| Soul | 16/17 | 
| Healing Factor | 1.3398029716162 | 
| Regeneration | 0.33495074290404 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +100% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| ESP Range | 10 | 
| ESP Kinds | undead | 
Offense: Mainhand
| Damage | 42 | 
| Accuracy | 3 | 
| Crit Chance | 4% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 68 | 
| Crit Chance | 35% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +20% | 
| Arcane | +18% | 
| Cold | +30% | 
| All | +15% | 
| Darkness | +56% | 
| Temporal | +19% | 
| Physical | +27% | 
| Fire | +21% | 
| Lightning | +31% | 
Offense: Damage Penetration
| Physical | +7% | 
| Darkness | +8% | 
Defense: Base
| Armour (hardiness) | 4 (30%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 0 | 
| Physical Save | 32 | 
| Spell Save | 38 | 
| Mental Save | 29 | 
Defense: Resistances
| Temporal | + 14%( 70%) | 
| Lightning | + 18%( 70%) | 
| Cold | + 18%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 28% | 
| Confusion Resistance | 30% | 
| Poison Resistance | 100% | 
| Disarm Resistance | 21% | 
| Bleed Resistance | 100% | 
| Pinning Resistance | 23% | 
| Silence Resistance | 80% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 22% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Glacial waste | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Dreadmaster | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Age of dusk | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Grave | 1.64 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Master of bones | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
| Spell / Death | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Master of flesh | 1.50 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Animus | 1.50 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Master necromancer | 1.84 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Spectre | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
| Race / Whitehooves | 1.00 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Necrosis | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Spikes of Decrepitude | 
| talent | Hiemal Shield | 
| talent | Aura of Undeath | 
| beneficial effect | You have 5 charges. Death Momentum | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | completed | 
Equipment
| On feet |  undeterred pair of hardened leather boots of force (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +3 Silence immunity: +30% Confusion immunity: +30% Stun/Freeze immunity: +28% Spellpower: +9 (+2 eff.) Mindpower: +10 (+5 eff.) A pair of boots made of leather.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.98 to 125.95 lightning damage (83.96 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
| Tool |  innervating yew wand of lightning storm [power 278]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 72 lightning damage and will be dazed for 1 turn (364 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +21.00 Rings make your fingers look great!  | 
| On fingers |  savior's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +9 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great!  | 
| Around waist |  blurring drakeskin leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +16 (+8 eff.) Stealth bonus: +7 Mental save: +7 (+4 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist.  | 
| In main hand |  Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.  | 
| On hands |  temporal rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +3% arcane / +4% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  fearwoven woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +8% darkness / +7% physical Changes damage: +6% darkness / +12% physical Mana each turn: +0.10 Maximum mana: +53.00 Maximum hate: +9.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +6% Mindpower: +6 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  archmage's stralite amulet of perfection (0.34 Spell / Master necromancer,0.34 Spell / Grave)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +6% fire / +5% cold / +6% lightning Talent masteries: +0.34 Spell / Master necromancer +0.34 Spell / Grave Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great!  | 
Inventory
 Newly picked upKhulmanar's Wrath (182% power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 91.30 fire damage, and flames will be left dealing a further 21.01 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.  | 
 Newly picked upIcy Kill (143% power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.  | 
 Newly picked uphorrifying pulsing mindstar of storms (104% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 14 lightning / 13 mind / 11 darkness Changes stats: +6 Str / +3 Dex / +4 Mag / +5 Wil / +6 Cun / +5 Con Changes resistances: +10% lightning Changes resistances penetration: +14% lightning Changes damage: +15% lightning / +6% mind / +4% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Newly picked upAetherwalk (6 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 214 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots.  | 
 Newly picked upenlightening stralite plate armour (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +8 Cun / +5 Wil Mental save: +22 (+11 eff.) A suit of armour made of metal plates.  | 
 510 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
			Arena Battler 20 (Exploration mode)
			Got to wave 20 in the arena.By Whne the Whitehoof Necromancer level 23
76th Pyre 122nd year of Ascendancy at 08:36 see stats
			Arena Battler 50 (Exploration mode)
			Got to wave 50 in the arena.By Whne the Whitehoof Necromancer level 39
79th Pyre 122nd year of Ascendancy at 05:45 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Whne the Whitehoof Necromancer level 10
74th Pyre 122nd year of Ascendancy at 22:12 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Whne the Whitehoof Necromancer level 20
75th Pyre 122nd year of Ascendancy at 20:32 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Whne the Whitehoof Necromancer level 30
77th Pyre 122nd year of Ascendancy at 12:23 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Whne the Whitehoof Necromancer level 40
79th Pyre 122nd year of Ascendancy at 15:43 see stats
			Master of Arena (Exploration mode)
			Became the new master of the arena in 60-wave mode.By Whne the Whitehoof Necromancer level 43
1st Mirth 122nd year of Ascendancy at 09:58 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Whne the Whitehoof Necromancer level 35
78th Pyre 122nd year of Ascendancy at 10:12 see stats
Log
The shield around skeleton mage crumbles.
The shield around armoured skeleton warrior crumbles.
The shield around armoured skeleton warrior crumbles.
The shield around Lord of Skulls (warrior) crumbles.
The shield around armoured skeleton warrior crumbles.
You pickup 0.90 gold pieces.
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Icy Kill (143% power, 10 apr)
Lore found: Aetherwalk
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Icy Kill
You can read all your collected lore in the game menu, by pressing Escape.
Whne picks up (b.): Icy Kill (143% power, 10 apr).
Whne picks up (d.): Aetherwalk (6 def, 0 armour).
Ghoul activates Bone Shield.
The shield around eternal bone giant crumbles.
Whne deactivates Spikes of Decrepitude.
Whne activates Spikes of Decrepitude.
Whne deactivates Aura of Undeath.
Whne activates Aura of Undeath.
Whne deactivates Hiemal Shield.
Whne activates Hiemal Shield.

















































































