









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 20 / 95% |
Size | medium |
Lifes / Deaths | Killed by tiger at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:57 / 140Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:49 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 07:56 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:03 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:10 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:19 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:27 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:34 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:42 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:49 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:56 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:04 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:11 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:17 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:25 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:34 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:40 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:49 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:44 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:54 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:01 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:07 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:16 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:23 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:30 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:38 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:47 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:53 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:01 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:07 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:14 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:22 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:29 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:38 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:45 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:53 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:00 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:07 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:14 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:22 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:29 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:37 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:46 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:53 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:00 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:08 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:17 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:23 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:30 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:37 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:46 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:56 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:09 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:16 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:33 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:40 Killed by carrion worm mass at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:57 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:04 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:10 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:21 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:27 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:34 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:41 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:50 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:55 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:02 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:10 Killed by worm that walks at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:17 Killed by barrow wight at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:45 Killed by elven sun-mage at level 12 on the 4th Mirth 122nd year of Ascendancy at 05:53 Killed by thief at level 12 on the 4th Mirth 122nd year of Ascendancy at 07:02 Killed by rogue at level 12 on the 4th Mirth 122nd year of Ascendancy at 10:55 Killed by storm drake hatchling at level 14 on the 5th Mirth 122nd year of Ascendancy at 03:25 Killed by storm drake hatchling at level 14 on the 5th Mirth 122nd year of Ascendancy at 03:35 Killed by storm drake at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:39 Killed by storm wyrm at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:46 Killed by storm wyrm at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:55 Killed by storm wyrm at level 14 on the 5th Mirth 122nd year of Ascendancy at 05:03 Killed by Mayedhekira the lesser vampire at level 16 on the 8th Mirth 122nd year of Ascendancy at 18:56 Killed by Mayedhekira the lesser vampire at level 16 on the 8th Mirth 122nd year of Ascendancy at 19:28 Killed by ShSp at level 17 on the 8th Mirth 122nd year of Ascendancy at 23:13 Killed by Isludagatha the orc archer at level 18 on the 2nd Summertide 122nd year of Ascendancy at 11:37 Killed by Isludagatha the orc archer at level 18 on the 2nd Summertide 122nd year of Ascendancy at 11:51 Killed by Isludagatha the orc archer at level 18 on the 2nd Summertide 122nd year of Ascendancy at 12:28 Killed by Xona the fire drake hatchling at level 18 on the 2nd Summertide 122nd year of Ascendancy at 23:47 Killed by ritch flamespitter at level 19 on the 3rd Summertide 122nd year of Ascendancy at 00:01 Killed by ritch flamespitter at level 19 on the 3rd Summertide 122nd year of Ascendancy at 00:27 Killed by storm drake hatchling at level 19 on the 3rd Summertide 122nd year of Ascendancy at 09:16 Killed by Adoma the storm drake at level 19 on the 3rd Summertide 122nd year of Ascendancy at 09:26 Killed by Adoma the storm drake at level 19 on the 3rd Summertide 122nd year of Ascendancy at 10:07 Killed by Adoma the storm drake at level 19 on the 3rd Summertide 122nd year of Ascendancy at 10:45 Killed by bloated horror at level 19 on the 3rd Summertide 122nd year of Ascendancy at 16:09 Killed by champion of Urh'Rok at level 19 on the 3rd Summertide 122nd year of Ascendancy at 23:00 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 02:27 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 02:38 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 02:45 Killed by Arykira the vampire at level 20 on the 1st Flare 122nd year of Ascendancy at 02:53 Killed by Arykira the vampire at level 20 on the 1st Flare 122nd year of Ascendancy at 03:00 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 03:14 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 03:23 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 03:32 Killed by Arykira the vampire at level 20 on the 1st Flare 122nd year of Ascendancy at 03:40 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 03:49 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 03:58 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:07 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:16 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:25 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:33 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:43 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 04:52 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:03 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:13 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:23 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:36 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:45 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 05:55 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 07:05 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 07:15 Killed by blade horror at level 20 on the 1st Flare 122nd year of Ascendancy at 07:35 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 08:01 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 08:21 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 09:35 Killed by champion of Urh'Rok at level 20 on the 1st Flare 122nd year of Ascendancy at 10:32 Killed by orc necromancer at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:11 Killed by orc necromancer at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:25 Killed by orc necromancer at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:38 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:45 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:51 Killed by orc master assassin at level 20 on the 2nd Flare 122nd year of Ascendancy at 07:58 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:06 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:13 Killed by orc necromancer at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:21 Killed by ghoulking at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:32 Killed by dreadmaster at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:41 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:48 Killed by ghast at level 20 on the 2nd Flare 122nd year of Ascendancy at 08:56 Killed by ghoulking at level 20 on the 2nd Flare 122nd year of Ascendancy at 09:04 Killed by ghoulking at level 20 on the 2nd Flare 122nd year of Ascendancy at 09:10 Killed by dreadmaster at level 20 on the 2nd Flare 122nd year of Ascendancy at 10:04 Killed by orc master assassin at level 20 on the 2nd Flare 122nd year of Ascendancy at 12:06 |
Primary Stats
Strength | 54 (base 47) |
Dexterity | 20 (base 10) |
Constitution | 15 (base 10) |
Magic | 53 (base 48) |
Willpower | 23 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 437/437 |
Positive | 27/27 |
Stamina | 206/206 |
Healing Factor | 1.5560311219417 |
Regeneration | 12.837256756019 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
See Stealth | 5 |
See Invisible | 7 |
Offense: Mainhand
Damage | 86 |
Accuracy | 27 |
Crit Chance | 13% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Physical | +6% |
Cold | +9% |
All | 0% |
Darkness | +12% |
Light | +31% |
Mind | +5% |
Fire | +14% |
Nature | +6% |
Offense: Damage Penetration
Nature | 0% |
Lightning | -15% |
Fire | -15% |
All | -20% |
Defense: Base
Armour (hardiness) | 26.36174050493 (81.898876157654%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 9 |
Physical Save | 40 |
Spell Save | 40 |
Mental Save | 21 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 18%( 70%) |
Physical | + 5%( 70%) |
Cold | + 42%( 70%) |
All | 0%( 70%) |
Lightning | + 19%( 70%) |
Light | + 56%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 7%( 70%) |
Darkness | + 42%( 70%) |
Fire | + 12%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 28% |
Bleed Resistance | 40% |
Disarm Resistance | 26% |
Knockback Resistance | 31% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Crusader | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Second Life |
talent | Chant of Resistance |
talent | Righteous Strength |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 10): Mirror MatchYou completed the challenge and received: Random Artifact: Flarespike | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 272 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (272)Turns left: 208 You completed the challenge and received: Random Artifact: Tideflash (0 def, 1 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (263)Turns left: 71 You completed the challenge and received: Random Artifact: Adyda | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: Random Artifact: Rotthorn (110% power, 1 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 blight / 4 cold Changes resistances: +3% blight / +3% cold Changes damage: +12% blight / +3% cold Physical save: +21 (+7 eff.) A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 cold Changes resistances: +24% darkness Changes resistances penetration: +5% fire Changes damage: +6% fire / +12% darkness / +3% cold Maximum encumbrance: +21 Blindness immunity: +23% Infravision radius: +4 See stealth: +5 See invisible: +7 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +9% cold / +26% light / +6% nature Changes resistances penetration: +20% nature Changes damage: +3% cold / +13% light / +6% nature Disarm immunity: +26% Pinning immunity: +28% Knockback immunity: +31% Maximum life: +20.00 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +7% lightning / +5% temporal Maximum encumbrance: +31 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +13 light / +12 darkness Damage against: +19% Undead / +12% Living When wielded/worn: Mental save: +9 (+5 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +4.00 Massive two-handed swords. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 mind Changes stats: +7 Str / +2 Con Changes resistances: +7% mind Changes damage: +5% mind Life regen: +3.00 Stamina each turn: +0.70 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum stamina: +16.00 Spell crit. chance: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +3 Mag / +2 Wil Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Cun / +2 Str Changes resistances: +15% blight Changes resistances penetration: +5% lightning Cut immunity: +40% Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 163 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% cold Changes resistances penetration: +5% lightning / +5% cold Changes damage: +9% acid Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
![]() dwarven-steel battleaxe of paradox (139% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +9% temporal Massive two-handed battleaxes. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 100% Range: 1.3x Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 110% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Damage (radius 1) on hit: +7 fire When wielded/worn: Changes stats: +3 Cun / +4 Mag Reduces incoming crit damage: 5.00% See invisible: +3 Massive two-handed swords. |
![]() Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 124% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Damage (Melee): +7 light Damage against: +7% Undead Massive two-handed swords. |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 127% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +28% Massive two-handed swords. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% lightning / +5% fire / +6% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Life regen: +0.50 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() creative thorny mindstar of resolve (93% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +4 Wil Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Spell save: +2 (+1 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() thorny mindstar (93% power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+5 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Light radius: +4 Infravision radius: +4 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.80 cold damage and 10.51 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 134% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+5 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire / +6% cold Maximum encumbrance: +25 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +1 Str / +1 Con Changes resistances: +9% lightning Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 24.31 to 30.39 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() verdant cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +11% all Changes damage: +11% nature Poison immunity: +24% Disease immunity: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% all Changes damage: +9% nature Poison immunity: +20% Disease immunity: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() traveler's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Damage (Melee): 10 light Changes stats: +2 Dex Changes resistances: +6% light Changes damage: +4% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +2 Changes stats: +2 Str Physical save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 light Changes resistances: +3% blight Changes resistances penetration: +15% lightning Physical save: +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +10 (+4 eff.) A cap made of leather. |
![]() steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Life regen: +2.00 Maximum life: +20.00 Healing mod.: +12% A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +15% temporal / +10% light / +12% darkness A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% fire Changes damage: +3% blight / +3% cold / +3% fire Physical save: +5 (+2 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +8 Wil Changes damage: +6% cold Reduces incoming crit damage: 10.00% Infravision radius: +2 It can be used to fire a magical bolt dealing 338 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ShSp the Shalore Sun Paladin level 19
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
By ShSp the Shalore Sun Paladin level 20
2nd Flare 122nd year of Ascendancy at 09:17 see stats
By ShSp the Shalore Sun Paladin level 11
3rd Mirth 122nd year of Ascendancy at 19:26 see stats
By ShSp the Shalore Sun Paladin level 20
2nd Flare 122nd year of Ascendancy at 00:22 see stats
By ShSp the Shalore Sun Paladin level 10
1st Mirth 122nd year of Ascendancy at 18:55 see stats
By ShSp the Shalore Sun Paladin level 20
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
By ShSp the Shalore Sun Paladin level 19
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
By ShSp the Shalore Sun Paladin level 19
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
By ShSp the Shalore Sun Paladin level 19
3rd Summertide 122nd year of Ascendancy at 09:16 see stats
By ShSp the Shalore Sun Paladin level 19
3rd Summertide 122nd year of Ascendancy at 23:02 see stats
By ShSp the Shalore Sun Paladin level 17
10th Mirth 122nd year of Ascendancy at 17:58 see stats
Log
ShSp killed Bone giant!
ShSp uses Stunning Blow.
You collect a new ingredient: orc heart (1).
ShSp hits Orc master assassin for 40 physical, 15 light, 13 darkness, 3 mind, 17 light (88 total damage).
ShSp killed Orc master assassin!
ShSp picks up (E.): steel mail armour (2 def, 6 armour).
ShSp picks up (g.): Moon (100% power, 0 apr).
Lore found: Moon
You can read all your collected lore in the game menu, by pressing Escape.
ShSp picks up (z.): Spider-Silk Robe of Spydrë (10 def, 15 armour).
Lore found: Spider-Silk Robe of Spydrë
You can read all your collected lore in the game menu, by pressing Escape.
ShSp picks up (A.): verdant cashmere robe (0 def, 0 armour).
ShSp picks up (B.): verdant cashmere robe (0 def, 0 armour).
ShSp activates Second Life.
ShSp activates Weapon of Wrath.
Talent Stunning Blow is ready to use.
ShSp activates Weapon of Light.
ShSp activates Chant of Resistance.
ShSp activates Righteous Strength.