










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Paradox Mage |
Level / Exp | 20 / 95% |
Size | big |
Lifes / Deaths | Killed by Veludhekira the giant yellow ant at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:58 / 112Killed by electric eel at level 19 on the 3rd Summertide 122nd year of Ascendancy at 03:19 Killed by saw horror at level 19 on the 3rd Summertide 122nd year of Ascendancy at 03:36 Killed by orc cryomancer at level 19 on the 3rd Summertide 122nd year of Ascendancy at 03:46 Killed by ritch flamespitter at level 19 on the 3rd Summertide 122nd year of Ascendancy at 10:58 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 22:26 Killed by elder vampire at level 20 on the 3rd Summertide 122nd year of Ascendancy at 22:33 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 22:40 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 22:49 Killed by ghoul at level 20 on the 3rd Summertide 122nd year of Ascendancy at 22:54 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:00 Killed by elder vampire at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:08 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:14 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:24 Killed by storm drake at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:32 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:40 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:48 Killed by armoured skeleton warrior at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:52 Killed by The Master at level 20 on the 3rd Summertide 122nd year of Ascendancy at 23:59 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:09 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:16 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:23 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:29 Killed by Risen Ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 00:37 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 00:42 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:50 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 00:57 Killed by Risen Ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 01:04 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 01:10 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 01:17 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 01:23 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 01:42 Killed by ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 01:51 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 02:03 Killed by Risen Ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 02:10 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 02:19 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 02:31 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 05:19 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 05:28 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 05:32 Killed by ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 05:38 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 05:43 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 05:49 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 05:54 Killed by ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 06:00 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 06:07 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 06:13 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 06:19 Killed by ghoulking at level 20 on the 1st Flare 122nd year of Ascendancy at 06:26 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 06:33 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 06:40 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 06:46 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 06:52 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 06:58 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 07:05 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 07:11 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 07:20 Killed by ghoulking at level 20 on the 1st Flare 122nd year of Ascendancy at 07:28 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 07:46 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 07:56 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 08:02 Killed by Lord of Skulls (archer) at level 20 on the 1st Flare 122nd year of Ascendancy at 08:08 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 08:15 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 08:19 Killed by Lord of Skulls (archer) at level 20 on the 1st Flare 122nd year of Ascendancy at 08:27 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 08:33 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 08:40 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 08:54 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 09:00 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 09:08 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 09:14 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 09:20 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 09:29 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 09:35 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 09:55 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 10:04 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 10:13 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 10:18 Killed by skeleton master archer at level 20 on the 1st Flare 122nd year of Ascendancy at 10:27 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 10:33 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 10:39 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 10:44 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 10:50 Killed by Lord of Skulls (archer) at level 20 on the 1st Flare 122nd year of Ascendancy at 10:55 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 11:03 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 11:10 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 11:16 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 11:22 Killed by Lord of Skulls (archer) at level 20 on the 1st Flare 122nd year of Ascendancy at 11:27 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 11:37 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 11:43 Killed by Lord of Skulls (archer) at level 20 on the 1st Flare 122nd year of Ascendancy at 11:47 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 11:52 Killed by ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 11:58 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:07 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:13 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:21 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:28 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 12:33 Killed by The Master at level 20 on the 1st Flare 122nd year of Ascendancy at 12:38 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:45 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:50 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 12:56 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 13:04 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 13:10 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 13:17 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 13:30 Killed by armoured skeleton warrior at level 20 on the 1st Flare 122nd year of Ascendancy at 13:40 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 13:47 Killed by ghoul at level 20 on the 1st Flare 122nd year of Ascendancy at 13:55 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 14:02 Killed by Lord of Skulls (warrior) at level 20 on the 1st Flare 122nd year of Ascendancy at 14:13 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 25 (base 16) |
Magic | 53 (base 48) |
Willpower | 36 (base 26) |
Cunning | 22 (base 19) |
Resources
Life | 437/437 |
Paradox | 300 |
Healing Factor | 1.2245178243369 |
Regeneration | 1.5306472804211 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +71.804258065936% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 8 |
Infravision | 4 |
See Stealth | 8 |
See Invisible | 7 |
Offense: Mainhand
Damage | 29 |
Accuracy | 22 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +33% |
Temporal | +30% |
Nature | +15% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +5% |
Light | +15% |
Mind | +20% |
Defense: Base
Armour (hardiness) | 51.910937265257 (60%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 40 |
Mental Save | 28 |
Defense: Resistances
Darkness | + 31%( 70%) |
Light | + 42%( 70%) |
Temporal | + 16%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 23%( 70%) |
Nature | + 38%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 50% |
Confusion Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Matter Weaving |
beneficial effect | Infinite Dungeon Challenge (Level 16): Dream Hunter Challenge |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Erigodor | done |
Wake up and kill the dreaming horror boss 'Islynn the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream Hunter | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Drirath (105% power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 5): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +6 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+5 eff.) Defense: +5 (+3 eff.) Changes stats: +1 Con Changes resistances: +11% darkness Changes resistances penetration: +5% physical Changes damage: +10% light Damage affinity(heal): +10% light Mental save: +6 (+3 eff.) Light radius: +7 See stealth: +8 See invisible: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 147.30 light damage. At talent level 3 you gain 22% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +11% light / +11% darkness A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 135 physical damage Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Damage (Melee): 10 light Damage (Ranged): 16 light Changes stats: +4 Dex / +3 Mag Changes resistances: +24% light Changes resistances penetration: +10% light / +20% mind Changes damage: +23% light Light radius: +1 Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +3% blight Changes resistances penetration: +5% light Mental save: +6 (+3 eff.) Confusion immunity: +22% Stun/Freeze immunity: +20% Healing mod.: +10% Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Defense: +10 (+5 eff.) Stealth bonus: +5 Spell save: +8 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 10 temporal Damage (Ranged): 5 temporal Changes resistances: +6% temporal Changes damage: +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +5 Wil Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +4 Dex / +3 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+6 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 113% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% physical Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.17 cold damage and 11.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 119% Range: 1.1x Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% lightning / +5% temporal Maximum life: +31.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 47.64 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun Critical mult.: +10.00% Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By HiPm the Higher Paradox Mage level 11
6th Mirth 122nd year of Ascendancy at 17:25 see stats
By HiPm the Higher Paradox Mage level 10
5th Mirth 122nd year of Ascendancy at 09:03 see stats
By HiPm the Higher Paradox Mage level 20
3rd Summertide 122nd year of Ascendancy at 14:47 see stats
By HiPm the Higher Paradox Mage level 18
2nd Summertide 122nd year of Ascendancy at 01:38 see stats
By HiPm the Higher Paradox Mage level 18
2nd Summertide 122nd year of Ascendancy at 03:00 see stats
Log
You gain 2.21 gold from the transmogrification of horrifying vined mindstar of life (85% power, 18 apr, nature damage).
You gain 1.85 gold from the transmogrification of flaming dwarven-steel mace of massacre (143% power, 4 apr).
You gain 1.00 gold from the transmogrification of acidic steel mace (112% power, 3 apr).
You gain 5.97 gold from the transmogrification of yew longbow of enduring.
You gain 3.11 gold from the transmogrification of steady ash longbow of fire.
You gain 5.06 gold from the transmogrification of mighty elven-wood longbow of acid.
You gain 2.10 gold from the transmogrification of steel greatsword of daylight (130% power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatmaul (128% power, 2 apr).
You gain 3.38 gold from the transmogrification of dwarven-steel greatmaul of crippling (152% power, 2 apr).
You gain 1.44 gold from the transmogrification of chilling steel greatmaul of massacre (142% power, 2 apr).
You gain 2.44 gold from the transmogrification of slime-covered stralite dagger of massacre (141% power, 9 apr).
You gain 1.73 gold from the transmogrification of flaming dwarven-steel dagger of massacre (125% power, 7 apr).
You gain 3.74 gold from the transmogrification of arcing stralite dagger of vileness (132% power, 9 apr).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel dagger of massacre (130% power, 7 apr).
You gain 3.37 gold from the transmogrification of balanced steel battleaxe of massacre (135% power, 2 apr).
You gain 4.97 gold from the transmogrification of steel ring of luminosity.
You gain 0.05 gold from the transmogrification of copper ring.
You gain 0.75 gold from the transmogrification of steel amulet of strength (+3).
You gain 0.10 gold from the transmogrification of steel amulet.
You gain 0.25 gold from the transmogrification of gold amulet.
You gain 1.04 gold from the transmogrification of teleportation rune of the psychic (range 67; cd 18).
You gain 1.16 gold from the transmogrification of shielding rune (absorb 55; dur 3; cd 16).
You gain 1.09 gold from the transmogrification of manasurge rune of the duelist (regen 732% over 10 turns; mana 37; cd 12).
You gain 1.86 gold from the transmogrification of biting gale rune of the warrior (damage 103; dur 4; cd 15).
You gain 1.18 gold from the transmogrification of regeneration infusion of the psychic (heal 182; 12 cd).
You gain 2.02 gold from the transmogrification of movement infusion of the psychic (speed 574%; cd 10).
You gain 2.02 gold from the transmogrification of movement infusion of the psychic (speed 531%; cd 16).
You gain 0.69 gold from the transmogrification of healing infusion (heal 65; cd 13).
Accepted quest 'Infinite Dungeon Challenge (Level 16): Dream Hunter'! (Press 'j' to see the quest log)
You feel very confident walking into this place.