











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 32 / 58% |
Size | medium |
Lifes / Deaths | Killed by rattlesnake at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:30 / 149Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:09 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:18 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:26 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:33 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:41 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:47 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:54 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:01 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:07 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:17 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:24 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:31 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:38 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:45 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:53 Killed by Ivann the worm that walks at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:00 Killed by Emeluleta the human guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:20 Killed by orc warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:02 Killed by mountain troll at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:20 Killed by orc archer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 05:31 Killed by shivgoroth at level 8 on the 3rd Mirth 122nd year of Ascendancy at 07:10 Killed by elder vampire at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:25 Killed by rotting mummy at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:41 Killed by rotting mummy at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:55 Killed by wretchling at level 9 on the 3rd Mirth 122nd year of Ascendancy at 12:15 Killed by elven corruptor at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:02 Killed by elven corruptor at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:09 Killed by elven corruptor at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:16 Killed by gwelgoroth at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:39 Killed by broken golem at level 9 on the 3rd Mirth 122nd year of Ascendancy at 17:49 Killed by elven corruptor at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:08 Killed by mean looking elven guard at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:17 Killed by gwelgoroth at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:27 Killed by gwelgoroth at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:37 Killed by elven corruptor at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:44 Killed by elven corruptor at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:55 Killed by elven corruptor at level 10 on the 3rd Mirth 122nd year of Ascendancy at 19:04 Killed by elven corruptor at level 10 on the 3rd Mirth 122nd year of Ascendancy at 19:12 Killed by gigantic gravity worm at level 10 on the 3rd Mirth 122nd year of Ascendancy at 19:21 Killed by gwelgoroth at level 10 on the 3rd Mirth 122nd year of Ascendancy at 20:15 Killed by gwelgoroth at level 10 on the 3rd Mirth 122nd year of Ascendancy at 20:32 Killed by orc blood mage at level 11 on the 4th Mirth 122nd year of Ascendancy at 13:53 Killed by orc blood mage at level 11 on the 4th Mirth 122nd year of Ascendancy at 14:12 Killed by yaech mindslayer at level 11 on the 4th Mirth 122nd year of Ascendancy at 14:36 Killed by multi-hued drake hatchling at level 11 on the 4th Mirth 122nd year of Ascendancy at 21:41 Killed by multi-hued drake at level 11 on the 4th Mirth 122nd year of Ascendancy at 21:50 Killed by multi-hued drake hatchling at level 11 on the 4th Mirth 122nd year of Ascendancy at 21:57 Killed by multi-hued drake at level 11 on the 4th Mirth 122nd year of Ascendancy at 22:05 Killed by multi-hued drake at level 11 on the 4th Mirth 122nd year of Ascendancy at 22:15 Killed by multi-hued drake at level 11 on the 4th Mirth 122nd year of Ascendancy at 22:28 Killed by Burb the snow giant champion at level 12 on the 4th Mirth 122nd year of Ascendancy at 23:58 Killed by snow giant thunderer at level 12 on the 5th Mirth 122nd year of Ascendancy at 00:09 Killed by snow giant thunderer at level 12 on the 5th Mirth 122nd year of Ascendancy at 00:19 Killed by snow giant thunderer at level 12 on the 5th Mirth 122nd year of Ascendancy at 00:33 Killed by Burb the snow giant champion at level 12 on the 5th Mirth 122nd year of Ascendancy at 01:00 Killed by snow giant boulder thrower at level 13 on the 5th Mirth 122nd year of Ascendancy at 01:49 Killed by Mirror Challenge of Shsh at level 14 on the 7th Mirth 122nd year of Ascendancy at 08:53 Killed by onilug at level 16 on the 2nd Summertide 122nd year of Ascendancy at 13:49 Killed by cold drake hatchling at level 17 on the 3rd Flare 122nd year of Ascendancy at 11:38 Killed by white jelly at level 17 on the 3rd Flare 122nd year of Ascendancy at 13:50 Killed by Epoch at level 17 on the 3rd Flare 122nd year of Ascendancy at 14:43 Killed by fire imp at level 17 on the 3rd Flare 122nd year of Ascendancy at 15:08 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 07:04 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 13:31 Killed by cold drake at level 18 on the 4th Flare 122nd year of Ascendancy at 19:23 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 19:43 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 20:59 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 21:14 Killed by cold drake hatchling at level 18 on the 4th Flare 122nd year of Ascendancy at 22:03 Killed by Glilraba the bandit at level 18 on the 6th Flare 122nd year of Ascendancy at 10:30 Killed by Glilraba the bandit at level 18 on the 6th Flare 122nd year of Ascendancy at 10:38 Killed by Eluldalaith the Tidebender at level 20 on the 9th Flare 122nd year of Ascendancy at 12:35 Killed by naga myrmidon at level 20 on the 9th Flare 122nd year of Ascendancy at 15:44 Killed by naga tide huntress at level 20 on the 9th Flare 122nd year of Ascendancy at 16:02 Killed by snow giant thunderer at level 20 on the 9th Flare 122nd year of Ascendancy at 22:17 Killed by Xeralle the giant netherworm at level 20 on the 1st Dusk 122nd year of Ascendancy at 12:48 Killed by netherworm mass at level 20 on the 1st Dusk 122nd year of Ascendancy at 12:55 Killed by netherworm mass at level 20 on the 1st Dusk 122nd year of Ascendancy at 13:05 Killed by Salybeth the green ooze at level 21 on the 3rd Dusk 122nd year of Ascendancy at 12:17 Killed by Poronne the giant ice ant at level 21 on the 3rd Dusk 122nd year of Ascendancy at 18:30 Killed by Mayaralravea the large white snake at level 21 on the 4th Dusk 122nd year of Ascendancy at 01:58 Killed by Saloredheba the gigantic bone rat at level 22 on the 4th Dusk 122nd year of Ascendancy at 23:12 Killed by Poltergeist Star at level 22 on the 5th Dusk 122nd year of Ascendancy at 05:29 Killed by Poltergeist Star at level 22 on the 5th Dusk 122nd year of Ascendancy at 05:45 Killed by Poltergeist Star at level 22 on the 5th Dusk 122nd year of Ascendancy at 05:59 Killed by Poltergeist Star at level 22 on the 5th Dusk 122nd year of Ascendancy at 06:11 Killed by Poltergeist Drake's Bane at level 22 on the 5th Dusk 122nd year of Ascendancy at 06:21 Killed by Poltergeist Drake's Bane at level 22 on the 5th Dusk 122nd year of Ascendancy at 06:34 Killed by Poltergeist Drake's Bane at level 22 on the 5th Dusk 122nd year of Ascendancy at 06:42 Killed by Poltergeist Drake's Bane at level 22 on the 5th Dusk 122nd year of Ascendancy at 06:51 Killed by Amahas the Invoker at level 23 on the 5th Dusk 122nd year of Ascendancy at 21:37 Killed by ice wyrm at level 23 on the 6th Dusk 122nd year of Ascendancy at 08:07 Killed by ice wyrm at level 23 on the 6th Dusk 122nd year of Ascendancy at 08:30 Killed by ice wyrm at level 23 on the 6th Dusk 122nd year of Ascendancy at 08:45 Killed by ice wyrm at level 23 on the 6th Dusk 122nd year of Ascendancy at 08:57 Killed by cold drake at level 23 on the 6th Dusk 122nd year of Ascendancy at 11:21 Killed by ice wyrm at level 23 on the 6th Dusk 122nd year of Ascendancy at 11:47 Killed by cold drake at level 23 on the 6th Dusk 122nd year of Ascendancy at 14:07 Killed by luminous horror at level 25 on the 8th Dusk 122nd year of Ascendancy at 08:10 Killed by Lashing Tentacle at level 25 on the 10th Dusk 122nd year of Ascendancy at 23:58 Killed by luminous horror at level 25 on the 11st Dusk 122nd year of Ascendancy at 08:33 Killed by luminous horror at level 25 on the 11st Dusk 122nd year of Ascendancy at 08:49 Killed by Islamiwen the chitinous spider at level 26 on the 12nd Dusk 122nd year of Ascendancy at 16:01 Killed by gigantic corrosive tunneler at level 26 on the 12nd Dusk 122nd year of Ascendancy at 16:11 Killed by Islamiwen the chitinous spider at level 26 on the 12nd Dusk 122nd year of Ascendancy at 16:21 Killed by ice wyrm at level 26 on the 12nd Dusk 122nd year of Ascendancy at 16:44 Killed by ice wyrm at level 26 on the 12nd Dusk 122nd year of Ascendancy at 17:22 Killed by Xanutha the elder vampire at level 26 on the 12nd Dusk 122nd year of Ascendancy at 22:32 Killed by onilug at level 26 on the 13rd Dusk 122nd year of Ascendancy at 02:53 Killed by wretchling at level 26 on the 13rd Dusk 122nd year of Ascendancy at 03:08 Killed by Bezemro the quasit at level 26 on the 13rd Dusk 122nd year of Ascendancy at 03:22 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:14 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:26 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:34 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:41 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:48 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 08:58 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 09:10 Killed by forge-giant at level 28 on the 16th Dusk 122nd year of Ascendancy at 09:17 Killed by Eilinalaith the Guardian at level 28 on the 16th Dusk 122nd year of Ascendancy at 09:46 Killed by Eilinalaith the Guardian at level 28 on the 16th Dusk 122nd year of Ascendancy at 10:06 Killed by Eilinalaith the Guardian at level 28 on the 16th Dusk 122nd year of Ascendancy at 10:25 Killed by Eilinalaith the Guardian at level 28 on the 16th Dusk 122nd year of Ascendancy at 10:41 Killed by orc necromancer at level 28 on the 16th Dusk 122nd year of Ascendancy at 14:50 Killed by naga myrmidon at level 29 on the 17th Dusk 122nd year of Ascendancy at 09:33 Killed by luminous horror at level 29 on the 17th Dusk 122nd year of Ascendancy at 19:11 Killed by luminous horror at level 29 on the 17th Dusk 122nd year of Ascendancy at 19:28 Killed by Salyranor the bloated horror at level 29 on the 18th Dusk 122nd year of Ascendancy at 09:56 Killed by Salovea the multi-hued drake at level 30 on the 19th Dusk 122nd year of Ascendancy at 05:25 Killed by Elasetta the ravaging entropic rip at level 30 on the 19th Dusk 122nd year of Ascendancy at 19:32 Killed by Elasetta the ravaging entropic rip at level 30 on the 19th Dusk 122nd year of Ascendancy at 19:57 Killed by geomancer at level 30 on the 21st Dusk 122nd year of Ascendancy at 07:37 Killed by Cyrobeth the snow giant at level 30 on the 21st Dusk 122nd year of Ascendancy at 10:40 Killed by elven blood mage at level 31 on the 21st Dusk 122nd year of Ascendancy at 21:33 Killed by Mayara the giant eel at level 31 on the 22nd Dusk 122nd year of Ascendancy at 10:02 Killed by armoured skeleton warrior at level 31 on the 22nd Dusk 122nd year of Ascendancy at 13:29 Killed by armoured skeleton warrior at level 31 on the 22nd Dusk 122nd year of Ascendancy at 13:42 Killed by blood lich at level 32 on the 22nd Dusk 122nd year of Ascendancy at 18:09 Killed by blood lich at level 32 on the 22nd Dusk 122nd year of Ascendancy at 18:30 Killed by shadow at level 32 on the 22nd Dusk 122nd year of Ascendancy at 18:37 Killed by shadow at level 32 on the 22nd Dusk 122nd year of Ascendancy at 18:47 Killed by Borfast the Broken at level 32 on the 22nd Dusk 122nd year of Ascendancy at 18:54 Killed by blood lich at level 32 on the 22nd Dusk 122nd year of Ascendancy at 19:11 Killed by shadow at level 32 on the 22nd Dusk 122nd year of Ascendancy at 19:20 Killed by armoured skeleton warrior at level 32 on the 22nd Dusk 122nd year of Ascendancy at 19:59 Killed by lava floor at level 32 on the 23rd Dusk 122nd year of Ascendancy at 04:35 Killed by luminous horror at level 32 on the 23rd Dusk 122nd year of Ascendancy at 05:20 Killed by lava floor at level 32 on the 24th Dusk 122nd year of Ascendancy at 09:25 |
Primary Stats
Strength | 14 (base 11) |
Dexterity | 44 (base 31) |
Constitution | 31 (base 10) |
Magic | 58 (base 49) |
Willpower | 22 (base 10) |
Cunning | 76 (base 60) |
Resources
Life | 609/609 |
Mana | 353/353 |
Stamina | 220/220 |
Healing Factor | 1.1658714593978 |
Regeneration | 6.1208251618386 |
Speed
Mental | +3.65157505407% |
Attack | 0% |
Movement | +22.5% |
Spell | +3.65157505407% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 7 |
See Stealth | 61.100471308951 |
See Invisible | 61.100471308951 |
Offense: Mainhand
Damage | 67 |
Accuracy | 67 |
Crit Chance | 53% |
APR | 11 |
Speed | 0.77 |
Offense: Offhand
Damage | 95 |
Accuracy | 67 |
Crit Chance | 60% |
APR | 20 |
Speed | 0.96 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 44% |
Speed | 0.96477067471319 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +50% |
Light | +15% |
Arcane | +15% |
Cold | +21% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +5% |
Cold | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 22 (57.718496631565%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 27 |
Mental Save | 39 |
Defense: Resistances
Acid | + 4%( 70%) |
Blight | + 14%( 70%) |
Physical | + 9%( 70%) |
Cold | + 24%( 70%) |
All | 0%( 70%) |
Darkness | + 64%( 70%) |
Light | -6%( 70%) |
Temporal | + 19%( 70%) |
Fire | -5%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 231 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (140 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 301.53 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shadow Combat |
talent | Shadow Feed |
talent | Phantasmal Shield |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Parrying melee and ranged attacks: Has a 56% chance to deflect up to 28 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Obsidianriver (16/16, 88% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 24): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: Random Artifact: Arcsmasher | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 93, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 319.50 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +5% lightning / +4% temporal / +4% light / +5% fire / +5% nature / +4% acid / +4% blight / +5% cold / +4% darkness Mana each turn: +1.20 Mana when hit: +0.90 Maximum mana: +67.00 Spellpower: +7 (+3 eff.) It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Changes stats: +3 Dex Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Str / +3 Dex / +1 Mag Changes resistances penetration: +10% cold Light radius: +1 It can be used to sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. * Heal for 30. * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Physical power: +7 (+2 eff.) Defense: +11 (+3 eff.) Changes stats: +4 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Damage when hit (Melee): 2 temporal Changes stats: +6 Con Changes resistances: +15% nature Changes resistances penetration: +5% nature / +5% cold Physical save: +12 (+6 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 2 arcane / 2 blight Changes stats: +6 Dex / +1 Mag / +4 Wil / +6 Cun / +8 Con Changes resistances: +3% lightning / +9% physical Changes resistances penetration: +5% lightning Life regen: +3.00 Stamina each turn: +1.30 Mana each turn: +0.04 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Spell crit. chance: +3% Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 100% Range: 1.3x Uses stats: 20% Dex, 20% Cun, 50% Mag Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+2 eff.) Stealth bonus: +6 Mental save: +6 (+2 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Damage when hit (Melee): 4 darkness Changes stats: +5 Cun Changes resistances: +6% cold Changes damage: +15% darkness / +6% cold Mental save: +3 (+1 eff.) Disarm immunity: +24% Equilibrium when hit: +0.08 Mindpower: +10 (+4 eff.) Sharp, short and deadly. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Changes resistances: +15% temporal / +10% darkness / +13% cold Defense after a teleport: +17 Resist all after a teleport: +12% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 4 cold, 5 arcane, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 55% Dex, 45% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 60% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 110% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 33.35 arcane and 43.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% It can be used to activate talent Searing Light (costing 5 power out of 5/5) : Effective talent level: 3.0 Power cost: 5 out of 5/5. Range: 7 Travel Speed: instantaneous Is: a spell Description: Calls the power of the Sun into a searing lance, doing 100 damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does 50 light damage to all foes within it. The damage dealt will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 110% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 33.35 arcane and 43.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 157% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+10 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 105% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 89.60 mind damage (based on Willpower) to all within radius 5 Activation costs 34 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Power: 134% Range: 1.1x Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (30% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +2 (+0 eff.) Fatigue: -4% Changes stats: +2 Dex / +4 Mag / +1 Wil / +2 Cun Changes resistances: +3% cold Changes resistances penetration: +5% blight Physical save: +12 (+6 eff.) Spell save: +7 (+3 eff.) Cut immunity: +20% Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold / +3% nature / +5% arcane Changes damage: +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 10 darkness Changes resistances: +12% light Changes resistances penetration: +5% darkness / +5% light Changes damage: +5% acid / +3% light / +8% lightning / +6% cold / +12% arcane / +6% fire A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 4 darkness / 6 cold Changes stats: +3 Str Changes resistances: +12% nature / +12% mind Changes damage: +3% cold / +7% nature / +6% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 416.00 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances: +3% blight / +6% darkness Changes resistances penetration: +20% acid Changes damage: +3% acid / +3% fire It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 649 Base Damage: 305 Armor: 14 All Resist: 0 Activation puts all charms on cooldown for 22 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 2 physical Changes stats: +7 Str / +1 Cun / +3 Con It can be used to create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shsh the Shalore Shadowblade level 23
6th Dusk 122nd year of Ascendancy at 00:53 see stats
By Shsh the Shalore Shadowblade level 26
13rd Dusk 122nd year of Ascendancy at 06:12 see stats
By Shsh the Shalore Shadowblade level 20
1st Dusk 122nd year of Ascendancy at 13:22 see stats
By Shsh the Shalore Shadowblade level 29
19th Dusk 122nd year of Ascendancy at 00:21 see stats
By Shsh the Shalore Shadowblade level 14
8th Mirth 122nd year of Ascendancy at 22:39 see stats
By Shsh the Shalore Shadowblade level 22
4th Dusk 122nd year of Ascendancy at 19:16 see stats
By Shsh the Shalore Shadowblade level 31
21st Dusk 122nd year of Ascendancy at 12:35 see stats
By Shsh the Shalore Shadowblade level 20
9th Flare 122nd year of Ascendancy at 12:41 see stats
By Shsh the Shalore Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 18:00 see stats
By Shsh the Shalore Shadowblade level 20
9th Flare 122nd year of Ascendancy at 02:24 see stats
By Shsh the Shalore Shadowblade level 30
19th Dusk 122nd year of Ascendancy at 01:10 see stats
By Shsh the Shalore Shadowblade level 29
18th Dusk 122nd year of Ascendancy at 07:12 see stats
By Shsh the Shalore Shadowblade level 18
4th Flare 122nd year of Ascendancy at 13:31 see stats
By Shsh the Shalore Shadowblade level 15
1st Summertide 122nd year of Ascendancy at 00:59 see stats
By Shsh the Shalore Shadowblade level 29
18th Dusk 122nd year of Ascendancy at 03:40 see stats
By Shsh the Shalore Shadowblade level 18
4th Flare 122nd year of Ascendancy at 22:22 see stats
Log
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Shsh casts Rune: Shatter Afflictions.
Shsh is not dazed anymore.
A shield forms around Shsh.
Greater gwelgoroth casts Lightning.
Your shield crumbles under the damage!
The shield around Shsh crumbles.
Shsh's fades into the shadows.
Greater gwelgoroth hits Shsh for (50 absorbed), 84 lightning (84 total damage).
Shsh performs a melee critical strike against Greater gwelgoroth!
Shsh performs a melee critical strike against Greater gwelgoroth!
Shsh hits Greater gwelgoroth for 116 light, 66 darkness, 49 light, 207 physical, 66 darkness, 12 darkness (517 total damage).
Melee retaliation hits Shsh for (9 ignored), 0 lightning, 9 lightning (9 total damage).
Shsh killed Greater gwelgoroth!
Shsh's can be afflicted again.
Shsh is no longer out of phase.
Talent Shadowstep is ready to use.
Resting starts...
Shsh's fully exits the shadows.
Talent Shadowguard is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).