










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Demonologist |
| Level / Exp | 40 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by SkSp at level 40 on the 1st Mirth 122nd year of Ascendancy at 14:47 / 1 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 35 (base 12) |
| Constitution | 45 (base 37) |
| Magic | 74 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -115/1159 |
| Stamina | 206/244 |
| Vim | 178/333 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 11.443382320911 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 51 |
| Crit Chance | 11% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Light | +8% |
| Blight | +7% |
| Arcane | +30% |
| Fire | +32% |
| Cold | +25% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +11% |
| Arcane | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 50.5 (80%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 17 |
| Physical Save | 45 |
| Spell Save | 48 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 55%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 14%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 55%( 70%) |
| Darkness | + 32%( 70%) |
Defense: Immunities
| Pinning Resistance | 48% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 24% |
| Poison Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 6 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | bright alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 134.28 light damage. At talent level 3 you gain 24% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | miner's hardened leather cap of trickery (0 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +2 Dex Infravision radius: +2 A cap made of leather. |
| On hands | alchemist's drakeskin leather gloves of magic (+4) (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 8 acid / 3 fire / 3 cold / 6 lightning Changes stats: +8 Mag / +4 Wil Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing yew wand of shielding [power 254] (15/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's stralite ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Con Physical save: +16 (+5 eff.) Disarm immunity: +24% Pinning immunity: +23% Knockback immunity: +29% Vim when hitting in melee: +2.00 Maximum life: +22.00 Rings make your fingers look great! |
| On fingers | Elemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold Talent granted: +4 Bloodcasting Stamina each turn: +3.90 Vim each turn: +3.00 All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | stabilizing gold amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% temporal Changes damage: +7% blight / +7% fire Critical mult.: +12.00% Pinning immunity: +25% Knockback immunity: +26% Spellpower: +7 (+2 eff.) Amulets make your neck look great! |
| In main hand | truestriking stralite mace of crippling (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 142% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +5 Physical crit. chance: +6.0% Changes resistances penetration: +11% physical Talent granted: +2 Flame Bolts Blunt and deadly. |
| Around waist | insulating hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +10% fire / +11% cold Maximum encumbrance: +21 A belt that goes around your waist. |
| In off hand | coruscating stralite shield of cold resistance (+28%) (0 def, 8 armour, 161% power, 138 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 161% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +138 Damage (Melee): +13 fire When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 8 fire Changes stats: +2 Str Changes resistances: +28% blight / +19% cold / +28% physical / +41% fire Reduce damage by fixed amount: +18 blight / +18 fire / +18 physical Talent granted: +1 Block Handheld deflection devices. |
| Cloak | thick elven-silk cloak of the guardian (18 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +14 Defense: +18 (+9 eff.) Changes resistances: +13% cold Physical save: +16 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +14 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel mail armour of the deep (3 def, 10 armour)Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +10% blight / +8% cold / +18% darkness / +6% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Inventory
stormbringer's voratun battleaxe of ruin (168% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +41 lightning / +26 cold When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Changes resistances penetration: +33% lightning / +21% cold Critical mult.: +48.00% Movement speed: +70% Massive two-handed battleaxes. |
enhanced voratun waraxe of amnesia (151% power, 6 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Changes stats: +11 Str / +13 Dex / +12 Mag / +9 Wil / +12 Cun / +7 Con One-handed war axes. |
prismatic voratun plate armour of spell shielding (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +9% arcane / +18% light / +17% darkness Spell save: +20 (+7 eff.) A suit of armour made of metal plates. |
demon seed [fire imp] (11, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (38, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances penetration: +7% acid / +7% physical / +7% blight Changes damage: +14% acid / +14% physical / +14% blight Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (38, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes resistances penetration: +19% blight / +19% fire / +19% darkness Changes damage: +26% blight / +26% fire / +26% darkness Demon status: alive (100% life). The seed of a demon. |
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By SkeDem the Skeleton Demonologist level 17
75th Pyre 122nd year of Ascendancy at 23:43 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By SkeDem the Skeleton Demonologist level 35
79th Pyre 122nd year of Ascendancy at 06:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SkeDem the Skeleton Demonologist level 10
75th Pyre 122nd year of Ascendancy at 01:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SkeDem the Skeleton Demonologist level 20
76th Pyre 122nd year of Ascendancy at 11:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By SkeDem the Skeleton Demonologist level 30
78th Pyre 122nd year of Ascendancy at 04:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By SkeDem the Skeleton Demonologist level 40
1st Mirth 122nd year of Ascendancy at 11:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By SkeDem the Skeleton Demonologist level 25
77th Pyre 122nd year of Ascendancy at 04:14 see stats
XXX the Destroyer (Exploration mode)
Earned the rank of Destroyer in the arena.By SkeDem the Skeleton Demonologist level 37
79th Pyre 122nd year of Ascendancy at 21:35 see stats
Log
The shield around SkeDem crumbles.
SkSp performs a melee critical strike against SkeDem!
SkeDem is not stunned anymore.
SkeDem HEALS from light damage!
Melee retaliation hits SkSp for (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane (0 total damage).
Shield of Light hits SkeDem for (55 turned into osmosis), 55 light, 4 healing, (9 turned into osmosis), 9 acid, (60 turned into osmosis), 92 light, 6 healing, (7 flat reduction), 0 fire, (16 turned into osmosis), 16 lightning, (7 turned into osmosis), 7 cold, (7 flat reduction), 0 fire (178 total damage) [10 healing].
Searing Sight hits SkeDem for (15 absorbed), 0 light (0 total damage).
SkSp hits Lightbringer for 29 light damage.
SkSp hits SkeDem for (18 flat reduction), (67 absorbed), (60 turned into osmosis), 86 physical, (4 turned into osmosis), 4 acid, (46 turned into osmosis), 46 light, 3 healing, (4 flat reduction), 0 fire, (8 turned into osmosis), 8 lightning, (4 turned into osmosis), 4 cold, (18 flat reduction), (60 turned into osmosis), 119 physical, (9 turned into osmosis), 9 acid, (60 turned into osmosis), 92 light, 6 healing, (7 flat reduction), 0 fire, (16 turned into osmosis), 16 lightning, (7 turned into osmosis), 7 cold, (7 flat reduction), 0 fire, (60 turned into osmosis), 160 light, 11 healing (550 total damage) [20 healing].
SkeDem is no longer sleeping.
Talent Block is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Shield Pummel is ready to use.
SkeDem HEALS from light damage!
Melee retaliation hits SkeDem for (35 turned into osmosis), 35 light, 2 healing, (1 flat reduction), 0 fire (35 total damage) [2 healing].
SkeDem hits SkSp for (36 blocked), (15 absorbed), 0 fire, (36 blocked), (6 absorbed), 0 cold, (36 blocked), (12 absorbed), 0 lightning, (36 blocked), (14 absorbed), 0 arcane, (3 blocked), 0 fire, (2 blocked), 0 cold, (2 blocked), 0 lightning, (2 blocked), 0 arcane, (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (1 blocked), 0 fire, (1 blocked), 0 cold, (1 blocked), 0 lightning, (1 blocked), 0 arcane, (2 blocked), 0 fire, (2 blocked), 0 cold, (2 blocked), 0 lightning, (2 blocked), 0 arcane (0 total damage).
SkeDem damages himself through Martyrdom!
SkeDem HEALS from light damage!
Melee retaliation hits Lightbringer for 3 fire, 2 cold, 2 lightning, 3 arcane (10 total damage).
Lightbringer hits SkeDem for (60 turned into osmosis), 103 light, 7 healing, (11 turned into osmosis), 11 light, (0 flat reduction), 0 fire, (0 turned into osmosis), 0 cold, (0 turned into osmosis), 0 lightning, (0 turned into osmosis), 0 arcane (114 total damage) [7 healing].
SkSp uses Assault.
SkSp performs a melee critical strike against SkeDem!
SkSp performs a melee critical strike against SkeDem!
SkeDem HEALS from light damage!
Melee retaliation hits SkSp for (3 absorbed), 0 fire, (2 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane, (3 absorbed), 0 fire, (2 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane, (3 absorbed), 0 fire, (2 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane, (3 absorbed), 0 fire, (2 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane (0 total damage).
Shield of Light hits SkeDem for (48 turned into osmosis), 48 light, 3 healing, (7 turned into osmosis), 7 acid, (60 turned into osmosis), 73 light, 5 healing, (6 flat reduction), 0 fire, (12 turned into osmosis), 12 lightning, (6 turned into osmosis), 6 cold, (6 flat reduction), 0 fire (145 total damage) [8 healing].
Searing Sight hits SkeDem for (15 turned into osmosis), 15 light (15 total damage).
SkSp hits SkeDem for (18 flat reduction), (15 turned into osmosis), 15 physical, (7 turned into osmosis), 7 acid, (60 turned into osmosis), 73 light, 5 healing, (6 flat reduction), 0 fire, (12 turned into osmosis), 12 lightning, (6 turned into osmosis), 6 cold, (6 flat reduction), 0 fire, (18 flat reduction), (60 turned into osmosis), 189 physical (302 total damage) [5 healing].
SkeDem the level 40 skeleton demonologist was cleaved to death by SkSp on level 61 of The Arena.




















































































