Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Brawler |
Level / Exp | 43 / 72% |
Size | big |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 69 (base 40) |
Dexterity | 79 (base 60) |
Constitution | 72 (base 38) |
Magic | 15 (base 10) |
Willpower | 18 (base 10) |
Cunning | 50 (base 40) |
Resources
Life | 1431/1431 |
Stamina | 222/246 |
Healing Factor | 1.5362906294957 |
Regeneration | 23.42843209981 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 115 |
Accuracy | 74 |
Crit Chance | 36% |
APR | 15 |
Speed | 0.91 |
Offense: Spell
Spellpower | 15.5 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Physical | +11% |
All | +5% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 19.413408721348 (65.897138898113%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 7 |
Physical Save | 37 |
Spell Save | 30 |
Mental Save | 24 |
Defense: Resistances
Lightning | + 34%( 70%) |
Acid | + 22%( 70%) |
Light | + 17%( 70%) |
Darkness | + 17%( 70%) |
Cold | + 23%( 70%) |
Physical | + 17%( 70%) |
Fire | + 24%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 34% faster, and you are invisible (power 21). Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 699 damage for 7 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.45 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Technique / Grappling | 1.50 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 49% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On hands | scouring voratun gauntlets of dexterity (+4) (0 def, 3 armour) scouring voratun gauntlets of dexterity (+4) (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Armour: +3 Fatigue: +5% Effects when hit in melee: * 24 arcane resource burn Changes stats: +4 Dex Spell save: +19 (+9 eff.) When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +19.0% Attack speed: 100% On weapon hit: * 33 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | piercing elven-wood wand of shielding [power 308] (20 cooldown) piercing elven-wood wand of shielding [power 308] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +10 Cun / +9 Dex Life regen: +15.00 Maximum life: +88.00 Healing mod.: +15% Rings make your fingers look great! |
On fingers | painweaver's copper ring of warding painweaver's copper ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +11% acid / +14% fire / +12% lightning / +12% cold Changes damage: +5% all Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
Around neck | enraging copper amulet of mastery (0.15 Technique / Combat techniques) enraging copper amulet of mastery (0.15 Technique / Combat techniques)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +6% physical Talent mastery: +0.15 Technique / Combat techniques Combat speed: +10% Amulets make your neck look great! |
Main armor | fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +12 Str / +7 Mag / +7 Wil / +6 Con Changes resistances: +13% lightning Maximum life: +67.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +7% Mindpower: +17 (+6 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
Around waist | nightruned rough leather belt of the giants nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +5% light / +6% darkness Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
gold amulet of healing gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 263 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
savage's gold ring savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Spell save: +15 (+7 eff.) Maximum stamina: +21.00 Rings make your fingers look great! |
warrior's steel ring of misery warrior's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 11% chance to reduce all saves and defense by 25 Damage (Melee): 9 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 25 Damage (Ranged): 8 physical Changes stats: +2 Cun / +3 Str Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr) Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
searing voratun plate armour (0 def, 16 armour) searing voratun plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 23 acid / 22 fire Damage when hit (Melee): 16 acid / 15 fire Changes resistances: +30% acid / +22% fire A suit of armour made of metal plates. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Sterson the Thalore Brawler level 18
76th Pyre 122nd year of Ascendancy at 01:00 see stats
By Sterson the Thalore Brawler level 37
79th Pyre 122nd year of Ascendancy at 11:23 see stats
By Sterson the Thalore Brawler level 10
74th Pyre 122nd year of Ascendancy at 23:28 see stats
By Sterson the Thalore Brawler level 20
76th Pyre 122nd year of Ascendancy at 09:26 see stats
By Sterson the Thalore Brawler level 30
77th Pyre 122nd year of Ascendancy at 15:38 see stats
By Sterson the Thalore Brawler level 40
1st Mirth 122nd year of Ascendancy at 04:06 see stats
By Sterson the Thalore Brawler level 43
1st Mirth 122nd year of Ascendancy at 17:47 see stats
By Sterson the Thalore Brawler level 34
78th Pyre 122nd year of Ascendancy at 18:28 see stats
By Sterson the Thalore Brawler level 41
1st Mirth 122nd year of Ascendancy at 14:50 see stats
Log
The demonic soul releases a burst of fire around Rej Arkatis!
Sterson performs a melee critical strike against Rej Arkatis!
Rej Arkatis is free from the grapple.
Sterson has released the hold.
Demonic Soul hits Rej Arkatis for 13 fire damage.
Sterson hits Rej Arkatis for 324 physical, 199 physical, 28 arcane, 28 arcane (578 total damage).
Rej Arkatis uses Sticky Smoke.
Sterson speeds up.
Sterson throws two quick punches.
Sterson slows down.
Sterson performs a melee critical strike against Rej Arkatis!
Sterson is surrounded by a thick smoke.
Sterson hits Rej Arkatis for 185 physical, 132 physical, 28 arcane, 28 arcane, 262 physical, 28 arcane (663 total damage).
Sterson performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Sterson performs a melee critical strike against Rej Arkatis!
Sterson hits Rej Arkatis for 169 physical damage.
Sterson killed Rej Arkatis!
You pickup 2.55 gold pieces.
Talent Double Strike is ready to use.
The smoke around Sterson dissipates.
Talent Clinch is ready to use.
Talent Haymaker is ready to use.
Talent Spinning Backhand is ready to use.