wyrm the level 12 Dwarf Wyrmic by roker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp12 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 27)
Dexterity11 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower44 (base 37)
Cunning17 (base 10)

Resources

Life552/552
Equilibrium30
Healing Factor1.1372895330003
Regeneration7.0336766071217

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage56
Accuracy28
Crit Chance16%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower28
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+3%
Light+10%
All0%

Defense: Base

Armour (hardiness)31.440528425496 (72.903125182002%)
Defense9
Ranged Defense9
Fatigue12
Physical Save26
Spell Save18
Mental Save27

Defense: Resistances

Acid+ 6%( 70%)
Light+ 30%( 70%)
Lightning+ 1%( 70%)
Cold+ 5%( 70%)
Physical+ 4%( 70%)
Fire+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
1/5
1/5
1/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
3/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
done
done
active
done
active
done
done

Equipment

On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By wyrm the Dwarf Wyrmic level 8
28th Voratun 122nd year of Ascendancy at 08:29
see stats
Level 10 Got a character to level 10.
By wyrm the Dwarf Wyrmic level 10
18th Profit 122nd year of Ascendancy at 21:35
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By wyrm the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 13:28
see stats
The Arena Unlocked Arena mode.
By wyrm the Dwarf Wyrmic level 9
16th Profit 122nd year of Ascendancy at 10:09
see stats

Log

Talent Swallow is ready to use.
Bleeding from Alvinurs the dwarf hits
wyrm for 22 physical damage.

Resting starts...

Wyrm stops bleeding.

Talent Lightning Speed is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
wyrm gains 1% of a turn from Ancestral Life.
wyrm gains 1% of a turn from Ancestral Life.
wyrm gains 0% of a turn from Ancestral Life.
Rested for 49 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Wyrm wears (replacing
iron mail armour of resilience (2 def, 4 armour)): enlightening steel mail armour of implacability (2 def, 11 armour).

You gain 10.25 gold from the transmogrification of
extending ash totem of summon tentacle [power 145] (25 cooldown).
You gain 2.25 gold from the transmogrification of
pouch of steel shots of crippling (4/15, 23-28 power, 2 apr).
You gain 4.87 gold from the transmogrification of
windwalling steel shield of resistance (0 def, 4 armour, 16-19 power, 39.5 block).
You gain 0.55 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 8-9 power, 20 block).
You gain 1.67 gold from the transmogrification of
cleansing cured leather armour of acid resistance (6 def, 4 armour).
You gain 4.87 gold from the transmogrification of
ancient woollen robe of power (0 def, 0 armour).
You gain 2.84 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 3.00 gold from the transmogrification of
flaming steel mace of paradox (14-19 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.