











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Writhing One |
Level / Exp | 16 / 12% |
Size | medium |
Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:12 / 103Killed by Salobrenne the acidic digestor at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:57 Killed by Salobrenne the acidic digestor at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:23 Killed by elemental crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:53 Killed by arcane crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:30 Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:41 Killed by arcane crystal at level 6 on the 77th Pyre 122nd year of Ascendancy at 10:15 Killed by skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:33 Killed by giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:47 Killed by Bill the Stone Troll at level 8 on the 78th Pyre 122nd year of Ascendancy at 20:27 Killed by venom drake hatchling at level 9 on the 2nd Mirth 122nd year of Ascendancy at 14:25 Killed by Gunsnake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 18:53 Killed by Gunsnake at level 9 on the 2nd Mirth 122nd year of Ascendancy at 19:16 Killed by skeleton mage at level 9 on the 3rd Mirth 122nd year of Ascendancy at 02:43 Killed by giant venus flytrap at level 11 on the 2nd Dusk 122nd year of Ascendancy at 15:04 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 11:42 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 12:15 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 12:34 Killed by dredgling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 12:43 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:00 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:10 Killed by snow giant boulder thrower at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:18 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:28 Killed by snow giant boulder thrower at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:35 Killed by snow giant thunderer at level 11 on the 3rd Dusk 122nd year of Ascendancy at 13:49 Killed by assassin at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:01 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:16 Killed by snow giant boulder thrower at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:26 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:39 Killed by snow giant boulder thrower at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:47 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:57 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 15:09 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 19:24 Killed by cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 21:45 Killed by venom drake hatchling at level 12 on the 4th Dusk 122nd year of Ascendancy at 06:39 Killed by minotaur at level 12 on the 4th Dusk 122nd year of Ascendancy at 08:05 Killed by venom drake hatchling at level 12 on the 4th Dusk 122nd year of Ascendancy at 09:10 Killed by giant venus flytrap at level 12 on the 4th Dusk 122nd year of Ascendancy at 11:18 Killed by elder vampire at level 12 on the 4th Dusk 122nd year of Ascendancy at 15:28 Killed by teluvorta at level 12 on the 4th Dusk 122nd year of Ascendancy at 20:28 Killed by teluvorta at level 12 on the 5th Dusk 122nd year of Ascendancy at 00:16 Killed by ultimate telugoroth at level 12 on the 5th Dusk 122nd year of Ascendancy at 05:25 Killed by ultimate telugoroth at level 12 on the 5th Dusk 122nd year of Ascendancy at 06:23 Killed by greater teluvorta at level 12 on the 5th Dusk 122nd year of Ascendancy at 07:08 Killed by greater telugoroth at level 12 on the 5th Dusk 122nd year of Ascendancy at 07:56 Killed by temporal stalker at level 13 on the 5th Dusk 122nd year of Ascendancy at 17:34 Killed by temporal stalker at level 13 on the 5th Dusk 122nd year of Ascendancy at 18:52 Killed by dredgling at level 13 on the 5th Dusk 122nd year of Ascendancy at 19:57 Killed by temporal stalker at level 13 on the 5th Dusk 122nd year of Ascendancy at 20:25 Killed by dredge at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:41 Killed by temporal stalker at level 13 on the 5th Dusk 122nd year of Ascendancy at 21:53 Killed by temporal stalker at level 13 on the 5th Dusk 122nd year of Ascendancy at 22:12 Killed by Rantha the Abomination at level 13 on the 5th Dusk 122nd year of Ascendancy at 22:45 Killed by Rantha the Abomination at level 13 on the 5th Dusk 122nd year of Ascendancy at 23:18 Killed by dredgling at level 13 on the 6th Dusk 122nd year of Ascendancy at 00:58 Killed by dredge captain at level 13 on the 6th Dusk 122nd year of Ascendancy at 03:26 Killed by dredge at level 13 on the 6th Dusk 122nd year of Ascendancy at 04:01 Killed by dredge at level 13 on the 6th Dusk 122nd year of Ascendancy at 07:48 Killed by dredgling at level 13 on the 6th Dusk 122nd year of Ascendancy at 08:22 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:15 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:24 Killed by Chronolith Twin at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:35 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 12:46 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 13:09 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 13:37 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:33 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:43 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:54 Killed by Chronolith Clone at level 13 on the 6th Dusk 122nd year of Ascendancy at 15:06 Killed by stamjam at level 14 on the 6th Dusk 122nd year of Ascendancy at 17:00 Killed by Polamira the white wolf at level 14 on the 6th Dusk 122nd year of Ascendancy at 20:18 Killed by snow giant thunderer at level 14 on the 6th Dusk 122nd year of Ascendancy at 21:11 Killed by cold drake hatchling at level 14 on the 7th Dusk 122nd year of Ascendancy at 00:18 Killed by snow giant boulder thrower at level 14 on the 7th Dusk 122nd year of Ascendancy at 00:58 Killed by snow giant boulder thrower at level 14 on the 7th Dusk 122nd year of Ascendancy at 01:27 Killed by Rantha the Worm at level 14 on the 7th Dusk 122nd year of Ascendancy at 02:35 Killed by Rantha the Worm at level 14 on the 7th Dusk 122nd year of Ascendancy at 02:49 Killed by cold drake hatchling at level 15 on the 7th Dusk 122nd year of Ascendancy at 04:47 Killed by snow giant thunderer at level 15 on the 7th Dusk 122nd year of Ascendancy at 06:34 Killed by Ben Cruthdar, the Cursed at level 15 on the 21st Dusk 122nd year of Ascendancy at 06:30 Killed by multi-hued drake hatchling at level 15 on the 26th Dusk 122nd year of Ascendancy at 07:38 Killed by multi-hued drake hatchling at level 15 on the 26th Dusk 122nd year of Ascendancy at 07:56 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:09 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:20 Killed by netherworm mass at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:33 Killed by netherworm mass at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:42 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 08:49 Killed by netherworm mass at level 15 on the 26th Dusk 122nd year of Ascendancy at 09:03 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 09:15 Killed by netherworm mass at level 15 on the 26th Dusk 122nd year of Ascendancy at 09:28 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 09:37 Killed by Hallowed Ghost at level 15 on the 26th Dusk 122nd year of Ascendancy at 09:46 Killed by netherworm mass at level 15 on the 26th Dusk 122nd year of Ascendancy at 10:08 Killed by rogue at level 15 on the 26th Dusk 122nd year of Ascendancy at 11:16 Killed by naga myrmidon at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:48 Killed by naga myrmidon at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:59 Killed by naga myrmidon at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:10 Killed by naga myrmidon at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:25 Killed by naga myrmidon at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:39 Killed by multi-hued drake hatchling at level 15 on the 26th Dusk 122nd year of Ascendancy at 21:42 Killed by Veluth the Guardian at level 16 on the 27th Dusk 122nd year of Ascendancy at 00:12 Killed by Veluth the Guardian at level 16 on the 27th Dusk 122nd year of Ascendancy at 00:20 Killed by venom drake hatchling at level 16 on the 27th Dusk 122nd year of Ascendancy at 02:42 |
Primary Stats
Strength | 43 (base 29) |
Dexterity | 11 (base 10) |
Constitution | 24 (base 21) |
Magic | 33 (base 27) |
Willpower | 18 (base 11) |
Cunning | 14 (base 10) |
Resources
Life | 534/538 |
Insanity | 96/100 |
Healing Factor | 1.1172674059367 |
Regeneration | 0.27931685148418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +33.03673232178% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 1 |
See Stealth | 9 |
See Invisible | 15 |
Offense: Mainhand
Damage | 67 |
Accuracy | 27 |
Crit Chance | 6% |
APR | 25 |
Speed | 0.90 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Nature | +12% |
Acid | +3% |
Cold | +45% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Defense: Base
Armour (hardiness) | 38.551211628464 (73.607947236566%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 29 |
Physical Save | 26 |
Spell Save | 18 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 10%( 70%) |
Temporal | + 15%( 70%) |
All | 0%( 70%) |
Physical | + 10%( 70%) |
Cold | + 50%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Confusion Resistance | 21% |
Knockback Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Horrific body | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.50 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 12 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +5 physical Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+3 eff.) Light radius: +4 See stealth: +9 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +4% physical Changes damage: +3% acid Physical save: +3 (+1 eff.) Psi each turn: +0.13 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +5 (+2 eff.) Confusion immunity: +21% Rings make your fingers look great! |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 115.68 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes resistances: +15% temporal A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Changes resistances: +3% nature Changes resistances penetration: +10% cold Changes damage: +12% nature Maximum life: +34.00 Mindpower: +20 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 222.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blink rune (range 4; phase 14; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() gold amulet 'Mayarimira' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +2 Str / +3 Wil / +4 Cun Changes resistances: +5% arcane / +9% light Mental save: +7 (+3 eff.) Confusion immunity: +14% Mindpower: +7 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +12% temporal Pinning immunity: +26% Knockback immunity: +20% Amulets make your neck look great! |
![]() warrior's steel ring of frost (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +24% cold Changes damage: +12% cold Rings make your fingers look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
![]() Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +10 nature Massive two-handed mauls. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +9 fire When wielded/worn: Changes resistances: +7% temporal Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 nature / +4 temporal When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +9 Physical crit. chance: +7.0% Defense: +5 (+5 eff.) Changes resistances penetration: +6% physical Blindness immunity: +20% Knockback immunity: +20% Maximum life: +60.00 Sharp, long, and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Duskkin (7-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes resistances penetration: +10% mind Talent granted: +1 Attune Mindstar Physical save: +5 (+2 eff.) Spell save: +6 (+4 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +1.20 Maximum hate: +6.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 29% Changes resistances penetration: +15% blight Changes damage: +10% light / +9% cold Talent granted: +1 Command Staff Mana each turn: +0.12 Spellpower: +12 (+6 eff.) Spell crit. chance: +1% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() hateful blue-steel trident of massacre (28-45 power, 8 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Damage (Melee): +10 darkness Damage against: +13% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Taintblack the dwarven-steel waraxe (21-29 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 47% * 13% chance to reduce all saves and defense by 21 Damage (Melee): +11 mind Damage (radius 1) on hit: +4 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +15% nature Mental save: +18 (+9 eff.) Psi when hit: +0.04 Mental crit. chance: +1% One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+11 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+3 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes resistances: +6% nature Changes damage: +4% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% fire / +6% cold A cap made of leather. |
![]() 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% light / +10% darkness A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 5 acid Damage when hit (Melee): 4 acid Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 23 On weapon hit: * 8% chance to slow global speed by 47% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.71 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum life: +40.00 It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 10% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By stamjam the Higher Writhing One level 15
21st Dusk 122nd year of Ascendancy at 06:30 see stats
By stamjam the Higher Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 16:44 see stats
By stamjam the Higher Writhing One level 15
21st Dusk 122nd year of Ascendancy at 06:30 see stats
By stamjam the Higher Writhing One level 5
77th Pyre 122nd year of Ascendancy at 03:51 see stats
By stamjam the Higher Writhing One level 10
6th Mirth 122nd year of Ascendancy at 18:39 see stats
By stamjam the Higher Writhing One level 11
2nd Dusk 122nd year of Ascendancy at 13:58 see stats
Log
Venom drake hatchling hits stamjam for 31 physical damage.
stamjam hits Venom drake hatchling for 107 physical damage.
Melee retaliation hits stamjam for 4 acid damage.
stamjam killed Venom drake hatchling!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
stamjam hits Venom drake hatchling for 77 physical, 15 arcane (92 total damage).
Melee retaliation hits stamjam for 3 acid damage.
stamjam the level 16 higher writhing one was corroded to death by a venom drake hatchling on level 1 of Ruined Dungeon.
Saving game...
Talent Wrath of the Highborn is ready to use.
Saving done.
You are sent back to the material plane!
stamjam hits Venom drake hatchling for 132 physical, 16 arcane (149 total damage).
Melee retaliation hits stamjam for 3 acid damage.
stamjam hits Venom drake hatchling for 86 physical damage.
Melee retaliation hits stamjam for 3 acid damage.
stamjam killed Venom drake hatchling!
You pickup 0.60 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.80 gold pieces.
You pickup 0.65 gold pieces.
Saving game...
Saving done.