stam the level 2 Higher Doombringer by jamstam

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassDoombringer
Level / Exp2 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic16 (base 13)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life-3/148
Stamina91/106
Vim104/104
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save10
Spell Save14
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Stam feels pain again.
Stam stops regenerating health quickly.


Talent Draining Assault is ready to use.

Stam's aura of power vanishes.

Talent Incinerating Blows is ready to use.
Talent Burning Sacrifice is ready to use.
Talent Infusion: Regeneration is ready to use.

Stam's is no longer blazing.

Talent Infusion: Healing is ready to use.

Stam is no longer surging arcane power.


Talent Infusion: Wild is ready to use.

Talent Pacification Hex is ready to use.

Ran for 3 turns (stop reason: interesting terrain).


Connection to online server established.
Mutilator rushes out!
Stam is dazed!

Stam is not dazed anymore.

Mutilator hits stam for 23 physical damage.
Something hits
stam for 20 physical, 25 physical (45 total damage).

Mutilator hits stam for 19 physical damage.
stam the level 2 higher doombringer was swiped to death by a mutilator on level 2 of Searing Halls.