
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 15 / 34% |
Size | medium |
Lifes / Deaths | Killed by green jelly at level 5 on the 4th Mirth 122nd year of Ascendancy at 09:55 / 84Killed by skeleton magus at level 6 on the 4th Mirth 122nd year of Ascendancy at 12:44 Killed by Bill the Stone Troll at level 9 on the 8th Flare 122nd year of Ascendancy at 09:08 Killed by thief at level 10 on the 45th Dusk 122nd year of Ascendancy at 14:24 Killed by cutpurse at level 10 on the 45th Dusk 122nd year of Ascendancy at 14:48 Killed by rogue at level 10 on the 45th Dusk 122nd year of Ascendancy at 15:13 Killed by thief at level 10 on the 45th Dusk 122nd year of Ascendancy at 15:22 Killed by bandit at level 10 on the 46th Dusk 122nd year of Ascendancy at 12:36 Killed by rogue at level 10 on the 46th Dusk 122nd year of Ascendancy at 12:48 Killed by rogue at level 10 on the 46th Dusk 122nd year of Ascendancy at 12:58 Killed by Glyth the snow giant boulder thrower at level 10 on the 46th Dusk 122nd year of Ascendancy at 14:34 Killed by Glyth the snow giant boulder thrower at level 10 on the 46th Dusk 122nd year of Ascendancy at 14:51 Killed by Glyth the snow giant boulder thrower at level 10 on the 46th Dusk 122nd year of Ascendancy at 15:10 Killed by Glyth the snow giant boulder thrower at level 10 on the 46th Dusk 122nd year of Ascendancy at 15:22 Killed by Glyth the snow giant boulder thrower at level 10 on the 46th Dusk 122nd year of Ascendancy at 15:46 Killed by giant fire ant at level 11 on the 47th Dusk 122nd year of Ascendancy at 00:09 Killed by Gunsnake at level 12 on the 47th Dusk 122nd year of Ascendancy at 02:12 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 07:36 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 07:56 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 08:05 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 08:13 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 08:33 Killed by corrupted protosentient globula at level 12 on the 50th Dusk 122nd year of Ascendancy at 08:43 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 09:03 Killed by corrupted protosentient globula at level 12 on the 50th Dusk 122nd year of Ascendancy at 09:15 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 09:33 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 10:51 Killed by corrupted protoplasmic controller at level 12 on the 50th Dusk 122nd year of Ascendancy at 11:18 Killed by corrupted acidic digestor at level 12 on the 50th Dusk 122nd year of Ascendancy at 12:46 Killed by corrupted protosentient globula at level 12 on the 50th Dusk 122nd year of Ascendancy at 13:14 Killed by Yvyldawe the Blightborn at level 13 on the 50th Dusk 122nd year of Ascendancy at 16:42 Killed by corrupted protoplasmic controller at level 13 on the 50th Dusk 122nd year of Ascendancy at 17:01 Killed by Yvyldawe the Blightborn at level 13 on the 50th Dusk 122nd year of Ascendancy at 17:09 Killed by Yvyldawe the Blightborn at level 13 on the 50th Dusk 122nd year of Ascendancy at 17:18 Killed by Yvyldawe the Blightborn at level 13 on the 50th Dusk 122nd year of Ascendancy at 17:28 Killed by corrupted protoplasmic controller at level 13 on the 50th Dusk 122nd year of Ascendancy at 17:50 Killed by corrupted mastocytic feeder at level 13 on the 50th Dusk 122nd year of Ascendancy at 18:04 Killed by corrupted plasmic disruptor at level 13 on the 50th Dusk 122nd year of Ascendancy at 18:59 Killed by corrupted mastocytic feeder at level 13 on the 50th Dusk 122nd year of Ascendancy at 19:06 Killed by corrupted mastocytic feeder at level 13 on the 50th Dusk 122nd year of Ascendancy at 19:15 Killed by corrupted mastocytic feeder at level 13 on the 50th Dusk 122nd year of Ascendancy at 19:30 Killed by green mold at level 13 on the 51st Dusk 122nd year of Ascendancy at 11:10 Killed by green mold at level 13 on the 51st Dusk 122nd year of Ascendancy at 11:23 Killed by Emelarin the giant brown ant at level 13 on the 52nd Dusk 122nd year of Ascendancy at 07:17 Killed by Emelarin the giant brown ant at level 13 on the 52nd Dusk 122nd year of Ascendancy at 07:38 Killed by bee swarm at level 13 on the 52nd Dusk 122nd year of Ascendancy at 16:16 Killed by Emovena the large brown snake at level 13 on the 52nd Dusk 122nd year of Ascendancy at 16:26 Killed by Xeralle the bee swarm at level 13 on the 53rd Dusk 122nd year of Ascendancy at 12:44 Killed by Wrathroot at level 14 on the 54th Dusk 122nd year of Ascendancy at 03:16 Killed by Poliwen the rattlesnake at level 14 on the 54th Dusk 122nd year of Ascendancy at 06:37 Killed by bloated horror at level 14 on the 55th Dusk 122nd year of Ascendancy at 22:09 Killed by netherworm mass at level 14 on the 56th Dusk 122nd year of Ascendancy at 18:08 Killed by Gluvena the giant netherworm at level 14 on the 56th Dusk 122nd year of Ascendancy at 18:21 Killed by bloated horror at level 14 on the 56th Dusk 122nd year of Ascendancy at 19:09 Killed by worm that walks at level 14 on the 57th Dusk 122nd year of Ascendancy at 06:29 Killed by worm that walks at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:40 Killed by worm that walks at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:46 Killed by worm that walks at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:55 Killed by worm that walks at level 15 on the 57th Dusk 122nd year of Ascendancy at 07:20 Killed by worm that walks at level 15 on the 57th Dusk 122nd year of Ascendancy at 07:32 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 12:48 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 12:57 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:07 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:16 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:31 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 13:53 Killed by shadow at level 15 on the 57th Dusk 122nd year of Ascendancy at 14:14 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 14:54 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 15:08 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 15:46 Killed by shadow at level 15 on the 57th Dusk 122nd year of Ascendancy at 16:31 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 16:45 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 16:52 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 17:15 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 18:51 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 19:19 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 19:50 Killed by Weirdling Beast at level 15 on the 57th Dusk 122nd year of Ascendancy at 20:18 Killed by ultimate gwelgoroth at level 15 on the 59th Dusk 122nd year of Ascendancy at 18:44 Killed by Humenbov the dwarf at level 15 on the 61st Dusk 122nd year of Ascendancy at 22:58 Killed by Humenbov the dwarf at level 15 on the 61st Dusk 122nd year of Ascendancy at 23:04 Killed by Humenbov the dwarf at level 15 on the 61st Dusk 122nd year of Ascendancy at 23:15 Killed by Humenbov the dwarf at level 15 on the 61st Dusk 122nd year of Ascendancy at 23:27 Killed by Velota the green ooze at level 15 on the 63rd Dusk 122nd year of Ascendancy at 22:58 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 28 (base 26) |
Magic | 60 (base 41) |
Willpower | 19 (base 16) |
Cunning | 14 (base 11) |
Resources
Life | 254/254 |
Mana | 243/243 |
Healing Factor | 1.1456298990388 |
Regeneration | 0.2864074747597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 30 |
Accuracy | 10 |
Crit Chance | 2% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +18% |
Arcane | +24% |
Cold | +17% |
All | 0% |
Lightning | +6% |
Temporal | +8% |
Darkness | +8% |
Fire | +6% |
Nature | +3% |
Offense: Damage Penetration
Darkness | +10% |
Temporal | +10% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 31 |
Mental Save | 11 |
Defense: Resistances
Darkness | + 14%( 70%) |
Lightning | + 12%( 70%) |
Cold | + 27%( 70%) |
Temporal | + 19%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 16%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of focus without your aid. | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
On hands | ![]() 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
On head | ![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +22% cold A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+4 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Crit.mult +5.00% Melee Ret 2 blight ----- def ----- Resists +5% lightning +5% temporal ---------- misc Mana/s.crit +1.00 A belt that goes around your waist. |
Main armor | ![]() 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +7% all Spell.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+5 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% nature Res.pen +25% nature Acc +3 (+3 eff.) Apr +4 On Hit (Melee): * 10% chance to slow global speed by 37% * 10% chance to reduce all saves and defense by 12 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 19.09 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Inventory
![]() 0.0 potion [Plot Item] Nature Permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +8 (+8 eff.) Dmg.mod +12% mind On Hit (Ranged): * 20% chance to reduce all saves and defense by 12 ----- def ----- Resists +6% mind Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +12% acid +20% physical ----- def ----- Defense +7 (+7 eff.) Resists +12% acid +3% lightning Die.at -40.00 life HP.reg +4.00 Silence- +20% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 108.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 132.28 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (265). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By lolololo the Shalore Archmage level 10
8th Flare 122nd year of Ascendancy at 09:25 see stats
By lolololo the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:00 see stats
Log
Talent Arcane Reconstruction is ready to use.
You pickup 0.55 gold pieces.
Lolololo picks up (d.): hardened leather sling 'Xeryldassra'.
Talent Lightning is ready to use.
Resting starts...
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Rested for 8 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Lore found: song of the sands
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: learnt lore).
Lolololo switches his weapons to: unarmed.
Lolololo switches his weapons to: Crystal Shard.
Lolololo switches his weapons to: unarmed.
Lolololo switches his weapons to: Crystal Shard.