
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 33 / 95% |
Size | huge |
Lifes / Deaths | Killed by Ganne the copperhead snake at level 9 on the 7th Mirth 122nd year of Ascendancy at 03:02 / 80Killed by Xanithra the cold drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:07 Killed by ultimate shivgoroth at level 13 on the 78th Dusk 122nd year of Ascendancy at 08:15 Killed by ultimate gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 01:32 Killed by ultimate gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 02:37 Killed by ultimate gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 02:53 Killed by gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 04:23 Killed by ultimate gwelgoroth at level 14 on the 7th Haze 122nd year of Ascendancy at 04:49 Killed by Elegawen the rogue sapper at level 14 on the 10th Haze 122nd year of Ascendancy at 21:01 Killed by onilug at level 15 on the 12nd Haze 122nd year of Ascendancy at 21:56 Killed by onilug at level 15 on the 12nd Haze 122nd year of Ascendancy at 22:13 Killed by worm that walks at level 16 on the 17th Haze 122nd year of Ascendancy at 01:20 Killed by worm that walks at level 16 on the 17th Haze 122nd year of Ascendancy at 01:51 Killed by white crystal at level 17 on the 18th Haze 122nd year of Ascendancy at 19:33 Killed by Beteba the black crystal at level 17 on the 18th Haze 122nd year of Ascendancy at 19:58 Killed by Beteba the black crystal at level 17 on the 18th Haze 122nd year of Ascendancy at 20:20 Killed by multi-hued crystal at level 17 on the 19th Haze 122nd year of Ascendancy at 03:00 Killed by Loog the halfling at level 17 on the 25th Haze 122nd year of Ascendancy at 01:08 Killed by wretchling at level 18 on the 26th Haze 122nd year of Ascendancy at 14:15 Killed by onilug at level 19 on the 26th Haze 122nd year of Ascendancy at 18:30 Killed by Assassin Lord at level 21 on the 54th Haze 122nd year of Ascendancy at 19:35 Killed by snow giant boulder thrower at level 22 on the 20th Regrowth 123rd year of Ascendancy at 02:03 Killed by Balad the krog at level 24 on the 38th Regrowth 123rd year of Ascendancy at 06:25 Killed by Jakomahaa the dwarf at level 24 on the 38th Regrowth 123rd year of Ascendancy at 06:36 Killed by Jakomahaa the dwarf at level 24 on the 38th Regrowth 123rd year of Ascendancy at 06:52 Killed by Jakomahaa the dwarf at level 24 on the 38th Regrowth 123rd year of Ascendancy at 07:06 Killed by LLLLLLLLLLLL's Inner Demon at level 24 on the 56th Regrowth 123rd year of Ascendancy at 02:57 Killed by LLLLLLLLLLLL's Inner Demon at level 24 on the 56th Regrowth 123rd year of Ascendancy at 03:04 Killed by Elurata the fire drake at level 24 on the 56th Regrowth 123rd year of Ascendancy at 03:11 Killed by LLLLLLLLLLLL's Inner Demon at level 25 on the 56th Regrowth 123rd year of Ascendancy at 03:24 Killed by fire drake hatchling at level 25 on the 56th Regrowth 123rd year of Ascendancy at 03:47 Killed by elven cultist at level 25 on the 77th Regrowth 123rd year of Ascendancy at 03:35 Killed by elven cultist at level 25 on the 77th Regrowth 123rd year of Ascendancy at 03:52 Killed by elven cultist at level 25 on the 77th Regrowth 123rd year of Ascendancy at 16:43 Killed by elven cultist at level 25 on the 77th Regrowth 123rd year of Ascendancy at 23:32 Killed by elven corruptor at level 25 on the 78th Regrowth 123rd year of Ascendancy at 05:33 Killed by elven blood mage at level 25 on the 78th Regrowth 123rd year of Ascendancy at 06:32 Killed by elven blood mage at level 25 on the 78th Regrowth 123rd year of Ascendancy at 06:46 Killed by elven blood mage at level 26 on the 78th Regrowth 123rd year of Ascendancy at 18:26 Killed by Yvuba the elven guard at level 26 on the 78th Regrowth 123rd year of Ascendancy at 18:37 Killed by elven cultist at level 26 on the 79th Regrowth 123rd year of Ascendancy at 09:06 Killed by Yakral the Guardian at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 07:11 Killed by Emelilemira the Guardian at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 10:55 Killed by Arawe the Guardian at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 14:55 Killed by Augheeve the human at level 27 on the 21st Pyre 123rd year of Ascendancy at 23:59 Killed by Augheeve the human at level 27 on the 22nd Pyre 123rd year of Ascendancy at 00:14 Killed by elven cultist at level 27 on the 23rd Pyre 123rd year of Ascendancy at 00:15 Killed by Grand Corruptor at level 27 on the 23rd Pyre 123rd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 27 on the 23rd Pyre 123rd year of Ascendancy at 21:49 Killed by Grand Corruptor at level 27 on the 23rd Pyre 123rd year of Ascendancy at 22:16 Killed by elven corruptor at level 27 on the 24th Pyre 123rd year of Ascendancy at 08:42 Killed by Grand Corruptor at level 27 on the 24th Pyre 123rd year of Ascendancy at 08:51 Killed by Unld the halfling at level 27 on the 39th Pyre 123rd year of Ascendancy at 04:06 Killed by Unld the halfling at level 27 on the 39th Pyre 123rd year of Ascendancy at 04:20 Killed by Unld the halfling at level 27 on the 39th Pyre 123rd year of Ascendancy at 04:35 Killed by Yvubremira the ghoulking at level 29 on the 66th Pyre 123rd year of Ascendancy at 08:18 Killed by armoured skeleton warrior at level 29 on the 66th Pyre 123rd year of Ascendancy at 08:26 Killed by Mindworm at level 29 on the 7th Flare 123rd year of Ascendancy at 07:31 Killed by Tanrin the halfling at level 30 on the 10th Flare 123rd year of Ascendancy at 00:16 Killed by Tanrin the halfling at level 30 on the 10th Flare 123rd year of Ascendancy at 00:27 Killed by orc necromancer at level 30 on the 1st Dusk 123rd year of Ascendancy at 15:56 Killed by Sleeping Betaba at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:06 Killed by Dozing Betakira at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:17 Killed by Sleeping Betaba at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:26 Killed by Dozing Betakira at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:35 Killed by Dozing Betakira at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:49 Killed by war hound at level 31 on the 6th Dusk 123rd year of Ascendancy at 14:59 Killed by Dozing Velevena at level 31 on the 6th Dusk 123rd year of Ascendancy at 15:21 Killed by Dozing Velevena at level 31 on the 6th Dusk 123rd year of Ascendancy at 15:51 Killed by dread at level 32 on the 8th Dusk 123rd year of Ascendancy at 16:40 Killed by The Master at level 32 on the 8th Dusk 123rd year of Ascendancy at 20:39 Killed by Lord of Skulls (warrior) at level 32 on the 8th Dusk 123rd year of Ascendancy at 21:13 Killed by ghoul at level 32 on the 8th Dusk 123rd year of Ascendancy at 21:23 Killed by armoured skeleton warrior at level 32 on the 8th Dusk 123rd year of Ascendancy at 21:35 Killed by armoured skeleton warrior at level 32 on the 8th Dusk 123rd year of Ascendancy at 21:43 Killed by Shetdom the krog at level 33 on the 20th Dusk 123rd year of Ascendancy at 05:57 Killed by Shetdom the krog at level 33 on the 20th Dusk 123rd year of Ascendancy at 06:08 Killed by Esanci the krog at level 33 on the 20th Dusk 123rd year of Ascendancy at 06:25 Killed by orc archer at level 33 on the 45th Dusk 123rd year of Ascendancy at 00:06 Killed by Cyragana the gaeramarth at level 33 on the 45th Dusk 123rd year of Ascendancy at 02:10 |
Primary Stats
Strength | 81 (base 60) |
Dexterity | 31 (base 18) |
Constitution | 49 (base 24) |
Magic | 82 (base 49) |
Willpower | 24 (base 10) |
Cunning | 28 (base 14) |
Resources
Life | 305/978 |
Stamina | 265/267 |
Vim | 268/268 |
Healing Factor | 1.5732873839945 |
Regeneration | 23.076266612251 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 25.549391208114 |
See Invisible | 25.549391208114 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 165 |
Accuracy | 43 |
Crit Chance | 31% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Physical | +21% |
Fire | +26% |
Blight | +7% |
Arcane | +8% |
Mind | +8% |
All | +2% |
Offense: Damage Penetration
Arcane | +60% |
Acid | +90% |
Fire | +55% |
All | +50% |
Defense: Base
Armour (hardiness) | 43.292304923968 (87.807182003187%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 15 |
Physical Save | 40 |
Spell Save | 43 |
Mental Save | 27 |
Defense: Resistances
Mind | + 13%( 70%) |
Acid | + 22%( 70%) |
Darkness | + 14%( 70%) |
Cold | + 18%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 51%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 68% |
Bleed Resistance | 20% |
Pinning Resistance | 27% |
Disarm Resistance | 97% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Wrath | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 132% Raging flames |
detrimental effect | The target is confused, acting randomly (chance 39%) and unable to perform complex actions. Confused |
beneficial effect | This unit has 50% resistance penetration. Recklessness |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by degenerated skeleton warrior. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Beteba the black crystal. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% acid +5% fire On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 163.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 163.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% fire Acc +8 (+2 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Resists +6% acid +15% fire +9% mind Crit.chn- 10.00% Max.HP +22.00 HP.reg +4.00 Cut- +20% Disarm- +29% Pinning- +27% Knockbk- +25% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +9 Str +9 Dex +9 Mag +10 Wil +14 Cun +14 Con dps ---------- Dmg.mod +9% physical Massive two-handed swords. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% arcane +12% fire Res.pen +10% arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane HP.reg +4.00 ---------- misc Stam/turn +4.00 Max.stam +23.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% acid Melee Ret 8 nature On Hit (Melee): * 10% chance to reduce armor by 37% * 20% chance to slow global speed by 42% * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +3% acid +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Con +4 Mag dps ---------- Phys.crit +2.0% Acc +20 (+6 eff.) Apr +4 ----- def ----- Armour +4 Die.at -60.00 life Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 69 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 250.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% cold Melee Ret 2 cold On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Resists +15% fire +15% cold +14% temporal Pinning- +26% Knockbk- +20% Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Mag +7 Con dps ---------- Phys.pwr +28 (+7 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +9 (+4 eff.) Melee+ 27 light Ranged+ 30 light Dmg.mod +17% light Res.pen +25% darkness Melee Ret 6 cold On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +3% cold Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +23.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 122.19 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
![]() 4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() 4.0 T1 longbow 2H weapon Reqs Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 3.0 T4 longsword 1H weapon [Random Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun +9 Dex dps ---------- Spell.crit +3% S.pwr/crit +4 Phys.spd +20% Acc +33 (+11 eff.) Melee Ret 2 arcane ---------- misc Mana/turn +0.08 Sharp, long, and deadly. |
![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +19 (+6 eff.) Dmg.mod +15% acid +9% fire +12% mind Res.pen +5% mind ----- def ----- Resists +3% mind ---------- misc Mana/turn +0.10 Vim/s.crit +2.00 Max.vim +14.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Blight Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+6 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +13 (+5 eff.) Dmg.mod +24% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() 2.0 T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +3 ----- def ----- Resists +11% darkness +10% temporal Def/telep +13 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A stylish kruk-style cloak, to look awesome. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Dmg.mod +6% cold Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +4 Fatigue +3% Resists +5% arcane Spell.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% acid +6% lightning +6% fire +8% arcane +5% cold ----- def ----- Defense +2 (+2 eff.) ---------- misc Infravis +5 See.Stealth +11 See.Invis +13 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 49% and attempts to push all creatures other than yourself out of its radius, inflicting 9.92 light damage and 9.92 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +7% Phys.save +6 (+2 eff.) HP.reg +2.50 Disease- +15% ---------- misc Stam/turn +0.70 A suit of armour made of mail. It was changed by the digestive sack. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Dmg.mod +9% blight +6% darkness Melee Ret 19 fire ----- def ----- Armour +10 Fatigue +8% Resists +27% lightning +18% fire +18% mind ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+9 eff.) Rng.Def +15 (+8 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+11 eff.) Rng.Def +10 (+6 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +6% cold +3% physical Max.HP +40.00 Heal.mod +5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% arcane +9% light Melee Ret 10 cold ----- def ----- Resists +5% arcane +3% light ---------- misc Light +2 Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By LLLLLLLLLLLL the Cornac Doombringer level 33
11st Dusk 123rd year of Ascendancy at 03:44 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 33
9th Dusk 123rd year of Ascendancy at 13:54 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 27
23rd Pyre 123rd year of Ascendancy at 22:54 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 21
47th Haze 122nd year of Ascendancy at 10:33 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 12
48th Dusk 122nd year of Ascendancy at 11:07 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 20
46th Haze 122nd year of Ascendancy at 10:01 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 28
57th Pyre 123rd year of Ascendancy at 20:19 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 23:04 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 33
17th Dusk 123rd year of Ascendancy at 22:13 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 10
7th Mirth 122nd year of Ascendancy at 08:00 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 20
28th Haze 122nd year of Ascendancy at 02:30 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 30
7th Flare 123rd year of Ascendancy at 13:56 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 20
28th Haze 122nd year of Ascendancy at 16:13 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 21
54th Haze 122nd year of Ascendancy at 21:19 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 26
80th Regrowth 123rd year of Ascendancy at 09:47 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 27
55th Pyre 123rd year of Ascendancy at 23:02 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 20
28th Haze 122nd year of Ascendancy at 04:25 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 33
17th Dusk 123rd year of Ascendancy at 13:13 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 10
10th Mirth 122nd year of Ascendancy at 03:37 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 23
21st Regrowth 123rd year of Ascendancy at 09:53 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 29
66th Pyre 123rd year of Ascendancy at 08:09 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 21
47th Haze 122nd year of Ascendancy at 13:15 see stats
By LLLLLLLLLLLL the Cornac Doombringer level 32
8th Dusk 123rd year of Ascendancy at 21:53 see stats
Log
Burning Shock from LLLLLLLLLLLL hits Barrow wight for 50 fire damage.
Burning Shock from LLLLLLLLLLLL hits Cyragana the gaeramarth for 43 fire damage.
Cyragana the gaeramarth misses LLLLLLLLLLLL.
Losselhing misses LLLLLLLLLLLL.
LLLLLLLLLLLL casts Reckless Strike.
You collect a new ingredient: vial of wight ectoplasm (1).
LLLLLLLLLLLL's weapon surges with fire!
LLLLLLLLLLLL is surrounded by a vile flame!
LLLLLLLLLLLL's weapon glows with critical power!
LLLLLLLLLLLL hits LLLLLLLLLLLL for (74 reckless backlash) damage.
LLLLLLLLLLLL hits Cyragana the gaeramarth for 878 physical, 194 physical (1072 total damage).
LLLLLLLLLLLL hits Barrow wight for 25 fire damage.
LLLLLLLLLLLL hits Losselhing for 25 fire, 25 fire (50 total damage).
LLLLLLLLLLLL killed Cyragana the gaeramarth!
LLLLLLLLLLLL killed Losselhing!
LLLLLLLLLLLL killed Barrow wight!
LLLLLLLLLLLL casts Draining Assault.
LLLLLLLLLLLL performs a melee critical strike against Sandworm!
You collect a new ingredient: sandworm tooth (1).
LLLLLLLLLLLL's spell attains critical power!
LLLLLLLLLLLL's spell attains critical power!
LLLLLLLLLLLL performs a melee critical strike against Sandworm!
LLLLLLLLLLLL's weapon stops glowing.
LLLLLLLLLLLL steals life from Sandworm!
LLLLLLLLLLLL receives 86 healing from Sandworm.
LLLLLLLLLLLL hits Sandworm for 896 physical damage.
LLLLLLLLLLLL killed Sandworm!