










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Item Vault Tweak 1.4.9No level/plot limits on the item vault. Warning: I have no idea how quests will react to vaulting key items. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 50 / 183% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Layodhetira the slimy ooze at level 30 on the 10th Pyre 124th year of Ascendancy at 16:44 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 215 (base 65) |
| Dexterity | 137 (base 60) |
| Constitution | 127 (base 64) |
| Magic | 46 (base 15) |
| Willpower | 114 (base 60) |
| Cunning | 153 (base 60) |
Resources
| Psi | 204/204 |
| Life | 2564/2564 |
| Steam | 80/100 |
| Stamina | 437/437 |
| Equilibrium | 45 |
| Healing Factor | 1.3909090909089 |
| Regeneration | 20.195524416049 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 11 |
| Infravision | 12 |
| See Stealth | 52.830452157173 |
| See Invisible | 58.830452157173 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/minor, demon/major |
Offense: Mainhand
| Damage | 311 |
| Accuracy | 95 |
| Crit Chance | 99% |
| APR | 125 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 98 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +26% |
| All | +17% |
| Physical | +12% |
| Mind | +30% |
| Nature | +23% |
Offense: Damage Penetration
| Lightning | +24% |
| All | +14% |
| Physical | +24% |
| Darkness | +19% |
| Nature | +24% |
Defense: Base
| Armour (hardiness) | 163.49307977924 (100%) |
| Defense | 68 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 96 |
| Spell Save | 74 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Physical | + 38%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 0% |
| Pinning Resistance | 0% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 175% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 33 each turn for 6 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1406% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1260 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 391 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 427 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.90 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat veteran | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 2.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Shield Wall |
| talent | Wild Growth |
| talent | Antimagic Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 350. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ogre Kickers (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Str +6 Wil +20 Con dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +9% light +10% physical Res.pen +10% nature +10% physical On Hit (Melee): * 23 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +9% nature +14% cold Spell.save +10 (+2 eff.) ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 Size +1 Rush: Puts all charms on 20 cooldown Level 5.7 Pwr.cost 20 out of 25/25. Range 10 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spidervagrant the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +10% Mind.pwr +7 (+1 eff.) Dmg.mod +6% nature Res.pen +14% all Apr +15 ----- def ----- Resists +3% acid +6% temporal Phys.save +13 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+2 eff.) Heal.mod +30% ---------- misc Hate/m.crit +5.00 Light +10 Telepathy Demon/Minor Demon/Major Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +30 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +0% mind +20% fire Mind.save +15 (+3 eff.) Blind- +100% ---------- misc Light +0 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | Stonehew (dig speed 11 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +12 Dex +2 Wil dps ---------- Phys.pwr +17 (+3 eff.) Mov.spd +20% Res.pen +10% lightning ----- def ----- Fatigue -10% Phys.save +11 (+2 eff.) Spell.save +36 (+8 eff.) Mind.save +9 (+2 eff.) Max.HP +90.00 ---------- misc Psi/ret +0.08 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig On Mind Hit: 10% Distortion Bolt 1 Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Mindward0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Mag dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +19% mind +10% all ----- def ----- Resists +15% blight +12% fire +19% mind Mind.save +15 (+3 eff.) HP.reg +4.80 Confus- +50% Stun/Frz- +50% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Emora the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag +3 Wil dps ---------- Crit.mult +36.00% Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +6% mind +9% physical Acc +18 (+4 eff.) Apr +39 ----- def ----- Fatigue -4% Resists +30% mind +3% arcane +3% darkness Confus- +50% ---------- misc Infravis +3 Amulets can have magical properties. |
| In main hand | Sawrd (30-48 power, 19 apr)3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. |
| Around waist | Girdle of Awesome Power 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +20 Str +20 Dex +14 Wil +20 Cun +6 Con +10 Lck dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +5% darkness ----- def ----- Armour +2 Fatigue -20% Resists +3% blight +3% cold Phys.save +51 (+9 eff.) Spell.save +38 (+9 eff.) Mind.save +38 (+8 eff.) Stealth +14 Blind- +5% ---------- misc T.Disarm +30 Max.enc +50 Infravis +6 Size +1 On Nature Hit: 10% Slime Spit 1 A belt that goes around your waist. |
| In off hand | impervious voratun shield of crushing (12 def, 7 armour, 78-93.6 power, 281.5 block)7.0 T5 shield armor [Ego++] Master When used to Attack: Power 78.0 - 93.6 Physical Uses 40% Wil, 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +282 On Crit: * smash the target with your shield crippling them While equipped: Stats +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Phys.save +12 (+2 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | Ironshroud (17 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +4 Wil +6 Con dps ---------- Crit.mult +30.00% Acc +8 (+2 eff.) Apr +15 ----- def ----- Defense +17 (+4 eff.) Resists +25% fire +18% cold +12% mind +25% light Phys.save +24 (+5 eff.) Spell.save -30 (-8 eff.) Mind.save +15 (+3 eff.) Stealth +15 Silence- +10% ---------- misc Stam/turn +1.20 Mana/turn -0.60 See.Invis +6 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layoriatira the voratun plate armour (9 def, 22 armour) 17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +16 Str +10 Dex +10 Mag +19 Wil +18 Cun +16 Con ----- def ----- Armour +22 Defense +9 (+2 eff.) Fatigue +26% Resists +13% lightning +6% temporal +12% light +13% fire +34% acid +21% physical +6% blight +28% cold +3% mind Phys.save +20 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +24 (+5 eff.) Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
medical injector implant of the titan (efficiency 249% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 249% efficiency and cooldown mod of 50%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 304% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 304% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 304% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 304% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 18)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 18.1 steam per turn. Can be activated for an instant burst of 90 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.0 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 22)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 22.3 steam per turn. Can be activated for an instant burst of 111 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the titan (die at -793; dur 10; cd 26)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -793 life. The duration and life will increase by 1% for every 1% life you have lost (currently 793 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (speed 1107%; cd 14)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1107% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 1116; dur 4; cd 16)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1116 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blandishment0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +1 Cun +16 Con dps ---------- Crit.mult +20.00% Phys.pwr +12 (+2 eff.) Dmg.mod +20% lightning +19% fire Melee Ret 4 light On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +40% lightning +38% fire +6% mind +3% temporal Spell.save +20 (+5 eff.) ---------- misc Max.stam +39.00 Rings can have magical properties. |
Gunastir the Serpentraven0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +9 Cun +6 Con dps ---------- Dmg.mod +36% acid +35% fire +12% nature +12% light Acc +48 (+9 eff.) Apr +33 Melee Ret 4 light 4 fire On Hit (Melee): * 20 arcane resource burn * 40% chance to slow global speed by 79% ----- def ----- Armour +4 Defense +43 (+10 eff.) Resists +72% acid +3% physical +40% fire +12% nature +9% lightning Phys.save +12 (+2 eff.) Spell.save +20 (+5 eff.) Mind.save +15 (+3 eff.) Max.HP +89.00 HP.reg +20.00 Heal.mod +20% Poison- +20% Teleport- +20% Def/telep +35 Res/telep +35% Dur/telep +35% ---------- misc Max.stam +34.00 Light +7 Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ring of Eternal Life =60% Healmod 200 HP=0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +10 Con dps ---------- Mind.pwr +6 (+1 eff.) Melee+ 20 bleed Ranged+ 25 bleed Dmg.mod +6% light +9% darkness On Hit (Melee): * 20% chance to cause random gloom * 20 arcane resource burn * 35% chance to reduce damage dealt by 39% On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Phys.save +20 (+4 eff.) Max.HP +200.00 HP.reg +4.00 Heal.mod +60% ---------- misc Hate/m.crit +5.00 Max.hate +15.00 Max.P.En +15.00 Max.N.En +15.00 Bleeding Edge: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
Velosewen the Duskbolt0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +38 Dex +5 Wil +39 Cun +8 Con dps ---------- Mind.crit +10% Phys.pwr +15 (+2 eff.) Res.pen +5% darkness +10% mind Acc +57 (+10 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Armour +4 Resists +2% physical +15% darkness +29% blight +33% nature +12% mind Crit.dmg- 20.00% Mind.save +15 (+3 eff.) Max.HP +60.00 HP.reg +9.00 Poison- +30% Disease- +57% Silence- +10% Confus- +37% Stun/Frz- +50% ---------- misc Max.psi +70.00 Light +3 Rings can have magical properties. |
voratun ring 'Zanolatharak'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +10 Dex +2 Wil +10 Cun +17 Con dps ---------- Crit.mult +65.00% Phys.pwr +16 (+3 eff.) Spell.pwr +19 (+6 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +20% cold +8% all Res.pen +20% mind Acc +15 (+3 eff.) Melee Ret 12 mind On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +12 Defense +10 (+2 eff.) Resists +15% acid +46% cold +6% darkness +6% temporal Phys.save +15 (+3 eff.) Spell.save +20 (+5 eff.) Max.HP +325.00 HP.reg +37.00 Heal.mod +39% Cut- +20% Disarm- +89% Pinning- +94% Knockbk- +99% ---------- misc Psi/ret +0.08 Max.stam +40.00 Infravis +2 Rings can have magical properties. |
Hammer of Awe (87-130.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 87.0 - 130.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +63 insidious poison Against +0% Undead +0% Demon +0% Horror On Hit.r1 +12 nature On Crit: * wounds the target for 7 turns: 27 bleeding, 78% reduced healing While equipped: Stats +10 Str dps ---------- Phys.crit +21.0% Phys.pwr +21 (+3 eff.) Dmg.mod +6% nature +20% physical Acc +21 (+4 eff.) ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Resists +6% temporal Max.HP +20.00 Blind- +15% Disarm- +15% ---------- misc Stam/ret +4.00 Massive two-handed mauls. |
Scatterblow (88-132 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 88.0 - 132.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +82 insidious poison +12 lightning Against +0% Undead +0% Demon +0% Horror On Hit: 5% Acidic Spray 1 On Hit: * 10 arcane resource burn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +10 Con dps ---------- Phys.pwr +21 (+3 eff.) Dmg.mod +6% lightning Res.pen +17% physical ----- def ----- Resists +6% light Disarm- +41% Confus- +5% On Nature Hit: 5% Oozebeam 1 Massive two-handed mauls. |
Chybar the Glowwoe1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +12 Dex +8 Wil +20 Cun +6 Con +18 Lck dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +31 (+5 eff.) Dmg.mod +15% lightning +9% light +6% darkness Res.pen +5% light +25% lightning Against +42% Summoned Melee Ret 8 darkness 4 fire On Hit (Melee): * 20 arcane resource burn * 75% chance to slow global speed by 79% ----- def ----- Defense +23 (+5 eff.) Resists +19% acid +6% temporal +21% light +10% cold +58% fire +12% nature +10% lightning D.Red.from +37% Summoned Phys.save +14 (+3 eff.) Spell.save +18 (+4 eff.) Stealth +42 ---------- misc T.Disarm +50 Light +4 Infravis +12 Size +2 A belt that goes around your waist. |
Chargewrither the drakeskin leather cap (30 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +20 Dex +16 Wil +10 Cun +10 Con dps ---------- Mind.crit +1% Crit.mult +20.00% Phys.pwr +12 (+2 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +12% acid Res.pen +10% lightning Acc +12 (+3 eff.) Melee Ret 4 lightning On Hit (Melee): * 40% chance to reduce armor by 31% On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +30 (+7 eff.) Fatigue +5% Resists +6% lightning +15% temporal +20% darkness +7% all +17% physical +21% blight +6% cold +40% mind +21% light Crit.dmg- 10.00% Phys.save +28 (+5 eff.) Mind.save +35 (+7 eff.) Blind- +40% Confus- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.20 Max.psi +40.00 Infravis +8 A cap made of leather. |
Cloudgasher the drakeskin leather cap (18 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Str +12 Dex +5 Wil +25 Cun dps ---------- Crit.mult +30.00% Dmg.mod +24% mind Acc +24 (+5 eff.) Apr +7 Melee Ret 4 lightning 8 mind On Hit (Melee): * 40% chance to slow global speed by 79% On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +18 (+4 eff.) Fatigue +5% Resists +21% lightning +21% temporal +12% light +6% darkness +10% arcane +6% acid Crit.dmg- 15.00% Phys.save +49 (+9 eff.) Spell.save +12 (+3 eff.) Mind.save +13 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +8.00 Light +2 Infravis +7 Skullcracker: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1347.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap 'Glarewilter' (12 def, 24 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +2 Dex +23 Wil +19 Cun +9 Con dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +6% mind +9% light Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 49 On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +24 Defense +12 (+3 eff.) Fatigue +5% Resists +15% blight +27% nature +12% darkness Crit.dmg- 56.12% Spell.save +10 (+2 eff.) Mind.save +29 (+6 eff.) Die.at -60.00 life Max.HP +110.00 Heal.mod +42% Blind- +75% Cut- +20% ---------- misc Light +6 Infravis +12 See.Invis +6 A cap made of leather. |
drakeskin leather cap 'Scorpionpanic' (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +21 Str +9 Dex +23 Wil +37 Cun +13 Con dps ---------- Mind.crit +2% Phys.pwr +6 (+1 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% darkness +18% acid Res.pen +25% acid +25% mind Acc +11 (+2 eff.) Melee Ret 4 mind 10 nature On Hit (Melee): * 20% chance to reduce armor by 31% On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +5% Resists +6% lightning +33% temporal -29% light +36% blight +18% cold +15% nature Mind.save +36 (+7 eff.) ---------- misc Equi/ret +0.24 Hate/m.crit +4.00 Breathe water Skullcracker: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1347.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
17 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 80 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
57 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
26 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 472.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 23] amazing fiery salve [power 23]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 magical effects and grants a fiery aura (23% fire, light and lightning affinity) Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 23] amazing frost salve [power 23]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 327] amazing healing salve [power 327]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 327 Puts Talent Medical Injector on 12 cooldown Medical salve. |
amazing pain suppressor salve [power 286] amazing pain suppressor salve [power 286]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Let you fight up to -286 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 91] amazing unstoppable force salve [power 91]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Increases all saves by 91 and healing factor by half Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing water salve [power 23] amazing water salve [power 23]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 mental effects and grants a water aura (23% blight, mind and acid affinity). Puts Talent Medical Injector on 20 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Delamadar the Stormreaper (23/23, 113-135.6 power, 15 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 113.0 - 135.6 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +24 Apr +15 Crit +49.0% Capacity 23 Proj.spd +948% Ranged+ +32 lightning +96 physical +23 darkness +33 fire Against +20% Living On Hit.r1 +24 lightning On Crit.r2 +24 lightning +20 physical +15 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 344 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +15 Shots are used with slings to pummel your foes to death. |
Pureblast (20/20, 82-98.4 power, 18 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 82.0 - 98.4 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +20 Apr +18 Crit +49.0% Capacity 20 Rld cld 6 Proj.spd +400% Ranged+ +44 acid +40 physical +32 cold +32 nature +25 mind On Hit.r1 +44 nature +75 acid On Crit.r2 +8 acid +52 cold On Hit: * 40% chance to reduce armor by 31% * 20 arcane resource burn * 31% chance to reduce all saves and defense by 49 * 20% chance to knock the target back 3 spaces and deal 344 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 266 physical damage * 20% chance to create vines that bind the target to the ground dealing 344 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
voratun silver filigree0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 40% Wil Against +35% Undead +35% Demon +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Gargon the Ogre Bulwark level 30
31st Pyre 124th year of Ascendancy at 08:45 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gargon the Ogre Bulwark level 39
54th Haze 124th year of Ascendancy at 22:16 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Gargon the Ogre Bulwark level 28
42nd Regrowth 124th year of Ascendancy at 06:51 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Gargon the Ogre Bulwark level 10
69th Haze 122nd year of Ascendancy at 05:53 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Gargon the Ogre Bulwark level 36
75th Dusk 124th year of Ascendancy at 02:14 see stats
Bookception! (Roguelike)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Gargon the Ogre Bulwark level 37
35th Haze 124th year of Ascendancy at 17:26 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Gargon the Ogre Bulwark level 32
46th Pyre 124th year of Ascendancy at 12:11 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Gargon the Ogre Bulwark level 28
51st Regrowth 124th year of Ascendancy at 20:57 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Gargon the Ogre Bulwark level 23
42nd Haze 123rd year of Ascendancy at 17:45 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Gargon the Ogre Bulwark level 9
61st Dusk 122nd year of Ascendancy at 09:18 see stats
Demonic Invasion (Roguelike)
Stopped a demonic invasion by closing their portal.By Gargon the Ogre Bulwark level 43
64th Regrowth 125th year of Ascendancy at 16:55 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Gargon the Ogre Bulwark level 32
42nd Pyre 124th year of Ascendancy at 09:45 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Gargon the Ogre Bulwark level 21
1st Haze 123rd year of Ascendancy at 06:41 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Gargon the Ogre Bulwark level 29
64th Regrowth 124th year of Ascendancy at 23:15 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Gargon the Ogre Bulwark level 50
14th Pyre 125th year of Ascendancy at 05:36 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Gargon the Ogre Bulwark level 11
24th Regrowth 123rd year of Ascendancy at 01:50 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gargon the Ogre Bulwark level 14
40th Pyre 123rd year of Ascendancy at 13:20 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Gargon the Ogre Bulwark level 28
51st Regrowth 124th year of Ascendancy at 13:04 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Gargon the Ogre Bulwark level 43
67th Regrowth 125th year of Ascendancy at 14:16 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Gargon the Ogre Bulwark level 36
4th Haze 124th year of Ascendancy at 15:43 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Gargon the Ogre Bulwark level 31
36th Pyre 124th year of Ascendancy at 19:02 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gargon the Ogre Bulwark level 12
45th Regrowth 123rd year of Ascendancy at 04:37 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Gargon the Ogre Bulwark level 30
1st Time of Balance 124th year of Ascendancy at 16:57 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gargon the Ogre Bulwark level 10
53rd Haze 122nd year of Ascendancy at 09:34 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gargon the Ogre Bulwark level 20
14th Dusk 123rd year of Ascendancy at 17:55 see stats
Level 30 (Roguelike)
Got a character to level 30.By Gargon the Ogre Bulwark level 30
72nd Regrowth 124th year of Ascendancy at 07:33 see stats
Level 40 (Roguelike)
Got a character to level 40.By Gargon the Ogre Bulwark level 40
70th Haze 124th year of Ascendancy at 10:53 see stats
Level 50 (Roguelike)
Got a character to level 50.By Gargon the Ogre Bulwark level 50
14th Pyre 125th year of Ascendancy at 05:01 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Gargon the Ogre Bulwark level 25
25th Regrowth 124th year of Ascendancy at 14:25 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Gargon the Ogre Bulwark level 30
9th Pyre 124th year of Ascendancy at 15:16 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Gargon the Ogre Bulwark level 43
64th Regrowth 125th year of Ascendancy at 23:49 see stats
Overpowered! (Roguelike)
Did over 6000 damage in one attack.By Gargon the Ogre Bulwark level 30
11st Pyre 124th year of Ascendancy at 00:21 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Gargon the Ogre Bulwark level 43
64th Regrowth 125th year of Ascendancy at 02:51 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Gargon the Ogre Bulwark level 39
70th Haze 124th year of Ascendancy at 10:32 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Gargon the Ogre Bulwark level 9
25th Haze 122nd year of Ascendancy at 05:30 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gargon the Ogre Bulwark level 25
7th Decay 123rd year of Ascendancy at 20:42 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Gargon the Ogre Bulwark level 21
63rd Dusk 123rd year of Ascendancy at 19:39 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Gargon the Ogre Bulwark level 17
70th Pyre 123rd year of Ascendancy at 06:10 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Gargon the Ogre Bulwark level 32
42nd Pyre 124th year of Ascendancy at 13:10 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Gargon the Ogre Bulwark level 30
10th Pyre 124th year of Ascendancy at 19:21 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Gargon the Ogre Bulwark level 50
14th Pyre 125th year of Ascendancy at 05:33 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Gargon the Ogre Bulwark level 2
1st Flare 122nd year of Ascendancy at 17:43 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Gargon the Ogre Bulwark level 43
64th Regrowth 125th year of Ascendancy at 23:57 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gargon the Ogre Bulwark level 19
8th Flare 123rd year of Ascendancy at 06:36 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Gargon the Ogre Bulwark level 50
14th Pyre 125th year of Ascendancy at 05:36 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Gargon the Ogre Bulwark level 28
42nd Regrowth 124th year of Ascendancy at 05:34 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Gargon the Ogre Bulwark level 33
4th Flare 124th year of Ascendancy at 03:07 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Gargon the Ogre Bulwark level 19
7th Flare 123rd year of Ascendancy at 06:09 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Gargon the Ogre Bulwark level 19
8th Mirth 123rd year of Ascendancy at 07:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Gargon the Ogre Bulwark level 10
4th Regrowth 123rd year of Ascendancy at 10:31 see stats
Unstoppable (Roguelike)
Returned from the dead.By Gargon the Ogre Bulwark level 30
10th Pyre 124th year of Ascendancy at 16:45 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Gargon the Ogre Bulwark level 27
40th Regrowth 124th year of Ascendancy at 19:58 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Gargon the Ogre Bulwark level 33
64th Pyre 124th year of Ascendancy at 17:50 see stats
Log
Gargon deactivates Shield Wall.
Gargon deactivates Daunting Presence.
Gargon deactivates Berserker Rage.
Gargon deactivates Antimagic Shield.































































































































